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Vortex (software)

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Vortex
DeveloperCM Labs Simulations
Stable release
Vortex Studio 2020a / June 8, 2020; 5 years ago (2020-06-08)
Operating systemWindows,Linux
TypeSimulation software platform
LicenseCommercialproprietary software
Websitewww.cm-labs.com

Vortex Studio is a simulation software platform developed byCM Labs Simulations. It features a real-timephysics engine that simulatesrigid body dynamics,collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation which is accessed through a desktop editor via aGUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery androbotics design and testing,haptics devices, immersive andvirtual reality (VR) environments.[1]

The Vortex Studio content creation platform and theC++SDK have several modules that simulate physics-based particles,sensors, floating bodies, cable systems, earthmoving operations,grasping, and vehicles (wheeled or tracked). Vortex has modular architecture: developers can integrate their projects into3D visualisation frameworks and deploy them in environments that contain software-in-the-loop (SIL),MATLAB,hardware-in-the-loop (HIL), andmotion platform components.

History

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Vortex Studio is developed by CM Labs Simulations Inc., a private company established inMontreal in 2001. CM Labs was created when the management ofMathEngine Canada Inc. purchased a portion of the business from MathEngine PLC, the parent company in the UK. MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine forcomputer games. That team and underlying technology came Lateral Logic Inc, founded in 1994 in Montreal, which had developed rigid-body dynamics and collision detection engines for use in custom simulators sold to Sisu AB for forestry harvester operator training and to Nokia for product demonstration. Lateral Logic was acquired by MathEngine in 1999.

CM Labs shifted its focus away from gaming. It now supports two distinct markets, visual simulation for training (VST), targeting Vortex at robotics and heavy-equipment operator training in both commercial and military applications, and heavy equipment prototyping and engineering, targeting mostly manufacturers and academia.

Vortex Studio has been under active development ever since the initial launch of the software in 2001. It usually has three releases per year (a, b and c).

Use

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Vortex has been used for commercial, military, and academic projects. It has been used to simulate vehicles, robotics, and heavy equipment in construction, mining, forestry, marine,subsea,planetary, academic, and military environments. It has also been used to simulate the movements and behaviour of animals and insects for scientific purposes. Sample examples are:

  • Heavy-equipment operator training simulators such as towercrane, mobile crane, crawler crane, andconcrete pump for the Operating Engineers Training Institute of Ontario[4] and theInternational Union of Operating Engineers – Local 721.[5] These simulators are used to prepare operators for proper equipment use and accident avoidance.
  • Georgia State University’sAnimatLab project, which is a simulation software environment that models how the body and nervous system dynamically interact in a Vortex-governed virtual physical world where relevantneural and physical parameters can be observed and manipulated.[6]

See also

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References

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  1. ^"Vortex Simulation Software | Robotics | CM Labs Simulations".cm-labs.com. Archived fromthe original on 2016-03-04. Retrieved2016-02-18.
  2. ^"Airbus Defence and Space uses Vortex for EOD Robot Training Simulation | Robotics | CM Labs Simulations".cm-labs.com. 2013-11-01.Archived from the original on 2020-08-10. Retrieved2016-02-18.
  3. ^ab"CMLabs and Red Team Racing"(PDF). Archived fromthe original(PDF) on August 7, 2011. RetrievedAugust 7, 2009.
  4. ^"Simulation - Innovative Training Solutions - Operating Engineers Training Institute of Ontario". Archived fromthe original on March 31, 2009. RetrievedAugust 7, 2009.
  5. ^"IUOE Local 721 - Vortex Mobile Crane Simulator". Archived fromthe original on September 24, 2009. RetrievedAugust 7, 2009.
  6. ^"Neuromechanical & Biomechanical Simulation".AnimatLab.com.Archived from the original on 2016-03-03. Retrieved2016-02-18.

Further reading

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  • Bourg, David M. (2001).Physics for Game Developers. O’Reilly.
  • Coutinho, Murilo G. (2001).Dynamic Simulations of Multibody Systems. Springer-Verlag.
  • Kuipers, Jack B. (1998).Quaternions and Rotation Sequences. Princeton University Press.
  • Lanczos, Cornelius (1986).The Variational Principles of Mechanics. Dover Books.

External links

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