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Tropico (video game)

From Wikipedia, the free encyclopedia
2001 simulation video game
This article is about the video game released in 2001. For the video game series, seeTropico (series). For other uses, seeTrópico.
2001 video game
Tropico
Developer(s)
Publisher(s)
Producer(s)Joshua Galloway
Designer(s)Phil Steinmeyer
Franz Felsl
Programmer(s)Brent Smith
Phil Steinmeyer
Artist(s)David Deen
Todd Bergantz
Franz Felsl
Brian Feldges
Steve Mohesky
Writer(s)Fanz Felsl
Composer(s)Daniel Indart
SeriesTropico
Platform(s)Windows,Mac OS X
ReleaseWindows
Mac OS X
Genre(s)Construction and management simulation
Mode(s)Single player

Tropico is aconstruction and management simulationvideo game developed byPopTop Software and published byGathering of Developers in April 2001.[4]Feral Interactive has developed and published a number of the games in the series forMac OS X. The games see the player taking the role of "El Presidente", who rules afictionalCaribbeanisland country named Tropico during theCold War era and beyond.

The game is tongue-in-cheek in its presentation ofsemi-democraticbanana republics, using a great deal of humor while still referencing such topics astotalitarianism,electoral fraud, and the interventions of powerful companies (United Fruit is implied) and the Cold Warsuperpowers (theUnited States andSoviet Union). This is similar to the previous 8bit GameDictator byDK'Tronics, except in Dictator the success is measured by the amount you put away in yourSwiss bank account, which is an offshore bank account.[citation needed]

Tropico features Latin-styled Caribbean music, largely performed byDaniel Indart. The game won the "Original Musical Composition" award during the5th Annual Interactive Achievement Awards.

Tropico has several expansion packs and new editions, includingTropico: Paradise Island, plus a combined copy of the original andParadise Island titledTropico: Mucho Macho Edition (released on June 27, 2002). A sequel,Tropico 2: Pirate Cove, was released on April 8, 2003. The third game in the seriesTropico 3, was released in the autumn of 2009.[5] A fourth game,Tropico 4, was released on August 26, 2011, and a fifth game,Tropico 5, was released on May 23, 2014.Tropico 6 was released on March 29, 2019.[6]

The game was re-released in the three-game packTropico Reloaded, packing the original game, the expansion packTropico: Paradise Island, and the sequelTropico 2: Pirate Cove into one release. It is available both digitally onSteam andGOG.com, and on disc.

Gameplay

[edit]
A screenshot depicting the strategy-oriented gameplay

Regardless of any other stated victory condition, the main goal of anyTropico game is to stay in power. If the island's populace disapproves of the player's actions, they may vote their leader out of office. Individual factions and powers can also end or disrupt El Presidente's rule. Rebels can defeat the army and storm the Presidential palace. If the army is dissatisfied, it can stage acoup d'état.

If "El Presidente" manages to stay in positive view of theSoviet Union and theUnited States they will supply him with foreign aid money. If either of the Cold War superpowers becomes unhappy with the player's regime, it may launch an invasion to overthrow it. The superpowers may build a military base on Tropico, protecting the island from the other and offering monthly payments. If an army base is established in the country, it may ask for specific tasks, and low satisfaction will lead them to overthrow "El Presidente".

Tropico can be played in two gameplay modes:scenario or custom game/random map. Scenarios are predetermined game conditions with defined goals that must be accomplished in order to win. The game includes several scenarios, each with a stated level of difficulty. Custom games allow virtually all starting conditions to be controlled. The player can customize the map of the island, adjusting its size and steepness to personal preference. Many other aspects of gameplay, such as political and economic difficulty, can also be customized to make the game easier or more difficult. The custom game also allows the player to choose how many game years the simulation will run for (a minimum of 10 years, a maximum of 70), and what conditions will determine victory (if any). The game also includes a tutorial level, which teaches the player the game mechanics and controls of the game.

