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Tobal No. 1

From Wikipedia, the free encyclopedia
1996 video game
1996 video game
Tobal No. 1
North American cover art
DeveloperDreamFactory
Publishers
DirectorSeiichi Ishii
ProducerKoji Yamashita
ArtistAkira Toriyama
Composers
PlatformPlayStation
Release
  • JP: August 2, 1996
  • NA: October 31, 1996[1]
  • PAL: January 10, 1997
GenreFighting
ModesSingle-player,multiplayer

Tobal No. 1[b] is a 1996fighting game developed byDreamFactory and published bySquare for thePlayStation.[2]

The game's mechanics were designed with the aid of fighting game designerSeiichi Ishii, who previously contributed toVirtua Fighter andTekken, while all the characters were designed byAkira Toriyama.[3] Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-releaseplayable demo ofFinal Fantasy VII and video previews ofFinal Fantasy Tactics,Bushido Blade, andSaGa Frontier.[4]

Tobal No. 1 received a mainly positive reception and was commercially popular in Japan. It was acult hit in North America. The 1997 sequel,Tobal 2, was never released in North America and Europe.

Gameplay

[edit]

Tobal No. 1 has a tournament mode,two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system.[5] The game runs at up to a smooth 60frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time.[6][7] The game's controls allow full freedom of movement in the ring as long as the player faces the opponent. The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character.Tobal No. 1 also has agrappling andblocking system, offering the player a variety of throws and counter moves.

The "Quest Mode" combines the game's fighting controls with three-dimensional dungeon exploration.[8] The player must advance down a number of floors, contend with traps, and engage in fights with a variety of enemies including the game's playable characters. Several items can be found, dropped by enemies, or bought using crystals. These items can be picked up, consumed, or thrown at enemies, and include foodstuffs that can restore the player'sHP or potions that have a range of effects including raising the player's maximum health or bringing it down to 1 point. There is no way to save one's progress, and dying means starting over from the beginning. Defeating certain characters in this mode unlocks them as playable characters in the game's other modes.

Plot

[edit]

Tobal No. 1 takes place in the year 2048 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title. The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending.

The game's immediately playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz.Bosses include Nork, Mufu, and the emperor Udan. All bosses are unlockable after defeating them in Dungeon Mode except Nork. Instead, the game allows the player to select Snork (Small Nork), a pint-sized version of the very large character. There is also one secret fighter named Toriyama Robo (named forAkira Toriyama) who is unlockable if the player can complete the 30-floor Udan's Dungeon level in the quest mode.[9] Toriyama Robo is not seen at any point in the game except at the very end of the dungeon.

Development and release

[edit]

Tobal No. 1 was developed by Japanese studioDreamFactory, which was established as a subsidiary of publisherSquare to create that company's firstfighting game and its first release for thePlayStation.[10][11] DreamFactory was founded in November 1995 and consisted of 17 members, all of whom had worked on other3D polygonal fighting games.[12] The company's chairman and the director ofTobal No. 1,Seiichi Ishii, had himself helped pioneer 3Darcade fighting games as a designer onVirtua Fighter forSega and the first twoTekken titles forNamco.[13][14][15] Toru Ikebuchi was the leadprogrammer onTobal No. 1, a role he previously served onVirtua Fighter.[16] Square executiveHironobu Sakaguchi signed on as a supervisor.[17]

The project was conceived by DreamFactory staff as a result of their dissatisfaction with the state of the fighting games and they wished to make their own with the features that they always wanted.[12] Ishii felt that 3D fighting games at the time had not reached the caliber of their 2D counterparts and that additional features like a Quest Mode were needed to evolve the genre.[14][13] AsTobal No. 1 was designed specifically for the PlayStation rather than arcades, the Quest Mode was planned from the start with the single-player consumer in mind.[12] Motion designer Masahiro Onoguchi said that while it was initially designed as a simple bonus, the Quest Mode grew in scale and complexity as it received more input from staff.[18] Ishii commented that the user's 360-degree control of a character in 3D environments is what best separatesTobal No. 1 from its contemporaries. The interface was set up so that repeatedly pushing the attack buttons could yield visually-appealing combinations for new players. More experienced players could utilize the 3D arenas to perform grapples and throws from the side of or behind an opponent, something that was not seen in previous fighting games.[11][12][14] The omission of blood inTobal No. 1 was intended to increase its appeal in foreign markets while its lack oftexture mapping and subsequent use ofGouraud shading yielded superiordisplay resolution, lighting, andframe rates over its competitors.[11][14]

