| The Destiny of Zorro | |
|---|---|
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| Developer | Pronto Games |
| Publisher | 505 Games |
| Engine | Torque Game Engine |
| Platform | Wii |
| Release | |
| Genre | Action-adventure |
The Destiny of Zorro is anaction-adventure game featuring the characterZorro, developed by American studio Pronto Games for theWii.[1]
The game is a third-person action game, with cut-to sections where the player uses theWii Remote to execute certain moves.[2] For instance, the Wii Remote's pointer is used to trace out Zorro's iconic slash marks to defeat enemies whenever certain conditions are fulfilled, or control Zorro's whip, where the player points at a potential snaring target or grappling point and presses the A Button to launch the whip, allowing Zorro to swing over gaps or pull down objects. Controller gestures are used in combat, where the Wii Remote is used for basic sword moves and the Nunchuk is used for dodging enemy attacks.
This game takes place in the coast and desert landscape ofSpanish California in the early 19th century, as the player takes the role of the hero Zorro. The game is described to have drawn "inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent inCalifornia in the early 1800s", giving the player a number of plots to play through, such as taking on Calavera and his troops or a power-hungry mob boss, thwarting a plot to steal a great treasure, and facing off against a rebel army. The game's soundtrack, composed by Andrew Edlen of Harmonic Engineering, takes its inspiration from classical Spanish culture, consistent with the game's setting.
| Zorro: Quest for Justice | |
|---|---|
| Developer | Beast Studios |
| Publisher | 505 Games |
| Platform | Nintendo DS |
| Release |
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| Genre | Action-adventure |
Many months afterDestiny's release, 505 Games later releasedZorro: Quest for Justice for theNintendo DS. It shares the same box art asDestiny, but features a significantly different plot and a different combat system, in which Zorro can only fight one enemy at a time and fighting is done with buttons, as opposed to motion controls.