The player is able to issue a number of governmentaledicts, some of which require funding or the availability of particular buildings. Edicts are used to achieve various game effects, from appeasing one of the superpowers by openly praising them, to instatingmartial law or giving a tax break to the populace.[7]

Before starting a custom game, the player may either design their own "El Presidente" character or select one from a list of pre-made leaders. These include real-life figures such asChe Guevara,Fidel Castro, andAugusto Pinochet, fictional rulers such as Hernando Blanco and Sancho Baraega.Lou Bega, who is a pop musician commonly known at the time for the song "Mambo No. 5", is also available as a dictator persona. After the player has chosen a leader, the player can customize their profile by specifying the strengths and flaws of their character's personality, the means by which they came into power and their social background. These choices affect the attitudes of factions and superpowers towards the player, and can also alter the costs or consequences of in-game actions.

The game calculates a score for the player at the end of the game. This score is based on a variety of factors, including the happiness of the island's citizens, the health of the island's economy, how much money the player has set aside for their retirement in aSwiss bank account, and the level of difficulty chosen at the start of the game.

Politics and factions

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While "El Presidente" has absolute rule over the lives of the Tropican people, politics play an important role in gameplay. The player must decide whether to hold free elections, attempt to manipulate the election byintimidating voters, or to dispense with any pretense of democracy and run the island as a dictatorship. These decisions will have direct effects on the Tropican people's happiness, liberty, and respect for the leader. Often the player is judged on "democracy expectations" versus "democracy results", which will influence the public's opinion of their leadership. Having free elections increases the respect of El Presidente among the population, but if their support gets too low, there is the risk of El Presidente losing the elections and being forced to resign. A successful leader will have to either meet the needs of the populace, the political factions, and the wider political world, or establish and police a totalitarianmilitary dictatorship and watch the army carefully.

If pushed enough the Tropican people may choose to rebel against "El Presidente", conductingguerrilla attacks against various buildings on the island; if the rebellion grows strong enough this will result in the overthrow of the player. A sufficiently dissatisfied military will likely instigate a coup. Often threats to power can be measured based on a unit'sleadership qualities and hiscourage. For example, a citizen with poor leadership but strong courage may not be likely to start a rebellion but may be willing to join it.

Most Tropicans are aligned into several conflicting political factions, with some citizens being a member of one or more such factions:

  • Communists: Generally one of the larger factions, they are most concerned with adequate housing, healthcare and employment for the masses, and low pay disparities between workers on the island. They also prefer a pro-Soviet foreign policy.
  • Capitalists: They stand in opposition to the communists and are a small, but influential faction. They are concerned with economic development, the provision of expensive luxuries, low crime rates for the island, and prefer a pro-American foreign policy.
  • Religious: One of the larger factions on the island. This is due to the high value that many Tropicans place on their faith. They often are concerned with access to and quality of religious institutions on the island, as well as the island's morality. Appeasing them can often result in major reductions in liberty as they are swayed by edicts such as "Book BBQ", "Prohibition", "Birth Control Ban", and "Inquisition". The religious faction tends to be led by either a priest or bishop. Having cathedrals and churches on the island encourages the growth of this faction (when citizens go to church they become more religious), but having not enough of them can keep this faction's size down, though its few members will oppose the government.
  • Intellectuals: This is one of the smallest factions on the island and tends to have the most detractors. They are most concerned with access to education as well as maintaining a standard of liberty on the island. They can be one of the hardest factions to please and occasionally pose a threat to power, especially if the player is running anauthoritarian regime. Their faction is often led by a professor or teacher.
  • Militarists: This is a medium-sized but powerful faction mainly concerned with the size and well-being of the island's military. They are one of the biggest threats to power, as armed members of this faction may launch a coup against the player. Prioritizing the militarists' support may result in a decrease in liberty and can cause non-militarists to rebel. The militarist faction is generally led by a soldier or general.
  • Environmentalists: A very small faction. They are most concerned with the natural beauty of the island and reducing pollution. As such, they oppose logging and mining operations as well as most industry. Often they are in direct conflict with the interests of the capitalists or the communists. The leader can appease them by building garbage dumps to contain pollution, or issuing edicts relating to the environment, such as an anti-litter ordinance, but this will generally result in increased maintenance costs and decreased productivity. They can be pleased by frequent planting of trees (which can be done along the sides of roads prior to those roads being completed).