The characters ofTobal No. 1 were designed byAkira Toriyama, best known for themanga seriesDragon Ball and other games such as theDragon Quest series and Square's ownChrono Trigger.[10] Square's relationship with Toriyama was one in which the two parties had a single, initial meeting to discuss a game project and then the artist would submit his designs to the company sometime later.[19] Prior to DreamFactory opening, Ishii desired to collaborate with Toriyama in order to utilize popular characters such asTrunks fromDragon Ball. The team even proposed a fighting game using the cast ofChrono Trigger, but Toriyama offered to create an original roster instead.[11][20] He also contributed a basic story and world which were fleshed out by the developer.[12][21] Toriyama illustrated the fighters so that they could be easily expressed in 3D and gave thembody proportions so that their movements appeared natural.[22] They were additionally given distinct physical attributes to account for a variety of situations like smaller characters defeating larger ones and matches against non-human opponents.[23]

Theboss Nork was not considered for being playable as his massive size ruined the game's balance, so a small version (Snork) was used instead. The game originally only had two bosses as Mufu was one of the eight initially selectable characters. Gren was created by Toriyama when Ishii requested a rival for Chuji. Once Gren joined the roster, Mufu was made into a boss.[12] Chuji and Gren have the exact same age, height, and weight to reflect their rivalry.[23] Varying degrees ofmotion capture were used for the character models. Although much of the data was taken from action film actors and martial artists, the robotic animation of Hom was captured directly from motion designer Hitoshi Matsuda.[18] Onoguchi explained that the team preferred the slower, more predictable attack movements of the actors over the martial artists, which were too fast to translate well to the game's mechanics.[18]

Square releasedTobal No. 1 in Japan on August 2, 1996.[24] It was the first game made available from the publisher'sDigiCube label for Japanese convenience stores.[10]Sony Computer Entertainment picked up the distribution rights for the international release. Due to its stark contrast in graphics to other fighting games and because Toriyama's art style was not yet as well recognized outside Japan, Ishii said that there were plans to alter the game's characters "so it had a different feel and look to it" for the overseas localization. However, that there was no time to make the changes.[12]Tobal No. 1 launched in North America on October 31, 1996 and in Europe on January 10, 1997. All versions of the game were packaged with an extra disc containing a playabledemo of Square's PlayStationrole-playing video gameFinal Fantasy VII, a title that was highly anticipated at the time. The disc also had video previews of other upcoming Square releases for the console including Final Fantasy TacticsBushido Blade, and SaGa Frontier.[25]

Music

[edit]

The music inTobal No. 1 was composed by eight of Square's composers:Yasunori Mitsuda, Yasuhiro Kawakami,Ryuji Sasai,Masashi Hamauzu,Junya Nakano,Kenji Ito,Noriko Matsueda, andYoko Shimomura. Music production and synth programming was handled by Mitsuda, while arrangement work was handled by GUIDO (Hidenobu Otsuki and Hiroshi Hata), with a few tracks being composed and arranged by Mitsuda and GUIDO together. The trio closely worked together for a month in a studio creating final arrangements.[26]

Unlike the common themes oftechno androck found in other fighting games,Tobal No. 1 contains a complete mixture of sound, varyinginstrumental andelectronic music, with styles ranging inhip hop,ambient, 1980sgroove,jazz, andLatino, attributed to the diversity of the composers' styles.[27][28] Mitsuda feels that GUIDO's arrangements helped to bring a sense of totality to otherwise disparate songs.[29] The soundtrack was released byDigiCube in Japan on August 21, 1996 and contains 21 tracks found in the game, including one unreleased track. The album was arranged by GUIDO, who later released their own 7-track remix disc,Tobal No. 1 Remixes Electrical Indian.[28]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings83%[30]
Review scores
PublicationScore
Electronic Gaming Monthly8.5/10, 8.5/10, 8.5/10, 8/10[31]
Famitsu31/40[32]
Game Informer9/10[33]
Game Players9/10[34]
GameFan93/100[c]
GameRevolutionB+
GameSpot7.4/10[36]
Hyper91%[37]
IGN8.7/10[6]
Next Generation4/5[38]
PlayStation Official Magazine – Australia9/10[39]
Play94%[40]
Dengeki PlayStation85/100, 85/100,
80/100, 75/100[41]

