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Wendy: Every Witch Way

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2001 video game

2001 video game
Wendy: Every Witch Way
North American boxart for Wendy: Every Witch Way
North American cover
DeveloperWayForward Technologies
PublisherTDK Mediactive
DirectorMatt Bozon
ProducersDavid Artuso
Shereef Morse
DesignersMatt Bozon
Mark Bozon
Paul Kite
ProgrammerJimmy Huey
ArtistMatt Bozon
ComposerBrandon Amison
PlatformGame Boy Color
ReleaseSeptember 2001
GenresAction,platform
ModeSingle-player

Wendy: Every Witch Way is anactionplatform video game published byTDK Mediactive and developed byWayForward Technologies for theGame Boy Color in 2001. The game centers onWendy the Good Little Witch from theCasper the Friendly Ghost series. Wendy accidentally opens her aunts' chest containing magical stones, which upset the gravity of a floating castle that crashes onto her house. The player controls Wendy through four worlds with sixteen levels, with each world having threeside-scrolling levels and onehorizontal shooter stage. Inserting the game in theGame Boy Advance unlocks a new world exclusive to the console.

The game was conceived as atie-in for a planned reboot animated series. It received generally positive reviews from video game critics, who praised it for its originality but criticized its short length. WayForward's Matt Bozon would later take inspiration fromWendy: Every Witch Way for their 2009 gameMighty Flip Champs.

Plot and gameplay

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Gameplay of Wendy: Every Witch Way, with Wendy upside down, as part of the game's flipping mechanics.
Gameplay ofWendy: Every Witch Way.

Wendy: Every Witch Way is aside-scrollingactionplatform video game. The game starsWendy the Good Little Witch, a character from theCasper the Friendly Ghost series. One day, Wendy goes into her aunts' attic, finding and opening a chest containing the magical Moon Stones. In doing so, they upset the gravity of the floating Moon Stone Castle causing it to crash onto her house. Wendy must collect the stones to restore the gravity.[1][2]

The game spans four worlds: Halls, Gardens, Dungeons, and Towers. Each world has three side-scrolling levels and ahorizontal shooter stage with Wendy firing at enemies while riding her broom. At the end of each world, Wendy obtains a stone on an altar. The game ends with a boss battle with a dragon.[1] Inserting the game in aGame Boy Advance unlocks the console-exclusive Advance World with three new levels. It also included a password that unlocks unlimited firepower.[1][2][3]

Development

[edit]

Wendy: Every Witch Way was developed byWayForward Technologies, published byTDK Mediactive, and designed by Matt Bozon. It was meant as atie-in for a planned animated series that fell through.[1] Inspiration for the game came from 1991'sMetal Storm for theNintendo Entertainment System.[4] Vincent Bitetti, the CEO of TDK Mediactive, mentioned that the game should appeal to both girls and boys.[5] The game engine used forWendy: Every Witch Way was used for previous Wayforward titles such asXtreme Sports andSabrina: The Animated Series: Zapped!.[2] The game was released in September 2001.[2]

Reception and legacy

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings82%[6]
Review scores
PublicationScore
GameZone7.5/10[7]
IGN8/10[8]
Jeuxvideo.com13/20[9]
Nintendo PowerStarStarStarStarHalf star[11]
Gamezilla90/100[10]

Wendy: Every Witch Way received generally positive reviews from video game critics, with a score of 82% on the rating aggregatorGameRankings.[6] Critics praised the game for its originality,[10][9][11] withIGN's Craig Harris calling it "an extremely original action title".[8] The graphics were also well received. Michael Lafferty fromGameZone described it to be "lush and colorful".[7] GameZilla's Mike Messersmith noted the animation in the game to be "top-notch" for a Game Boy Color title.[10] Its sound design garnered a mixed response. Mike Messersmith spoke positive about its sound effects and music,[10] while Michael Lafferty was less positive, calling the audio "limited".[7] Criticism was given to the game about its short length.[8][9] A writer forJeuxvideo.com remarked that the levels were few and short.[9]

In an interview withPocket Gamer about their gameMighty Flip Champs, WayForward's Matt Bozon said they took some inspiration fromWendy: Every Witch Way for their new title. Mark Bozon added that they wanted to make a game that was aspiritual successor toEvery Witch Way in terms of concept.[4]

References

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  1. ^abcdFoster, Neil (December 10, 2016)."Wendy: Every Witch Way - Game Boy Color (2001)". Hardcore Gaming 101.Archived from the original on October 18, 2017. RetrievedDecember 13, 2016.
  2. ^abcdIGN Staff (June 29, 2001)."Wendy: Ever Witch Way - IGN".IGN.Ziff Davis.Archived from the original on August 6, 2018. RetrievedDecember 13, 2016.
  3. ^GameSpot Staff (May 17, 2006)."Wendy game to include GBA-exclusive world".GameSpot.CBS Interactive.Archived from the original on August 6, 2018. RetrievedDecember 13, 2016.
  4. ^abMcFerran, Damien (April 28, 2009)."Interview: Contra 4 developer WayForward talks Mighty Flip Champs DSiWare".Pocket Gamer. Steel Media.Archived from the original on March 4, 2016. RetrievedDecember 13, 2016.
  5. ^GameSpot Staff (May 17, 2006)."TDK announces Wendy for the GBC".GameSpot.CBS Interactive.Archived from the original on August 6, 2018. RetrievedDecember 13, 2016.
  6. ^ab"Wendy: Every Witch Way for Game Boy Color - GameRankings".GameRankings.CBS Interactive.Archived from the original on September 10, 2015. RetrievedDecember 13, 2016.
  7. ^abcLafferty, Michael (October 1, 2001)."Wendy: Every Witch Way (GBC)". GameZone. Archived fromthe original on December 24, 2001.
  8. ^abcHarris, Craig (September 20, 2001)."Wendy: Every Witch Way Review".IGN.Ziff Davis.Archived from the original on December 12, 2016. RetrievedDecember 13, 2016.
  9. ^abcdThe Romendil (October 16, 2001)."Test: Wendy".Jeuxvideo.com (in French). Webedia.Archived from the original on January 29, 2018. RetrievedDecember 13, 2016.
  10. ^abcdMessersmith, Mike (October 15, 2001)."Wendy: Every Witch Way". Gamezilla!. Archived fromthe original on December 24, 2001.
  11. ^abNintendo Power staff (December 2001). "Now Playing".Nintendo Power. No. 151.Nintendo. p. 172.

External links

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