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Todd Howard

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American video game designer
For other people named Todd Howard, seeTodd Howard (disambiguation).

Todd Howard
Howard in 2024
Born
Todd Andrew Howard

1970 (age 55–56)
Alma materCollege of William & Mary (BBA)
OccupationsVideo game designer,director,producer
Years active1994–present
EmployerBethesda Game Studios
Known forThe Elder Scrolls,Fallout
Spouse
Kimberly Yaissle
(m. 1995)
Children2

Todd Andrew Howard (born 1970) is an Americanvideo game designer,director, andproducer. He serves as director and executive producer atBethesda Game Studios, where he has led the development of theFallout andThe Elder Scrolls series. He was also the game director forStarfield.

Early life and education

Todd Andrew Howard was born in 1970 inLower Macungie Township, Pennsylvania, to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs forDisney, where he oversaw the production ofBambi II.[1][2][3] He developed an interest in computers, particularly video games, at a very young age.[4] Howard says the 1980srole-playing video gamesWizardry andUltima III: Exodus were inspirations for his future games.[4]

Howard attendedEmmaus High School inEmmaus, Pennsylvania, where he graduated in 1989.[3] He then attended theCollege of William & Mary inWilliamsburg, Virginia, where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree.[2][3][5] Howard later stated that a business major appeared as the easiest path through college.[2][4]

During the holiday break of his senior year in college, Howard obtained a copy ofWayne Gretzky Hockey (1988) byBethesda Softworks inRockville, Maryland. OnMartin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by on his commute to school.[2][4] He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda seeking a job, but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company inYorktown, Virginia, which enabled him to visit several conventions like theConsumer Electronics Show, where he continued approaching Bethesda to request being hired.[4]

Career

Bethesda Softworks eventually recruited Howard in 1994 as aproducer.[3][4][6] His first game development credit for Bethesda was as the producer and designer ofThe Terminator: Future Shock (1995), followed by work as a designer onSkynet andThe Elder Scrolls II: Daggerfall, both released in 1996.[7] He was project leader for the first time onThe Elder Scrolls Adventures: Redguard, released in 1998.[8]

In 2000, Howard was appointed project leader and designer forThe Elder Scrolls III: Morrowind and the expansions that followed.[8] The game was released in 2002 and was a critical and commercial success, winning severalGame of the Year awards. He then led the creation ofThe Elder Scrolls IV: Oblivion (2006) as its executive producer.[9] After this, he served as game director and executive producer ofFallout 3, released in 2008.[10][11]

Howard returned toThe Elder Scrolls series to lead the development as the creative director of its fifth installment,The Elder Scrolls V: Skyrim, which was released in November 2011.[12] He subsequently directedFallout 4, released in November 2015,[13] and producedFallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018.[14] Howard also served as the executive producer ofIndiana Jones and the Great Circle, released byMachineGames andLucasfilm Games.[15]

Opinions and recognition

Howard in June 2018

Howard admitted in 2011 thatThe Elder Scrolls IV: Oblivion had sacrificed what madeThe Elder Scrolls III: Morrowind "particular", saying: "WithOblivion, we're dealing with the capital province, and we wanted to get back to the more classicArena andDaggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what madeMorrowind special: the wonder of discovery."[16] He said Bethesda's philosophy forThe Elder Scrolls games was to allow people to "live another life, in another world".[17]

In 2012, Howard also said he was favorable tomodding in video games, claiming he did not understand why many developers do not allow it.[18] In 2016, after the release ofFallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to thedialogue system, saying: "The way we did some dialogue stuff [inFallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game."[19]

Howard (second from left) withWalton Goggins,Aaron Moten andJonathan Nolan atSouth by Southwest 2024

Howard has spoken at industry events and conferences. In 2009, he spoke to developers at theD.I.C.E. Summit, sharing his rules of game development.[20] He returned as a keynote speaker at the 2012 D.I.C.E. Summit.[21] He said developers should ignore demographics andinstalled base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".[22]

Howard's work has often received attention by the generalist media and press; his games have been featured inNewsweek,[23]CNN,[24]USA Today,[25] andThe Today Show.[26] The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, intoInternet memes.

