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WaveBird Wireless Controller

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Radio frequency-based wireless controller for the GameCube
WaveBird Wireless Controller
Silver WaveBird Wireless Controller + receiver
Platinum WaveBird Wireless Controller + receiver
ManufacturerNintendo
TypeGamepad
GenerationSixth generation
Lifespan2002–2007[1]
Units soldUnknown
Input
  • 2 × analog sticks
  • 2 × hybrid analog triggers/digital buttons
  • 6 × digital buttons
  • DigitalD-Pad
Connectivity2.4 GHz wireless RF
Power2 × AA batteries
Dimensions2.5 × 5.5 × 4 inches
65 × 140 × 100 mm
Weight7.4 oz/210 g (with batteries)
5.8 oz/164 g (without batteries)

TheWaveBird Wireless Controller (stylized asWAVEBIRD, commonly abbreviated asWaveBird orWaveBirdcontroller) is aradio frequency-basedwireless controller manufactured byNintendo for use with theGameCubehome video game console. Its name is a reference to Dolphin,[2] the GameCube's codename during development.[3] The WaveBird was available for purchase separately as well as in bundles with eitherMetroid Prime orMario Party 4, which were exclusive toKmart in the US.[4][better source needed]

Development

[edit]

Nintendo had attempted to create a reliable wireless controller since the development of theFamicom. Its first attempt was for theAdvanced Video System (AVS), the precursor to theNintendo Entertainment System (NES), which included two wireless controllers but was never released.[5][6]

Nintendo later developed aninfrared (IR) adapter called theNES Satellite for the NES. Released in 1989, it used infrared to extend the length of up to four wired controllers, which would plug into the base of the unit rather than the console. The base could then be positioned anywhere within a certain range of the NES without the need for a cable.[7][8] However, the extension base still needed a direct line of sight with the NES console; line of sight is a significant limitation of IR technology, requiring a clear space between an IR port and controller.[9][10]

Radio Frequency controllers were not possible in the late 1980s as the early digital RF links were bulky and used too much power to be useful in battery-powered devices. However, advancements inintegrated circuits made radio controllers for game consoles commercially viable only a decade later.[citation needed] The WaveBird, released in 2002, solved previous usability problems of wireless controllers by relying onradio frequency communication instead of infrared, allowing the controller to be used anywhere within 6 meters (20 feet) of the console.[11] Although Nintendo only certifies the WaveBird to work within this 6 meters (20 feet) range, tests have proven that they may work as far as 27.5 meters (90 feet) on all 16 different channels.[12] This controller would become the first modern wireless gaming controller,[13] leading to the proliferation of wireless console gaming controllers for subsequent gaming generations, starting with theseventh generation'sWii Remote (Wii),DualShock 3 controller (PlayStation 3) and theXbox 360 controller (Xbox 360).

Design

[edit]

The WaveBird Wireless Controller was designed and sold by Nintendo.[1] Unlike most wireless controllers of its era, it relies on RF technology (first used in gaming with Atari's CX-42 joysticks[14]) instead ofinfrared line-of-sight signal transmission,[1] and the controller's radio transceiver operates at 2.4 GHz.[15] The range of the WaveBird controller is officially 6 meters (20 feet)[16] but some users have reported ranges of 18–21 meters (59–69 ft).[1] The WaveBird includes a small receiver unit which must be plugged into the controller port of the GameCube. Made of the same gray-colored plastic as the standard WaveBird, it features a channel-selection wheel and an LED to indicate when a signal is received. Up to sixteen WaveBird controllers may be used in the same area if each is set to a different channel.[16]

The WaveBird Wireless Controller maintains the same overall aesthetic design as the standardGameCube controller. The components (analog sticks, buttons, and triggers) and layout remain the same, while adding wireless functionality and space for two standardAA batteries.[16] It is somewhat larger and heavier than a standard GameCube controller, with a channel selector dial, an on/off switch, and an orangeLED power indicator on the face of the controller in place of the gap between the D-pad and the C-stick. Functionally, the only feature the WaveBird controller lacks compared to the standard controller is therumble feature, the motors of which would reducebattery life.[1]

Colors

[edit]

The WaveBird Wireless Controller was available in most regions only in light gray and platinum colors. In Japan, two limited edition WaveBird models were released throughClub Nintendo: 1,000 Special Edition Gundam "Char's Customized Color" WaveBirds (two-toned red with the Neo-Zeon logo) to coincide with the Japan-only GameCube release ofMobile Suit Gundam: Gundam vs. Z Gundam,[17] and a "Club Nintendo" WaveBird (white top with light blue bottom and Club Nintendo logo).[18]

Use on subsequent consoles

[edit]
See also:List of Wii games with traditional control schemes

Like all GameCube controllers, the WaveBird Wireless Controller is compatible with the original Wii model (RVL-001),[19] for use with GameCube andVirtual Console titles as well ascertain Wii games andWiiWare titles. Since the launch of the Wii, the WaveBird has seen increased popularity due to its ability to control these games wirelessly.[20]

Following speculation that Nintendo might re-release the WaveBird due to the popularity of its use on the Wii, a Nintendo representative confirmed that there were no plans to offer WaveBirds in stores again.[21] Although the representative stated that "original GameCube controllers" would be available directly from Nintendo, there is no listing for the WaveBird.[22]

