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Virtua Fighter

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(Redirected fromVirtua Fighter (series))
Video game series
This article is about the video game series. For the first game in the series, seeVirtua Fighter (video game). For the anime, seeVirtua Fighter (TV series).
Video game series
Virtua Fighter
Logo used since 2024
GenreFighting
DevelopersSega AM2
Genki
Aspect
Tose
Ryu Ga Gotoku Studio
PublisherSega
CreatorYu Suzuki
PlatformsArcade,Sega Saturn,32X,Microsoft Windows,Mega Drive,Game Gear,Master System,Game.com,R-Zone,Dreamcast,PlayStation 2,GameCube,PlayStation 3,Virtual Console,Xbox 360,mobile,PlayStation 4,PlayStation 5,Xbox Series X/S,Nintendo Switch 2
First releaseVirtua Fighter
October 1993
Latest releaseVirtua Fighter 5 R.E.V.O.
January 2025
Spin-offsFighters Megamix
Virtua Quest
Anime series

Virtua Fighter[nb 1] is a series offighting games created bySega AM2 and designerYu Suzuki. The originalVirtua Fighter was released in December 1993[1] and has received four main sequels and several spin-offs. The highly influential firstVirtua Fighter game is widely recognized as the first3D fighting game released.

Gameplay

[edit]
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The defaultgameplay system of theVirtua Fighter series involves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. Combatants utilize various attacks in an attempt to deplete the other fighter's stamina gauge and deal a knockout (K.O.), winning a round. If a character is knocked out (or falls out) of the ring, their opponent wins the round in a Ring Out. An extra round is necessary if a double knockout (both players knocking each other out at the same time) occurs in a previous round and the match is tied one round each. In this round, players fight on a small stage wherein one hit is enough to knock the other out and achieve victory.

The basic control scheme uses an 8-way control stick and three buttons (Punch, Kick, Guard). Through various timings, positions, and button combinations, players input normal and special moves for each character. This allows extensive lists of moves to exist for a given character within the limited control scheme. Traditionally, in thesingle-player mode, the player runs a gauntlet of characters in the game (which may include one'sdoppelgänger) all the way to the finalboss.

History

[edit]

The following is a list of games in theVirtua Fighter series:

TitlePlatform(s)
Virtua FighterArcade (1993),Sega Saturn (1994),32X (1995)
Virtua Fighter 2Arcade (1994),Sega Genesis (1996)
Virtua Fighter RemixArcade (1995), Saturn (1995), Windows (1996, titledVirtua Fighter PC)
Virtua Fighter 2.1Arcade (1995), Saturn (1995), Windows (1997),PlayStation 2 (2004),Xbox 360 (2012),PlayStation 3 (2012)
Virtua Fighter CG Portrait SeriesSaturn (1996)
Virtua Fighter AnimationGame Gear (1996),Master System (1997)
Virtua Fighter KidsArcade (1996), Saturn (1996)
Fighters MegamixSaturn (1996)
Virtua Fighter 3Arcade (1996)
Virtua Fighter 3tbArcade (1997),Dreamcast (1998)
Virtua Fighter 4Arcade (2001), PlayStation 2 (2002)
Virtua Fighter 4: EvolutionArcade (2002), PlayStation 2 (2003)
Virtua Fighter 10th AnniversaryPlayStation 2 (2003)
Virtua Fighter 4: Final TunedArcade (2004)
Virtua QuestGameCube (2004), PlayStation 2 (2004)
Virtua Fighter 5Arcade (2006), PlayStation 3 (2007)
Virtua Fighter 5 OnlineXbox 360 (2007)
Virtua Fighter 5 RArcade (2008)
Virtua Fighter Mobile 3DMobile (J2ME) (2008)[2]
Virtua Fighter 5 Final ShowdownArcade (2010), Xbox 360 (2012), PlayStation 3 (2012),PlayStation 4 (2016)[nb 2],Xbox One (2016),Xbox Series X/S (2020)[nb 3]
Virtua Fighter: Cool ChampMobile (2011)[3]
Virtua Fighter: Fever ComboMobile (2014)[4]
Virtua Fighter 5 Ultimate Showdown / R.E.V.O. (World Stage)Ultimate Showdown:
Arcade (2021), PlayStation 4 (2021)

R.E.V.O.:
Windows (2025), PlayStation 5 (2025), Xbox Series X/S (2025), Nintendo Switch 2 (TBD)[5]

Virtua Fighter 3tb OnlineArcade (2023)[6]
UntitledVirtua Fighter game[7]TBA

Arcade fighting games

[edit]

The brainchild ofSega AM2'sYu Suzuki,Virtua Fighter was released in 1993 as anarcade game using hardware jointly developed by aerospace simulation technology by the company that is now known asLockheed Martin and Sega's most prominent and well known studioAM2, originally crafted for the arcade system dubbed theModel 1.[8] It is considered the first polygon-based fighting game. It introducedthe eight initial fighters as well as the boss, Dural. Sony developers have confirmed that the game inspired Sony to create the first PlayStation console and to focus more on 3D games, more so than the main competitor in Japan, theSega Saturn.

