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Instant messaging

From Wikipedia, the free encyclopedia
(Redirected fromText chat)
Form of computer communication over the internet or locally
A classic example of instant messaging on a desktop computer: the left window of this software showing a list of contacts ("buddy list") and the right window an active IM conversation
An example of instant messaging on mobile, featuring the exchange of pictures and audio on top of text

Instant messaging (IM) technology is a type ofsynchronous computer-mediated communication involving the immediate (real-time) transmission of messages between two or more parties over theInternet or anothercomputer network. Originally involving simpletext message exchanges, modern IMapplications and services (also called "social messengers", "messaging apps", "chat apps" or "chat clients") tend to also feature the exchange of multimedia,emojis,file transfer,VoIP (voice calling), andvideo chat capabilities.

Instant messaging systems facilitate connections between specified known users[1] (often using a contact list also known as a "buddy list" or "friend list") or inchat rooms, and can be standalone apps or integrated into a widersocial media platform, or in a website where it can, for instance, be used forconversational commerce. Originally the term "instant messaging" was distinguished from "text messaging" by being run on a computer network instead of acellular/mobile network, being able to write longer messages, real-time communication,presence ("status"), and being free (only cost of access instead of perSMS message sent).[2][3][4]

Instant messaging was pioneered in the early Internet era; theIRC protocol was the earliest to achieve wide adoption.[5] Later in the 1990s,ICQ was among the first closed and commercialized instant messengers, and several rival services appeared afterwards as it became a popular use of the Internet.[6] Beginning with its first introduction in 2005,BlackBerry Messenger became the first popular example ofmobile-based IM, combining features of traditional IM and mobileSMS.[7][8] Instant messaging remains very popular today; IM apps are the most widely usedsmartphone apps: in 2018 for instance there were 980 millionmonthly active users ofWeChat and 1.3 billion monthly users ofWhatsApp, the largest IM network.

Overview

See also:Synchronous computer-mediated communication

Instant messaging (IM), sometimes also called "messaging" or "texting", consists of computer-based human communication between two users (private messaging) or more (chat room or "group") in real-time, allowing immediate receipt of acknowledgment or reply. This is in direct contrast toemail, where conversations are not in real-time, and the perceived quasi-synchrony of the communications by the users[9] (although many systems allow users to send offline messages that the other user receives when logging in).

Earlier IM networks were limited to text-based communication, not dissimilar to mobiletext messaging. As technology has moved forward, IM has expanded to includevoice calling using amicrophone,videotelephony usingwebcams, file transfer,[10] location sharing, image and video transfer, voice notes, and other features.[8]

IM is conducted over the Internet or other types ofnetworks (see alsoLAN messenger).[11] Depending on the IM protocol, the technical architecture can bepeer-to-peer (directpoint-to-point transmission) orclient–server (when all clients have to first connect to the central server). Primary IM services are controlled by their corresponding companies and usually follow the client-server model.[12]

The term "Instant Messenger" is aservice mark ofTime Warner and may not be used in software not affiliated withAOL in the United States.[13] For this reason, in April 2007, the instant messaging client formerly namedGaim (or gaim) announced that they would be renamed "Pidgin".[14]

Clients

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Instant messengers by protocol, as of 2019
See also:Comparison of instant messaging clients,Comparison of user features of messaging platforms, andComparison of LAN messengers

Modern IM services generally provide their own client, either a separately installed application or abrowser-based client. They are normally centralised networks run by the servers of the platform's operators, unlikepeer-to-peer protocols likeXMPP. These usually only work within the same IM network, although some allow limited function with other services (see#Interoperability). Third-party client software applications exist that will connect with most of the major IM services. There is the class of instant messengers that uses theserverless model, which doesn't require servers, and the IM network consists only of clients. There are several serverless messengers:RetroShare,Tox,Bitmessage,Ricochet,Ring. See also:LAN messenger.

