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Timeline of computer animation

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See also:History of computer animation
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This is a chronological list of films and television programs that have been recognized as being pioneering in their use ofcomputer animation.

1958–1975

[edit]
FilmYearNotes
Vertigo1958To create the spirals seen in the opening credit sequence of his film,Alfred Hitchcock hiredJohn Whitney, who used a WWII anti-aircraft targeting computer called "The M5gun director" mounted on a rotating platform with a pendulum hanging above it that it tracked. Its scope was filmed to create the various spiral elements used in the opening sequence. The raw footage was curated with aid from graphic designerSaul Bass, and the final near two minute long sequence became the first computer animation in a feature film.[1][2]
Rendering of a planned highway1961In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the SwedishRoyal Institute of Technology on theBESK computer. The short animation was broadcast on November 9, 1961, on national television.[3][4]
Simulation of a Two-Gyro Gravity-Gradient Attitude Control System1963Edward E. Zajac, a researcher atBell Labs, used an IBM computer to create a short showing a communication satellite orbiting Earth.[5]
Boeing Man1964William Fetter, a graphic designer working forBoeing, created the first wireframe animation.[6]
Hypercube1965A groundbreaking animation made byA. Michael Noll using anIBM 7094. Shows two4th-dimensional cubes on each side.
Hummingbird1967A ten-minute computer-animated film byCharles Csuri and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition inBrussels,Belgium and in the collection of TheMuseum of Modern Art,New York City. The subject was aline drawing of ahummingbird for which a sequence of movements appropriate to the bird were programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.[7][8]
FlexipedeThe first entertainment cartoon. Made by Tony Pritchett on theAtlas Computer Laboratory near Oxford and first shown publicly at the Cybernetic Serendipity exhibition in 1968.
Kitty1968A group ofSoviet mathematicians and physicists headed byNikolay Konstantinov created a mathematically computable model of the physics of a moving cat. The algorithms were programmed on theBESM-4 computer. The computer then printed hundreds of frames to be later converted to film.[9][10][11] An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games.[12]
Metadata1971This is an experimental 2D animated short drawn on a data tablet byPeter Foldes, who used the world's first key-frame animation software, invented by Nestor Burtnyk and Marceli Wein.[13][14][15][16]
The Andromeda StrainFirst use of digital rendering within afeature film. A diagram of the underground laboratory was created using 2D planes and a complex wireframe cylindrical core.[17]
Out of the UnknownProduced by Charles McGhie, some earlycomputer-generated imagery techniques were combined withstop-motion and real-timevisual effects to create the opening title sequence for the show's fourth and final series.
Willy Wonka & the Chocolate FactoryFirst use ofScanimate in a feature film. The analog computer animation system was used to create sing-along segments for the Oompa Loompa song after Augustus Gloop and Veruca Salt get their comeuppance for their respective vices.[18] Added to the United States National Film Registry in 2014.
A Computer Animated Hand1972Produced byEd Catmull, the short demonstrates a computer-animated hand, as well as human faces. Added to the United StatesNational Film Registry in 2011.
Westworld1973First use of digital 2D computer animation in a significant entertainment feature film. The point of view ofYul Brynner's gunslinger was achieved withraster graphics.[19][17]
Faces (Faces & Body Parts)1974Fred Parke's thesis film on facial modeling at theUniversity of Utah.[20]
UFO: Target Earth1974An alien in the movie was created with CGI.[21]
Great1975TheAcademy Award-winning 1975 short animated film about the life of theVictorian engineerIsambard Kingdom Brunel contains a brief sequence of a rotatingwire-frame model of Brunel's final project, the iron steamshipSS Great Eastern.

