| Tekken 6 | |
|---|---|
North American cover art | |
| Developer | Namco Bandai Games |
| Publisher | Namco Bandai Games[a] |
| Director | Yuichi Yonemori |
| Producer | Katsuhiro Harada |
| Composer | See music section |
| Series | Tekken |
| Platforms | |
| Release | Arcade
PlayStation Portable |
| Genres | Fighting,beat 'em up |
| Modes | Single-player,multiplayer |
| Arcade system | Namco System 357 |
Tekken 6 (Japanese:鉄拳6) is a 2007fighting game developed and published byNamco Bandai Games. It is the sixth main and seventh overall installment in theTekken franchise. It was released onarcades in November 2007 as the first game running on thePlayStation 3-basedSystem 357 arcade board. A year later, the game received an update, subtitledBloodline Rebellion; both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 andXbox 360 in October 2009; this was the first time a main installment was produced for a non-Sony console. A port to thePlayStation Portable was also released shortly after.
The game was produced byKatsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producerHajime Nakatani from thefirst game, where Harada started out as a voice and a part of the original development team.[4] While this version retains elements from the earlier games,Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features abeat 'em up mode focused on a soldier namedLars Alexandersson who leads acoup d'état along with his underlings. Losing his memory in an attack againstJin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey with a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.
The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-offTekken Tag Tournament 2 andSoulcalibur V for the PlayStation 3. A sequel,Tekken 7, was released in 2015.
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] including walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.[5]
A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.[7] Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in ajuggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of theBloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.[8]

The console versions (excluding the PSP version) include an extrabeat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles andGatling guns, along with lootable items, money, andpower-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensionalTekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.[9]
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over thePlayStation Network andXbox Live.[10] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.[11]
Six months afterJin Kazama's victory against his great-grandfather,Jinpachi Mishima, in theprevious King of Iron Fist Tournament, he is now the new head of the MishimaZaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.[12] Meanwhile,Kazuya Mishima, Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.
As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force,Lars Alexandersson, has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it. Accompanied by an android,Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past.[13] It is eventually revealed that Lars is actually the illegitimate son ofHeihachi Mishima, who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.[14][15] After coming into contact with several allies, including his adoptive brother,Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Taking control of Alisa, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.[16]
Helped by one of his allies,Raven, Lars goes to Egypt. He meets an astrologist namedZafina who fears an ancient evil that will destroy the world:Azazel. Azazel is a demonic monster currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. As Kazuya escapes, Lars and Raven seemingly defeat Azazel. Outside the temple, Lars is forced to damage the opposing Alisa. Enraged, Lars beats up Jin, when he mocks Alisa's failure. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel as it can only take a physical form through the negative energies of the world, and destroy him. In doing this, he would free himself from the Devil Gene in his body. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.[17] Lars requests Lee to fix Alisa and goes on another mission.[18] Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm.
The original arcade version ofTekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones.Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.
The new characters include:[19]
The returning characters include:[24]
|
^a Added inBloodline Rebellion and the console version
^b Unplayable boss
^c Playable only in the "Millennium Tower" level in the PlayStation 3 and Xbox 360 version's Scenario Campaign
^d Skin/palette swap

Japanese gaming magazineFamitsu first announced in April 2006 thatTekken 6 was to be developed for thePlayStation 3.[25] The first trailer was revealed at Sony's E3 press conference that year.[26] According to Video Games Daily, feedback from the first trailer was negative. However, project directorKatsuhiro Harada said at that time the team was not working onTekken 6 full-time because they were busy developingTekken Dark Resurrection. Harada's main concern withTekken 6 was that it appeal to newcomers and older players.[27] The game was released in Japanesearcades on November 26, 2007. It was the first game running on the PlayStation 3-basedSystem 357 arcade board.[28] Both versions also saw a limited release in North America.[29] Harada said Namco decided to make aTekken installment for theXbox 360 because of multiple fan requests. Response to the original arcade game was highly positive, but Harada said the team aimed to make more improvements to attract new players. He noted that feedback from the arcade's release in Japan had surpassed that of previous titles. For the updated release, the team wanted to include more playable characters than inTekken 5, make the techniques unique as well as more intuitive, and make the fights as brutal as possible.[30] The game uses a proprietarygraphics engine running at 60frames per second as well as a dynamicphysics engine named the "Octave Engine", which simulatesfluid dynamics and among other things, allows water to behave realistically according to how the characters move.[31][32] The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.[33] The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". SinceBloodline Rebellion, the game has supported dynamic full-bodymotion blur, makingTekken 6 the first fighting game to do so.[34]