Upon release in Japan,Tobal No. 1 topped the Japanese sales charts.[42]Tobal No. 1 became theninth best-selling home video game of 1996 in Japan, where it sold 752,000 copies that year.[43] The strong sales have been attributed to the inclusion of theFinal Fantasy VII demo disc, a highly anticipated title at the time.[42][44] The game is cited as acult hit in North America, where it did not sell as well.[45] It sold 99,183 copies in the United States,[46] bringing total sales to 851,183 copies in Japan and the United States.

The game received mostly positive reviews.Famitsu magazine gave a score of 31 out of 40.[32] ANext Generation critic said that it "establishes itself as a major player in an established genre ... with its innovative gameplay and unique graphic approach." He especially praised the control interface, the deep counter system, the unrestricted 3D movement, and the intuitive controls for all of these elements. His one criticism was that the opponent AI is too simplistic to make single-player anywhere near as enjoyable as the multiplayer mode.[38] Bruised Lee ofGamePro was less enthusiastic about the controls, saying they take time to master. He concluded the game is outclassed by competition such asTekken 2 andVirtua Fighter 2, but is still worth trying due to its unique style of animation and quest mode.[47] The four reviewers ofElectronic Gaming Monthly also said the controls take getting used to, but highly praised the animation and 3D gameplay. They regarded the battle mode as the highlight but said the quest mode andFinal Fantasy VII demo were nice bonuses which add to the game's value-for-money.[31]IGN noted the game's unique graphical representation and free-ranging controls—it ran at 60 frames per second and in 640x480 resolution.[6]GameSpot admired the variety of fighting styles in the game's normal mode, but found the same controls worked sluggishly in the unique Quest Mode.[36]Game Revolution found the blocking system to be confusing but called the game's quest mode the "most innovative feature since—well, bosses."[7]

Sequel

[edit]

The game's sequel,Tobal 2, was released in 1997 for the PlayStation in Japan. A mobile phone version, titledTobal M, was released in Japan on December 12, 2007.[48]

See also

[edit]

Notes

[edit]
  1. ^Hidenobu Otsuki and Hiroshi Hata; arrangement and additional composition
  2. ^Japanese:トバル ナンバーワン,Hepburn:Tobaru Nanbā Wan
  3. ^InGameFan's review, three critics scoredTobal No. 1 differently: 98, 94, and 88.[35]

