Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

The Isle of Dread

From Wikipedia, the free encyclopedia
Dungeons & Dragons adventure
The Isle of Dread
Cover art byJeff Dee
CodeX1
TSR product code9043
Rules requiredD&D Expert Set
Character levels3 - 7
Campaign settingMystara
AuthorsDavid Cook, Tom Moldvay
First published1981
Linked modules
X1,X2,X3,X4,X5,X6,X7,X8,X9,X10,X11,X12,X13,XL1,XSOLO,XS2

The Isle of Dread is anadventure for theDungeons & Dragonsrole-playing game. The adventure, module codeX1, was originally published in 1981. Written byDavid "Zeb" Cook andTom Moldvay, it is among the most widely circulated[1] of allDungeons & Dragons adventures due to its inclusion as part of theD&D Expert Set.[2][3] In the adventure, theplayer characters arrive on the Isle of Dread seeking a lost treasure, and there encounter new nonhuman races.[3]

Plot summary

[edit]

The Isle of Dread is meant to introduce players andDungeon Masters familiar with onlydungeon crawl-style adventures to wilderness exploration.[4][5][6] As such, the adventure has only a very simple plot, even by the standards of its time.[7] The module has been described as an adventure scenario for medium- to high-levelplayer characters, which takes place on an unexplored tropical island which has been divided by a stone wall built in ancient times.[8]

The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it. Typically, the characters will first make landfall near the more or less friendly village of Tanaroa and after possibly dealing with some troublesome factions in the village, set out to explore the interior of the island. In the course of their explorations, they may find a number of other villages of unfamiliar intelligent creatures, numerous hostile monsters and the treasures they guard, and a band ofpirates. Manyprehistoric creatures, includingdinosaurs, are prominently featured, especially in the original printing of the adventure. Near the center of the island is a hidden temple inhabited by monstrous, mind-bending creatures known askopru; the characters may stumble across it or learn that it is a source of problems for the other inhabitants of the isle, and the climax of the adventure typically consists of the characters exploring this temple, battling its inhabitants, and uncovering its secrets.

Publication history

[edit]

The Isle of Dread was the first published adventure for any version ofDungeons & Dragons to focus on wilderness exploration as a major theme.[4] This would go on to be an important element in many other adventures, including most of the rest of the X-series. It also introduced numerous creatures to the game for the first time, including the kopru andaranea, both of which went on to find a place in the Third EditionMonster Manual; therakasta andphanaton, both of which would later appear as playable races in otherDungeons & Dragons products set in Mystara; and many others, including several types ofdinosaurs.

This product marks the first appearance of the continent for theDungeons & Dragons world that includes locations such as Darokin,Karameikos, Ylaruam, andThyatis.[3]

The adventure was loosely based onKing Kong,[1] and came with a fairly detailed (for its time) map of a setting then called the Known World,[1] showing at least fifteen distinct nations on the mainland to the north, as well as much of the Sea of Dread in which the Isle of Dread could be found.[4] These nations each received a paragraph or so of description near the beginning of the module.[3]

Two very different-looking versions of this adventure were printed.[4][9] The first edition was printed in 1981, and the second edition in 1983; both were thirty two page books in an outer folder which featured cover artwork byJeff Dee.[3]The Isle of Dread was included in every copy of the 1981 version of theD&D Expert Set as an example of an outdoor adventure and setting.[1] This version is laid out in the style characteristic of earlyD&D adventures: it had noDungeons & Dragons logo, a diagonal strip in the top left corner indicated which edition of the game it was for, and the back cover featured an illustration and a list of otherD&D products of the time. It was available on its own and packaged with the original version of theExpert Set by David "Zeb" Cook. It was often sold already three-hole punched, and had several distinguishable printings of its own.

The Isle of Dread was developed byPaul Reiche III, and edited byJon Pickens with assistance fromHarold Johnson,Patrick L. Price, Edward G. Sollers, Steve Sullivan, and David Cook.[10] The module features art by Jeff Dee,David S. LaForce,Erol Otus,David C. Sutherland III, andBill Willingham.[10]

The second version, which first appeared in 1983, was packaged with the revised version of theExpert Set byFrank Mentzer, and featured cover art byTimothy Truman.[3] Its cover featured a red-orange border. The revised version used the layout elements that were typical of mid-1980sDungeons & Dragons adventures: the game's current logo was prominently featured on the cover, the diagonal strip was replaced with a horizontal one across the top, and the back cover featured no illustration but did have a text description of the adventure. There are a few minor differences besides appearance between this and the earlier version, including the replacement of a few monsters, and a mapping error that makes part of the final temple appear to be completely inaccessible.

