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The Da Vinci Code WebQuests (also calledThe Da Vinci Code Challenges) are a series of web-based puzzles related to the bestselling 2003 novelThe Da Vinci Code, as well as the2006 film. There have been several unrelated web quests, including one in 2006 run byGoogle.
The originalDa Vinci Code web quest challenges were first made available via the website of the book's author,Dan Brown, as part of a promotional campaign, and both remain hosted on thepublisher's website. In January 2004, it was announced on the live television programGood Morning America that hundreds of thousands of people had participated in the original challenge, and that 40,000 people had successfully completed it. Though the official "prize" was given out at that time, the web versions of the quests were never closed, and have remained active ever since. Theoriginal version involved deciphering a series of cryptic clues at the publisher's website. Those wishing to solve the quests were required to examine the U.S. version of the book's dustcover jacket, and to search the web to learn the answers to certain questions or clues. The second Da Vinci Code WebQuest, titledUncover The Code, followed a similar style.
On April 17, 2006,Google launched its ownDa Vinci Code-related quest, based around the release ofThe Da Vinci Code's film version. It was created in coordination withSony Pictures, and was called theDa Vinci Code Google Quest,[1] an online series of puzzles with a prize offered to those who answer all 24 puzzles correctly. Participants were required to sign up for aGoogle Account in order to play.[2]
The first part of the puzzle ended on May 11, 2006, with those who qualified as finalists continuing to play until May 21.

In the USA the first 10,000 people who finished all 24 puzzles on May 11, 2006, and successfully registered for the final contest received aCryptex replica with a scroll inside, containing a URL to the final puzzle (the code to open the cryptex was "GRAIL", and only the last two letters were necessary). The final puzzle was released on May 19, 2006, at approximately 1:00 pm EDT, and was based on a 48-hour time limit from when the individual started the timer (logged into the site to start their puzzles). The finalist with the shortest time to complete all five puzzles was to be declared the winner. Had this phase not produced a definitive winner, the quest would have entered a final phase involving an essay challenge.[2]
Within the USA, the prize was substantial, with an estimated retail value of US$128,170.54 and included:
Estimated retail value for grand prize and finalist prizes was $428,170.54.[2]
Outside the US there were various prize packages and rules for different countries. All those who successfully completed all 24 puzzles before the closing date for that country were entered in a prize draw with prizes ranging from a set of Da Vinci Code Top Trumps cards to illustrated copies ofThe Da Vinci Code.[2]
The Google-sponsored webquest was taken offline once the final phase was completed. According to a written response for the Official Winners List from Hilltop New Media, Inc. on behalf of Google, the winner was Anthony N. (last name withheld) fromCollierville, Tennessee. It is unknown what his final puzzle time was.[3]
Perhaps due to complications arising out of the American version of the Quest, itappears that winners have never been announced in any of the other countries in which the Quest was running. These countries (including Australia and the United Kingdom) had a cut-down version of the quest that included neither codexes nor a timed "final challenge".
Another webquest launched in mid-May 2006, called theEurostar Quest. Participants were invited to "board the Eurostar", taking them through various destinations inParis andLondon, encountering riddles, puzzles and hidden clues scattered across both cities. It was won by Olivier Klein, a 28-year-old IT technician fromSchweighouse-sur-Moder.[4][5]
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