| The Legend of Zelda: The Minish Cap | |
|---|---|
North American box art | |
| Developers | Capcom Flagship[a] |
| Publisher | Nintendo |
| Director | Hidemaro Fujibayashi |
| Producer | Keiji Inafune |
| Programmers |
|
| Artists |
|
| Composer | Mitsuhiko Takano |
| Series | The Legend of Zelda |
| Platform | Game Boy Advance |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
The Legend of Zelda: The Minish Cap[b] is a 2004action-adventure game developed byCapcom andFlagship and published byNintendo for theGame Boy Advance. The twelfth entry inThe Legend of Zelda series,The Minish Cap was released for theGame Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.[1]
The Minish Cap serves as aprequel toFour Swords andFour Swords Adventures, telling the origins of the titular Four Sword and the villainVaati. The game retains many elements common to previousZelda games, especiallytop-down predecessors such asA Link to the Past, and includes new features and mechanics. Chiefly, the protagonistLink acquires a magical talking cap named Ezlo, who can shrink Link to the diminutive size of aMinish.
The Minish Cap was well received among critics.[2] It was named the 20th best Game Boy Advance game in anIGN feature[3] and was selected as the 2005 Game Boy AdvanceGame of the Year byGameSpot.[4] The game was re-released on theWii U Virtual Console in 2014[5] and on theNintendo Classics service in February 2023.[6]

The Minish Cap features gameplay similar to previousZelda installments.[7] Link must explore anoverworld and complete multiple dungeons, acquiring new items and abilities throughout the game.
The titular "Minish cap" refers to a new ability that allows Link to transform into "Minish size" using portals throughout the world. Link's smaller size changes his ability to traverse his environments. For instance, a small portal inaccessible to Link in his normal size can be used by Minish-sized Link. A puddle that Link can normally walk over will be too deep for Minish-sized Link to traverse.
Along with items common toZelda games (such as bombs and arrows),The Minish Cap introduces three new items: the Mole Mitts (allowing Link to dig through earthen walls), the Gust Jar (which sucks up enemies and other objects), and the Cane of Pacci (which flips objects upside-down). In certain areas, the player can create multiple copies of Link; althoughThe Minish Cap is a single-player game, this ability is inspired by the multiplayer-focusedFour Swords games.[7] The player can also collect "Kinstones", artifacts that are broken into two fragments. Finding matching Kinstone pieces can progress the game or award other prizes.
Within theZelda chronology,The Minish Cap takes place betweenSkyward Sword andFour Swords, making it the second story in that timeline.[8] As aprequel toFour Swords,The Minish Cap tells the backstory ofVaati and the creation of the Four Sword, which both feature inFour Swords and its sequelFour Swords Adventures.[9]
Centuries ago, Hyrule was ravaged by evil forces until the Picori, a race of tiny creatures, bestowed a young hero with the Picori Blade and the Light Force, using both to trap the world's evils in a chest. The grateful people of Hyrule would hold an annual Picori Festival, with legends stating that a door between their worlds would open every 100 years, allowing the Picori to return. In the present, Link accompanies Princess Zelda to the Picori Festival. The festival's sword fighting champion, Vaati, destroys the Picori Blade and opens the chest, releasing monsters across Hyrule. Not finding the Light Force he seeks, Vaati turns Zelda to stone and leaves. As only children can see the Picori, King Daltus orders Link to find them so that the sword can be reforged to stop Vaati and restore Zelda. Traveling to Minish Woods, Link encounters Ezlo, a magical hat, who decides to accompany Link and grants him the ability to shrink to Picori size. The Picori, who call themselves Minish, then task Link with retrieving the Four Elements, magic stones needed to restore the Picori Blade.
Ezlo eventually explains that he was once a Minish sage who created the Mage's Cap, a hat capable of granting wishes, but his apprentice Vaati stole the hat and became a powerful sorcerer. Fascinated by evil and seeking the Light Force's power, Vaati used his new abilities to trap Ezlo in his current form. Meanwhile, Vaati brainwashes King Daltus and takes control of Hyrule Castle. After Link retrieves the Four Elements and infuses them into the reforged blade, turning it into the Four Sword, Link and Ezlo learn that the Light Force is passed down within Hyrule's princesses. Vaati, who had been spying on them, overhears this and begins siphoning the Light Force from Zelda.
Link returns to the castle and confronts Vaati, who uses the extracted Light Force to become all-powerful, but Link overcomes Vaati and restores Zelda to normal. Vaati transforms into a demonic form, only to be vanquished by Link, restoring Ezlo to normal. After Zelda uses the Mage's Cap to undo all the damage done by Vaati, destroying the cap in the process, Ezlo thanks Link for his help, giving him a new hat as a parting gift, and departs through the door to the Minish Realm before it seals itself for another century.