References

[edit]
  1. ^"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". June 11, 1998. Archived fromthe original on June 11, 1998. RetrievedNovember 25, 2023.
  2. ^Miller, Skyler."The History of Square".GameSpot.Archived from the original on October 29, 2007. RetrievedSeptember 8, 2007.
  3. ^"E3: Nintendo Rekindles Mario's Magic".Next Generation. No. 20.Imagine Media. August 1996. pp. 25–26.... Square'sTobal No. 1, which - despite matching the 60 fps speed ofTekken II - seemed a tad dull, despite Akira Toriyama's strong character designs.
  4. ^John S. (March 2006)."Final Fantasy VII Demo Versions". FF7Citadel ].Archived from the original on June 22, 2006. RetrievedSeptember 6, 2006.
  5. ^"Tobal No. 1: A True 3-D Anime Fight-Fest".Electronic Gaming Monthly. No. 88.Ziff Davis. November 1996. pp. 212–3.
  6. ^abcIGN staff (1996)."Tobal No. 1 (review)".IGN.Archived from the original on December 26, 2007. RetrievedAugust 13, 2007.
  7. ^abThe Fan."Tobal No. 1 is amazing!". Game Revolution. Archived fromthe original on September 30, 2007. RetrievedAugust 16, 2007.
  8. ^"Tobal No. 1".Next Generation. No. 22.Imagine Media. October 1996. pp. 86–87.
  9. ^Rork, Bob (April 4, 1997)."Interview With Square's Hiromichi Tanaka".IGN.Archived from the original on March 2, 2012. RetrievedJanuary 13, 2009.
  10. ^abcDes Barres, Nick (October 1996)."Tobal No. 1".GameFan. Vol. 4, no. 10. Metropolis Media. pp. 86–9.ISSN 1092-7212.
  11. ^abcdJugemu staff (July 1996)."鳥山キャラクターで格闘ゲームの新境地を拓くTOBAL No.1" [Tobal No.1 breaks new ground in fighting games with Toriyama characters].Jugemu (in Japanese). No. 15.Media Factory. p. 17.
  12. ^abcdefgYoshida Toshifumi (November 1996)."Dreaming in 3D: Exclusive Interview".Game On! USA. Vol. 1, no. 7.Viz Communications. pp. 6–7.ISSN 1087-8505.
  13. ^abUltra Game Players staff (October 1996)."Tobal: The next step in fighting games?".Ultra Game Players. No. 89.Imagine Media. p. 60.ISSN 1087-2779.
  14. ^abcdNext Generation staff (October 1996)."ng alphas: An interview with Seiichi Ishii".Next Generation. No. 22.Imagine Media. p. 88.ISSN 1078-9693.
  15. ^Kurokawa Fumio (December 16, 2017)."ビデオゲームの語り部たち 第2部:「バーチャファイター」のプロトタイプに込められた石井精一氏の人生" [Video Game Storytellers Part 2: The Life of Seiichi Ishii and the Prototype ofVirtua Fighter].4Gamer.net (in Japanese). Archived fromthe original on July 18, 2024. RetrievedJuly 22, 2024.
  16. ^Provost, Hugo (September 13, 2017)."Tobal No. 1".Hardcore Gaming 101. Archived fromthe original on January 4, 2024. RetrievedJuly 23, 2024.
  17. ^Mr. Katou (March 9, 2020)."【特集】『FF7』体験版を同梱していた初代PS格ゲー『トバル No.1』をガチレビュー……この「やりごたえ」は今も色褪せない!" [[Feature] A serious review of the original PS fighting gameTobal No.1, which came bundled with theFF7 demo version... This "challenge" remains as strong as ever!].Game*Spark (in Japanese). Archived fromthe original on May 6, 2024. RetrievedJuly 24, 2024.
  18. ^abcThe PlayStation staff (August 9, 1996)."開発スタッフリレーインタビューTAKE.6" [Development Staff Relay Interview Take 6].The PlayStation (in Japanese). No. 33.SB Creative. pp. 52–3.
  19. ^Rork, Bob (April 5, 1997)."Interview With Square's Hiromichi Tanaka".IGN. Archived fromthe original on November 26, 2023. RetrievedJuly 22, 2024.
  20. ^Kurokawa Fumio (December 17, 2017)."セガ,ナムコ,ドリームファクトリー……「バーチャファイター」以降,さまざまな環境に身を置いた石井精一氏の足跡 ビデオゲームの語り部たち:第38部" [Sega, Namco, Dream Factory... The footsteps of Seiichi Ishii, who has worked in various environments sinceVirtua Fighter Video Game Storytellers: Part 38].4Gamer.net (in Japanese). Archived fromthe original on July 24, 2024. RetrievedJuly 22, 2024.
  21. ^Shueisha staff (September 3, 1996).Tobal No.1 Part 1 Playing Manual.V Jump Books (in Japanese).Shueisha. pp. 5–7.ISBN 978-4-08-108040-3.