Some examples of popular IM services today includeSignal,Telegram,WhatsAppMessenger,WeChat,QQ Messenger,Viber,Line, andSnapchat.[citation needed] The popularity of certain apps greatly differ between different countries. Certain apps have an emphasis on certain uses - for example,Skype focuses onvideo calling,Slack focuses on messaging and file sharing for work teams, and Snapchat focuses on image messages. Some social networking services offer messaging services as a component of their overall platform, such asFacebook'sFacebook Messenger, who also ownWhatsApp. Others have a direct IM function as an additional adjunct component of theirsocial networking platforms, likeInstagram,Reddit,Tumblr,TikTok,Clubhouse andTwitter; this also includes for exampledating websites, such asOkCupid orPlenty of Fish, andonline gaming chat platforms.

Features

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Abuddy list onPidgin

Private and group messaging

Private chat allows users to converse privately with another person or a group. Privacy can also be enhanced in several ways, such asend-to-end encryption by default.Public and group chat features allow users to communicate with multiple people simultaneously.

Calling

Many major IM services and applications offer a call feature for user-to-user voice calls, conference calls, and voice messages. The call functionality is useful for professionals who utilize the application for work purposes and as a hands-free method.Videotelephony using awebcam is also possible by some.

Games and entertainment

Some IM applications include in-app games for entertainment.Yahoo! Messenger, for example, introduced these where users could play a game and viewed by friends in real-time.[15]MSN Messenger featured anumber of playable games within the interface. Facebook'sMessenger has had a built-in option to play games with people in a chat, including games likeTetris andBlackjack.[16]Discord features multiple games built inside the "activities" tab invoice channels.[17]

Payments

A relatively new feature to instant messaging, peer-to-peer payments are available for financial tasks on top of communication. The lack of a service fee also makes these advantageous to financial applications. IM services such asFacebook Messenger[18] and theWeChat[19] 'super-app' for example offer a payment feature.

History

Release years of
notable instant messengers
1988Internet Relay Chat
1989–1995
1996ICQ
1997AIM
1998Yahoo! Messenger
1999XMPP
MSN Messenger
2000–2002
2003Xfire
2004–2008
2009WhatsApp
2010Kik Messenger
2011Facebook Messenger
Snapchat
2012
2013Telegram
2014Signal
2015Discord

Early systems

2014 recreation screenshot of the original Talkomatic program, released in 1973, on the PLATO system (on an orange plasma display)

Though the term dates from the 1990s, instant messaging predates the Internet, first appearing onmulti-useroperating systems likeCompatible Time-Sharing System (CTSS) and Multiplexed Information and Computing Service (Multics)[20][21] in the mid-1960s. Initially, some of these systems were used as notification systems for services like printing, but quickly were used to facilitate communication with other users logged into the same machine. CTSS facilitated communication via text message for up to 30 people.[22]

Parallel to instant messaging were earlyonline chat facilities, the earliest of which wasTalkomatic (1973) on thePLATO system, which allowed 5 people to chat simultaneously on a 512 x 512 plasma display (5 lines of text + 1 status line per person). During thebulletin board system (BBS) phenomenon that peaked during the 1980s, some systems incorporated chat features which were similar to instant messaging; Freelancin' Roundtable was one prime example. The first[23] such general-availability commercial online chat service (as opposed to PLATO, which was educational) was the CompuServeCB Simulator in 1980,[24] created byCompuServe executive Alexander "Sandy" Trevor inColumbus, Ohio.

As networks developed, the protocols spread with the networks. Some of these used apeer-to-peer protocol (e.g.talk, ntalk and ytalk), while others required peers to connect to a server (seetalker andIRC). TheZephyr Notification Service (still in use at some institutions) was invented at MIT'sProject Athena in the 1980s to allow service providers to locate and send messages to users.

Command-line Unix "talk", using a split screenuser interface, was popular in the 1980s and early 1990s.

