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| Traffic Department 2192 | |
|---|---|
| Developer | P-Squared Productions |
| Publisher | Safari Software |
| Designers | John Pallett-Plowright, Robert A. Allen, Michael Pallett-Plowright |
| Artists | Samuel Goldstein, Bruce Hsu, John Pallett‑Plowright, Michael Taylor |
| Writer | Christopher Perkins |
| Composer | Robert A. Allen |
| Platform | DOS |
| Release | |
| Genre | Multidirectional shooter |
| Mode | Single-player |
Traffic Department 2192 is a top downmultidirectional shooter forIBM PC compatibles, developed by P-Squared Productions and released in 1994 by Safari Software and distributed byEpic MegaGames. The full game contains three episodes (Alpha, Beta, Gamma), each with twenty missions, in which the player pilots a "hoverskid" about a war-torn city to complete certain mission objectives. The game was released asfreeware under theCreative Commons LicenseCC BY-ND 3.0 in 2007.[2]
The player takes on the role of Lieutenant Marta Louise Velasquez, a hot-tempered young pilot working for the Traffic Department in the city of Vulthaven, on the planet Seche, in the year 2192. Since the vile gang known as the Vultures began attempts to take over the planet, the Traffic Department has become the only law-enforcement in the city. As the game's introduction explains, fourteen years earlier, Velasquez saw her father Ric killed by the Vultures while returning from garrison duty.
The story deals with Velasquez's aggressive attitude towards everybody she meets, apparently caused by the painful memory of her father. Intertwined is a complexscience fiction story ofcloning,mind control, andcybernetics, combined with a tale of betrayal,infiltration, andwarfare.
The game was scored by Robert A. Allen. However, John Pallett-Plowright wroteSatair, and his 13-year-old brother, Michael Pallett-Plowright, also known asOwen Pallett, wroteMenu,Vulture,Intro 2, andDeath.[3]
The most notable aspect of the series is the detailed and often complex script byChristopher Perkins.[4] The game features lengthycutscenes before and after each of the sixty missions. Each cutscene spans across multiple scenes, giving the game's storyline a reported length of 50,000 words. The cutscenes are made up of conversations between two or more characters on the screen with static 3D images of locations cut between each scene. The game's dialogue features bothprofanity and sexually-suggestive language, but there is an option at the start of the game to disable all mature content.
Over the years the series has developed a small dedicated fan base that has producedLego models of the various "skids" in the series.[5][6]
Available April 30, 1994 (in tddemo.exe file)