Factions can be manipulated both positively and negatively mainly through edicts and buildings. For example, the player may choose to bribe the leaders of factions to attempt to curry their favor or, if the factions' leaders become too much of a threat, he can have them assassinated or imprisoned. The island's media outlets can be directed to distributepropaganda for a particular faction, and schools can be either parochial or military in nature.

Development

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This sectionneeds expansion. You can help byadding to it.(October 2017)

The game was developed in 23 months.[8]

Origin

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The Banana Republic idea was the first of these that we agreed on. It was original, though not radical. Everyone likes building games, but the two predominant models, set out byCivilization andSimCity, have been cloned to death. This would be a fresh take on the building game concept. Moreover, the Latin American setting provides a rich background for the political side of the game. Building a prosperous country in and of itself is not enough – you’ve got to bribe your generals and repress your dissidents to avoid a coup-d'etat or a mass uprising.[9]

The singerLou Bega was included as part of a licensing deal that also saw one of Bega's songs integrated into the German release ofTropico.[10]

Expansion pack

[edit]
[icon]
This sectionneeds expansion. You can help byadding to it.(October 2017)

After the completion ofTropico, Steinmeyer was uninterested in developing further games in the series.[11] However, later in 2001, Take-Two Interactive requested an expansion pack to capitalize on the game's success.[12]

Reception

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Sales

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Tropico was a commercial success;Geoff Keighley ofComputer Gaming World declared it one ofGathering of Developers' few "certified hits".[13] In the United States, it claimed fifth place onNPD Intelect's computer game sales chart for the week of April 22.[14] It placed sixth the following two weeks,[15] before holding at tenth for the May 13 – June 2 period.[16][17][18] On NPD Intelect's monthly charts,Tropico took places nine and 19 in May and June, respectively.[19][20] According to NPD, the game sold 67,000 copies in the United States by October 2001.[13]

According to Phil Steinmeyer, the game's highest sales came from "the U.S., Germany, and Britain, respectively", in its first seven weeks. He noted thatTropico did not fall from the top 10 of these markets' computer game sales charts during the period, and that it reached #1 on Germany's chart.[21] As of November 2007,Tropico had sold 1 million copies in total.[22]

Critical reviews

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankingsPC: 83%[23]
MetacriticPC: 85/100[24]
iOS: 86/100[25]
Review scores
PublicationScore
Computer Games Magazine[26]
Computer Gaming World[27]
Game Informer9.25 out of 10[28]
Next Generation[29]
PC Gamer (US)77%[30]
X-Play[31]
MacHome Journal[32]
TouchArcadeiOS:[33]

John Lee ofNext Generation summarized, "Tropico tends to be slow, with no tedium-breaking clash of arms like other city builders, but there's enough innovation to give it charm."[29] InGame Informer, Kristian Brogger praised the game's visuals, music and "wonderfully intuitive camera system". He called the game "an absolute must-have for anyone who found anything fromSimCity toZeus even moderately interesting."[28]

Tropico received the "Outstanding Achievement in Original Musical Composition" award from theAcademy of Interactive Arts & Sciences during the5th Annual Interactive Achievement Awards.[34] It also won the "Best Music" awards fromComputer Games Magazine,Computer Gaming World andGameSpot.[35][36][37]Computer Gaming World's staff called the score "brilliant" and summarized it as "easily the year's most evocative soundtrack".[37]Tropico was also nominated for GameSpot's "Best Single-Player Strategy Game" andThe Electric Playground's "Best Strategy Game for PC" awards, which ultimately went toCivilization III andEtherlords, respectively.[35][38]

Paradise Island

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings79%[39]
Metacritic78/100[40]
Review scores
PublicationScore
Computer Games Magazine[41]
Computer Gaming World[42]
Game Informer7.5 out of 10[43]
X-Play[44]

The Paradise Island expansion pack adds new in-game music, more edicts, and new buildings, especially factories and tourism-related facilities. It also acts as a patch, fixing problems in the original game release. As a result, buildings can now be rotated, fully refunded if cancelled prior to construction, and the construction process is now significantly faster.[45]

Trivia

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The Presidential Palace, main building of the game, is modeled afterPalacio de Valle in Cuba.

