| Designers |
|
|---|---|
| Publishers |
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| Publication | 1965; 61 years ago (1965) |
| Players | 2–4 |
| Setup time | c. <1 minute |
| Playing time | c. 30 minutes |
| Chance | High (dice) |
| Age range | Family |
Trouble (known asFrustration in theUK andKimble inFinland) is aboard game in which players compete to be the first to send four pieces all the way around a board. It is based on a traditional game called "Frustration" played on a wooden board with indentations for marble playing pieces and rules similar toParcheesi. Pieces are moved according to the roll of adie using a contained device called a "Pop-O-Matic".
Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by theMilton Bradley Company (now part ofHasbro). The game was launched in America in 1965.[1] The classic version is marketed by Winning Moves Games USA.[2] The gameplay, board, and concept is derivative of the British board gameLudo, itself based on the Indian board gamepachisi.[3]
A similar game calledHeadache was also produced by Milton Bradley; besides a different track layout, its pawns are conical in contrast to the cylindrical pieces used inTrouble.[4] A variation namedDouble Trouble was originally published by Milton Bradley in 1987. Each player moves two pieces along a path, using separate Pop-o-Matic dice-roller devices.[5]

Players may move pieces out of their home onto their designated start space only when the die lands on6. Getting a6 at any point in the game also allows the player to take another turn, even if the player cannot move any of their pieces (as they cannot land on any of their own pieces). They also may move a new piece out even if they have another piece in play, and can also do the same if another player's piece is occupying their "start" space, but can not do so when one of their own pieces is occupying their "start" space.
Pieces move clockwise around the board. Players send opponents' pieces back to the start by landing on them. Pieces are protected from capture after arriving in the final four slots of the finish area. Unlike more complexrace games such as Parcheesi, counters cannot be maneuvered to block opponents' moves.[6]
The most notable feature ofTrouble is the "Pop-O-Matic" die container. The device is a clear plastic hemisphere containing the die, placed over a flexible sheet. Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. The Pop-O-Matic container produces apopping sound when it is used, and prevents the die from being lost (and players fromcheating by improper rolling). It allows for quick die rolls and players' turns can be performed in rapid succession. The die is imprinted withArabic numerals rather than the traditional circular pips, although the circular pips are used in the Travel version, which contains a cover to keep the pegs from being lost.
If the die in the "Pop-O-Matic" container has not clearly landed on a number, then the player who popped it can tap the "Pop-O-Matic", but may not re-pop while the die is in limbo.