Virtua Fighter 2 was released in November 1994, adding two new fighters: Shun Di and Lion Rafale. It was built using theModel 2 hardware,rendering characters and backgrounds withfilteredtexture mapping andmotion capture.[9] A slightly tweaked upgrade,Virtua Fighter 2.1, followed soon after.

Virtua Fighter 3 came out in 1996, with the introduction of Taka-Arashi and Aoi Umenokoji. Aside from improving the graphics via use of theModel 3 (such asmipmapping,multi-layer anti-aliasing,trilinear filtering andspecular highlighting), the game also introduced undulations in some stages and a fourth button, Dodge.Virtua Fighter 3tb in 1997 was the first major update in series history, implementing tournament battles featuring more than two characters (though not simultaneously as in theDead or Alive games andTekken Tag Tournament).

Virtua Fighter 4, which introduced Vanessa Lewis and Lei-Fei and removed Taka-Arashi, was released on theNAOMI 2 hardware in 2001 instead of hardware from a joint collaboration with Lockheed Martin. The game also removed the uneven battlegrounds and the Dodge button from the previous game. The title is consistently popular in its home arcade market.Virtua Fighter 4: Evolution, released in 2002, was the first update to add new characters, these being Brad Burns and Goh Hinogami.Virtua Fighter 4: Final Tuned, an upgrade toEvolution, was released in the arcades in 2004. In Japan,Virtua Fighter 4 was famous for spearheading and opening the market for internet functionality in arcades. VF.NET started in Japan in 2001, and since companies have created their own arcade networks,E-Amusement byKonami,NESiCAxLive byTaito andSquare Enix, andALL.Net by Sega.

Virtua Fighter 5 was released in Japan on July 12, 2006, for Sega'sLindbergh arcade board and introduced yet two more new characters, Eileen and El Blaze. Similar to its predecessor, two revisions were later released.Virtua Fighter 5 R, released on July 24, 2008, saw the return of Taka-Arashi while introducing a new fighter, Jean Kujo.Virtua Fighter 5 Final Showdown was released in arcades on July 29, 2010.Virtua Fighter 5 Ultimate Showdown (known in Japan asVirtua Fighter eSports) was released for Sega ALLs cabinet on June 2, 2021, a day after PlayStation 4 version's release.

Console fighting games

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Virtua Fighter on the32X

The firstVirtua Fighter game was ported to the Saturn in 1994 (1995 outside Japan), just months before fellow 3D-fighterTekken was released. The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch.[10] The port ofVirtua Fighter 2 on the Saturn for Christmas 1995 was considered faithful to the arcade original. While the game's 3D backgrounds were now rendered in 2D, resulting in some scenery such as the bridge in Shun Di's river stage being removed, the remainder of the game was kept intact. It became the top-selling Saturn game in Japan. Ports of the originalVirtua Fighter andVirtua Fighter 2 with enhanced graphics were also released for thePC.Virtua Fighter 2 was remade as a 2D fighter for theMega Drive/Genesis in 1996, omitting the characters Shun and Lion, and later re-released on thePlayStation 2 as a part of theSega Ages series.Yakuza 5 was released in 2012 in Japan and in 2015 worldwide and featuresVirtua Fighter 2 as a mini-game. The only port ofVirtua Fighter 3 was for theSega Dreamcast byGenki (instead of AM2) withVirtua Fighter 3tb in 1998 for the Japanese release of the console.

Virtua Fighter Animation on theMaster System

In a reverse of the usual development cycle for the series, an update of the originalVirtua Fighter calledVirtua Fighter Remix was released for the Saturn and later ported to the arcade.

Virtua Fighter Mini, based on the anime series, was created for the Game Gear and released in North America and Europe asVirtua Fighter Animation. The game was later ported to the Master System byTec Toy and released only in Brazil. Brazil itself was a market where the series was very popular.[11]

Following Sega's exit from the hardware market in mid-2001,Virtua Fighter 4 was ported by Sega to the PlayStation 2 in 2002. Outside of a slight downgrade in graphics, the port of the game was considered well done. This port was followed byVirtua Fighter 4: Evolution, an update that added two new characters as well as a host of game balancing tweaks, in 2003.Evolution was immediately released under the PlayStation 2's "Greatest Hits" label in the United States, which lowered its initial sticker price.