  22. ^Shueisha staff (October 1, 1996).Tobal No. 1 Part 2 The Perfect.V Jump Books (in Japanese).Shueisha. p. 14.ISBN 978-4-08-108041-0.
  23. ^abShueisha staff (June 3, 1997).Tobal 2 Playing Manual.V Jump Books (in Japanese).Shueisha. p. 88.ISBN 978-4-08-108050-2.
  24. ^Kawachi (August 2, 2023)."『トバル No.1』が発売された日。鳥山明がキャラデザの格ゲー。スクエニ新社長・桐生隆司氏が印象に残っているゲームとして挙げたことでも話題に【今日は何の日?】" [The dayTobal No.1 was released. It is a fighting game with character designs by Akira Toriyama. It was also mentioned by the new president of Square Enix, Takashi Kiryu, as one of the most memorable games. [What today's date?]].Famitsu (in Japanese).Kadokawa Game Linkage. Archived fromthe original on August 1, 2023. RetrievedJuly 27, 2024.
  25. ^Play staff (October 1996)."Big in Japan Feature:Final Fantasy VII".Play. No. 12.Paragon Publishing. pp. 24–5.ISSN 1358-9474.
  26. ^"Yasunori Mitsuda – 2003 Composer Interview".Game Hihyou. Shmuplations. 2003. RetrievedJuly 2, 2023.
  27. ^Page, Adam."Tobal No. 1 Original Soundtrack". Soundtrack Central.Archived from the original on February 2, 2007. RetrievedAugust 16, 2007.
  28. ^ab"Tobal No. 1 Original Sound Track (review)". Chudah's Corner.com. Archived from the original on September 27, 2007. RetrievedAugust 16, 2007.
  29. ^Mitsuda, Yasunori."TOBAL No.1 Original Soundtrack".PROCYON STUDIO.
  30. ^"Tobal No. 1 for PlayStation".GameRankings.CBS Interactive.Archived from the original on March 6, 2019. RetrievedMarch 4, 2019.
  31. ^abSmith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (January 1997)."Review Crew".Electronic Gaming Monthly. Vol. 10, no. 90.Ziff Davis. p. 72. RetrievedNovember 29, 2025 – viaVideo Game History Foundation.
  32. ^ab"ソ フ ト 売 上 デ ー タ PLAYSTATION".Game Data Museum. Archived fromthe original on September 22, 2011. RetrievedSeptember 6, 2024.
  33. ^"Tobal No. 1".Game Informer #42. Sunrise Publications. October 1996. p. 13.
  34. ^Burchill, Roger (November 1996)."Tobal No. 1".Ultra Game Players. No. 90. p. 99. RetrievedJune 5, 2021.
  35. ^"Viewpoint".GameFan. Vol. 4, no. 11. October 1996. pp. 12, 14, 16, 18. RetrievedJune 5, 2021.
  36. ^abGameSpot staff (December 1, 1996)."Tobal No. 1 (review)".GameSpot.Archived from the original on September 29, 2007. RetrievedAugust 16, 2007.
  37. ^Toose, Dan (February 1997)."Tobal No. 1".Hyper. No. 40. pp. 46–47. RetrievedJune 5, 2021.
  38. ^ab"Tobal No. 1".Next Generation. No. 24.Imagine Media. December 1996. p. 262.
  39. ^"Tobal No. 1".PlayStation Official Magazine – Australia. No. 2. Summer 1997. pp. 38–39. RetrievedJune 5, 2021.
  40. ^"Tobal No. 1".Play. No. 12. October 1996. pp. 44–47. RetrievedJune 5, 2021.
  41. ^"電撃PSソフトレビュー The Deeper Part 1: Tobal No. 1".Dengeki PlayStation (in Japanese). Vol. 28.MediaWorks. August 30, 1996. p. 107.
  42. ^ab"News:Final Fantasy VII Takes Japan By Storm!".Computer and Video Games. No. 185 (April 1997). March 12, 1997. pp. 8–9.
  43. ^"1996年のコンシューマーゲームソフトの売上" [1996 Consumer Game Software Sales].Dengeki Oh (in Japanese).MediaWorks. Archived fromthe original on September 21, 2001. RetrievedSeptember 16, 2021.
  44. ^Alex Fraioli and Sam Kennedy (December 2, 2005)."Dragon Quest vs. America".1UP.com. Archived fromthe original on July 28, 2012. RetrievedSeptember 6, 2006.
  45. ^IGN staff (November 23, 2004)."Dirty Dozen: Revival of the Fittest".IGN.Archived from the original on May 31, 2012. RetrievedSeptember 8, 2007.
  46. ^"PS1 US Sales from 1995-2003".Game Pilgrimage.NPD Group.Archived from the original on May 20, 2005. RetrievedOctober 18, 2020.
  47. ^"ProReview PlayStation: Tobal No. 1".GamePro. No. 100.IDG. January 1997. p. 104.
  48. ^Square Enix staff."TOBAL M".Square Enix. Archived fromthe original on June 3, 2009. RetrievedJune 7, 2008.

External links

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