The Isle of Dread isISBN 978-0-935696-30-1.

In December 2018,Goodman Games publishedOriginal Adventures Reincarnated #2: The Isle of Dread under license fromWizards of the Coast.[11] This 328-page hardback contains reprints of the 1981 and 1983 editions, an interview with "Zeb" Cook, and a 5th edition conversion of the adventure.[12]

In other works

[edit]

The Isle is also a minor encounter area in the later adventureLathan's Gold,[13] and receives some further mention in several laterD&D products such as thePoor Wizard's Almanac series.

Issue No. 114 ofDungeon magazine features an update on the Isle of Dread as aGreyhawk setting, a remake-sequel toThe Isle of Dread entitledTorrents of Dread,[14] and a poster-style map of the island, as well some smaller surrounding islands.[4]

In this update, the island was located in the Densac Gulf, a region bordered by the Azure Sea to the north, the Pearl Sea to the south, theAmedio Jungle to the west, and Hepmonaland to the east. This large expanse of ocean contains several island chains, one of which is the Isle of Dread itself. The update details a kopru plot that destroyed the city of the originalOlman settlers through the power of a giant black pearl imbued with the influence ofDemogorgon, the demonic god of the kopru. The isle has become a mad collection of kopru, other aquatic races, demonic beings, dinosaurs, and savage Olman natives.[15]

In the announcement forDungeon'sSavage TideAdventure Path,Erik Mona mentioned that the Isle will be prominently featured inSavage Tide. Though most place names and other such references will be to theWorld of Greyhawk setting, Mona has stated that there will also be a number ofMystara references, in something of anhomage to the Isle's roots.

The firstSavage Tide adventure set on the Isle of Dread is "Here There Be Monsters", found inDungeon No. 142 (January 2007). The Isle of Dread remains the setting for the next three adventures: "Tides of Dread," in issue No. 143; "The Lightless Depths," in issue No. 144; and "City of Broken Idols," in issue No. 145.

TheD&D 4th edition supplementManual of the Planes (2008) establishes the Isle of Dread as a location in the Feywild (a parallel plane dominated by faeries and unspoiled natural life) as part of its general reorganisation of the D&D cosmos.

TheD&D 5th editionDungeon Master Guide (2014) places the Isle of Dread in the Plane of Water, though it mentions that the island has the ability to appear in the Material Plane.[16]

In video games

[edit]

Dungeons & Dragons Online released an adaptation of the Isle of Dread in 2022.[17] It details how Vecna, a deity from another setting, took over the Isle and turned it to a semi base of operations with the help of the Kopru.

Reception

[edit]

In Issue 38 ofThe Space Gamer,Aaron Allston commented that an introductory adventure must be enjoyable, must provide a newgamemaster with a model for how adventures work, and must be easy to read. Allston commented "This adventure goes a long way towards accomplishing those goals. The scenario itself, set on an island whose simple human culture bears tinges of Polynesian and Amerind societies, is relatively tame, but provides some tense moments. Enough variable situations are presented to keep the whole thing from becoming static. More important, in this instance, is the module's organization as a prototype. It does well here, too; almost all the maps can be removed and the appropriate text descriptions are clearly keyed to the proper maps." Allston warned, "This scenario cannot be played cold, which is also a necessary experience for a novice DM; it must first by read through and assessed." Allston also pointed out this adventure "will not appeal to experienced players; there is a certain lack of color or sweep to the whole thing." Allston concluded, "Recommended to beginners only – but it says so on the cover."[7]

In Issue 12 ofDifferent Worlds, Anders Swenson noted "Isle of Dread is overall an excellent product. For my needs, it is probably the best of the modules TSR have produced. Many GMs will find it a worthwhile purchase."[6]

To commemorate the 30th anniversary of theDungeons & Dragons game,Erik Mona and James Jacobs chose their Top Thirty GreatestDungeons & Dragons adventures of all time, and rankedThe Isle of Dread in 16th place.[18]

After designer Tom Moldvay's death in 2007,Steve Winter calledThe Isle of Dread "Tom's work that had the widest impact", as its inclusion in theExpert Set "made it one of the most widely known and played adventures for years".[1]