1976–2025

[edit]
FilmYearNotes
Logan's Run1976Used Scanimate to create the forcefield in the Carousel sequence.
FutureworldFirst use of digital3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.[17]
Hobart Street SceneFirst use of a 3Dhidden-line removal movie depicting an architectural street scene.[22][23] It shows the planned Crown Courts inHobart in 1976 and was used for planning approval. The buildings exist today.
Demon Seed1977Used rasterwire-frame model rendering for the Proteus IV's monitors.
Star WarsUsed an animated 3Dwire-frame graphic for the trench run briefing sequence onYavin 4. Added to the United States National Film Registry in 1989.
Alien1979Used rasterwire-frame model rendering for navigation monitors in the landing sequence.[17] Added to the United States National Film Registry in 2002.
The Black HoleUsed rasterwire-frame model rendering for the opening credits depicting a 3D wire-frame of a black hole.[24]
Looker1981First computer-generated model of a wholehuman body. Also, first use of 3D shaded CGI.[24][25]
The Works1982TheNew York Institute of Technology Computer Graphics Lab debuted a trailer atSIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed.
Star Trek II: The Wrath of KhanILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film.[26] Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems". Added to the United States National Film Registry in 2024.
TronFirst extensive use of CGI including theLight Cycle sequence.[27] Also includes very early facial animation (for theMaster Control Program). A sequence of 15 minutes of the film was fully computer-generated.
Return of the Jedi1983FirstStar Wars film to use shaded CGI. Translucent shaded models were used for the holographic diagram of the second Death Star orbiting Endor during the Rebel briefing sequence. Added to the United States National Film Registry in 2021.
Rock & RuleFirst animated film to use computer graphics.[28]
Golgo 13First Japanese animated film to incorporate CGI sequences.[29] Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers (created by Toyo Links Corporation andOsaka University's CG division) are used in the film's title sequence and part of the climax; the remainder of the film istraditionally animated byTokyo Movie Shinsha.
Dream FlightFirst 3D generated film telling a story, shown in Electronic Theater in SIGGRAPH '83.
The Last Starfighter1984Uses CGI for all spaceship shots, replacing traditional models. First use of "integrated CGI" where the effects are supposed to represent real world objects.[28]
Lensman: Secret of The LensUses CGI for spaceships and other scenes.
The Adventures of André and Wally B.Lucasfilm's computer animation division creates an all-CGI-animated short. The first CGI animation withmotion blur effects andsquash and stretch motion.
2010: The Year We Make ContactJupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots.
Tony de Peltrie1985First CGI-animated human character to express emotion through his face and body language.[30]
Weird ScienceFirst use ofPerlin noise in a feature film.[31]
The Jetsons &Yogi's Treasure HuntThe first animated series to use digital ink and paint.
Young Sherlock HolmesLucasfilm creates the firstphotorealistic CGI character, "stained glass knight" with 10 seconds of screentime.[32][33]
"Money for Nothing"The first computer-generatedmusic video.[33] The animators would go on to foundMainframe Entertainment.
Labyrinth1986First realisticCGIanimal.[33]
The Great Mouse DetectiveThe first Disney film to extensively use computer animation—notably for the two-minute clock tower sequence.
Flight of the NavigatorThe first use ofreflection mapping in afeature film, used for the flying alienspacecraft.[33]
Howard the DuckFirst digital wire removal in a feature film.[33] First use of thePixar Image Computer in film.[34]
Luxo Jr.First use ofshadows inCGI, made with the specially developed softwarePhotorealistic Renderman. FirstPixar film, and first CGI film to be nominated for anAcademy Award. Added to the United States National Film Registry in 2014.
Star Trek IV: The Voyage HomeFirst use of theCyberware3D scanner, first 3Dmorphing.[33]
The Golden ChildFirst use of primitive photorealistic morphing.[35]
Captain Power and the Soldiers of the Future1987FirstTV series to include characters modeled entirely withcomputers.
KnightmareFirstgame show with interaction between humans and computer-generated surroundings.
Rendez-vous in MontrealFirst 3D generated film involvingvirtual actors Marilyn Monroe and Humphrey Bogart
Willow1988First extensive photorealistic use of CGI morphing effect in afeature film.[36]