Early instant messaging programs were primarilyreal-time text, where characters appeared as they were typed. This includes the Unix"talk" command line program, which was popular in the 1980s and early 1990s. Some BBS chat programs (i.e. Celerity BBS) also used a similar interface. Modern implementations of real-time text also exist in instant messengers, such as AOL's Real-Time IM[25] as an optional feature.[26]

In the latter half of the 1980s and into the early 1990s, theQuantum Link online service forCommodore 64 computers offered user-to-user messages between concurrently connected customers, which they called "On-Line Messages" (or OLM for short), and later "FlashMail." Quantum Link later becameAmerica Online and madeAOL Instant Messenger (AIM, discussed later). While the Quantum Link client software ran on aCommodore 64, using only the Commodore'sPETSCII text-graphics, the screen was visually divided into sections and OLMs would appear as a yellow bar saying "Message From:" and the name of the sender along with the message across the top of whatever the user was already doing, and presented a list of options for responding.[27] As such, it could be considered a type ofgraphical user interface (GUI), albeit much more primitive than the laterUnix,Windows andMacintosh based GUI IM software. OLMs were what Q-Link called "Plus Services" meaning they charged an extra per-minute fee on top of the monthly Q-Link access costs.

Development of theInternet Relay Chat (IRC) protocol began in 1989, and this would become the Internet's first widespread instant messaging standard.[28]

Graphical messengers

Modern, Internet-wide,GUI-based messaging clients as they are known today, began to take off in the mid-1990s withPowWow,ICQ, andAOL Instant Messenger (AIM). Similar functionality was offered byCU-SeeMe in 1992; though primarily an audio/video chat link, users could also send textual messages to each other.AOL later acquiredMirabilis, the authors of ICQ; establishing dominance in the instant messaging market.[22] A few years later ICQ (then owned by AOL) was awarded two patents for instant messaging by theU.S. patent office. Meanwhile, other companies developed their own software; (Excite,Microsoft (MSN),Ubique, andYahoo!), each with its ownproprietary protocol andclient; users therefore had to run multiple client applications if they wished to use more than one of these networks. However, the open protocol IRC continued to be popular by the millennium, and its most popular graphical app wasmIRC.[28]

While instant messaging was mainly in use for consumer recreational purposes, in 1998,IBM launched theirLotus Sametime instant messenger software, the first popular example of enterprise-grade instant messaging.[29] In 2000, anopen-source application andopen standards-based protocol calledExtensible Messaging and Presence Protocol (XMPP) was launched, initially branded asJabber. XMPP servers could act as gateways to other IM protocols, reducing the need to run multiple clients.[30]

Video calling using awebcam also started taking off during this time. Microsoft'sNetMeeting, which was focused on business "web conferencing", was one of the earliest; the company then launchedWindows Messenger, coming preloaded onWindows XP, featuring video capabilities.[31] Yahoo! Messenger added video capabilities in 2001;[32] by 2005, such features were built-in also in AIM,MSN Messenger, andSkype.[33]

There were a reported 100 million users of instant messaging in 2001.[34] As of 2003, AIM was the globally most popular instant messenger with 195 million users and exchanges of 1.6 billion messages daily.[2] By 2006, AIM controlled 52 percent of the instant messaging market, but rapidly declined shortly thereafter as the company struggled to compete with other services.[22]

Integrated IM and mobile

Facebook Chat, example of IM through a wider social network that became popular in the late 2000s

Instant messaging integrated in other services started picking up pace in the late 2000s.Myspace, the then-largestsocial networking service, launchedMyspace IM in 2006, shortly afterGoogle'sGtalk, which was integrated into itsGmailwebmail interface.Facebook Chat launched in 2008, providing IM to users of the social network.[35] By 2010, traditional instant messaging was in sharp decline in favor of these new messaging features on wider social networks, which at the time were not normally called IM.[36] For instance,AIM's userbase had declined by more than half throughout the year 2011.[37]

