![]() Cover art byClyde Caldwell | |
| Code | CM1 |
|---|---|
| TSR product code | 9117 |
| Rules required | Dungeons & Dragons |
| Character levels | 15+ |
| Campaign setting | Dungeons & Dragons |
| Authors | Douglas Niles |
| First published | 1984 |
| Linked modules | |
| CM1,CM2,CM3,CM4,CM5,CM6,CM7,CM8,CM9 | |
Test of the Warlords (ISBN 0-88038-116-7) is a 1984adventure module for theDungeons & Dragonsroleplaying game. Its associated code isCM1 and is TSR's product number 9117. The adventure takes place in Norwold, which is located in the north east corner of the Known World onMystara. This campaign contains elements of hack-and-slash adventure,political intrigue and full-scalewar.
Test of the Warlords is acampaign setting with an adventure scenario in which dominions are being set up in the land of Norwold.[1]
The fame of theplayer characters have earned them the right and title to run a realm of their own, under the supervision of the king of Norwold, a newly colonized region to the north ofMystara. But even from the start, with all the troubles of establishing your own pockets of civilization in as yet untamed wilderness, Norworld has become the center of attention in the struggle between two old enemies: The sorcerous empire of Alphatia and the war-mongering realm of Thyatis.
CM1Test of the Warlords was written byDouglas Niles, with a cover byClyde Caldwell, and interior illustrations byJeff Easley, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[1]
The French RPG magazineLa Gazette du Donjon gave this adventure a rating of 4 out of 5, saying, "Much more than a single scenario, this is intended to serve as a backstory to a game and to allow a campaign to be designed. It is very useful for dungeon masters inexperienced in management of 'high level' campaigns and who only have an approximate idea of how to assign and manage a domain."[2]
| Chapter | Page |
|---|---|
| Prologue: how to run this adventure | 2 |
| The setting: outlining Norworld and the Empires | 4 |
| Nonplayer Characters: Introducing Kings and Lords | 9 |
| Landgrab: Beginning the Adventure | 12 |
| Major Events: Bringing Dominions Together | 14 |
| Norworld Encounters: Expanding the Campaign | 18 |
| War of the Crowns: Running Campaign battles | 28 |
| Epilogue: Continuing the Campaign | 30 |
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