Legacy

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Tropico was followed by a sequel,Tropico 2: Pirate Cove, in 2003.[46] While PopTop remained involved as the sequel's producer, the game was developed byFrog City Software.[47]Tropico 2 was the final game in the series to be published byTake-Two Interactive. No further entries were greenlit until November 2008, whenKalypso Media bought theTropicointellectual property from Take-Two and announcedTropico 3, developed byBulgaria'sHaemimont Games.[46] The game was released in 2009. Afterward, Haemimont Games developedTropico 4 (2011) andTropico 5 (2014),[48] both published by Kalypso.[49]Tropico 6, developed byLimbic Entertainment and published again by Kalypso Media, was announced in June 2017 and released on March 29, 2019.[6] In December 2020, Realmforge Studios announced that it would take over its future development of the series.[50]

References

[edit]
  1. ^"Tropico goes gold".GameSpot. Retrieved2024-01-13.
  2. ^"2001 releases".Eurogamer. Archived fromthe original on April 13, 2001. RetrievedJanuary 13, 2024.
  3. ^"MWNY: MacSoft ships Tropico, announces new games".Macworld. Retrieved2024-01-13.
  4. ^"Release Information for Tropico".MobyGames. Retrieved14 August 2006.
  5. ^"Tropico 3 Coming in October" (Press release). TeamXbox. August 27, 2009. Archived fromthe original on 20 February 2012. Retrieved18 March 2013.
  6. ^abEDT, Mo Mozuch On 3/28/19 at 11:57 AM (2019-03-28)."Here's when you can begin your next adventure as El Presidente".Newsweek. Retrieved2019-04-01.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. ^"Gameplay Information".PopTop. Archived fromthe original on 26 April 2007. Retrieved14 August 2006.
  8. ^Billy "Wicked" Wilson (April 24, 2001)."Tropico Gold". Archived fromthe original on April 29, 2001. RetrievedFebruary 7, 2023.
  9. ^Steinmeyer, Phil (June 9, 1999). "Inside the Sausage Factory".CGM.
  10. ^Steinmeyer, Phil (2006-08-15)."Inside the Sausage Factory #21". Archived fromthe original on 2006-05-05. Retrieved2012-01-02.
  11. ^Steinmeyer, Phil (March 4, 2002)."Inside the Sausage Factory; Passing theTropico Torch".Computer Games Magazine. Archived fromthe original on August 3, 2004.
  12. ^Steinmeyer, Phil (January 16, 2002)."Inside the Sausage Factory; Keeping Small While Ramping Up Production".Computer Games Magazine. Archived fromthe original on August 8, 2004.
  13. ^abKeighley, Geoff (October 2001). "READ.ME; G.O.D.'s Fall from Grace".Computer Gaming World. No. 207. pp. 30–32.
  14. ^Walker, Trey (May 9, 2001)."Tropico debuts at fifth".GameSpot. Archived fromthe original on June 3, 2001.
  15. ^Walker, Trey (May 23, 2001)."Sims games get lost in theMyst".GameSpot. Archived fromthe original on October 23, 2001.
  16. ^Walker, Trey (May 30, 2001)."Myst III holds the lead".GameSpot. Archived fromthe original on June 9, 2001.
  17. ^Walker, Trey (June 6, 2001)."Myst III hangs tight asSims games slip".GameSpot. Archived fromthe original on June 22, 2001.
  18. ^Walker, Trey (June 13, 2001)."The Sims makes a comeback".GameSpot. Archived fromthe original on July 7, 2001.
  19. ^Walker, Trey (June 20, 2001)."World War II Online debuts at number three".GameSpot. Archived fromthe original on July 10, 2001.
  20. ^Varanini, Giancarlo (July 18, 2001)."Diablo holds on".GameSpot. Archived fromthe original on February 3, 2002.
  21. ^Steinmeyer, Phil (September 18, 2001)."Inside the Sausage Factory; The Ups and Downs of the Sales Chart".Computer Games Magazine. Archived fromthe original on April 27, 2002.