Standalone instant messenger services were revived, evolving into becoming primarily being used onmobile due to the increasing use of Internet-enabledcell phones andsmartphones. Often called "chat apps", to distinguish it fromcellular-basedSMS andMMS "texting" services, these newer services were specially designed to be run on mobile platforms, as opposed to older services like AIM and MSN;BlackBerry Messenger, released in 2005, was one of the influential pioneers of mobile IM,[7] and led to other companies launching services with proprietary protocols, such asWhatsApp.[22] Mobile instant messaging surpassed SMS in global message volume by 2013.[22][38] While SMS relied on traditional paid telephone services, IM apps on mobile were available for free or a minor data charge.[39][40]

Older IM services were eventually shut, including AIM[41] and Yahoo! Messenger, and alsoWindows Live Messenger, which merged intoSkype in 2013. In 2014, it was reported that instant messaging had more users than social networks.[42] Concurrently, rising use of instant messaging at workplaces led to the creation of new services (enterprise application integration (EAI)) often integrated with other enterprise applications such as workflow systems, for example inSkype for Business,Slack andMicrosoft Teams.[43] Meanwhile, the launch ofDiscord in 2015 has marked a notable new example of traditional IM originally designed for desktops.[44]

Interoperability

Pidgin's tabbed chat window in Linux

Most IM protocols areproprietary and are not designed to beinteroperable with others, meaning that many IM networks have been incompatible and users have been unable to reach users on other networks.[45] As of 2024, fragmentation of IM services means that a typical user is likely to have to use more networks than ever, including the need todownload the apps and signing up, to stay in touch with all their contacts.[46] However, there had been attempts for solutions.[8]

Multi-protocol clients can use any of the IM protocols by using additional local libraries for each protocol. Examples of multi-protocol instant messenger software includePidgin andTrillian,[8] and more recentlyBeeper. These third-party clients have often been unable to keep up due to proprietary protocol restrictions and getting locked out of it.[8] For instance, in 2015,WhatsApp started banning users who were using unofficial clients.[47] Major IM providers usually cite the need for formal agreements, andsecurity concerns as reasons for making changes.

Attempted open standards

There have been several attempts in the past to create a unified standard for instant messaging, including:

History and agreements

Critics say AOL's slowness in embracing interoperability has caused setbacks to other companies trying to grow their businesses. AOL has said it supports the development of an interoperable system for all IM networks but has cited privacy and security concerns as the reasons it's taking its time. Competitors have labeled that argument a "smoke screen."

Evan Hansen, CNET, January 2001[48][49]

In the early 2000s, when instant messaging was quickly growing, most attempts at producing a unified standard for the-then major IM providers (AOL,Yahoo!,Microsoft) had failed. There was a "bitter row" between AOL and its rivals regarding the opening up of their networks.[50] In 2000, U.S. regulatoryFederal Communications Commission (FCC) proposed, and supported by Microsoft chairmanBill Gates, that AOL providing interoperability of itsAIM andICQ instant messengers with Microsoft'sMSN Messenger was a condition for the forthcomingAOL-Time Warner merger.[51]

However, in 2004, Microsoft, Yahoo! and AOL agreed to a deal in which Microsoft's enterprise IM serverLive Communications Server 2005 would have the possibility to talk to their rival counterparts and vice versa.[52] On October 13, 2005, Microsoft and Yahoo! announced that their IM networks would soon be interoperable, using SIP/SIMPLE. This was finally rolled out toWindows Live Messenger andYahoo! Messenger users in July 2006.[53] Additionally, in December 2005 by the AOL andGoogle strategic partnership deal, it was announced that AIM and ICQ users would be able to communicate withGoogle Talk users.[54] However this feature took until December 2007 to roll out.[55]XMPP provided the best example of open protocol interoperability, having had gateways that connected to Google Talk,Lotus Sametime and others.[56]

Later,RCS was developed by telecommunication companies as an instant messaging protocol to replaceSMS under a unified standard. In 2022, the European Union passed theDigital Markets Act, which largely came into effect in early 2023. Among other things, the legislation mandates certain interoperability between the largest IM platforms in use in Europe.[57] As a result, in March 2024,Meta Platforms opened up its WhatsApp andMessenger networks to be interoperable.[58]

Technical

There are two ways to combine the many disparate protocols:

  • Combine the many disparate protocols inside the IMclient application.
  • Combine the many disparate protocols inside the IMserver application. This approach moves the task of communicating with the other services to the server. Clients need not know or care about other IM protocols. For example,LCS 2005 Public IM Connectivity. This approach is popular inXMPP servers; however, the so-called transport projects suffer the samereverse engineering difficulties as any other project involved with closed protocols or formats.