Howard was the 16th recipient of aGame Developers Conference Lifetime Achievement Award.[27] The magazineGamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".[27] Howard also received theD.I.C.E. Award for "Outstanding Achievement in Game Direction" in2012 and2016.[27] In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.[27] In 2013,IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".[28] He was inducted into the Hall of Fame of theAcademy of Interactive Arts & Sciences in 2017.[27] In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".[29]

During an appearance onLex Fridman's podcast, Howard stated that he considersTetris to be the greatest game ever created. He also stated thatUltima VII: The Black Gate is one of his personal favorites, and it had a large influence on the games he has developed.[30]

Personal life

Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church inAllentown, Pennsylvania.[1] He has two sons.[31]

Ludography

YearTitleRole(s)
1995The Terminator: Future ShockProduction, additional design
1996SkynetProduction, design
The Elder Scrolls II: DaggerfallAdditional design
1998The Elder Scrolls Adventures: RedguardGame director, project leader, design, writer
1999ProtectorExecutive producer[32][33]
2000Sea DogsAdditional Game Design and Editing/Writing
2002The Elder Scrolls III: MorrowindGame director, project leader and original concept
2003The Elder Scrolls III: BloodmoonExecutive producer
2004The Elder Scrolls Travels: Shadowkey
2006The Elder Scrolls IV: Oblivion
2007The Elder Scrolls IV: Shivering Isles
2008Fallout 3Game director
2011The Elder Scrolls V: Skyrim
2012The Elder Scrolls V: Skyrim – Dawnguard
The Elder Scrolls V: Skyrim – Hearthfire
The Elder Scrolls V: Skyrim – Dragonborn
2015Fallout ShelterExecutive producer
Fallout 4Game director
2018Fallout 76Executive producer
2019The Elder Scrolls: Blades
2023StarfieldGame director
2024Indiana Jones and the Great CircleExecutive producer and Story
TBAThe Elder Scrolls VIGame director
TBAFallout 5[34]Game director

Uncredited

YearTitleRole
1994NCAA Basketball: Road to the Final Four 2Producer[35]
1994The Elder Scrolls: ArenaCD-ROM version tester[35]
2010Fallout: New VegasAdvisor/Special Thanks
2014The Elder Scrolls OnlineAdvisor/Special Thanks