  22. ^Kim, Tom (November 14, 2007)."The Strange History Of Gamecock's Mike Wilson".Gamasutra. Archived fromthe original on March 25, 2008.
  23. ^"Tropico for PC".GameRankings.CBS Interactive. RetrievedMay 3, 2019.
  24. ^"Tropico for PC Reviews".Metacritic.CBS Interactive. RetrievedNovember 9, 2018.
  25. ^"Tropico for iPhone/iPad Reviews".Metacritic.CBS Interactive. RetrievedMay 7, 2019.
  26. ^Bauman, Steve (July 19, 2001)."Get in Touch with your Inner Fidel".Computer Games Magazine. Archived fromthe original on August 7, 2004.
  27. ^Brown, Ken (July 2001). "SimCiudad".Computer Gaming World. No. 204. pp. 80, 81.
  28. ^abBrogger, Kristian; Fitzloff, Jay."Tropico".Game Informer. Archived fromthe original on February 28, 2005.{{cite magazine}}: CS1 maint: multiple names: authors list (link)
  29. ^abLee, John (August 2001). "Finals;Tropico".Next Generation. Lifecycle 2, Volume 3 (8): 89.
  30. ^Harms, William."Tropico".PC Gamer US. Archived fromthe original on February 14, 2008.
  31. ^Bub, Andrew (May 17, 2001)."Tropico (PC) Review".X-Play. Archived fromthe original on June 12, 2001.
  32. ^Staff."Tropico".MacHome Journal. Archived fromthe original on November 7, 2003.
  33. ^Madnani, Mikhail (May 2, 2019)."'Tropico' Review – Be El Presidente Anywhere".TouchArcade. RetrievedMay 3, 2019.
  34. ^"Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release).Las Vegas:Academy of Interactive Arts & Sciences. March 1, 2002. Archived fromthe original on March 6, 2002.
  35. ^abGameSpot PC Staff."GameSpot's Best and Worst PC Games of 2001".GameSpot. Archived fromthe original on February 4, 2002.
  36. ^Staff (March 2002). "11th AnnualComputer Games Awards".Computer Games Magazine (136):50–56.
  37. ^abEditors ofComputer Gaming World (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming".Computer Gaming World. No. 213. pp. 69–73,76–84.
  38. ^Staff."Blister Awards 2001".The Electric Playground. Archived fromthe original on October 13, 2003.
  39. ^"Tropico: Paradise Island for PC".GameRankings.CBS Interactive. RetrievedNovember 9, 2018.
  40. ^"Tropico: Paradise Island for PC Reviews".Metacritic.CBS Interactive. RetrievedNovember 9, 2018.
  41. ^Cross, Jason (May 13, 2002)."Presidenté, Your People May Calling for an Expansion This Year!".Computer Games Magazine. Archived fromthe original on August 7, 2004.
  42. ^Chick, Tom (May 2002). "Tropico: Paradise Island".Computer Gaming World. No. 214. p. 91.
  43. ^Brogger, Kristian; Kato, Matthew."A Commie's Commune".Game Informer. Archived fromthe original on February 28, 2005.{{cite magazine}}: CS1 maint: multiple names: authors list (link)
  44. ^Bub, Andrew (March 8, 2002)."Tropico: Paradise Island (PC) Review".X-Play. Archived fromthe original on June 12, 2003.
  45. ^"Tropico: Paradise Island (PC) Review". March 8, 2002. Archived fromthe original on June 12, 2003.
  46. ^abWalker, John (November 17, 2008)."Tropico 3: Dictate Your Thoughts".Rock, Paper, Shotgun.Archived from the original on July 8, 2010.
  47. ^Callaham, John (February 27, 2003)."Tropico 2: Pirate Cove Interview".HomeLAN Fed. Archived from the original on April 1, 2003.
  48. ^Spasov, Boian (March 17, 2015)."Starting From Scratch: Haemimont Games'Tropico 5 postmortem".Gamasutra. Archived fromthe original on March 18, 2015.
  49. ^"Expansion Continues at Pace for Kalypso Media" (Press release).Gamasutra. July 18, 2017. Archived fromthe original on July 18, 2017.
  50. ^"Realmforge Studios takes over future development of Tropico series".Gematsu. December 3, 2020. RetrievedDecember 6, 2020.

External links

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