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Techland

From Wikipedia, the free encyclopedia
Polish video game developer and publisher

Techland S.A.
Company typeSubsidiary
IndustryVideo games
Founded1991; 35 years ago (1991)
FounderPaweł Marchewka
HeadquartersWrocław, Poland
Number of locations
3 (2016)
Area served
Worldwide
Key people
  • Paweł Marchewka (CEO)
  • Adrian Ciszewski (CCO)
  • Oleg Klapovskiy (CPO)
  • Karol Bach (COO &CFO)
Products
Revenue182.7M PLN (2018)
Total equity101M PLN (2018)
Number of employees
550+[1] (2024)
ParentTencent (majority stake, 2024–present)
Websitetechland.net

Techland S.A. is a Polishvideo game developer andpublisher founded in 1991 by Paweł Marchewka. It developedCall of Juarez (2006) and its prequelCall of Juarez: Bound in Blood (2009), as well asDead Island (2011) and theDying Light series.[2] The company is headquartered inWrocław in western Poland and has offices inWrocław andWarsaw.[3]

History

[edit]

The company was founded in 1991 by Paweł Marchewka. Marchewka, born in 1973 inOstrów Wielkopolski, displayed an interest in video games since his early childhood.[4] In his final years of high school, together with his friends, he started distributing video games to different shops across Poland.

The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland.[5] Initially, the company focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: Dictionaries, translators, computer-games.[6]

Techland started as a distributor of computer software and createdPrawo Krwi, the first game developed in-house, in 1995. Techland released the sci-fi-themed first-person-shooterChrome in 2003. A prequel titledChrome: Specforce was released in 2005. Techland has also developed driving games including rally simulation gamesXpand Rally andXpand Rally Xtreme andVolkswagen-licensedGTI-Racing (2006).[citation needed]

In 2011, Techland released open world survival horror gameDead Island. Its sequel,Dead Island: Riptide appeared in 2013. In August 2013, the company launched a branch inVancouver,Canada, under the name Digital Scapes Studios.[7]

In 2015, Techland releasedDying Light, a first-person survival horror game for thePlayStation 4,Xbox One, andMicrosoft Windows. An expansion for the game,Dying Light: The Following, was released in 2016. Techland's first title as a game publisher wasTorment: Tides of Numenera, released in 2017.[8] In 2018,Call of Juarez: The Cartel andCall of Juarez: Gunslinger were both delisted fromSteam,Xbox Live, andPlayStation Network citing a publishing dispute withUbisoft.[9][10]Call of Juarez: Gunslinger returned to those storefronts in April 2018 with Techland as the sole publisher.[11]

In July 2021 Techland sold Digital Scapes Studios toCD Projekt, another Polish developer, who proceeded to rename it to CD Projekt Red Vancouver.[12] They also celebrated the company's 30th anniversary that December with a series of discounts for its clients.[13] In 2022, Techland released the open world survival horror gameDying Light 2: Stay Human, a sequel toDying Light.

In July 2023,Tencent announced that it would become the company's majority shareholder.[14] Despite acquiring a 67% stake in the company for a reported US$1.6 billion, the Polish developer is to maintain creative independence and control over its brands.[15]

On January 10, 2024, it was reported that Tencent had completed the acquisition of a controlling stake in Techland.[16]

Technology

[edit]

Techland's proprietary Chrome Engine of 2003 has been developed further. ChromeEngine 4 was completed in 2006 and provided support for thePlayStation 3.[citation needed] Techland is using its own engine, known as C-Engine. Previously, Techland's engine was called Chrome Engine, but the C-Engine technology is all new.[17] According to the lead designer of the company, Tymon Smektała: “we agreed that this is what we want to do and we want to create games with highly detailed graphics so that you can truly immerse yourself in this world. We knew that to achieve this, we had to create a new engine, a new technology”.[18]

One of the main advantage of the technology is said to be the best possible support of ray tracing (and NVIDIA DLSS) and better use of multi-core processors.[19]

Chrome Engine 1

[edit]

First release of the engine used inChrome.

Chrome Engine 2

[edit]

Improved version of engine enhanced with support forDirectX 9.0.

Chrome Engine 3

[edit]

This version of the engine underwent significant modifications.DirectX 9.0c andDirectX 10 support,HDR, shaders andbump mapping were implemented.

Chrome Engine 4

[edit]

The fourth iteration of the Chrome Engine that was introduced withCall of Juarez: Bound in Blood. SupportsDirectX 9 only.

