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Tokuro Fujiwara

From Wikipedia, the free encyclopedia
Japanese video game designer (born 1961)
Tokuro Fujiwara
藤原 得郎
Born (1961-04-07)April 7, 1961 (age 64)
Japan
Alma materOsaka Designers' College
OccupationsVideo game designer, director,producer
Years active1982–present
Employer(s)Konami (1982–1983)
Capcom (1983–1996)
Whoopee Camp (1996–2000)
Known for

Tokuro Fujiwara (藤原 得郎,Fujiwara Tokurō; born April 7, 1961),[1] sometimes credited asProfessor F orArthur King, is aJapanese video game designer, involved in the development of many 1980s and 1990sCapcomvideo games. He is notorious for making his titles difficult for the average video game player and strict personality among peers.IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list.[2]

Career

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Capcom

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Fujiwara directed early Capcom titles such as therun-and-gun shooterCommando (1985), theplatformers Ghosts 'n Goblins (1985) andBionic Commando (1987), and thesurvival horror gameSweet Home (1989). He was also a main producer for theMega Man series and worked on theCP Systemarcade gameStrider (1989). He also conceived ofResident Evil as a remake of his earlier gameSweet Home and worked on the game as general producer.[3][4][5][6]

Whoopee Camp

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Fujiwara left Capcom in 1996 to form his own studio, Whoopee Camp. He was joined at the new company byHarumi Fujita, who had composed music for his games at Capcom in the 1980s and 1990s.[7] The studio was short lived, producing onlyTomba andTomba! 2: The Evil Swine Return before its closure in 2000. The company had been developing thePlayStation 2 titleExtermination before its closure.[8]

Later work

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Fujiwara worked as a consultant onExtermination (2001). The game was being developed in the same building as Whoopee Camp's office at the time.[9] Fujiwara has occasionally used the Whoopee Camp name since for his projects includingGhosts 'n Goblins Resurrection (2021),[10] andTomba: Special Edition (2024).

Works

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YearGameRole
1982PooyanGame and graphic designer
1983Roc 'N Rope
1984Vulgus
Pirate Ship Higemaru
1985Commando
Ghosts 'n Goblins
1986The Speed RumblerGame designer
1987Bionic Commando (Arcade)Director, game designer
Tiger Road
1988Bionic Commando (NES)[3]
Ghouls 'n GhostsGame designer
Mega Man 2Producer
1989StriderAdvisor
Destiny of an EmperorProducer
Willow (NES)
Marusa no OnnaDirector
DuckTalesProducer
Sweet HomeDirector
1990Gargoyle's QuestProducer
Chip 'n Dale Rescue RangersAdvisor
Adventures in the Magic KingdomProducer
Street Fighter 2010: The Final Fight
Little Nemo: The Dream Master
Mega Man 3
1991Tenchi wo Kurau II: Shokatsu Kōmei DenDirector
The Little MermaidAdvisor
Super Ghouls 'n GhostsProducer
Mega Man 4
TaleSpinAdvisor
1992Capcom's Gold Medal Challenge '92Producer
Darkwing DuckAdvisor
Gargoyle's Quest IIProducer
The Magical Quest Starring Mickey MouseAdvisor
Mega Man 5Producer
1993Breath of Fire
DuckTales 2Advisor
Final Fight 2Producer
Goof TroopAdvisor
Mega Man 6Producer
Disney's AladdinAdvisor
Chip 'n Dale Rescue Rangers 2
Mega Man XProducer
1994Mega Man Soccer
The Great Circus Mystery Starring Mickey & MinnieAdvisor
Demon's CrestProducer
X-Men: Mutant Apocalypse
Breath of Fire II
Mega Man X2
1995Mega Man 7
Mega Man X3
Disney's Magical Quest 3 Starring Mickey & DonaldAdvisor
Final Fight 3Producer
1996Resident EvilGeneral producer
1997Tomba!Director, producer, art director
1999Tomba! 2: The Evil Swine ReturnChief producer, game designer
2001ExterminationExecutive producer
2003Hungry GhostsDirector, executive producer
2006Ultimate Ghosts 'n GoblinsDirector, planning
2008Bionic Commando RearmedConsultant
2009MadWorldOriginal game design
2021Ghosts 'n Goblins ResurrectionDirector, game designer

Interviews

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Notes

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  1. ^ゲームセンターCX COMPLETE.Ohta Publishing. 2009.ISBN 978-4-7783-1180-3. 和書.
  2. ^13. Tokuro FujiwaraArchived 2016-09-22 at theWayback Machine, Top 100 Game Creators of All Time,IGN
  3. ^abThe Man Who Made Ghosts’n Goblins: Tokuro Fujiwara InterviewArchived 2018-03-07 at theWayback Machine,CONTINUE, Vol. 12, 2003
  4. ^"Resident Evil Was Originally Planned for SNES". 6 December 2017.
  5. ^"Capcom says Resident Evil was initially in development for SNES". 4 December 2017.
  6. ^"Resident Evil, and its roots as a SNES game". 5 December 2017.
  7. ^"Run It Back: Tomba!".SUPERJUMP. 2 September 2023.
  8. ^IGN staff (November 29, 2000)."New Game from Whoopee Camp?".IGN. Ziff Davis.Archived from the original on April 26, 2018. RetrievedApril 20, 2018.
  9. ^"There's Something About SWERY".
  10. ^"Ghosts 'n Goblins Resurrected interview: Tokuro Fujiwara on his return to the series".Shacknews. 26 January 2021.

References

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  1. ^SCEI (1998)."Deep Space Establishment"(PDF). Archived fromthe original(PDF) on July 27, 2004. RetrievedJune 21, 2007.
  2. ^ASOB book."Biohazard World of Shinji Mikami". RetrievedJune 21, 2007.
  3. ^Nes Gbgg."Tokuro Fujiwara Profile". Archived fromthe original on October 25, 2012. RetrievedMarch 16, 2009.
  4. ^Polygon (21 January 2019)."How Resident Evil 2 fell apart, then became one of Capcom's biggest hits".Polygon. RetrievedDecember 20, 2022.

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