Some approaches allow organizations to deploy their own, private instant messaging network by enabling them to restrict access to theserver (often with the IM network entirely behind theirfirewall) and administer user permissions. Other corporate messaging systems allow registered users to also connect from outside the corporation LAN, by using an encrypted, firewall-friendly, HTTPS-based protocol. Usually, a dedicated corporate IM server has several advantages, such as pre-populated contact lists, integrated authentication, and better security and privacy.[citation needed]

Effects of IM on communication

See also:Text messaging § Social effects

Workplace communication

Instant messaging has changed how people communicate in the workplace. Enterprise messaging applications likeSlack,TeleMessage,Teamnote and Yammer allow companies to enforce policies on how employees message at work and ensure secure storage of sensitive data.[59] They allow employees to separate work information from their personal emails and texts.

Messaging applications may make workplace communication efficient, but they can also have consequences on productivity. A study at Slack showed on average, people spend 10 hours a day on Slack, which is about 67% more time than they spend usingemail.[60]

Instant messaging is implemented in manyvideo-conferencing tools. A study of chat use during work-related videoconferencing found that chat during meetings allows participants to communicate without interrupting the meeting, plan action around common resources, and enables greater inclusion.[61] The study also found that chat can cause distractions and information asymmetries between participants.

Language

See also:SMS language,Emoji, andEmoticon
'lol', a popular example of slang on instant messaging and texting

Users sometimes make use ofinternet slang ortext speak to abbreviate common words or expressions to quicken conversations or reduce keystrokes. The language has become widespread, with well-known expressions such as 'lol' translated over to face-to-face language.

Emotions are often expressed in shorthand, such as the abbreviationLOL,BRB and TTYL; respectively laugh(ing) out loud, be right back, and talk to you later. Some, however, attempt to be more accurate withemotional expression over IM. Real time reactions such as (chortle) (snort) (guffaw) or (eye-roll) have been popular at one point. Also there are certain standards that are being introduced into mainstream conversations including, '#' indicates the use of sarcasm in a statement and '*' which indicates a spelling mistake and/or grammatical error in the prior message, followed by a correction.[62]

Business application

Instant messaging products can usually be categorised into two types: Enterprise Instant Messaging (EIM)[63] and Consumer Instant Messaging (CIM).[64] Enterprise solutions use an internal IM server, however this is not always feasible, particularly for smaller businesses with limited budgets. The second option, using a CIM provides the advantage of being inexpensive to implement and has little need for investing in new hardware or server software. IM is increasingly becoming a feature ofenterprise software rather than a stand-alone application.[citation needed]

Instant messaging has proven to be similar to personal computers, email, and theWorld Wide Web, in that its adoption for use as a business communications medium was driven primarily by individual employees using consumer software at work, rather than by formal mandate or provisioning by corporate information technology departments. Tens of millions of the consumer IM accounts in use are being used for business purposes by employees of companies and other organizations. The adoption of IM across corporate networks outside of the control of IT organizations creates risks and liabilities for companies who do not effectively manage and support IM use.[citation needed] IM was initially shunned by the corporate world partly due to security concerns, but by 2003 many had started embracing these new services.[65]

