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Tweety's High-Flying Adventure (video game)

From Wikipedia, the free encyclopedia
2000 video game
2000 video game
Tweety's High Flying Adventure
Cover art
DeveloperKemco
ProducerKemco
PlatformGame Boy Color
ReleaseNovember 2000
GenrePlatform
ModesSingle-player,Multiplayer

Tweety's High-Flying Adventure is a 2000Game Boy Color game developed and published byKemco, and is aplatform game based on the 2000Looney Tunes filmof the same name.

Gameplay

[edit]
Screenshot

Tweety's High-Flying Adventure is aplatform game that largely follows the narrative of thefilm. The player guidesTweety as they undertake a journey to ten different worldwide locations to collect 80 'pawprints' from cats across the globe, including Paris, Venice, Egypt, and San Francisco.[1] There are 15 collectable items such as weapons that can help the player defeat enemies, a stopwatch to stop time, and oil slicks and banana peels.[2] The game uses a health system consisting of three 'life points', replenished by hearts.[3] The game includes a link cable support for two players and a battery save feature.[4]

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStarStar[1]
IGN8/10[4]
Game Boy Xtreme61%[5]
Total Game Boy Color79%[6]
Game Boy Power61%[2]
Nintendo Official Magazine82%[7]

Tweety's High Flying Adventure received positive reviews.Total Game Boy Color stated that the game's "graphics and sounds are suitably upbeat and quirky", and praised the variety, saying "every level is totally re-designed, with differing pick-ups and enemies".[6] Writing forGame Boy Power, Russell Barnes praised the "well-presented (story) with familiar characters and good humor", although stated that the game featured "repetitive gameplay" and "more variety (was) needed".[2] Jon Thompson forAllgame found the game's visuals "extremely appealing", stating "Kemco has done a very admirable job with both the look and the sound, which features a host of buoyant musical tracks that are quite high quality for theGame Boy."[1] Craig Harris ofIGN stated the game was a "formulaic platformer", saying "the controls are extremely simplistic", and "the level design is formulaic and predictable", noting "the game doesn't change its design throughout the journey".[4]

References

[edit]
  1. ^abcThompson, Jon."Tweety's High Flying Adventure".Allgame. Archived fromthe original on 2014-11-15.
  2. ^abcBarnes, Russell (2000)."Tweety's High Flying Adventure".Game Boy Power (5): 27.
  3. ^"Tweety Bird".Nintendo Power. No. 136. September 2000. p. 105.
  4. ^abcHarris, Craig (13 January 2001)."Tweety's High-Flying Adventure".Archived from the original on 21 November 2022. Retrieved21 November 2022.
  5. ^"On The Shelves".Game Boy Xtreme (1): 65. July 2001.
  6. ^ab"Tweety's High Flying Adventure".Total Game Boy Color (12): 39. October 2000.
  7. ^"Tweety's High Flying Adventure".Nintendo Official Magazine (98): 7. November 2000.

External links

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Bugs Bunny
Crazy Castle
Daffy Duck
Coyote and Road Runner
Speedy Gonzales
Sylvester andTweety
Tasmanian Devil
Looney Tunes
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