References

  1. ^ab"Marriage of Yaissle / Howard".The Morning Call. July 9, 1995. p. E4.Archived from the original on February 22, 2021. RetrievedFebruary 22, 2021 – viaNewspapers.com.
  2. ^abcdBerthold, Jessica (January 1, 2006)."Life's animated for ex-Valley brothers".The Morning Call. p. E7.Archived from the original on February 22, 2021. RetrievedFebruary 22, 2021 – viaNewspapers.com.
  3. ^abcdCallahan, Marion (October 28, 2008)."THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings".The Morning Call.Archived from the original on July 25, 2019. RetrievedAugust 29, 2018.
  4. ^abcdefHanson, Ben (January 13, 2011)."Road To Skyrim: The Todd Howard Interview".Game Informer.Archived from the original on March 13, 2014. RetrievedMarch 12, 2014.
  5. ^Leach, Julie (October 18, 2022)."Four alumni elected as new trustees of the William & Mary Foundation".College of William and Mary. RetrievedMay 24, 2024.
  6. ^"Todd Howard Bio".Game Developers Conference. Archived fromthe original on July 14, 2001. RetrievedJuly 12, 2025.
  7. ^Takashi, Dean (July 4, 2018)."Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe".VentureBeat.Archived from the original on July 30, 2019. RetrievedJuly 30, 2019.
  8. ^abKane, Alex (March 27, 2019)."Morrowind: An oral history".Polygon.Archived from the original on July 27, 2019. RetrievedJuly 30, 2019.
  9. ^"Oblivion to Feature Soundtrack by Jeremy Soule".GameSpot. CBS Interactive. October 21, 2005. Archived fromthe original on April 11, 2013.
  10. ^Remo, Chris (October 13, 2008)."Falling IntoFallout 3: Director Todd Howard Talks Scope And Evolution".Gamasutra. Archived fromthe original on May 8, 2015. RetrievedJune 15, 2015.
  11. ^"Fallout 3 Q&A – E3 Thoughts and More".GameSpot. August 2, 2007.Archived from the original on December 19, 2014. RetrievedJune 15, 2015.
  12. ^Senior, Tom (March 11, 2011)."Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special"".PCGamer.Archived from the original on February 22, 2021. RetrievedJuly 30, 2019.
  13. ^Hussain, Tamoor (June 3, 2015)."Fallout 4 Officially Confirmed for PC, Xbox One, PS4".GameSpot.Archived from the original on June 17, 2015. RetrievedJune 18, 2015.
  14. ^Avard, Alex (June 3, 2019)."Todd Howard admits criticism of Fallout 76 was 'well deserved'".GamesRadar+.Archived from the original on July 30, 2019. RetrievedJuly 30, 2019.
  15. ^Skebelts, Joe (January 12, 2021)."Indiana Jones Game Coming from Bethesda and Lucasfilm Games".IGN.Archived from the original on February 22, 2021. RetrievedJanuary 12, 2021.
  16. ^"Bethesda: Oblivion "sacrificed what made Morrowind special"".Official Xbox Magazine. March 10, 2011. Archived fromthe original on March 12, 2011. RetrievedAugust 3, 2019.
  17. ^Howard, Todd."The RPG for the Next Generation".The Elder Scrolls Codex. Archived fromthe original on January 24, 2010.
  18. ^"Todd Howard: Mods "make your game better", more companies should allow them".VG247. March 1, 2012.Archived from the original on August 3, 2019. RetrievedAugust 3, 2019.
  19. ^"Todd Howard acknowledges criticism of dialogue in Fallout 4".Gamereactor. June 16, 2019.Archived from the original on August 3, 2019. RetrievedAugust 3, 2019.
  20. ^Totilo, Stephen (February 20, 2009)."DICE 2009: The Following Colorful Wisdom Is From Todd Howard".MTV. Archived fromthe original on October 21, 2013. RetrievedMarch 12, 2014.
  21. ^Mihoerck, Dan (February 8, 2012)."Todd Howard D.I.C.E. 2012 Opening Keynote Address".GameSpot.Archived from the original on November 8, 2016. RetrievedMarch 12, 2014.
  22. ^Remo, Chris (February 20, 2009)."DICE 09: Bethesda's Howard On Supreme Playability".Gamasutra. Archived fromthe original on October 22, 2013. RetrievedMarch 12, 2014.
  23. ^Whalen, Andrew (June 13, 2019)."Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology".Newsweek.Archived from the original on July 29, 2019. RetrievedJuly 30, 2019.
  24. ^Frum, Larry (November 10, 2011)."Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life".CNN.Archived from the original on July 30, 2019. RetrievedJuly 30, 2019.
  25. ^Molina, Brett (June 15, 2015)."'Fallout 4' launching Nov. 10".USA Today.Archived from the original on July 30, 2019. RetrievedJuly 30, 2019.
  26. ^Benedetti, Winda (November 11, 2011)."Five tips for getting the most out of 'Skyrim'".Today.Archived from the original on July 30, 2019. RetrievedJuly 30, 2019.
  27. ^abcde"Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony".Academy of Interactive Arts & Sciences. December 14, 2016.Archived from the original on July 25, 2019. RetrievedJuly 25, 2019.
  28. ^"Top 100 Game Creators – Todd Howard".IGN.Archived from the original on October 17, 2013. RetrievedApril 16, 2013.
  29. ^"Bethesda's Todd Howard to receive the 2020 Develop Star award for his 'outstanding achievements and contribution to the industry' | Business News".MCV/DEVELOP. March 10, 2020.Archived from the original on September 21, 2020. RetrievedDecember 28, 2020.
  30. ^"Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342".YouTube. November 29, 2022.Archived from the original on November 30, 2022. RetrievedNovember 30, 2022.
  31. ^Bethesda's Todd Howard Accepts The Develop Star Award 2020, November 5, 2020,archived from the original on January 30, 2023, retrievedFebruary 2, 2023
  32. ^Bech, Jørgen (2000)."Games: Protector - Development".JB's home on the Web. Archived fromthe original on February 12, 2001. RetrievedAugust 19, 2024.
  33. ^Bech, Jørgen (May 10, 2018)."Atari Jaguar development kit running the original version of Protector @ Bethesda Softworks around early 1995".Facebook.Archived from the original on May 25, 2024. RetrievedAugust 19, 2024.The monitor is displaying the original game credits
  34. ^"Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6".IGN. June 14, 2022.Archived from the original on June 20, 2022. RetrievedJune 21, 2022.
  35. ^abBlancato, Joe (February 6, 2007)."Bethesda: The Right Direction".The Escapist.Archived from the original on October 18, 2022. RetrievedOctober 16, 2022.

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