Software

In response to the demand for business-grade IM and the need to ensure security and legal compliance, a new type of instant messaging, called "Enterprise Instant Messaging" ("EIM") was created whenLotus Software launched IBM Lotus Sametime in 1998. Microsoft followed suit shortly thereafter withMicrosoft Exchange Instant Messaging, later created a new platform calledMicrosoft Office Live Communications Server, and releasedOffice Communications Server 2007 in October 2007.Oracle Corporation also jumped into the market with itsOracle Beehive unified collaboration software.[66]

Both IBM Lotus and Microsoft have introduced federation between their EIM systems and some of the public IM networks so that employees may use one interface to both their internal EIM system and their contacts on AOL, MSN, and Yahoo. As of 2010, leading EIM platforms includeIBM Lotus Sametime,Microsoft Office Communications Server,Jabber XCP and Cisco Unified Presence.[independent source needed] Industry-focused EIM platforms such asReuters Messaging andBloomberg Messaging also provide IM abilities to financial services companies.[independent source needed]

Security and archiving

Crackers (malicious orblack hat hackers) have consistently used IM networks as vectors for deliveringphishing attempts,drive-by URLs, and virus-laden file attachments, with over 1100 discrete attacks listed by the IM Security Center[67] in 2004–2007. Hackers use two methods of delivering malicious code through IM: delivery of viruses,trojan horses, orspyware within an infected file, and the use of "socially engineered" text with aweb address that entices the recipient to click on a URL connecting him or her to a website that then downloads malicious code.[citation needed]

IM connections sometimes occur inplain text, making them vulnerable to eavesdropping. Also, IM client software often requires the user to expose openUDP ports to the world, raising the threat posed by potential security vulnerabilities.[68]

In the early 2000s, a new class of IT security providers emerged to provide remedies for the risks and liabilities faced by corporations who chose to use IM for business communications. The IM security providers created new products to be installed in corporate networks for the purpose of archiving, content-scanning, and security-scanning IM traffic moving in and out of the corporation. Similar to thee-mail filtering vendors, the IM security providers focus on the risks and liabilities described above.[citation needed]

With the rapid adoption of IM in the workplace, demand for IM security products began to grow in the mid-2000s. By 2007, the preferred platform for the purchase of security software had become the "computer appliance", according to IDC, who estimated that by 2008, 80% ofnetwork security products would be delivered via an appliance.[69]

By 2014, however, instant messengers' safety level was still extremely poor. According to a scorecard by theElectronic Frontier Foundation, only 7 out of 39 instant messengers received a perfect score. In contrast, the most popular instant messengers at the time only attained a score of 2 out of 7.[70][71] A number of studies have shown that IM services are quite vulnerable for providing user privacy.[72][73]

In 2023, cybersecurity researchers discovered that numerous malicious "mods" exist of theTelegram instant messenger, which is freely available for download fromGoogle Play.[74]

Message history

Instant messages are often logged in a local message history, similar to emails' persistent nature. IM networks may store messages with either local-based device storage (e.g.WhatsApp,Viber,Line,WeChat,Signal etc. software) or cloud-based server storage provided by the service (e.g.Telegram,Skype,Facebook Messenger, GoogleMeet/Chat,Discord,Slack etc.). Although cloud-based storage is advertised to offerencrypted messages, it poses an increased risk that the IM provider may have access to the decryption keys and view the user's saved messages.[75]

This requires users to trust IM servers and providers because messages can generally be accessed by the company. Companies may be compelled to reveal their user's communication and suspend user accounts for any reason.[76]

Tracking and spying

News reports from 2013 revealed that theNSA is not only collecting emails and IM messages but also tracking relationships between senders and receivers of those chats and emails in a process known asmetadata collection.[77] Metadata refers to the data concerned about the chat or email as opposed to contents of messages. It may be used to collect valuable information.[78]

In January 2014, Matthew Campbell and Michael Hurley filed aclass-action lawsuit againstFacebook for breaching theElectronic Communications Privacy Act.[79] They alleged that the information in their supposedly private messages was being read and used to generate profit, specifically "for purposes including but not limited todata mining and user profiling".