AkiraCGI is used to animate the pattern indicator, and to plot the paths of falling objects, model parallax effects on backgrounds, and tweak lighting and lens flares.[29]
Tin ToyFirst computer-animated short film to win anAcademy Award. Added to the United States National Film Registry in 2003.
The Abyss1989First digital CGI water visual effect.[37] Last use of analog compositing for the majority of effects.
The Jim Henson HourTV series with real-time and rendered CGI featuring digitally puppeteered CGI character "Waldo."
Les Fables géométriquesFirst broadcast series of animated CGI shorts.
The Hunt for Red October1990An early use of particle effects to integrate realistic bubble trails and water flow into miniature shots.Scott E. Anderson wrote the code for the dedicated particle system, psys, that created the effects.[38]
Total RecallUse ofmotion capture for CGI characters. This primitive form of motion capture involved tracing the animation of CGI skeleton models by hand over footage of the performers.
RoboCop 2An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.[39]
Die Hard 2First digitally manipulatedmatte painting.[37]
The Rescuers Down UnderFirst 2D animated film to be produced with solely digital ink and paint (CAPS). First fully digital feature film.
Backdraft1991First use of photorealistic CGI fire in a motion picture.[39]
Terminator 2: Judgment DayFirst realistic human movements on a CGI character.[37] The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects.[39] First use of a personal computer to create major movie 3D effects. Inducted to the National Film Registry in 2023.
QuarxsOne of the earliest computer-animated series.
The Lawnmower Man1992First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex scene.[40] First use of motion capture involving the recording of a performer's movements into a 3D space as opposed to keyframe animation.[41]
The BabeFirst computer-generated crowds.
Death Becomes HerFirst humanskin CGI software.[37]
The Muppet Christmas CarolFirst use of a green screen for digitalchroma key compositing in a feature film.
Babylon 51993Firsttelevision series to use CGI as the primary method for its visual effects. First TV use of virtual sets.
The Incredible Crash DummiesFirst fully CGI-animated TV special.
Jurassic ParkFirst photorealistic CGI creatures.[37] First digital face replacement.[42] Added to the United States National Film Registry in 2018.
Live & KickingFirst TV program to feature a live computer-generated character as part of its cast.
VeggieTalesFirst completely computer-animated direct-to-video release.
Insektors[43]First fully computer-animated TV series. First use ofcharacter animation in a computer-animated television series.
The Crow1994First deceased actor (Brandon Lee) to be re-created through CGI.
The FlintstonesFirst CGI-rendered fur.[37]
The MaskFirst use of CGI to transform a live actor into a photorealistic cartoon character.
ReBootFirst half-hour computer-animated TV series.[44]
Radioland MurdersFirst use of virtual CGI sets with live actors.[45]
Casper1995First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live-actors.
Batman ForeverFirst CGI stunt doubles, created through motion capture.
WaterworldFirst realistic CGI water.[37]
CasinoFirst use of digital compositing to create a period-appropriate setting, and first use ofradiosity lighting in a feature film.
Toy StoryFirst CGI feature-length animation. Added to the United States National Film Registry in 2005.
Cassiopeia1996Second feature-length CGI animation and first CGI feature film not to use scanned models for heads. First Brazilian CGI feature animation. Produced and released by NDR Filmes.
TwisterFirst realistic CGI natural disaster, created using particle effects.
DragonheartFirst 2D all-CGI backgrounds with live-actors. First film to use ILM's Caricature software (created during the film's production).
The Island of Dr. MoreauFirst film to use motion-capture CGI to portray a character.
Donkey Kong CountryFirst half-hour computer-animated TV series to use motion capture for their characters.
Beast Wars: TransformersFirst CGITransformers animated series produced byMainframe Entertainment. Sequel to theoriginalTransformers.
Star Wars (EpisodesIV,V andVISpecial Editions)1997First re-release of a film to incorporate CGI characters and elements.
Marvin the Martian in the Third DimensionFirst CGI film created for viewing with 3D glasses.
SpawnFirst extensive use of CGI fire in a feature film beyond sweetening. First film to integrate a CGI fabric onto a character's costume.[46]