With the 2003 PlayStation 2 release ofVirtua Fighter 4: Evolution arriving in time for the series' tenth anniversary, aremake ofVirtua Fighter,Virtua Fighter 10th Anniversary, was released exclusively on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken fromEvolution. In the previous PS2 release ofVirtua Fighter 4, a button code would make the player's character look like aVF1 model. In Japan, the game was included as part of a box set with a book titledVirtua Fighter 10th Anniversary: Memory of a Decade and a DVD. The box set was released in November 2003 and was published byEnterbrain.[12] In North America, the game was included within the home version ofEvolution, and in Europe it was only available as a promotional item; it was not sold at retail.

A port ofVirtua Fighter 5 was released for thePlayStation 3 in Japan and North America in February 2007, and March 2007 in Europe. The PlayStation 3 port is considered extremely faithful to the arcade original, due in part to the arcade hardware (based onSega Lindbergh platform) and PlayStation 3 hardware sharing NVidia-provided GPUs of comparable capability. A port for theXbox 360 was released in October 2007 in Japan and North America, and December 2007 in Europe, and contains the additions of online fighting viaXbox Live, improved graphics, and gameplay balances from the newer revision of the arcade game. For years, the designers have held strong on their refusal to add an online mode to console versions of the games; because the gameplay relies so much on timing, any lag would ruin the experience.[13] Eventually, with the Xbox 360 release ofVF5, Sega decided to add online capabilities via Xbox Live.Virtua Fighter 5 Final Showdown was released as a downloadable title for the Xbox 360 and PlayStation 3 in June 2012, with online play available in both versions. An updated version ofVirtua Fighter 5 Final Showdown namedVersion B was released in Japanese arcades in 2015.Yakuza 6: The Song of Life was released forPlayStation 4 in 2016 in Japan and 2018 worldwide and the game featuresVirtua Fighter 5 Final Showdown Version B as a mini-game, making the release ofYakuza 6 also the PlayStation 4 debut for theVirtua Fighter series.Virtua Fighter Ultimate Showdown (known asVirtua Fighter eSports in Japan), a remake which also serves as a final update version of the fifth game's sub-series was co-developed with Ryu Ga Gotoku Studio, and released in both PlayStation 4 and Arcade versions in the first two days of June 2021, respectively, with its night generation console titleVirtua Fighter 5 R.E.V.O. based on recent update of the previous, in additions torollback netcode and crossplay released in January 2025 for Windows before being set to be released on PlayStation 5, Xbox Series X/S and Nintendo Switch 2.

AtThe Game Awards 2024, SEGA and Ryu Ga Gotoku Studio announced anewVirtua Fighter. A digital event called Virtua Fighter Direct happening later that same night revealed more about the game in development, including a full look at the models of Akira and a character named Stella, followed by Wolf and an unidentified male character in EVO Japan 2025.[citation needed] According to Famitsu interview with Ryu ga Gotoku Studio representative Yokoyama and producer Yamada, the newVirtua Fighter is in talk to have a story mode, which would mark the first time in the series. Additionally, the newVirtua Fighter is confirmed to be designed for home releases, with Windows version is mentioned to be one of the planned ports. According to the interview, it is revealed that a Ryu ga Gotoku studio member, Seiji Aoki had been appointed to solely produce re-released versions of previousVirtua Fighter games, as he is not involved in the developing sixthVirtua Fighter game.[14]

Spin-offs and adaptations

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Due to the success ofVirtua Fighter 2, asuper deformed version calledVirtua Fighter Kids was released for the Sega Saturn and arcades in 1996. 1996 also saw the release ofFighters Megamix for the Sega Saturn, a crossover that pitted the cast ofVirtua Fighter 2 against the cast ofFighting Vipers as well as other characters in AM2-developed games.Megamix served as a home preview toVirtua Fighter 3 in a few ways, as the game featured the dodge ability found inVF3 and theVirtua Fighter characters had their moves updated to those found inVF3. Some stages and music fromVF3 are also in the game. TheVirtua Fighter Kids versions ofAkira andSarah appear as hidden playable characters in the game; the characterSiba, who was omitted from the firstVirtua Fighter also appears as a hidden playable character. The wrestling video gameAll-Japan Pro Wrestling Featuring Virtua was released for the Saturn in 1997 and ported to arcades later that year.[15] Released only in Japan, it features Jeffrey and Wolf in addition to an assortment of Japanese wrestlers as playable characters.[16]

In 1996, AM2 began developing a SaturnRPG based on the series, titledVirtua Fighter RPG: Akira's Story, with Akira as the hero.[17] Development moved to the Dreamcast, theVirtua Fighter connection was dropped[18] and the game becameShenmue, released in 1999.[17]Virtua Quest, a simplifiedrole-playing video game (which was also known asVirtua Fighter RPG) with new characters aimed at the children's market, was released for theGameCube in 2004 and the PlayStation 2 in 2005. The Virtua Fighters had their incarnations fromVirtua Fighter 4.

