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Typhoon Studios

From Wikipedia, the free encyclopedia
Canadian video game developer

Typhoon Studios Inc.
Company typeSubsidiary
IndustryVideo games
FoundedFebruary 2017; 8 years ago (2017-02)
Founders
DefunctFebruary 1, 2021 (2021-02-01)
FateDissolved
SuccessorRaccoon Logic
Headquarters,
Canada
Key people
Reid Schneider(studio head,executive producer)
ProductsJourney to the Savage Planet
Number of employees
25 (2018)
ParentStadia Games and Entertainment (2019–2021)
Websitetyphoonstudios.com

Typhoon Studios Inc. was a Canadianvideo game developer based inMontreal. It was founded byAlex Hutchinson, Yassine Riahi, and Reid Schneider in early 2017 and acquired byGoogle in December 2019, becoming part ofStadia Games and Entertainment (SG&E). After releasing its first game,Journey to the Savage Planet, in 2020, Typhoon Studios was shut down alongside SG&E in February 2021. A new studio,Raccoon Logic, was formed in August 2021 by former Typhoon Studios staffers with control over the rights toJourney.

History

[edit]

Alex Hutchinson, Yassine Riahi, and Reid Schneider founded Typhoon Studios inMontreal in February 2017.[1][2] They had previously worked for development studios ofUbisoft,Electronic Arts, andWarner Bros. Interactive Entertainment (WBIE), among others.[1] They felt as though it only made sense to start a company if the founding team was composed of a creative director, a production person, and a technical director.[3] Hutchinson stated that the company sought to occupy a near-extinct middle market of "mid-sized games" (such asFirewatch andHellblade: Senua's Sacrifice) betweenindie games and big-budgetAAA games.[3][4] He specifically cited a lack of budget to create a game like those in theCall of Duty series.[5] Hutchinson announced Typhoon Studios' formation in April 2017.[2]

Early on, the company received funding from the Chineseventure capital firm Makers Fund, although this did not translate into an increased focus on the Asian video game market.[3] Typhoon Studios' first hire was theart director Erick Bilodeau, who had worked with the founders at WBIE. The first office was established in amotion capture studio for which the company did not have to pay rent, fit withIKEA desks and second-hand furniture fromCraigslist. After occupying another temporary office in a basement, the studio received sufficient funding to move into its first proper office.[6] By September 2018, Typhoon Studios had signed a long-term partnership with505 Games, which would see the publisher release Typhoon Studios' debut game. The studio had 20 employees at this time and grew to 25 by December of that year.[4][7] DuringThe Game Awards in December 2018, the company announced its debut game asJourney to the Savage Planet.[8]

On December 19, 2019,Google acquired Typhoon Studios and placed it underStadia Games and Entertainment (SG&E), the division developing games exclusively forStadia, Google'scloud gaming service.[1][9] The studio was integrated with SG&E's existing Montreal studio, which was headed up by Sébastien Puel.[9][10]Jade Raymond, the head of SG&E, stated that the purchase was driven by the expertise of the Typhoon Studios team, citing multiple AAA games previously shipped by the individual members.[10]Journey to the Savage Planet was not part of the acquisition.[9] The game was released forPlayStation 4,Windows, andXbox One in January 2020, followed by aNintendo Switch port in May of that year.[11][12] A Stadia version was released on February 1, 2021.[13] On the same day, Google announced the closure of SG&E and its studios, with the former Typhoon Studios team leaving the company.[14] Several of the former staffers—including Hutchinson, Schneider, Bilodeau, Yannick Simard, and Marc-Antoine Lussier—founded the studio Raccoon Logic in August 2021 with initial funding fromTencent and other investors. They negotiated with Google to maintain control of theJourney intellectual property, including the work Typhoon Studios had completed on a planned sequel.[15]

References

[edit]
  1. ^abcRoettgers, Janko (December 19, 2019)."Google Buys Typhoon Studios for Its Stadia Cloud Gaming Service".Variety.Archived from the original on December 5, 2020. RetrievedFebruary 2, 2021.
  2. ^abBrightman, James (April 7, 2017)."Ubisoft's Alex Hutchinson departs to form Typhoon Studios".GamesIndustry.biz.Archived from the original on October 30, 2020. RetrievedFebruary 2, 2021.
  3. ^abcBradley, Dave (December 10, 2018)."Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #1: Founding the company".PC Games Insider.Archived from the original on September 25, 2019. RetrievedFebruary 2, 2021.
  4. ^abChan, Stephanie (September 5, 2018)."Far Cry 4 creative director's new Typhoon Studios is 'definitely not doing a battle royale game'".VentureBeat.Archived from the original on January 28, 2019. RetrievedJanuary 28, 2019.
  5. ^Bradley, Dave (December 10, 2018)."Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #3: The first game".PC Games Insider.Archived from the original on February 2, 2021. RetrievedFebruary 2, 2021.
  6. ^Bradley, Dave (December 10, 2018)."Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #2: Company culture".PC Games Insider.Archived from the original on February 2, 2021. RetrievedFebruary 2, 2021.
  7. ^Bradley, Dave (December 10, 2018)."Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie".PC Games Insider.Archived from the original on August 4, 2020. RetrievedFebruary 2, 2021.
  8. ^Fogel, Stefanie (December 6, 2018)."Typhoon Studios Reveals First Project 'Journey To The Savage Planet'".Variety.Archived from the original on September 28, 2019. RetrievedJanuary 28, 2019.
  9. ^abcTakahashi, Dean (December 19, 2019)."Google buys triple-A game dev Typhoon Studio to beef up Stadia".VentureBeat.Archived from the original on December 27, 2019. RetrievedFebruary 2, 2021.
  10. ^abSinclair, Brendan (December 19, 2019)."Google Stadia acquires Typhoon Studios".GamesIndustry.biz.Archived from the original on January 26, 2021. RetrievedFebruary 2, 2021.
  11. ^Wilson, Tony (January 31, 2020)."Top New Video Game Releases On Switch, PS4, Xbox One, And PC This Week — January 26 – February 1, 2020".GameSpot.Archived from the original on October 1, 2020. RetrievedFebruary 2, 2021.
  12. ^Sheridan, Connor (May 21, 2020)."Journey to the Savage Planet Switch version is out now".GamesRadar+.Archived from the original on May 21, 2020. RetrievedFebruary 2, 2021.
  13. ^Li, Abner (February 1, 2021)."[Update: Claim now] Google adds three Stadia Pro games for February 2021, including Journey to the Savage Planet".9to5Google.Archived from the original on February 1, 2021. RetrievedFebruary 2, 2021.
  14. ^Robinson, Andy (February 1, 2021)."Google has closed its Stadia game development teams".Video Games Chronicle.Archived from the original on February 2, 2021. RetrievedFebruary 2, 2021.
  15. ^Robinson, Andy (August 11, 2021)."Savage Planet studio Typhoon has reformed and kept the IP after Stadia closure".Video Games Chronicle.Archived from the original on August 11, 2021. RetrievedAugust 11, 2021.

External links

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