James Maliszewski said "There's no rhyme or reason to it, but it's all incredibly evocative and a blast to play, which, in the end, are the only measures by which any adventure module should be judged."[19]

Writing forBlack Gate in 2014, Scott Taylor listed the cover art ofIsle of Dread byJeff Dee as #4 in The Top 10 TSR Cover Paintings of All Time.[20]

The French RPG magazineLa Gazette du Donjon gave this adventure a top rating of 5 out of 5, saying that although there were inconsistencies with the scale of its maps, "It's full of random encounter tables, descriptions of locations, tribes, monsters and NPCs. It can become an ultra-rich campaign setting, for those who like to exercise their creative talents. The whole is of a fairly high difficulty and should be avoided by beginners."[21]

In his 2023 bookMonsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "Its true power lies in a single page: The map of the Island — its shores charted, its interior blank. There are few things in RPGs as tantalizing as a blank map. All of those empty hexes are a challenge, and the imagination leaps to fill them."[22]

References

[edit]
  1. ^abcdeWinter, Steve (2007)."Designer Tom Moldvay".Wizards of the Coast. Archived fromthe original on April 28, 2007. Retrieved2007-10-04.
  2. ^"D&D Clones".White Dwarf (24). April–May 1981.
  3. ^abcdefSchick, Lawrence (1991).Heroic Worlds. Buffalo, NY:Prometheus Books. p. 148.ISBN 0-87975-653-5.
  4. ^abcdeBim, Hektor (2004)."X1 The Isle of Dread / Torrents of Dread / Exploring the Isle of Dread".RPGnet. Retrieved2007-10-01.
  5. ^"X1: The Isle of Dread (1980 TSR Edition)".RPGnet. 1980. Retrieved2007-10-04.
  6. ^abSwenson, Anders (July 1981). "Review: The Isle Of Dread (TSR)".Different Worlds (#12): 24.
  7. ^abAllston, Aaron (April 1981). "Capsule Reviews".The Space Gamer. No. 38. p. 33.
  8. ^Livingstone, Ian (1982).Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.).Routledge.ISBN 0-7100-9466-3. (preview)
  9. ^"Expert Series (X1 - X13, XL1, XSOLO, XS2)". The Acaeum: Dungeons & Dragons Knowledge Compendium. Retrieved2007-10-01.
  10. ^abCook, David "Zeb" andTom Moldvay.The Isle of Dread (TSR, 1981)
  11. ^"Classic 'Dungeons & Dragons' Isle of Dread Adventure Returns in Reincarnated Form".WWG. Retrieved2019-02-08.
  12. ^"Exploring Inside The Isle of Dread|Goodman Games". Retrieved2019-02-08.
  13. ^Rasmussen, Merle M. (1984)."Lathan's Gold".TSR, Inc.{{cite journal}}:Cite journal requires|journal= (help)
  14. ^Vaughan, Greg A. (2004). "Torrents of Dread".Dungeon (114).Paizo Publishing.
  15. ^Holian, Gary (2004). "Exploring the Isle of Dread".Dungeon (114).Paizo Publishing.
  16. ^Dungeon master's guide. Mearls, Mike,, Crawford, Jeremy,, Perkins, Christopher, 1968-, Wyatt, James, 1968-, Schwalb, Robert J.,, Thompson, Rodney. Renton, WA. 2014. p. 57.ISBN 9780786965625.OCLC 884396716.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: others (link)
  17. ^Bradford, Joseph (June 22, 2022)."Dungeons And Dragons Online's Isle of Dread Ticks Up MMO's Level Cap For The First Time Since 2015, Out Now".MMORPG.com. RetrievedJune 23, 2022.
  18. ^Mona, Erik;Jacobs, James (2004). "The 30 Greatest D&D Adventures of All Time".Dungeon. No. 116.
  19. ^"Four Modules – Black Gate". 13 May 2014.
  20. ^"Art of the Genre: The Top 10 TSR Cover Paintings of All Time – Black Gate". 17 September 2014.Archived from the original on 28 October 2023. Retrieved28 October 2023.
  21. ^"Les coin du critique".La Gazette du Donjon (in French). Vol. 1, no. 1. February 2014. p. 42.
  22. ^Horvath, Stu (2023).Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. pp. 94–96.ISBN 9780262048224.

Further reading

[edit]
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Isle_of_Dread&oldid=1320784202"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp