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Test Drive 4

From Wikipedia, the free encyclopedia
1997 video game
1997 video game
Test Drive 4
North American cover art featuring the 1966Shelby Cobra 427 (left) and the 1997Dodge Viper GTS (right)
DeveloperPitbull Syndicate
PublisherAccolade
Producers
  • Slade Anderson
  • Chris Downend
SeriesTest Drive
PlatformsPlayStation,Windows
ReleasePlayStation
Microsoft Windows
GenreRacing
ModesSingle-player,multiplayer

Test Drive 4 is a 1997racing video game developed byPitbull Syndicate and published byAccolade forPlayStation andWindows. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race.Test Drive 4's commercial success briefly madeTest Drive the best selling racing franchise, but the game received mixed reviews. In 1999 the game was republished under theGreatest Hits label after selling 850,000 copies within one year of its release.

Gameplay

[edit]
The player (shown driving a 1966Shelby Cobra) in third place during a race inKeswick, Cumbria,England,United Kingdom.

Test Drive 4 offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in five real life locales:Keswick, Cumbria,San Francisco,Bern,Kyoto, andWashington, D.C.;[1] the Windows version adds a sixth location:Munich. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. The police car can chase and stop a player who exceeds the speed limit; to counter this, the player either stops in front of the police car or outruns it. Only a few vehicles are available to the player from the outset, with the rest needing to be won or purchased as the game progresses.[2]

In singleplayer, the player can participate in a Single Race, a Cup, or a Drag Race. The game also offers multiplayer; the Windows version of the game has three Network Options:serial,modem, andLAN,[2] while the PlayStation version supports thePlayStation Link Cable.[1]

Development and release

[edit]
TheDodge Viper is one of the fourteen vehicles licensed forTest Drive 4.

English video game developerPitbull Syndicate was established in December 1996 by eight experienced programmers and artists.[3][4] In 1997, the studio designedTest Drive 4 in collaboration with publisherAccolade. According to Accolade president and CEO Jim Barnett, the game exploits 3D graphics to offer a satisfactory driving experience.[5] Its fourteen vehicles were used under license from car designers such asChrysler, the owner of theDodge andPlymouth automobile brands.[6][7] In contrast to multi-lap circuits found in most other racing games,Test Drive 4 only had linear point-to-point courses.[7] The game's race tracks are realistically modeled after real places such as Kyoto, Japan and Washington, DC.[5]Test Drive 4'stechno-oriented soundtrack[7] includes licensed songs from the bandsOrbital and The Younger, Younger 28's; Accolade executive producer Chris Downend considered the two bands suitable for the game's energetic gameplay style.[8]

Test Drive 4 was displayed at the 1997Electronic Entertainment Expo (E3), and Accolade announced its November release date.[9] Prior to its completion, the publisher spent $2 million on a promotional campaign for the game; television commercials ran onESPN,Speedvision, andMTV during the final two weeks of November, and radio advertisements appeared onThe Howard Stern Show in December. Accolade vice president Stan Roach said that the company anticipated the game to be the highest-selling racing title of the winter season (and also its most successful product "in years"), and that the advertisements are the first time they signed promotional deals with broadcasting media since the beginning of the "16-bit market".[10] Accolade published the game on 3 November for PlayStation, and 24 November[6] for Microsoft Windows. The Windows release came in two versions, one with support for3dfxvideo cards, and another with asoftware renderer.[11]Electronic Arts imported its PlayStation version to Japan on 2 April 1998.[12]

Reception

[edit]

Sales

[edit]

As of March 1998[update] the game sold over 850,000 copies.[13] Because of its commercial success, the PlayStation version was republished under theGreatest Hits label.[14] Accolade stated in a press release that the commercial successes of the game and theoff-road-themedTest Drive: Off-Road causedTest Drive to become the top-selling racing series at the time.[13]