During the late 2000s, both Sega andNamco showed interest in a possible cross over betweenVirtua Fighter andTekken.[19] This crossover would combine all the characters and fighting styles from both games, but any other inclusions are unknown at the moment. Prior to that, both franchises were represented as Mii Brawler costumes in theNintendo crossoverSuper Smash Bros. for 3DS and Wii U, in whichRyu from theStreet Fighter series first playable too, whereas Akira himself (based on 10th Anniversary version) physically appeared in the sequelSuper Smash Bros. Ultimate as an assist trophy character whereKazuya Mishima fromTekken, includingKen Masters as Ryu's echo fighter first playable too.

Other media

[edit]

A 35 episodes-long anime television seriesVirtua Fighter was produced byTōkyō Movie Shinsha, originally airing onTV Tokyo between 1995 and 1996. In 1995,Shogakukan began publishing aVirtua Fighter 2manga, with creative oversight from Sega AM2 to ensure the characters were portrayed consistently with their original vision.[20] The games' manga adaptation was written by Kyōichi Nanatsuki and illustrated byYoshihide Fujiwara starting in 1997. In Japan,Virtua Fighter CG Portrait Series, wherein each character in the series had their own Saturn CD showcasing various poses of the fighter, was released around the same time as well. People who collected all the discs could send in their proof of purchases to get a special Portrait CD of Dural. In 2014, Sega formed the production company Stories International for film and TV projects based on their games withVirtua Fighter as an animated project.[21][22]

The firstVirtua Fightermerchandise was a set of dolls of the firstVirtua Fighter cast which Sega produced for their UFO Catchers (a model ofclaw crane). These proved so popular that supplies ran out almost immediately, so Sega made additional batches and began producing otherVirtua Fighter merchandise to put in the UFO Catchers.[20] When these also proved successful, Sega realized thatVirtua Fighter merchandise had mainstream potential, and began licensing the property to merchandise producers such asBandai.[20]

Sega has also released soundtrack CDs for the games, and even an album of original theme music for the characters calledDancing Shadows.[20]

Characters

[edit]

