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Inanimation, awalk cycle is a series offrames or illustrations drawn in sequence that loop to create an animation of awalking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.
Walk cycles can be broken up into fourkey frames: theforward contact point, the firstpassing pose, theback contact point, and the secondpassing pose. Frames that are drawn between these key poses (traditionally known asin-betweens) are either hand-drawn or interpolated using computer software.

Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the whole body.[1][2]
There exist many techniques to create walk cycles. Traditionally, walk cycles are hand-drawn, but over time with the introduction of new technologies for new mediums, walk cycles can be made inpixel art,2D computer graphics,3D computer graphics,stop motion, andcut-out animation, or using techniques likerotoscoping.