Harada revealed they had encountered difficulties making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades and modified the cast and rebalanced the game. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this as unique as the Rage System, he felt it added more to the battles' fun factor. Like some games in theMortal Kombat series,Tekken 6 is notable for adding the element that allows players to throw enemies down to another area of the stage. This was added to create longer combos if the player has the opportunity, not for the sole purpose of inflicting more damage.[35] A major obstacle in producing the game was Namco's idea to include game modes that allowed four simultaneous characters. This took major rework, especially for online mode.[36] Director Yuichi Yonemori also noted that the team wanted to make fights faster while adding these new mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character also had their own.[37]
On October 23, 2009, Namco Bandai released aTekken 6 themedGame Space on the North American version ofPlayStation Home.[38]Tekken 6: Bloodline Rebellion was released to Japanese arcades on December 18, 2008. It featured new characters, stages, items and customization options and gave the game a balance update to its characters and items. The console version ofTekken 6 is based on this arcade version and was released for consoles, but under the nameTekken 6. In October 2009, Namco announced the game's development had been completed, and it would be released for PlayStation 3 and Xbox 360 consoles.[39] The online elements ofTekken 6 were based on the ones fromTekken: Dark Resurrection.[30] Harada announced the game's roster would be the largest in the series, and that afterTekken 3 they were paying special attention to make sure each character is unique in appearance, personality and techniques and does not overlap with other characters.[40]

This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny.[20] This expansion also features a number of new items and customization options for characters to use during fights.[41] Unlike previous console games, all the characters are unlocked when the game starts. Harada said the reason behind this was his belief that unlocking characters was outdated, and that online gamers would find their favorite characters faster.[42] Unlike other newTekken 6 characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version ofTekken 6, most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack on Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop for years. However, his change of personality remained a secret to be explored in the story.[30]
A number of artists joined the team to create new outfits for a few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed byMasashi Kishimoto, Clamp,Takayuki Yamaguchi andMutsumi Inomata, respectively.[43][44][45] Outfits forAnna Williams andAsuka Kazama were made byMamoru Nagano, andIto Ogure did one forLili Rochefort.[46]
It was ported for thePlayStation Portable on November 24, 2009.[47] Although the scenario campaign was removed from thePlayStation Portable's port, the developers added background information for the characters in the arcade mode.[48] Makoto Iwai, chief operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable contain as much content as the original console versions.[49] For this reason, the PSP port has new modes and stages not present in the original one.[50] In late 2009, Harada hinted at the possibility of the game havingdownloadable content but said that whenever possible it would be made available free of charge.[51] In January 2019,Tekken 6 became playable on theXbox One, thanks to its backwards compatibility function.[52]
Tekken 6 features a large cast of composers.Keiichi Okabe of Monaca served as one of the main composers, for the first time sinceTekken 3. Him and sound director Kanako Kakino decided to incorporate a wide variety of genres within the soundtrack, so he intentionally created a handful of tracks that did not sound like those of previousTekken games.[53]
The cast also includes in-house composers Rio Hamamoto, Ryuichi Takada, Yoshihito Yano,Go Shiina, Akitaka Tohyama, and Keiki Kobayashi, as well as Kazuhiro Nakamura,Satoru Kōsaki, Keigo Hoashi, and Kakeru Ishihama from Okabe's company Monaca, andShinji Hosoe and Ayako Saso of SuperSweep. Music for the scenario campaign cutscenes was handled byHitoshi Sakimoto (who had previously composed forTekken Advance), along with other composers at his company Basiscape, includingMasaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, and Mitsuhiro Kaneda, with its compositions being performed by the Czech Film Orchestra.[53] The PSP version features additional music composed by Tohyama, Tetsuya Uchida, Yano and Junichi Nakatsuru. The console version ofTekken 6 features music in5.1 surround sound.[54]
A soundtrack for the console version of the game, spanning three discs, was released by SuperSweep on December 9, 2009. Three soundtracks for the game were released on iTunes around the time of the console version's release: one for the original arcade release, one featuring tracks new toBloodline Rebellion, and one featuring tracks new to the PSP port.[55][56]
| Aggregator | Score |
|---|---|
| GameRankings | PS3: 80/100[57] X360: 81/100[58] |
| Metacritic | PS3: 79/100[59] X360: 80/100[60] PSP: 82/100[61] |
| Publication | Score |
|---|---|
| 1Up.com | B+[11] A− (Second opinion)[11] |
| Eurogamer | 7/10,[8] 8[62] |
| Game Informer | 8.75/10[63] |
| GameRevolution | B−[64] |
| GameSpot | 8.5[65] 8[66] |
| GameSpy | 3.5/5[67] 4/5 (PSP)[68] |
| GameZone | 8.4[69] |
| IGN | PS3 and 360: 8.8[70] PSP: 8.5[71] |
| TeamXbox | 9.2/10[73] |
| VideoGamer.com | 8/10[72] |
| Publication | Award |