Introduced inVirtua Fighter

[edit]
NameDescription
Akira YukiAkira Yuki (結城 晶,Yūki Akira) is the mascot of theVirtua Fighter video game series, and fights usingBajiquan.[23] He is an assistant teacher of his family's dojo, and currently seeks worthy opponents to fight in order to find flaws in his skills and further attain mastery. He continued to search for strong opponents even after winning theVirtua Fighter 2 tournament, thanks to his grandfather's advice.
Pai ChanPai Chan (パイ・チェン,Pai Chen) is the daughter of Lau Chan, and a martial arts action movie star in her home town, fighting usingMizongyi. She seeks to defeat her father and prove herself a worthy successor to his school of martial arts. She was initially hostile towards her father for neglecting her untilVirtua Fighter 4, where she reconciled with him after finding out he has been diagnosed with an incurable disease.
Lau ChanLau Chan (ラウ・チェン,Rau Chen) is a restaurant chef and martial artist skilled in Huyanquan (虎燕拳,Koen-ken; lit. Tiger Swallow Fist). After winning the first tournament inVirtua Fighter, he seeks a successor for his martial arts style before an incurable illness he is diagnosed with inVirtua Fighter 4 begins to take a toll of his body. Nevertheless, his disease does not negatively affect his fighting skill.
Wolf HawkfieldWolf Hawkfield (ウルフ・ホークフィールド,Urufu Hōkufīrudo) is a Canadianprofessional wrestler of Native American descent. He entered the tournament seeking worthy opponents, and ultimately found one in the form of Akira Yuki, whom Wolf befriended. AfterVirtua Fighter 2, Wolf begins to investigate J6's connection to his recent recurring apocalyptic nightmare, when he witnessed a Dural competitor interfering in a tournament match duringVirtua Fighter 4.
Jeffry McWildJeffry McWild (ジェフリー・マクワイルド,Jefurī Makuwairudo) is anAustralian Aboriginal fisherman andPankration practitioner. He seeks the tournament prize money for equipment to hunt a massive "Satan Shark", which later fell into J6's hands.
Kage-MaruKage-Maru (影丸,Kagemaru) is a tenth generation ninja of Hagakure (葉隠) clan and the son of his two last predecessors. After J6 kidnapped his mother Tsukikage - the eighth generation ninja - and turned her into the first Dural, the group both murdered his father - the ninth generation ninja - and destroyed their village. Due to this, Kage-Maru seeks revenge and vows to rescue his mother. AfterVirtua Fighter 2, when Tsukikage temporarily returned to her normal self, Kage discovered the after effects of her Dural transformation, leaving him with no other option but to transform her back into a Dural at the end ofVirtua Fighter 3, and put her out of her misery when they meet again in later tournaments. He is the only fighter to win two tournaments betweenVirtua Fighter 3 and4.
Sarah BryantSarah Bryant (Japanese:サラ・ブライアント,Hepburn:Sara Buraianto) is a college student from Los Angeles and a younger sister of Jacky. She fights using three martial arts consisting ofJeet Kune Do (like her brother),Savate andKarate. While investigating Jacky's car crash, J6 kidnaps her, and exploit her former jealousy towards her brother's success in order to brainwashing her. InVirtua Fighter 2, the group has her try and kill Jacky at their tournament; however, she ultimately fails to do so. After Sarah was rescued, J6 reveals to have been planning to turn her into a vessel of Dural, as part of their animosity towards the Bryants. In response, the family hired Vanessa Lewis to serve as Sarah's bodyguard.
Jacky BryantJacky Bryant (ジャッキー・ブライアント,Jakkī Buraianto) is an Indy race car driver that fights usingJeet Kune Do. After J6 attempted to kill him with a car crash at the 1990 Indianapolis 500, his sister Sarah investigated them only to be kidnapped and brainwashed. Jacky seeks to rescue his sister, which he ultimately does at the end ofVirtua Fighter 2. Nevertheless, the Bryant siblings' fight against J6 continues, as the organization remains at large to terrorize their family.
DuralDural (デュラル,Dyuraru) is aGynoid-like cyborg and serves as the finalboss in everyVirtua Fighter game, utilizing a mixture of attacks from all the other characters. There are four known Durals within the main tournaments:
  • The first Dural was originally Kage-Maru's mother, Tsukikage (月影), the eight generation Hagakure ninja. She was kidnapped by J6 and turned into Dural when they noticed her exemplary fighting ability. After being defeated by Akira inVirtua Fighter 2, Tsukikage was temporarily freed. But the after-effects from her Dural transformation caused her to go ill, and were only able to be cured by metal pieces of Dural.
  • The second Dural was a robot duplicate destroyed by Kage-Maru at the end ofVirtua Fighter 3, who took its metal pieces to cure his mother Tsukikage. However, this instead turned her back into a Dural.
  • The third Dural inVirtua Fighter 4 was initially thought by Kage-Maru to be a re-transformed Tsukikage, though later revealed to be another robot double. It interfered in the final match between Kage-Maru and Shun Di before being destroyed by the former. Wolf, who is currently haunted by his nightmare, was present during the final match. This lead him to speculate J6's connection with his recurring nightmares.
  • The fourth Dural inVirtua Fighter 5 is a robot dubbedV-Dural. Its combat is mostly derived from Vanessa Lewis, whom J6 temporarily recaptured before she escaped thanks to a double agent within the organization. Similar to Vanessa, it is a stance character able to switch between a fast, agile form based on the smaller characters and a stronger, powerful form based on the larger characters.

Introduced inVirtua Fighter 2

[edit]
NameDescription
Shun DiShun Di (Chinese: 舜帝Pinyin:Shùn Dì,Japanese: シュン・ディShun Di) is anherbal doctor from China that usesDrunken boxing. Considered a sage, he teaches in his small training hall and had many students. However, when most of his students left the dojo, with one going missing, he decided to enter the tournament after hearing his friends boasting, as well as to find his missing student. This same student is later revealed to be on the run from J6.
Lion RafaleLion Rafale (リオン・ラファール,Rion Rafāru) is a student fromFrance that fights in order to gain independence from his wealthy father, and uses the style ofPraying Mantis Kung Fu. DuringVirtua Fighter 4, after graduating from high school and entering college, Lion stumbles upon his father's connection with J6, and becomes suspicious of the relationship between the two.

Introduced inVirtua Fighter 3

[edit]
NameDescription
Aoi UmenokojiAoi Umenokoji (梅小路 葵,Umenokōji Aoi) is the eldest child of adojo owner inKyoto, and fights withAiki Ju-Jutsu. She joined the tournament in order to test herself, much like her childhood friend Akira Yuki.
Taka-ArashiTaka-Arashi (鷹嵐,Takaarashi) is asumo wrestler from Japan. During development ofVirtua Fighter 3, his large size caused difficulties when jumping,[24] and further caused him to be omitted fromVirtua Fighter 4 sub-series and originalVirtua Fighter 5 because his large size was deemed too difficult to simulate at the time until the release ofVirtua Fighter 5 R.[25] In the Sumo world, Taka-Arashi is famous for his unusually brutal version of the fighting style. Because of his absence inVirtua Fighter 4 by the developer's apparent reason affecting his return inVirtua Fighter 5 R, Taka-Arashi briefly went into exile because of his loss to experienced fighters in the third tournament, until he met his ex-worker of his former stable, now his new sumo coach, who helped him reignite his fighting spirit.