TitanicFirst wide-release feature film with CGI elements rendered under theopen-sourceLinux operating system.[47] Also included a number of advances, specifically in the rendering of flowing water.
A Bug's Life1998First CGI anamorphic widescreen film. First all-digital transfer toDVD. First film to be reframed forhome video releases.
Invasion: EarthFirst major use of digital effects in a British TV series.
What Dreams May ComeFirst use of CGI in combination with 3D location scanning (Lidar) and motion-analysis based 3D camera tracking in a feature film.
Fight Club1999Firstphotogrammetry basedvirtual cinematography scenes, including the firstbullet time sex scene with fully naked body renderings of body doubles forHelena Bonham Carter andBrad Pitt; renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role (Edward Norton) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets).
The MatrixFirst use of CGIinterpolation withbullet time effects. Added to the National Film Registry in 2012.
Star Wars: Episode I – The Phantom MenaceFirst film to have a fully CGI-rendered supporting character using performance footage captured on-set, pioneering this commonly used technique. Extensive use of CGI for thousands of shots, including backgrounds, visual effects, vehicles, and crowds.
Sinbad: Beyond the Veil of Mists2000First feature-length film to be created usingmotion-capture technology.
Final Fantasy: The Spirits Within2001First CGI feature-length digital film to be made based onphotorealism andlive-action principles. The first theatrically released feature film to utilize motion capture for all of its characters actions.[48]
Jimmy Neutron: Boy GeniusFirst CGI feature-length movie made usingoff-the-shelf hardware and software.
ShrekFirst CGI-animated movie to win an Academy Award for the Best Animated Feature Film. Added to the United States National Film Registry in 2020.
The Lord of the Rings: The Fellowship of the RingFirst use ofAI for digital actors (using theMassive software developed byWeta Digital).
The Lord of the Rings: The Two Towers2002First virtual actor to win an award (Critics' Choice Movie Awards byAndy Serkis playingGollum), in the newly created categoryBest Digital Acting Performance
Spider-ManFirst digitally rendered photorealistic costume.
Ice AgeFirst CGI full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).[49]
The Matrix Reloaded2003The Burly Brawl - the first use of "universal capture", the combination ofmarkerless motion capture, per-frametexture capture andoptical flow ofpixels over the data from7 camera setup bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realisticdigital look-alikes
Able Edwards2004First movie shot completely on a green screen using digitally scanned images as backgrounds.
OlocoonsFirst CGI-animated series to use Cel-shaded designs and backgrounds mixed with 2D elements.
Shrek 2First feature film to use global illumination.[50]
Sky Captain and the World of TomorrowFirst movie with all-CGI backgrounds and live-actors.[51]
Chicken Little2005First feature-length computer-animated film released in3D.
Elephants Dream2006First CGI short movie released as completely open source. Made withopen-source software, theatrical and DVD release underCreative Commons License.[52] Unique that all 3D models, animatics and software are included on the DVD free for any use.
Flatland2007First CGI feature film to be animated by one person. Made withLightwave 3D andAdobe After Effects.[53]
Plumíferos2009First CGI feature-length movie made usingopen source/free software for all 3D models, animation, lighting and render process, underLinux operating system.
AvatarFirst full-length movie made using motion capture to create photorealistic 3D characters and to feature a fully CG 3D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by directorJames Cameron and team to create the film in real-time.
UpFirst computer-animated feature to be nominated forAcademy Award for Best Picture.
Teenage Mutant Ninja Turtles2012First CGITMNT animated series.
Oblivion2013First-ever use of a virtual production set on a feature film.
Zafari2018First television series produced entirely using agame engine (specificallyUnreal Engine 4).
Spider-Man: Into the Spider-VerseFirst feature film to heavily use machine learning on artist-generated original data to aid production.[54]
The Mandalorian2019First usage of a 360-degree LED screen to combine virtual sets with live action actors.
Avatar: The Way of Water2022First use of motion capture in underwater photography.
The Death of Film2025The first film fully made from generative AI. The film is also the first animated film over 24 hours.[55]