In November 2014, Nintendo released a GameCube controller adapter for use with theWii U alongside the release ofSuper Smash Bros. for Wii U. In 2018, shortly after the announcement ofSuper Smash Bros. Ultimate for theNintendo Switch, the company added support for the Wii U GameCube controller adapter for the newer hybrid console.[23]

Legal issues

[edit]

Anascape Ltd, aTexas-based firm, filed a lawsuit against Nintendo for patent infringements regarding Nintendo's controllers.[24] A July 2008 verdict found that a ban would be issued preventing Nintendo from selling several controllers, including the WaveBird, in the United States. Nintendo was free to continue selling the WaveBird pending an appeal to theU.S. Court of Appeals for the Federal Circuit.[25] On April 13, 2010, Nintendo won the appeal and the previous court decision was reversed.[26]

See also

[edit]

References

[edit]
  1. ^abcdeWiley, M. (June 11, 2002)."Nintendo WaveBird Review".IGN. Archived fromthe original on February 2, 2007. Retrieved2020-06-22.
  2. ^"Nintendo WaveBird".IGN. September 26, 2001.Archived from the original on July 13, 2011. Retrieved2006-08-28.
  3. ^Smith, Tony (August 24, 2000)."Nintendo Launches GameCube".The Register.Archived from the original on 2005-09-06. Retrieved2006-08-28.
  4. ^"GameCube Wavebird Wireless Controller Grey & Metroid Prime Bundle, Set, K-Mart Exclusive Gift Pack, Official Nintendo Release".Amazon.com. Retrieved2020-06-17.
  5. ^"Nintendo Famicom: 20 Years of Fun".GameSpy. Archived fromthe original on August 26, 2009. Retrieved2015-06-27.
  6. ^Goldberg, Marty."Nintendo Entertainment System 20th Anniversary".ClassicGaming.com. Archived fromthe original on July 4, 2012. Retrieved2015-06-27.
  7. ^Brooks, Andree (May 4, 1991)."Picking Out a Home Video Game System".The New York Times. p. 1.48.Archived from the original on June 17, 2020. Retrieved24 May 2012.
  8. ^"NES Satellite - Nerd Bacon Reviews".NerdBacon.com.Archived from the original on 2015-11-14. Retrieved2015-06-27.
  9. ^"NES Satellite Wireless Controller Repair".RetroFixes.com. Retrieved2015-06-27.
  10. ^Layton, Julia."Infrared Remote Controls: The Process - How Remote Controls Work".HowStuffWorks.Archived from the original on 2015-07-01. Retrieved2015-06-27.
  11. ^"WaveBird Controller - Nintendo GameCube - Support".Nintendo. Retrieved2015-06-27.
  12. ^Wiley, M. (June 11, 2002)."Nintendo WaveBird Review".IGN.Archived from the original on 2013-09-23. Retrieved2015-06-27.
  13. ^"What Have Nintendo Ever Done for Us?".Metro. 1 February 2015.Archived from the original on 24 August 2021. Retrieved24 August 2021.
  14. ^"The Atari 2600 Remote Controlled Joystick".Atari Museum.Archived from the original on 2003-06-23. Retrieved2007-01-27.
  15. ^Powers, Rick (December 9, 2002)."Mitsubishi to Supply 2.4GHz WaveBird Chip".Nintendo World Report.Archived from the original on 2009-01-13. Retrieved2008-12-22.
  16. ^abc"Operation of the WaveBird Controller"(PDF).Nintendo.Archived(PDF) from the original on 2006-11-11. Retrieved2006-08-28.
  17. ^Gantayat, Anoop (November 18, 2004)."Special Wavebird for Japan".IGN.Archived from the original on May 19, 2011. Retrieved2007-04-14.
  18. ^."Club Nintendo WaveBird Picture".Nintendo-Collection.com. Archived fromthe original on January 10, 2016. Retrieved2010-09-12.
  19. ^sickr."Nintendo Wii to Support GameCube Wavebird : No Untangling Wires on Wii".NintendoRevolution.ca. Archived fromthe original on 2008-01-15. Retrieved2006-09-03.
  20. ^Robertson, Andy (January 25, 2007)."Like a WaveBird from the Ashes".GamePeople.Archived from the original on 2007-02-03. Retrieved2007-01-28.
  21. ^"Nintendo Has No Plans to Restock WaveBirds".GoNintendo. December 31, 2007.Archived from the original on 2009-01-16. Retrieved2008-12-22.
  22. ^"No Plans to Restock WaveBirds".Computer and Video Games. January 2, 2008. Archived fromthe original on June 6, 2008. Retrieved2008-12-22.
  23. ^Good, Owen S. (October 24, 2017)."GameCube Controller Support Comes to Nintendo Switch".Polygon.Archived from the original on 2024-12-02. Retrieved2024-12-09.
  24. ^INQUIRER staff (2006-08-03)."Microsoft, Nintendo Sued Over Games Controller".The Inquirer. Archived from the original on April 21, 2014. Retrieved2006-12-08.
  25. ^Decker, Susan (July 22, 2008)."Nintendo Faces Ban on Some Wii, GameCube Controllers (Update2)".Bloomberg News. Archived fromthe original on September 24, 2015. Retrieved2008-12-22.
  26. ^"Federal Circuit Court Vindicates Nintendo in Patent Lawsuit". April 13, 2010. Archived fromthe original on August 7, 2011. Retrieved2010-04-16.
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