Critical reviews

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings71% (PS)[25]
Review scores
PublicationScore
AllGameStarStarStar (PS)[15]
Computer Games Strategy PlusStar (PC)[16]
Computer Gaming WorldStarStar (PC)[17]
Edge6/10 (PS)[18]
Electronic Gaming Monthly6.125/10 (PS)[19]
Famitsu27/40 (PS)[12]
GameRevolutionB (PS)[20]
GameSpot5.5/10 (PS)[21]
IGN7/10 (PS)[22]
Next GenerationStarStar (PS)[23]
Official U.S. PlayStation MagazineStarStarStarHalf star (PS)[24]
PC Gamer (US)63% (PC)[11]

Reviews forTest Drive 4 were divergent, disagreeing on many aspects of the game, and ranged from mediocre to moderately positive. For example, reviewers forElectronic Gaming Monthly (EGM) andGameSpot both felt the inclusion of oncoming cars and police cars help liven up the action and were a distinctive feature of theTest Drive series,[19][21] butNext Generation found them irritating and unfairly difficult to avoid due to the sensitive steering, and concluded that "had developer Pitbull done away with the hazards and just stuck to the driving,Test Drive 4 might have been a decent racer. As it stands, it's just anotherNeed for Speed. And nobody needs that, not evenEA."[23] The sensitivity of the controls was cited as a problem by most critics, particularly when driving at high speed.[21][22][23][26]IGN's Jaz Rignall added: "Also, the car's weight-shift response is not fluid, so there's no feeling of feedback -- once you lose control, it's very difficult to avoid spinning out." He said the controls are the one issue which madeTest Drive 4 a good, rather than great game: "HadTest Drive 4 been more polished and better refined in the handling department, it would have been close to getting a 9. As it stands, it misses out on an 8 by a whisker."[22]

Kelly Rickards and Kraig Kujawa ofEGM andGlenn Rubenstein ofGameSpot instead felt what held the game back was that its gameplay is simply too basic and generic to stand out,[19][21] though Rickards still compared it positively to theNeed for Speed series, calling it "the gameNeed for Speed II should have been."[19] Rickards was among a number of critics who commented positively on the game's clash of modern cars with 1960smuscle cars,[19][22][23] its diverse locales,[19][21][22] and itsdrag strip.[19][21][22] Rubenstein acknowledged that the drag strip is a unique feature in what he nonetheless maintained is an overall generic game.[21]

The music was another subject of diverse opinions;GamePro called it "engaging and catchy",[26] but Rignall and Rubenstein both deemed it unexciting and remarked that the use of techno music in racing games seemed to be played out.[21][22] Where Rickards found the deranged, aggressive driving of the A.I. opponents to be annoying,[19] Rignall argued that it presents an interesting and enjoyable challenge.[22] The graphics, too, saw disagreement among critics;EGM andIGN both praised how the car models are highly detailed to the point where they are readily recognizable,[19][22] whileNext Generation contrarily stated that the detailing is poor and the in-race models are conspicuously less impressive than the ones on the car select screen.[23]GamePro was the most impressed withTest Drive 4's graphics, summing up, "Easily one of the most highly detailed, graphically superior PlayStation racers to date,Test Drive 4 verges on perfection at every turn, but never quite takes the trophy."[26]Test Drive 4 received "average" reviews on the PlayStation according to thereview aggregation websiteGameRankings.[25]

Sequel and legacy

[edit]

Pitbull Syndicate developed a 1998 sequel,Test Drive 5; it features more vehicles and tracks and competed withNeed for Speed III: Hot Pursuit.[27] Accolade publishedTest Drive Off-Road 2 in 1998, which uses a modified version of theTest Drive 4 engine and includes licensed off-road vehicles.[13][28][29]