|---|---|
| IGN | Best PSP Fighting Game Best PSP Fighting Game (Readers' Choice)[74] |
Critical response toTekken 6 among reviewers has been generally favorable, with the PS3 version scoring a 79 onMetacritic and the 360 an 80.[59][60][61] Several journalists praised the additions to the game's mechanics and modes, as well as the large cast.[70][65][67][63] Though compared with competitors from the same genre likeSoulcalibur IV andVirtua Fighter 5, critical response remained positive in general.[8][72] However, the Rage system was found unfair by 1UP.com due to the high damage the player can deal with it while GameSpot found it unlikely to help weakened characters.[65][11] The two new leads, Lars and Alisa, were praised by critics for their moves even if their designs came across as ridiculous.[70][73][65][75] Newcomer Bob was praised for his surprising obese appearance that contrasts the rest of the fighters withGameInformer comparing to theStreet Fighter IV debuting memberRufus.[65][63] The final boss, Azazel, though, was heavily criticized for being overpowered.[68][8][76]
The game's Scenario Campaign mode was subject to mixed criticism as well for citing bland environments and repetitive enemies.[77][72][63] The camera was reported to have some issues that might affect the moves' input—moves. Additionally, the mode was compared to role-playing games due to how the player can power up the characters.[64] On the other hand, there was positive response thanks due to its variety, length as well as the amount of replay value.[65][76][73]
The PlayStation 3 version of the game initially garnered negative response for its excessive load times when run without installing it previously[70][76][65] and its initially laggy online multiplayer component, which was later improved via updates.[78] Once Namco patched it the score of 1UP.com was revised upward.[11][64][79] The PSP version received positive reviews, with Metacritic giving it 82 out of 100.[61]IGN said the portable version had greatly improved loading times compared to its console counterparts,[71][69] while others enjoyed it despite lacking the Scenario Campaign and retaining the same graphics.[80][62] More shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls.[66][62][68][81]
During its first week, the PlayStation 3 version ofTekken 6 sold 103,000 units in Japan. According toMedia Create, this made it the fastest-selling fighter. It remained so until August 2012 when the PS3 port ofPersona 4 Arena broke the record with sales of 180,000 units.[82] In May 2011, Namco Bandai reported it had become its best-selling game from 2010 with 1.5 million units sold.[83] The game got to number three on the UK sales charts.[84] In North America, the game sold over one million units as of August 2010.[85] Upon its release in Japan, the PSP port sold 25,131 units.[86] As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide.[87] In April 2024, Tekken 6 has sold 5.6 million copies worldwide.[87]
In 2009,Tekken 6 was nominated for aSpike Fighting Game of the Year award but lost toStreet Fighter IV.[88] However, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers' Choice from IGN.[74] During the13th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedTekken 6 for "Fighting Game of the Year", which was ultimately awarded toStreet Fighter IV.[89]
In retrospective, Harada believesTekken 6, andTekken 5, managed to attract a new group of fans, somethingTekken 4 failed to do.[90] For this game, Lars was given an alternate design created bymanga author Masashi Kishimoto, famous for writing the seriesNaruto. In 2009,CyberConnect2 CEOHiroshi Matsuyama read in aWeekly Shōnen Jump magazine that Lars' third costume had been designed by Kishimoto and thought he should be included in theNaruto video gameNaruto Shippuden: Ultimate Ninja Storm 2. As a result, Matsuyama approachedTekken 6 producer Suguru Sasaki and his team and asked them to allow him to include Lars in the game using Kishimoto's outfit. Once this was approved, theTekken staff began assisting CyberConnect2 to adjust Lars' moves to fit the other characters in theNaruto game.[91]
The first CGI scene from the game also influenced the developers to create a film titledTekken: Blood Vengeance which uses this type of animation.[92]
At theMCM London Comic Con 2009, aTekken 6 player named Eliot Smith-Walters was awarded theGuinness World Record for the longest winning streak inTekken 6, having won 68 consecutive matches.[93]
Tekken 6 was followed by a spin-off titledTekken Tag Tournament 2. A sequel, titledTekken 7, was announced on July 13, 2014.[94] More information on the sequel was made available duringBandai Namco's panel at the 2014San Diego Comic-Con.[95] The game had a limited arcade release in Japan on February 18, 2015, followed by a full release on March 18, 2015.[96][97] Harada states thatTekken 7's story mode was influenced by the Scenario Campaign fromTekken 6 as he believes recent games in the franchise have tried elaborating more on the series' storytelling despite being a fighting game.[90]Tekken 6 was rereleased in 2015 withTag Tournament 2 andSoulcalibur V asPlayStation 3 Fighting Edition for its title console.[98]Tekken 6 was re-released on PlayStation 4 and PlayStation 5 in 2023, as part of thePS Plus Classics lineup.[99]
Alisa: Who are you? /Lars: I'm... Where am I? Who are you? /Alisa: You don't remember anything do you?
Lars: I hope the blood in my veins doesn't mean I wind up as useless as and decreipt as you, old man. /Heihachi: What?!
Lars: If I don't stop Jin, there'll be no going back.
Alisa: Who are you? /Lars: It's me, Lars! /Alisa: Standing by for next command. /Lars: What did you do to her? /Jin: Are you really that stupid? She was created to serve me.
Lars: So you started a freaking war! Just to make it so you could fight him? /Jin: Yes. I had no choice. I have the Devil Gene. / .../Jin: [towards Azazel] Let's put an end to this!
Lars: It was the only favor I could think of. /Lee: Excellent. I owed you big time. /Lars: Just promise me you'll fix her. /Lee: Don't worry.
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