In corporate use of IM, organizational offerings have become very sophisticated in their security and logging measures. An employee or organization member must be granted login credentials and permission to use the messaging system. Creating a specific account for each user allows the organization to identify, track and record all use of their messenger system on their servers.[80]

Encryption

Encryption is the primary method that instant messaging apps use to protect user's data privacy and security. For corporate use, encryption and conversation archiving are usually regarded as important features due to security concerns.[81] There are also a bunch of open source encrypting messengers.[82]

IM does hold potential advantages overSMS. SMS messages are not encrypted, making them insecure, as the content of each SMS message is visible tomobile carriers and governments and can be intercepted by a third party,[83] may leakmetadata (such as phone numbers),[83] or be spoofed and the sender of the message can be edited to impersonate another person.[83]

Current instant messaging networks that useend-to-end encryption includeSignal,WhatsApp,Wire andiMessage.[83][better source needed][84] Applications that have been criticized for lacking or poor encryption methods includeTelegram andConfide, as both are prone to error or not having encryption enabled by default.[83]

Compliance risks

In addition to the malicious code threat, using instant messaging at work creates a risk of non-compliance with laws and regulations governing electronic communications in businesses. In the United States alone, there are over 10,000 laws and regulations related to electronic messaging and records retention.[85] The better-known of these include theSarbanes–Oxley Act,HIPAA, and SEC 17a-3.

Clarification from theFinancial Industry Regulatory Authority (FINRA) was issued to member firms in the financial services industry in December 2007, noting that "electronic communications", "email", and "electronic correspondence" may be used interchangeably and can include such forms of electronic messaging asinstant messaging andtext messaging.[86] Changes toFederal Rules of Civil Procedure, effective December 1, 2006, created a new category for electronic records which may be requested duringdiscovery in legal proceedings.[citation needed]

Most nations also regulate electronic messaging and records retention similarly to the United States. The most common regulations related to IM at work involve producing archived business communications to satisfy government or judicial requests under law. Many instant messaging communications fall into the category of business communications that must be archived and retrievable.[citation needed]

Current user base

As of March 2022, the most used instant messaging apps and services worldwide include:Signal with 100 million,Line with 217 million,Viber with 260 million,Telegram with 700 million,WeChat with 1.2 billion,Facebook Messenger with 1.3 billion, andWhatsApp with 2.0 billion users.[87] There are 25 countries in the world where WhatsApp messenger is not the market leader in IM, such as the United States, Canada, Australia, New Zealand, Denmark, Norway, Sweden, Hungary, Lithuania, Poland, Slovakia, Philippines, and China.[87][88]

IM apps have varying levels of adoption in different countries. As of April 2022:[89][90]

  • WhatsApp byMeta Platforms is the most popular instant messaging network in several countries in South America, Western Europe, Africa, Middle East, South Asia, and Southeast Asia.
  • Facebook Messenger byMeta Platforms is the most popular instant messaging network in North America, Northern Europe, some Central Europe countries, and Oceania.
  • Telegram is the most popular instant messaging app in several Eastern Europe countries, and the second preferred option after WhatsApp in several countries in Western Europe, Middle East, South Asia, Southeast Asia, Africa, Central and South America.
  • Viber byRakuten has a strong presence in Central and Eastern Europe (Bulgaria, Greece, Serbia, Ukraine, Russia). It is also moderately successful in Philippines and Vietnam.[91][92][93]
  • Line byNaver Corporation is used widely in some countries in Asia (Japan, Taiwan, Thailand).
  • Instant messaging apps and services that are predominately used in only one country include:KakaoTalk in South Korea,Zalo in Vietnam,WeChat in China, andimo in Qatar.
  • While not the dominant app for one-to-one messaging in any country,Discord is commonly used among online communities due to its ability to support chats with a large amount of members, topic-based channels, and cloud-based storage.

See also

Terms

Lists

Other

  • Code Shikara – Family of malware worms that spreads through instant messagingPages displaying short descriptions of redirect targets

References

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