Introduced inVirtua Fighter 4 andVirtua Fighter 4: Evolution

[edit]
NameDescription
Vanessa LewisVanessa Lewis (ベネッサ・ルイス,Benessa Ruisu) is asecurity guard, and fights usingVale Tudo. After being rescued from J6, Vanessa acts as Sarah's bodyguard after hearing they intend to re-capture her. She enters the tournament in order to both protect Sarah, and find the killer of the person who rescued her; said rescuer's last name is Lewis. Vanessa was temporarily captured by J6 for their V-Dural project at the end ofVirtua Fighter 4, but escaped from them once again thanks to a double agent within the organization.
Lei-FeiLei-Fei (Chinese:雷飛; Pinyin:Léi Fēi, Japanese:レイ・フェイ,Rei Fei) is aShaolinmonk from China. Part of a clan ordered by an ancient Chinese emperor to kill anyone capable of martial arts techniques more powerful than the emperor's own, he enters the tournament to test his skills against Lau Chan, in order to learn Huyanquan's secrets. He then plans to dispose of him.
Brad BurnsBrad Burns (ブラッド・バーンズ,Buraddo Bānzu) is aMuay Thai fighter from Italy who debuted inVirtua Fighter 4 Evolution. Popular with women for his looks and personality, he enters the tournament due to his enjoyment of the thrill of fighting.
Goh HinogamiGoh Hinogami (日守 剛,Hinogami Gō) is an enigmatic assassin for J6 who fights withJudo and debuted inVirtua Fighter 4 Evolution. A sadist due to the death of his father and J6's training, he often taunts his opponents and was introduced as a rival to Akira Yuki. He was defeated by Jacky at the end ofVirtua Fighter 4 and subsequently decided to get revenge against him inVirtua Fighter 5. He is the only playable J6 agent who is not brainwashed. InVirtua Fighter 10th Anniversary, he is the final boss when playing in theEvolution order.

Introduced inVirtua Fighter 5 andVirtua Fighter 5: R

[edit]
NameDescription
EileenEileen (アイリーン,Airīn) is a young Chinese girl who works as an Opera performer atBeijing. After losing her parents at a young age, she was raised and taught by her grandfather, aHou Quan master. She is captivated by a martial arts exhibition by Pai Chan and enters the tournament in order to meet her.
El BlazeEl Blaze (エル・ブレイズ,Eru Bureizu) is a light-heavyweighted heel wrestler from Mexico who fights withLucha Libre. As he watched Wolf dominate the heavyweight division, he grew envious and entered the tournament in order to confront him.
Jean KujoJean Kujo (ジャン 紅條,Jan Kujō) is a French full-contact (Kyokushin)karate fighter of Japanese descent, who debuted inVirtua Fighter 5 R. An assassin of J6 who was presumably brainwashed by them, he enters the tournament in order to prove his worth. He targets Lion Rafale specifically, likely unaware that they used to be best friends until Jean disappeared and his house was demolished at the same time of their graduation from school.

In other games

[edit]

In Sega's music video gameProject DIVA 2nd,Vocaloid Megurine Luka can obtain aSarah Bryant outfit for gameplay. Jacky Bryant and Akira Yuki appear inSonic & Sega All-Stars Racing as partners competing against other Sega characters in races. Akira Yuki, Sarah Bryant and Pai Chan, appear as guest characters inTecmo Koei'sDead or Alive 5,[26][27] followed by Jacky Bryant inDead or Alive 5 Ultimate, marking the first timeVirtua Fighter collaborated with a non-Sega fighting game series and for the series to be featured in a tag-team fighting game. Akira Yuki, Pai Chan and Dural appear in the crossover RPGProject X Zone, which features characters fromCapcom,Namco Bandai Games, and Sega. Akira Yuki, Pai Chan and Dural return inProject X Zone 2 along with Kage-Maru. InDengeki Bunko Fighting Climax, Akira Yuki and Pai Chan appears as a playable guest boss where Akira is playable and Pai as assist, though they became regulars in theIgnition update. InSuper Smash Bros. for Nintendo 3DS and Wii U andSuper Smash Bros. Ultimate,Mii Brawler costumes based on Jacky Bryant's modern appearance and Akira Yuki's first appearance were released as downloadable content. Akira would also appear inUltimate as an assist trophy in his appearance inVirtua Fighter 10th Anniversary (a polygonal form from the first game with both voice lines and a move set fromVirtua Fighter 4 Evolution).

