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| Code | B0001723 |
|---|---|
| Rules required | 3rd EditionD&D |
| Character levels | 1 - 3 |
| Campaign setting | Greyhawk / GenericD&D |
| Authors | Keith Polster |
| First published | 2001 |
The Fright at Tristor is anadventure module for theDungeons & Dragons fantasyrole-playing game.[1] The 32-page adventure was published byWizards of the Coast in 2001 and distributed primarily through the company'sRole-Playing Games Association. It was designed for use as either an introductory module for theLiving Greyhawk campaign or as a generic D&D adventure for low-level characters.
The plot ofThe Fright at Tristor begins with a mention of the brutal murders occurring in the hamlet of Tristor, in the northern reaches of theTheocracy of the Pale. The townsfolk fear that they may be the next target of these attacks. The party has been hired to investigate, a reward being offered if they can stop these murders occurring. Some believe the source of the attacks to be a band of orcs following a mysterious entity known as "The Watcher." When outlying farms are attacked outright, it is up to the adventurers to halt these killings and save the town.
The Fright at Tristor was designed byKeith Polster, and was published in 2000. Cover art was byRebecca Guay, with interior art byMatthew Mitchell.
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