Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Voodoo3

From Wikipedia, the free encyclopedia
Series of gaming video cards
Voodoo3
3dfx Voodoo3 2000 AGP
Release dateMarch 1999; 26 years ago (March 1999)
CodenameAvenger
Cards
Entry-levelVelocity 100, Velocity 200
Mid-rangeVoodoo3 1000, Voodoo3 2000
High-endVoodoo3 3000
EnthusiastVoodoo3 3500 TV
DirectXDirect3D 6.0
History
PredecessorVoodoo2
SuccessorVoodoo 5
Support status
Unsupported
3dfx Voodoo3 2000 PCI
3dfx Voodoo3 3000 AGP

Voodoo3 was a series of computer gaming video cards manufactured and designed by3dfx Interactive. It was the successor to the company's high-endVoodoo2 line and was based heavily upon the olderVoodoo Banshee product. Voodoo3 was announced atCOMDEX '98 and arrived on store shelves in early 1999.[1] The Voodoo3 line was the first product manufactured by the combinedSTB Systems and 3dfx.[2]

History

[edit]
This sectionneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources in this section. Unsourced material may be challenged and removed.(August 2024) (Learn how and when to remove this message)

The 'Avenger' graphics core[3] was originally conceived immediately after Banshee. Due to mis-management by 3dfx, this caused the next-generation 'Rampage' project to suffer delays which would prove to be fatal to the entire company.

Avenger was pushed to the forefront as it offered a quicker time to market than the already delayed Rampage.[citation needed] Avenger was no more than the Banshee core with a secondtexture mapping unit (TMU) added - the same TMU which Banshee lost compared toVoodoo2. Avenger was thus merely a Voodoo2 with an integrated 128-bit 2D video accelerator and twice the clock speed.[1][2][3][4]

Architecture and performance

[edit]

Much was made of Voodoo3 (christened 'Avenger') and its16-bit color rendering limitation. This was in fact quite complex, as Voodoo3 operated to full32-bit precision (8 bits per channel, 16.7M colours) in its texture mappers and pixel pipeline as opposed to previous products from 3dfx and other vendors, which had only worked in 16-bit precision.[5][6]

To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit.[5] This offered better quality than running in pure 16-bit mode. However, a controversy arose over what happened next.

The Voodoo3'sRAMDAC, which took the rendered frame from the framebuffer and generated the display image, performed a 2x2 box or 4x1 line filter on the dithered image to almost reconstruct the original24-bit color render. 3dfx claimed this to be '22-bit' equivalent quality.[5] As such, Voodoo3'sframebuffer was not representative of the final output, and therefore, screenshots did not accurately portray Voodoo3's display quality which was actually much closer to the 24-bit outputs of Nvidia'sRIVA TNT2 and ATI'sRage 128.[7]

The internal organisation of Avenger was not complex. Pre-setup notably featured a guardband clipper (eventually part of hardware transformation and lighting) but the pixel pipeline was a conventional single-issue, dual-texture design almost identical to that featured on Voodoo2, but capable of working on 32-bit image data as opposed to Voodoo2's pure 16-bit output. Avenger's other remarkable features included the 128-bitGDI accelerator debuted in Banshee. This 2D engine led the Voodoo3 to be considered one of the more high-performance video cards of its generation.[8][9]

The Voodoo3 2000, 3000 and 3500 differed mainly in clock frequencies (memory and core were synchronous). The clock rates were 143MHz, 166 MHz and 183 MHz respectively. While this gave the 3000 and 3500 a notable theoretical advantage in multi-textured fillrate over its main rival, the TNT2 clocked at 125 MHz, the TNT2 had nearly twice the single-textured fillrate of the Voodoo3. In addition, the Voodoo3 consisted of one multi-texturing pipeline, the TNT series consisted of twin single texturing pipelines.[10] As a result, Voodoo3 was disadvantaged in games not using multiple texturing. The 2000 and 3000 boards generally differed in their support for TV output; the 3500 boards also carried a TV tuner and provided a wide range of video inputs and outputs.

At the time modern multi-texturing games such asQuake III Arena andUnreal Tournament were considered Voodoo3's performance territory, as Voodoo3's primary competition upon release was the dated RIVA TNT.[9] Nvidia's RIVA TNT2 arrived shortly thereafter and the two traded places frequently in benchmark results.[11]

Although the Voodoo3 was a replacement for the Voodoo2, it was often beaten by Voodoo2 SLI cards in direct comparisons.[12]

Voodoo 3 supported MPEG-2 video acceleration.[13]

Voodoo3 remained performance competitive throughout its life, eventually being comprehensively outclassed by Nvidia'sGeForce 256 and ATI'sRadeon. 3dfx created the ill-fatedVoodoo 5 to counter.