References

[edit]
  1. ^abTest Drive 4 (PlayStation) manual
  2. ^abTest Drive 4 (Windows) manual
  3. ^"GameSpy: Pitbull Syndicate Company Profile".
  4. ^[1][dead link]
  5. ^ab"Get Ready To Pit The Most Exotic Modern Supercars Against The Raw Power Of Classic "Muscle Cars" In Accolade's Test Drive 4!" (Press release). San Jose, CA: Accolade, Inc. 19 June 1997. Archived fromthe original on 1 February 1998. Retrieved27 April 2020.
  6. ^ab"TEST DRIVE 4 - Press Release".www.accolade.com. Archived fromthe original on 1 February 1998. Retrieved12 January 2022.
  7. ^abc"Test Drive 4 - IGN". 22 August 1997.
  8. ^"Archived copy".www.accolade.com. Archived fromthe original on 1 February 1998. Retrieved12 January 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  9. ^"Jack Nicklaus 4 Hits Stores Today".www.accolade.com. Archived fromthe original on 1 February 1998. Retrieved12 January 2022.
  10. ^"Test Drive 4 Hits TV and Radio".www.accolade.com. Archived fromthe original on 1 February 1998. Retrieved12 January 2022.
  11. ^abSmolka, Rob (April 1998)."Test Drive 4".PC Gamer. Vol. 5, no. 4.Future US. Archived fromthe original on 16 January 2000. Retrieved31 January 2019.
  12. ^ab"テストドライブ4 [PS]".Famitsu (in Japanese).Enterbrain. Archived fromthe original on 1 February 2019. Retrieved31 January 2019.
  13. ^abc"Accolade Kicks Off 1998 With Record Selling Franchise, 12 New Titles And An Increased Focus On Sony PlayStation Market" (Press release). San Jose, CA: Accolade, Inc. 24 March 1998. Archived fromthe original on 6 December 1998. Retrieved26 July 2019.
  14. ^IGN Staff (9 January 2002)."PlayStation Greatest Hits: Complete List".IGN. RetrievedSeptember 17, 2020.
  15. ^Marriott, Scott Alan."Test Drive 4 (PS) - Review".AllGame.All Media Network. Archived fromthe original on 14 November 2014. Retrieved31 January 2019.
  16. ^Royal, Tim (1998)."Test Drive 4".Computer Games Strategy Plus. Strategy Plus, Inc. Archived fromthe original on 23 May 2003. Retrieved31 January 2019.
  17. ^Goble, Gord (March 1998)."Flat Tire (Test Drive 4 Review)"(PDF).Computer Gaming World. No. 164. Ziff Davis. p. 138. Retrieved31 January 2019.
  18. ^Edge staff (25 December 1997)."Test Drive 4 (PS)".Edge. No. 53.Future plc.
  19. ^abcdefghi"Review Crew: Test Drive 4".Electronic Gaming Monthly. No. 102.Ziff Davis. January 1998. p. 163.
  20. ^Tony V. (February 1998)."Test Drive 4 Review (PS)".Game Revolution.CraveOnline.Archived from the original on 13 June 1998. Retrieved1 February 2019.
  21. ^abcdefghRubenstein, Glenn (9 December 1997)."Test Drive 4 Review (PS) [date mislabeled as "May 2, 2000"]".GameSpot.CBS Interactive. Retrieved1 December 2018.
  22. ^abcdefghiRignall, Jaz (3 November 1997)."Test Drive 4 (PS)".IGN.Ziff Davis. Retrieved1 December 2018.
  23. ^abcde"Finals".Next Generation. No. 37.Imagine Media. January 1998. pp. 154–155.
  24. ^"Test Drive 4".Official U.S. PlayStation Magazine. Ziff Davis. 1997.
  25. ^ab"Test Drive 4 for PlayStation".GameRankings. CBS Interactive. Archived fromthe original on 25 June 2009. Retrieved1 December 2018.
  26. ^abcBoba Fatt (December 1997). "PlayStation ProReview: Test Drive 4".GamePro. No. 111.IDG. p. 154.
  27. ^Olafson, Peter (1999)."Test Drive 5 Review for PC on GamePro.com".GamePro.IDG Entertainment. Archived fromthe original on 14 February 2005. Retrieved3 February 2019.
  28. ^Wigmore, Glenn."Test Drive Off-Road 2 (PC) - Review".AllGame.All Media Network. Archived fromthe original on 15 November 2014. Retrieved4 February 2019.
  29. ^"Test Drive Off-Road 2 - Review - allgame".www.allgame.com. Archived fromthe original on 15 November 2014. Retrieved12 January 2022.

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