After Capcom and its scenario writing subsidiary Flagship had finished developingOracle of Seasons andOracle of Ages for theGame Boy Color, they began work on a newZelda game for the Game Boy Advance.[10] Work on the title was suspended to allow the teams to focus onFour Swords, but in February 2003Shigeru Miyamoto andEiji Aonuma revealed that development of what would later be calledThe Minish Cap was "well underway".[10] Nintendo launched a website forThe Minish Cap in September 2004, showing concepts of Link's shrinking ability.[11] The game had a cartoonish art style similar toThe Wind Waker, as it has afairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story".[9] An effort was made to make Hyrule Town, the overworld's central city hub, feel like a living breathing city with people going about their ordinary lives. This combined with Link's ability to shrink in size allowed for unique angles on the perspective of a "safe town", turning the town itself into a dungeon of sorts for the player. Aonuma was reportedly impressed by what the development team was able to achieve with Hyrule Town, particularly given the restrictions of a 2D game, commenting that it even surpasses Clock Town inMajora's Mask. The game's gust jar was inspired by a gourd that can suck up anything from the novelJourney to the West. Several other aspects of the gameplay were inspired or directly lifted fromFour Swords andFour Swords Adventure, both of which Minish Cap serves as a prequel to. For example, the gameplay concept of shrinking to Minish size inThe Minish Cap is a fleshed out extension of the function of the Gnat Hat fromFour Swords, a hat which allowed Link to shrink in to the size of agnat.[12]
A first in theZelda series, the game was released in European territories before North America. The main cited reason for this was theNintendo DS: with the European DS Launch scheduled for Spring 2005, Nintendo of Europe pushed to makeThe Minish Cap its handheld Christmas "killer app". Conversely, Nintendo of America held back on its release so not to "cannibalize" the DS market.[13] The game is included in the list of Game Boy Advance games that is now available fordownload for theNintendo 3DS's Virtual Console byNintendo 3DS Ambassadors.[14]
In Europe, the game was available either as a standalonepackaged game, or as part of a special pack, which included one of only 25,000limited edition,Zelda-themedGame Boy Advance SP. TheTriforce SP is matte gold in color, with aTriforce logo stamped on the lid, and the Hyrule royal family crest printed on the lower right face.[15] As a launch promotion, Nintendo Europe also produced seven 24-carat gold plated Game Boy Advance SP consoles, with six given away to people who found a golden ticket inside their Triforce SP package, and a seventh as a magazine promotion.[16] Thirty were autographed by Miyamoto himself at the opening of the Nintendo World Store in New York.[17]
| Aggregator | Score |
|---|---|
| GameRankings | 90.36% (67 reviews)[2] |
| Metacritic | 89/100 (56 reviews)[18] |
| Publication | Score |
|---|---|
| 1Up.com | A[19] |
| AllGame | 4.5/5[20] |
| Edge | 8/10[21] |
| Electronic Gaming Monthly | A+[19] |
| Game Informer | 9.5/10[23] |
| GamePro | 4.6/5[22] |
| GameSpot | 9.1/10[7] |
| IGN | 9/10[24] |
| Nintendo Life | 9/10[25] |
| X-Play | 5/5[26] |
| Publication | Award |
|---|---|
| IGN | 20th bestGBA game.[3] |
| GameSpot | Best of 2005–GBA Game of the Year[4] |
| GameSpy | Editors' Choice 2005GBA Game of the Year. 2005GBA Adventure of the Year.[27] |
| Nintendo Power | 2005GBA Game of the Year.[28] 24th best game on aNintendo console.[29] |
The Minish Cap was the best-selling game in its debut week in Japan, selling 97,000 copies.[30] It became the 62nd best-selling game of 2004 with 196,477 copies,[31] and had a total of 350,000 copies overall in the country.[32] In North America,The Minish Cap sold 217,000 copies in its debut month of January 2005, being the fourth best-selling game of the month.[33] It remained among the five best-selling games in February and March.[34][35]The Minish Cap closed the year as the seventh best-selling game of 2005.[36] By March 2005, the game already had sold 1 million units worldwide.[37] In the United States alone,The Minish Cap sold 680,000 copies and earned $21 million by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS orPlayStation Portable in that country.[38] The game ended up selling 1.76 million copies worldwide.[39]
The game received critical acclaim.IGN praised the game for continuing the legacy of the successful series, whileGameSpot also praised the game for this aspect, saying that "classicZelda gameplay and flavor will please fans".[7] The graphicalstyle especially—which continues the whimsical style ofWind Waker—was welcomed by most reviewers. Themusic of the game was commended by most sites;GameSpy stated that "even the music is outstanding, featuring some of the highest quality tunes to ever come out of the GBA's little speakers".[40] Despite the criticism of the dungeon lengths,1UP.com praised the dungeon design, proclaiming it as superior to that of otherZelda games.[41]
The main criticism of the game among reviewers is the length of the game.Eurogamer says that "it's too short",[42] whileRPGamer state that "the typical player can fly through the game's six relatively short dungeons in about ten hours".[43] There are also various other complaints from reviewers:IGN claims that the kinstone system is overly repetitive;[24]Nintendo World Report criticises the game's visuals on aGame Boy Player,[44] andRPGamer details the game's lowdifficulty level as a disadvantage.[43] Despite this,IGN's Craig Harris liked the way that the ability to become tiny had been incorporated to create fresh puzzles in theZelda series. He continued to comment that "it's an idea that's so well-conceived that I'd love to see worked in the series' 3D designs somewhere down the line".[3]
The Minish Cap won the 'Best Game Boy Advance of 2005' byGameSpot over such finalists asFire Emblem: The Sacred Stones andWarioWare: Twisted!;GameSpot labelled it as "the Game Boy Advance game we remember the most".[4] In March 2007, the game was ranked as the 20th bestGame Boy Advance game byIGN. In the acknowledgement,IGN commented that "the inclusion of the ability to shrink and grow was explored to some really good results".[3] The game was ranked 47th inOfficial Nintendo Magazine's "100 Greatest Nintendo Games" feature.[45]The Minish Cap received an average score of 90 percent fromGameRankings, a site that compiles media ratings from several publishers to give an average score.[2] During the9th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedThe Minish Cap for "Handheld Game of the Year", which was ultimately awarded toNintendogs.[46]
NoE: How does theMinish Cap fit into the Zelda chronology? Is it a prequel to the upcomingThe Legend of Zelda: Four Swords Adventures on GameCube?Aonuma: Yes, this title takes place prior toThe Legend of Zelda: Four Swords Adventures, and tells the secret of the birth of the Four Sword.
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