See also

[edit]

References

[edit]
  1. ^"Alfred hitchcock's vertigo possibly the first movie to use computer animation".DIYPhotography. 12 May 2013. Retrieved17 July 2022.
  2. ^"What Is CGI?".Nashville Film Institute. NFI. 4 October 2021. Retrieved17 July 2022.
  3. ^Du Rietz, Peter (20 December 2016)."Svensk datorhistoria – 1960-talet" [Swedish computer history - 1960s].Tekniska museet (in Swedish). Retrieved17 January 2017.
  4. ^"Världens äldsta datoranimation?" onYouTube
  5. ^Early Digital Computer Art at Bell Telephone Laboratories, Incorporated
  6. ^Boeing Man(1964): the origin of realistic algorithmic human figures
  7. ^Csuir, Charles."Hummingbird, 1967".ACM SIGGRAPH. Retrieved17 January 2017.
  8. ^Charles Csuri, Fragmentation Animations, 1968 - 1970: Hummingbird (1968) onYouTube
  9. ^"Кошечка" [Kitty].Mathematical Etudes (in Russian). Mathematical Etudes Foundation. Retrieved17 January 2017.
  10. ^Quigley, Robert (22 March 2010).""Kitty": One of the First-Ever Computer Animations".The Mary Sue. The Mary Sue, LLC. Retrieved19 January 2017.
  11. ^"Kitty. - N.Konstantinov." onYouTube
  12. ^Konstantinov, N.N.; Minachin, V.V.; Ponomarenko, V.Y. (1974)."Программа, моделирующая механизм и рисующая мультфильм о нем" [The program that simulates the mechanism and draws a cartoon about it].Проблемы кибернетики (in Russian) (28). Moscow, USSR: Наука:193–209. Retrieved6 October 2016.
  13. ^"Metadata - NFB - Film Collection - National Film Board of Canada".www.nfb.ca. Archived fromthe original on 2009-03-21.
  14. ^"Home - National Research Council Canada". April 2019.
  15. ^"National Research Council of Canada". Archived fromthe original on 2012-04-02. Retrieved2008-04-07.
  16. ^"USA Visit 1971".www.chilton-computing.org.uk.
  17. ^abcdDirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1970-1974".Filmsite.org. Filmsite.
  18. ^Getting personal with animation instructor Eric Van Hamersveld | Continuing Education | UC San Diego Division of Extended Studies
  19. ^Bowles, Scott (15 September 2004)."'Sky Captain' takes CGI to limit".USA Today. Retrieved25 May 2010.
  20. ^Wenz, John (Jun 25, 2015)."These Early Computer Animations Show How Far We've Come".popularmechanics.com. RetrievedMarch 19, 2016.
  21. ^Remembering Film Director Alessandro Michael de Gaetano
  22. ^“Understanding BIM: The Past, Present and Future” Routledge 2020 Ingram Page 260
  23. ^"The first architectural movie of a real street scene from 1976".youtube.com.Archived from the original on 2021-12-21. Retrieved6 April 2021.
  24. ^abDirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1975-1979".Filmsite.org. Filmsite.
  25. ^Netzley, Patricia D (2001).Encyclopedia of Movie Special Effects. Checkmark Books. p. 49.
  26. ^Pegoraro, Rob (June 29, 2008). "Incredibles, Inc; The story of how computer programmers transformed the art of movie animation".The Washington Post. p. W8.
  27. ^"Tron - The 1982 movie". Archived fromthe original on 2009-05-25. Retrieved2010-12-20.
  28. ^abDirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1980-1982".Filmsite.org. Filmsite.
  29. ^abHughes, David (2003).Comic Book Movies. Virgin Books. p. 27.ISBN 0-7535-0767-6.
  30. ^"Along the Banks of the St. Lawrence".awn.com.
  31. ^"The Computer Graphics Essential Reference"
  32. ^Netzley, p. 246.
  33. ^abcdefDirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1983-1985".Filmsite.org. Filmsite.
  34. ^VFX Firsts: What was the first digital wire-removal shot in a film? - befores & afters
  35. ^Dirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1986-1988".Filmsite.org. Filmsite.
  36. ^Netzley, p. 239.
  37. ^abcdefgNetzley, p. 50.
  38. ^Particles, ILM and ‘The Hunt For Red October’
  39. ^abcDirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1989-1991".Filmsite.org. Filmsite. RetrievedOctober 3, 2012.
  40. ^Dirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1992-1994".Filmsite.org. Filmsite.
  41. ^Lawnmower Man: How We Made the Cyberpunk Shocker
  42. ^VFX Firsts: What was the first digital face replacement in a film? - befores & afters
  43. ^Created in 1993.2nd Prize for the category 3D Animation Imagina in 1993 for the episode "Some Flowers for Bakrakra"[1]Archived 2008-08-20 at theWayback Machine
  44. ^Bernstein, Sharon (1994-11-10)."'Reboot' Is First Series to Be Fully Computerized".LA Times. Retrieved2010-08-23.
  45. ^Marcus Hearn (2005).The Cinema of George Lucas. New York City:Harry N. Abrams, Inc. pp. 79–80.ISBN 0-8109-4968-7.
  46. ^Dirks, Tim."Greatest Visual and Special Effects (F/X) - Milestones in Film, 1997-1998".Filmsite.org. Filmsite. RetrievedMarch 3, 2024.
  47. ^Rowe, Robin (2003-01-01)."Linux and Star Trek". Linux Journal.
  48. ^"Cinema: A Painstaking Fantasy".Time. 2000-07-31. Archived fromthe original on November 21, 2005.
  49. ^"Ray Tracers: Blue Sky Studios". Retrieved2016-06-30.
  50. ^Christensen, Per H. (July 2010)."Point-Based Global Illumination for Movie Production"(PDF).graphics.pixar.com. Retrieved9 April 2022.
  51. ^"Kid Robot and the World of Tomorrow".Wired.
  52. ^"Elephants Dream".www.elephantsdream.org.
  53. ^"Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com". Flatland.
  54. ^Grochola, Pav (2019-05-20)."Ink Lines and Machine Learning - fxguide".www.fxguide.com/. Retrieved2023-10-26.
  55. ^"First at 4 Forum: Samuel Felinton & Declan Mungovan". WDTV5. February 13, 2025. Retrieved2025-02-13.

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