3dfx Velocity

[edit]

3dfx released a line of business / value-oriented cards based on the Voodoo3 Avenger chipset. With the purchase of STB Systems, 3dfx had acquired several popular brand names. The Velocity brand had appealed to OEM system builders for years, with boards such as theS3 GraphicsViRGE VX-basedSTB Velocity 3D andNvidiaRIVA 128-basedVelocity 128 being used in many OEM systems from companies such asGateway. The 3dfx Velocity boards came with only 8 MB of RAM, compared to 16 MB on a regular Voodoo3. In addition, one of the texture management units came disabled as well, making the board more like a Banshee. Enthusiasts discovered that it was possible to enable the disabled TMU with a simple registry alteration.[14] The board's clock speed was set at 143 MHz, exactly the same as a Voodoo3 2000.[15]

Drivers

[edit]

The last set of drivers officially released for the Voodoo3 on Win9x was version 1.07.00. For Win2000 the latest version is 1.03.00. Dual monitor support with V1.1.3b forMac OS 8 and 9.[16] After 3dfx shut its doors, 3rd party drivers for Windows 98/98SE, 2000, Me and XP were developed by loyal 3dfx customers.[citation needed] Drivers for Windows XP are still available at Microsoft for download.

Models

[edit]
ModelLaunchCode nameVGA1Fab (nm)BusinterfaceMemory (MB)Core clock (MHz)Memory clock (MHz)Core config2FillrateMemoryDirect3D support
MOperations/s
MPixels/s
MTexels/s
MVertices/s
Bandwidth (GB/s)
Bus type
Bus width (bit)
Velocity 100July 26, 1999Avenger250AGP 2x81431432:114314328602.288SDR1286.0
Velocity 200Never releasedAvenger250AGP 2x161431432:114314328602.288SDR1286.0
Voodoo3 1000March 1999Avenger250AGP 2x8, 16125, 143125, 1432:112512525002, 2.288SDR1286.0
Voodoo3 2000April 7, 1999Avenger250AGP 2x, PCI161431432:114314328602.288SDR1286.0
Voodoo3 3000April 7, 1999Avenger250AGP 2x, PCI161661662:116616633302.66SDR1286.0
Voodoo3 3500 TVsiApril 7, 1999Avenger250AGP 2x161661662:116616633302.66SDR1286.0
Voodoo3 3500 TVJune 1999Avenger250AGP 2x161831832:118318336602.928SDR1286.0
Voodoo3 3500 TV SEJune 1999Avenger250AGP 2x162002002:120020040003.19SDR1286.0
  • 1 VGA: Whether the card included a built-in VGA subsystem and ran as a standalone graphics card
  • 2 – 3Dfx Velocity cards only have 1 working TMU enabled on OpenGL and Glide games, but both TMUs working under DirectX games.[17]

Competing chipsets

[edit]

References

[edit]
  1. ^ab3Dfx Interactive Blasts COMDEX with Voodoo3 Debut And Four Voodoo Banshee PC-OEM Announcements, 3dfx Press Release, November 16, 1998.
  2. ^abBrown, Peter.3Dfx Takes Chance on Boards - Voodoo3 2000, Voodoo3 3000, and Voodoo3 3500 - Product Announcement, Electronic News, March 1, 1999.
  3. ^ab"3dfx Avenger GPU Specs| TechPowerUP GPU Database".TechPowerUp. RetrievedAugust 28, 2024.
  4. ^Pabst, Thomas.New 3D Chips – Banshee, G200, RIVA TNT And Savage3DArchived November 6, 2016, at theWayback Machine, Tom's Hardware, August 18, 1998.
  5. ^abcBeets, Kristof.3dfx '22Bit Colour' Explored, Beyond3D, May 7, 1999.
  6. ^Norton-Smith, Hugh (February 2000)."3dfx Bites Back With Voodoo 4/5".PC PowerPlay. No. 45. p. 102. Retrieved2024-08-27.
  7. ^Lal Shimpi, Anand.Nvidia Riva TNT2, Anandtech, April 27, 1999.
  8. ^Fastsite.Matrox Millennium G400 16MB ReviewArchived 2006-07-21 at theWayback Machine, X-bit Labs, July 2, 1999.
  9. ^abLal Shimpi, Anand.3dfx Voodoo3, Anandtech, April 3, 1999.
  10. ^Beyond3D 3D Chip TablesArchived 2006-01-18 at theWayback Machine, Beyond3D.Com, accessed August 30, 2006.
  11. ^Lal Shimpi, Anand.NVIDIA Riva TNT2, Anandtech, April 27, 1999.
  12. ^Pabst, Thomas.[1], Tom's Hardware, February 22, 1999.
  13. ^VGA Legacy MKIII - 3Dfx Voodoo 3 3000
  14. ^"Exploring the Velocity". Retrieved2018-07-26.
  15. ^Andrawes, Mike.3dfx Velocity 100, Anandtech, October 29, 1999.
  16. ^Voodoo3 Drivers
  17. ^Vlask."VGA Legacy MKIII - 3Dfx Velocity 100". Retrieved2017-05-25.
Graphics processors
Acquisitions
Related articles
GPU
Desktop
Mobile
Architecture
Components
Memory
Form factor
Performance
Misc
Retrieved from "https://en.wikipedia.org/w/index.php?title=Voodoo3&oldid=1261645400"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp