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Unknown Horizons

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(January 2015) (Learn how and when to remove this message)
2019 video game
Unknown Horizons
DeveloperThe Unknown Horizons Team
EngineGodot, Flexible Isometric Free Engine (up to v2019.1)
PlatformsWindows,Linux
ReleaseJanuary 2019 (v2019.1), October 2008 (alpha)
GenresCity-building,real-time strategy
ModesSingle-player,multiplayer
Unknown Horizons
A screenshot depicting an early settlement
Engine
  • Flexible Isometric Free Engine
Edit this at Wikidata
LicenseGNU GPL v2
Websitewww.unknown-horizons.org Edit this on Wikidata
Repository

Unknown Horizons is acity-building game andreal-time strategy game, inspired by theAnno series.[1] It is released under theGNU General Public License (GPLv2) and is thereforefree and open source software. Much of the artwork isopen content under e.g.CC BY-SACreative Commons licenses. The development has moved to a new repository for theGodot port.

Gameplay

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The player guides a group of people settling in a newly discoveredarchipelago of islands. The player must provide miscellaneous goods (including food, lumber and tools[2]) and public services for the settlers' welfare. The inhabitants in return pay taxes which is the main source of income.

When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. Currently, there are six different settlement levels planned[3] and more than 40 different buildings available.

The starting increment is called "Sailors". Players can set up a basic infrastructure and provide inhabitants with resources such as food. In the second increment "Pioneers", new buildings become available. Buildings begin to look like wooden constructions instead of tents. Increment 3 is named "Settlers" and progress is shown by half-timbered buildings.The remaining three increments "Citizens", "Merchants" and "Aristocrats" are designed, but not yet implemented.

Development

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Unknown Horizons originated in theOpenAnno project from 2005 which aimed for being aclone ofAnno 1602.[4] The project uses Flexible Isometric Free Engine (FIFE) asgame engine and featuresisometric 2D graphics. Since FIFE also is in development stage andUnknown Horizons is the first major project based on this engine, the developers ofUnknown Horizons have agreed to help with development on FIFE.[5]Python was chosen as the language for this project because it is the language best supported by FIFE, guaranteescross-platform compatibility, and allows rapid development. The models forUnknown Horizons are created usingBlender and then rendered in four rotations (eight for units).

The first publicalpha version was released on October 1, 2008. Development currently focuses on implementing more gameplay content (buildings, resource production lines). Next major steps in development includeusability improvements and anisland editor.[6]

In 2009 the project was renamed fromOpenAnno toUnknown Horizons.[4]

Unknown Horizons took part at theGoogle Summer of Code 2011 as a mentoring organization[7][8] and participated again in 2012.[9][10]

In 2019, the project moved the codebase from Python 2 to Python 3. In addition, the developers asked for assistance with porting to theGodot game engine due to concerns that FIFE was no longer in active development.[11][12] A separateGitHub repository was opened to manage the new codebase.[13]

Reception

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Unknown Horizons was selected in October 2011 as "HotPick" byLinux Format.[14]Despite itsalpha state,Unknown Horizons already appeared in issue 24/09 of the Germanc'tcomputer magazine, as a part of theHeise software collection 6/09.[15] Between 2009 and 2016Unknown Horizons was downloaded fromSourceForge alone 250,000 times.[16]

See also

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References

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  1. ^Interview with Thomas Kinnen from Unknown Horizons"When I first saw Unknown Horizons it reminded me of the game Anno. Was this the source of inspiration? Yes, absolutely." by Bill Toulas on osarena.net (2012)
  2. ^"Build Your Own Virtual Colony With Unknown Horizons". makeuseof.com. September 15, 2010.
  3. ^"Increments - Unknown Horizons - Wiki". Wiki.unknown-horizons.org. 2011-07-24. Archived fromthe original on 2012-03-27. Retrieved2011-10-08.
  4. ^abThomas Kinnen:Unknown Horizons - An Open Source Project Evolves, TDT10 - New Software Technology: COTS and Open Source Software
  5. ^Bill Toulas (9 May 2012)."Interview with Thomas Kinnen from Unknown Horizons".OSArena. Archived fromthe original on 9 May 2012. Retrieved28 March 2016.
  6. ^"Roadmap in project bugtracker". Trac.unknown-horizons.org. Archived fromthe original on 2012-02-07. Retrieved2011-10-08.
  7. ^"Accepted organizations for Google Summer of Code 2011". Google-melange.com. Archived fromthe original on 2011-10-10. Retrieved2011-10-08.
  8. ^"We were accepted for the Summer of Code!". 24 May 2012. Archived fromthe original on 24 May 2012. Retrieved14 March 2023.
  9. ^"Accepted organizations for Google Summer of Code 2012". Google-melange.com. Archived fromthe original on 2012-04-28. Retrieved2012-04-30.
  10. ^"Our second GSoC!". 23 March 2012. Archived fromthe original on 23 March 2012. Retrieved14 March 2023.
  11. ^Unknown Horizons (January 12, 2019)."Version 2019.1 released". Archived fromthe original on February 20, 2019. RetrievedFebruary 18, 2019.
  12. ^Unknown Horizons (January 12, 2019)."We are searching godot devs. We want to switch the engine. Because our engine that we still use is not really active. If you have intressting and want to help it would be nice. @godotengine". Twitter. RetrievedJanuary 20, 2019.
  13. ^Unknown Horizons."godot-port". GitHub. RetrievedJanuary 20, 2019.
  14. ^Linux Format 149 October 2011 page 72
  15. ^"c't - Inhalt 24/2009 - Seite 138".Heise.de. 2011-06-27. Archived fromthe original on 2011-11-27. Retrieved2011-11-12.
  16. ^unknownhorizons - stats onsourceforge.net

External links

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