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WCW SuperBrawl Wrestling

From Wikipedia, the free encyclopedia
1994 video game

1994 video game
WCW SuperBrawl Wrestling
Cover art featuringRic Flair,Sting andVader
DeveloperBeam Software
PublisherFCI, Inc.
ProducerSteve French
DesignerSteve French
ProgrammersJason Bell
Andrew Davie
David Pentecost
Graeme Scott
ArtistsSteve French
Peter Commins
Justin Muir
ComposerMarshall Parker[1]
PlatformSuper Nintendo Entertainment System
Release
  • NA: November 1994
GenreFighting
ModesSingle-player,multiplayer

WCW SuperBrawl Wrestling is aprofessional wrestling video game published byFCI, Inc. for theSuper Nintendo Entertainment System in1994. The thirdWorld Championship Wrestling (WCW) video game, it is named after thepay-per-viewSuperBrawl. It was the only WCW game to be released on the Super NES, and the last to be produced by FCI, Inc. ASega Genesis version was planned but never released.[2][3]

Roster

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The roster consists of the top WCW superstars of that time each with their own signature move. The lineup includes:

Gameplay

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Rick Rude wrestlesVader. Tony Schiavone appears in the bottom right corner to provide commentary.

The gameplay takes place from a34 overhead perspective.[4] Each wrestler shares a moveset in the game, with the exception of their signature moves. Every character performs a variety of suplexes, abackbreaker, atombstone piledriver, anatomic drop, various diving attacks, and a variety ofkicks,punches, elbow, and forearm shots.[4] Several finishing moves have a similar appearance to "weak" moves that are done in the beginning of a wrestling match; likeDustin Rhodes'Bulldog andJohnny B. Badd's basic left hook.

Modes of play include singles,tag team, an eight-man singles tournament, a tag team tournament between four teams, and the "Ultimate Challenge", where a player must defeat every other wrestler in the game. Different stipulations can be selected for matches; bouts can either be contested under one fall, first to three falls, or a time limit of differing lengths where the most falls within the time limit wins the match. During the course of a match, boxes pop up showing the referee counting,Tony Schiavone providing minimal commentary, and wrestlers saying a catchphrase after performing their signature move.[4] The wrestlers will also pop out and say their catchphrase on the wrestler select menu.

Reception

[edit]

GamePro gave the game a generally negative review. They praised several game features and licensing tie-ins such as digitized images and sound bites of popular wrestlers, but were critical of its "stiff" animation and "mediocre" gameplay. They particularly noted that the stiff animations make it difficult to line a wrestler up in order to execute a move.[5] Allgame gave the game a score of 2 stars out of a possible 5.[6] The Allgame website noted the similarity ofWCW SuperBrawl Wrestling to its rival gamesWWF Raw andWWF Royal Rumble, which featured WCW's main rival, theWWF.

See also

[edit]

References

[edit]
  1. ^WCW SuperBrawl Wrestling composer information at SNES Music
  2. ^"News - Front Page: TimeLine".Game Players. No. 45. Signal Research. October 1994. pp. 8–12.
  3. ^"Product Catalogue - Platform: Genesis - World Championship Wrestling".Beam Software. 1997.Archived from the original on June 7, 1997.
  4. ^abcWCW SuperBrawl Wrestling atMobyGames
  5. ^"ProReview: WCW Superbrawl Wrestling".GamePro. No. 64.IDG. November 1994. p. 160.
  6. ^Rating ofWCW SuperBrawl WrestlingArchived November 15, 2014, at theWayback Machine atallgame
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