Virtua Fighter 2,2.1,3tb, andVirtua Fighter 5: Final Showdown have been near fully-recreated within theYakuza series of games, as both a playable game inside the in-game arcades and a separate 1 versus 1 multiplayer minigame.[28] Within the game files ofYakuza: Like a Dragon andYakuza 6, a near full version ofVirtua Fighter 5 exists.[29]

Reception

[edit]

The originalVirtua Fighter sold more than 40,000arcade units worldwide by 1996,[30] with each unit costing between$15,000 (equivalent to $33,000 in 2024)[31] and £14,000 /$21,000 (equivalent to $46,000 in 2024).[32]Virtua Fighter 2 also sold more than 40,000 arcade units worldwide, adding up to more than 80,000 unit sales of both games by 1996.[33]Virtua Fighter andVirtua Fighter 2 became Sega's best-selling arcade games of all time, surpassingOut Run (1986),[34] which itself had sold 30,000 arcade cabinets by 1994.[35]Virtua Fighter 3 sold a further 30,000arcade cabinets by 1997,[36] adding up to 110,000 arcade unit sales for the three games combined by 1997.

In 1994,Virtua Fighter was the year's highest-grossingarcade game in Japan,[37] one of the year's top five highest-grossing arcadevideo games in the United States,[38] and one of the year's most popularcoin-ops in the United Kingdom.[31] In 1995,Virtua Fighter 2 was the year's highest-grossing arcade game in Japan,[39][40] and one of the year's top ten best-selling arcade games in the United States.[41][42]

On the Sega Saturn,Virtua Fighter andVirtua Fighter 2 combined had sold more than3 million copies worldwide by 1996.[33]Virtua Fighter andVirtua Fighter Remix sold a combined 1,067,036 copies in Japan.[43]Virtua Fighter 2 sold1.7 million copies in Japan,[44] and more than 500,000 bundled copies in the United States,[45] for a combined2.2 million copies sold in Japan and the United States. On the Sega Dreamcast,Virtua Fighter 3tb sold 330,631 copies in Japan[46] and 96,390 copies in the United States,[47] for a combined 427,021 copies sold in Japan and the United States.

On the PlayStation 2,Virtua Fighter 4 sold over 1.5 million copies worldwide by 2002.[48] On the Xbox 360 and PlayStation 3,Virtua Fighter 5 Final Showdown reached over 300,000 global downloads worldwide across both platforms in 2012. On the PlayStation 4, the limitedfree-to-play offer ofVirtua Fighter 5 Ultimate Showdown reached over 10 million global downloads worldwide in 2021.[49][50]

As of 2023, the series has sold over 5.5 million units worldwide.[51] The series sales and free-to-play downloads ofVirtua Fighter 5 Ultimate Showdown combined totaled over 18 million units.[52][53][50]

Legacy

[edit]

Virtua Fighter is often considered to be the grandfather of 3D fighting games, with each iteration being noted for advancing the graphical and technical aspects of games in the genre. Many 3D fighting game series such asTekken andDead or Alive were heavily influenced byVirtua Fighter, and the originalDead or Alive ran on the Model 2 hardware. In 1998, the series was recognized by theSmithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.[8][54] Its arcade cabinets are kept at the Smithsonian'sNational Museum of American History, whereVirtua Fighter is the only video game on permanent display.[55] In 1999,Next Generation listed theVirtua Fighter series as number 8 on their "Top 50 Games of All Time", commenting that, "Virtua Fighter is the most elegant fighting game ever created. With only two attack buttons, the game still offers an astonishingly wide range of martial art styles."[56]

Virtua Fighter played a crucial role in popularizing3D polygon graphics.[57][58][59][60] The success of theVirtua Fighter series resulted inGuinness World Records awarding the series seven world records inGuinness World Records Gamer's Edition 2008, including "First Polygon Based Fighting Game", "First 3D Fighting Game", and "First Fighting Game for a 32-bit Console".1UP listedVirtua Fighter as one of the 50 most important games of all time, crediting it for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a characterphysics system and realistic character animations for the time), and introducing fighting game concepts such as the ring-out and the block button.[58]Virtua Fighter 2 on the Sega Model 2 introduced the use oftexture-mapped 3D characters,[61] and motion capture animation technology.[62]Virtua Fighter 3 on the Sega Model 3 further advanced real-time graphics technology, withComputer and Video Games in 1996 comparing it toCGI and referring to it as "the most astounding display ofvideo game graphic muscle ever in the history of this industry."[63] In 1997,Next Generation stated thatVirtua Fighter had supplantedStreet Fighter as the premier fighting game series.[64]

Some of theSony Computer Entertainment (SCE) staff involved in the creation of the originalPlayStation video game console creditVirtua Fighter as inspiration for the PlayStation's3D graphics hardware. According to SCE'sShigeo Maruyama, the PlayStation was originally being considered as a 2D-focused hardware, and it was not until the release ofVirtua Fighter that they decided to design the PlayStation as a 3D-focused hardware.[65]Toby Gard also citedVirtua Fighter as an influence on the use of polygonal characters inTomb Raider and the creation ofLara Croft.[66]John Romero also citedVirtua Fighter as a major influence on the creation of 3Dfirst-person shooterQuake.[67][68]Team Ico'sFumito Ueda also citedVirtua Fighter as an influence on his animation work.[69]

A late 1995 article inNext Generation declared that "TheVirtua Fighter series has been, and will continue to be, the yardstick by which all next generation arcade and console fighting games will be measured for a long time coming."[70] According toEurogamer: "One of Yu Suzuki's most enduring creations once christened every round of new arcade hardware, was a pioneer in 3D graphics and helped establish online fighting. All the while, beneath those achievements emerged a game of exceptional depth and nuance."[71]1UP opined: "Due to its innovation,Virtua Fighter not only influenced competitors' games -- it basically created a genre. Technically, every 3D fighter that came after it owesVirtua Fighter for establishing that a 3D fighter could work. Even today,Tekken still takes inspiration from Sega's series."[72]Game Informer's Andy McNamara wrote: "It has always been my opinion that theVirtua Fighter series is the most intense and balanced of all the 3D fighters on the market. Its control scheme is intuitive, its pacing perfect, and its depth unmatched."[73] in 2006,IGN rankedVirtua Fighter as the 25th greatest game series of all time, explaining that "no other 3D fighter has equaledVF in terms of difficulty and depth."[74]

Notes

[edit]
  1. ^Japanese:バーチャファイター,Hepburn:Bāchafaitā
  2. ^As a mini-game at the various arcades available inYakuza 6: The Song of Life, making it the first time the game has been natively playable on the platform.
  3. ^A fully rewritten port of the version A, playable at the various arcades inYakuza: Like A Dragon and the game is also available as an Xbox 360 backwards compatible title with optimization for theXbox One X featuring higher resolution and level of detail.

References

[edit]
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  2. ^"[92/100] Virtua Fighter Mobile 3D [ENG] - Mobile Game Reviews - Project NeXt - Mobile Gaming". December 27, 2008. Archived fromthe original on December 27, 2008. RetrievedSeptember 12, 2024.
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  39. ^第9回 ゲーメスト大賞 [9th Gamest Awards].Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53.
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  59. ^Donovan, Tristan (2010).Replay: The History of Video Games. Yellow Ant. p. 267.ISBN 978-0956507204.One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters.Virtua Fighter, Suzuki's follow-up toVirtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creatingVirtua Fighter and transforming developers' attitudes.
  60. ^"Virtua Fighter Review".Edge. December 22, 1994. Archived fromthe original on December 10, 2014. RetrievedMarch 5, 2015.Virtua Fighter's 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow ... The Saturn version ofVirtua Fighter is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades,Virtua Fighter made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.
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  66. ^Thomason, Steve (July 2006). "The Man Behind the Legend".Nintendo Power. Vol. 19, no. 205. p. 72.Toby Gard: It became clear to me watching people playVirtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females. cf.Gard, Toby (June 28, 2001)."Q&A: The man who made Lara".BBC News Online (Interview).BBC.Archived from the original on December 15, 2002. RetrievedJuly 12, 2016.
  67. ^"Does John Romero Still Enjoy Shooting People?".Next Generation. No. 30. June 1997. pp. 9–12.
  68. ^Edge, May 1997,My original idea was to do something likeVirtua Fighter in a 3D world, with full-contact fighting, but you'd also be able to run through a world, and do the same stuff you do inQuake, only when you got into these melees, the camera would pull out into a third-person perspective. It would've been great, but nobody else had faith in trying it. The project was taking too long, and everybody just wanted to fall back on the safe thing – the formula.https://retrocdn.net/images/8/8f/Edge_UK_045.pdf
  69. ^"Watch The Last Guardian's spectacular new CG trailer".playstation.com. November 18, 2016.Archived from the original on August 25, 2017. RetrievedMay 4, 2018.
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  71. ^Robinson, Martin,Virtua Fighter 5 Final Showdown Review, Eurogamer, 13 June 2012.
  72. ^Leone, Matt,Essential 50: Virtua FighterArchived 2012-07-19 atarchive.today, 1UP.
  73. ^McNamara, Andy,Virtua Fighter 5 PS3 Review,Game Informer.
  74. ^IGN Staff,The Top 25 Videogame FranchisesArchived 2012-11-04 at theWayback Machine, IGN, December 4, 2006.

External links

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