Chrome Engine 5

[edit]

This version debuted withCall of Juarez: The Cartel,Call of Juarez: Gunslinger andDead Island. This version was primarily used between 2011–2013.

Chrome Engine 6

[edit]

Version used since 2013 to developDying Light andDLC for Dying LightHellraid.

Games

[edit]
Main article:List of Techland video games

Upcoming Projects

[edit]

Techland is currently involved in multiple projects, including the development of a highly anticipatedAAAopen-world fantasyRPG, which the studio has described as its biggest project to date.[20] In addition to this, Techland is also working on another Dying Light series title calledDying Light: The Beast (released on September 18, 2025). Furthermore, the studio continues to provide ongoing post-launch support for Dying Light 2, ensuring a steady stream of updates and content for the game.[21]

References

[edit]
  1. ^"UE5 Environment 3D Artist • Job offers".
  2. ^Adams, Dan (11 May 2006)."E3 2006: Dead Island".IGN.Ziff Davis, LLC. Retrieved15 January 2019.
  3. ^"About".Techland. Retrieved5 March 2016.
  4. ^"Paweł Marchewka".finanse.wp.pl (in Polish). 7 August 2017. Retrieved4 October 2022.
  5. ^"Paweł Marchewka".www.forbes.pl. 23 February 2016. Retrieved4 October 2022.
  6. ^"Polski Techland zdobywa zagraniczne rynki. Oto historia producenta gry "Dead Island"".forsal.pl (in Polish). 26 October 2013. Retrieved20 July 2021.
  7. ^"Techland opens Vancouver studio to work on Dying Light".Polygon. 16 August 2013. Archived fromthe original on 31 December 2013. Retrieved29 March 2022.
  8. ^Parfitt, Ben (10 June 2016)."Techland's first published game is inXile's Torment: Tides of Numenera".MCV. Newbay. Archived fromthe original on 24 June 2017. Retrieved10 June 2016.
  9. ^Boudreau, Ian (31 March 2018)."Call of Juarez Gunslinger delisted from Steam".PCGamesN. Retrieved7 May 2018.
  10. ^Vazquez, Suriel (31 March 2018)."Call Of Juarez: Gunslinger Delisted From Some Major Online Storefronts".Game Informer.GameStop. Archived fromthe original on 2 November 2017. Retrieved7 May 2018.
  11. ^Roemer, Dan (30 April 2018)."The Call of Juarez series has a new publisher through Techland".Destructoid. Archived fromthe original on 16 August 2018. Retrieved10 May 2018.
  12. ^"CD PROJEKT acquires the Canadian Digital Scapes development studio".www.cdprojekt.com/. Retrieved31 January 2023.
  13. ^"Celebrate the 30th Anniversary of Techland with us and a giveaway of Crime Cities!".GOG.com. 2 December 2021. Retrieved16 June 2022.
  14. ^Lyles, Taylor (24 July 2023)."Tencent Buys Dying Light Developer Techland".IGN. Retrieved24 July 2023.
  15. ^Maciej Graffke (11 January 2024)."Tencent's Acquisition of Techland the Biggest Deal of 2023 in Poland. We Know the Estimated Price".gamepressure.com. Retrieved13 January 2024.
  16. ^"Tencent completes majority ownership of Dying Light dev Techland".Game Developer. Retrieved28 January 2024.
  17. ^"Engine, świat i fabuła Dying Light 2 – wywiad z Tymonem Smektałą ze studia Techland | GRYOnline.pl".GRY-Online.pl (in Polish). Retrieved16 June 2022.
  18. ^"Engine, świat i fabuła Dying Light 2 – wywiad z Tymonem Smektałą ze studia Techland | GRYOnline.pl".GRY-Online.pl (in Polish). Retrieved16 June 2022.
  19. ^"Dying Light 2 od strony technicznej. Gra ma mieć ogromną mapę i zaoferuje główny wątek fabularny na 20 godzin".PurePC.pl (in Polish). 1 April 2021. Retrieved16 June 2022.
  20. ^Khan, Abyan (4 September 2024)."Dying Light Developer's Upcoming Fantasy Game Is Their Biggest Project To Date".Techtroduce. Retrieved19 September 2025.
  21. ^"Techland's Biggest Project".Techtroduce. 4 September 2024. Retrieved5 September 2024.

External links

[edit]
Call of Juarez series
Dead Island series
Dying Light series
Other games
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