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This article was the subject of a Wiki Education Foundation-supported course assignment, between24 August 2020 and14 December 2020. Further details are availableon the course page. Student editor(s):Greenshakshuka.
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This article was the subject of a Wiki Education Foundation-supported course assignment, between26 August 2019 and6 December 2019. Further details are availableon the course page. Student editor(s):RachelStaico.
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I have no idea what this is about.
Hmm, this article looks like its just been copied/derived fromhere, which is quite a vague meander into nothing. The termdoes have an "explicit meaning", according to dictionary.com:"The culture arising from the use of computer networks, as for communication, entertainment, work, and business." Shouldnt this article reflect this definition? --jeffthejiff(talk)08:09, 23 January 2006 (UTC)[reply]
The difficulty that I fear the author is trying to embrace is that of 'Cyberculture' being somewhat of a blanket term. Perhaps a starting point would be to try and get a relatively comprehensive list of defined groups and provide a short summary of each, with relevant links... sort of an explain-by-example. As an example:
I can't bring any non-online defined groups that may count as cyberculture-related... perhaps the cybercafe culture? Is it still extant? Never really took off in my corner of the world.I realise most of these elements have their own entries, but I'm sure we can provide at least a simple summary under the umbrella of the term, as we are working with a virtual mothership, as it were.
Wrayth13:41, 30 January 2006 (UTC)[reply]
This article seems to cover everything but cyberculture itself.69.255.170.118 (talk)01:11, 4 June 2008 (UTC)[reply]
A Definition
"The culture arising from the use of computer networks, as for communication, entertainment, work, and business." -The American Heritage® Dictionary of the English Language, Fourth Edition
"the culture that emerges from the use of computers for communication and entertainment and business" -WordNet ® 2.0, © 2003 Princeton University
Dictionary.com
Wrayth08:56, 31 January 2006 (UTC)[reply]
"However, what both the OED and the American Heritage Dictionary miss is that cyberculture is the culture within and among users of computer networks."
I don't think a random wiki editor should be second-guessing and dismissing two of the most accepted and respected dictionaries.68.166.66.23 (talk)09:49, 22 July 2008 (UTC)[reply]
This article has nothing to do with Internet culture. Why doesInternet culture redirect here?203.129.58.15210:13, 29 January 2007 (UTC)[reply]
Hi,I want to propose including reference to three American theoristsN. Katherine Hayles,Donna Haraway andSherry Turkle, whose research on the shifting balance from real to virtual as evidenced in Cyberculture is well documented. I believe this would ad depth to the description of the term and sit well alongside other key individuals and theories that are mentioned in the article already.
Also, here is a link to her seminal essay "Virtual Bodies and Flickering Signifiers":
Here is a link to Haraway's "Cyborg Manifesto":
--Rbudegb (talk)12:01, 4 February 2009 (UTC)[reply]
The result of the move request was:No consensus to move.Orlady (talk)18:49, 11 September 2010 (UTC)[reply]
Cyberculture →Internet culture — "Internet culture" is the more common and accessible terminology. "Cyberculture" is more of a specialist piece of terminology, and is less commonly used in mainstream society.Relisted.Arbitrarily0 (talk) 14:08, 2 September 2010 (UTC)CityofDestruction23:34, 16 August 2010 (UTC)[reply]
I've started a section on theInternet Talk page bringing up the overall "collective force" phenomenon. Maybe you guys or anyone could comment on it and discuss the phenomenon? -M0rphzone (talk)06:19, 10 April 2012 (UTC)[reply]
Do we REALLY need the example of cybersex in this article? Does it obscure the reader's understanding of these manifestations if explicit content isn't mentioned?
Now, take this as more of an appeal than a demand. It just seems like unnecessary offense. I'm sure we can think of something other than cybersex as a replacement.— Precedingunsigned comment added by70.112.213.63 (talk)02:35, 1 October 2013 (UTC)[reply]
Please read the policyWikipedia is not censored. If it is a valid example, it should stay in the article. Further examples should, however, be listed. Any ideas?Dimadick (talk)20:05, 1 October 2013 (UTC)[reply]
This suggestion may veer strongly towardsWP:OR, but I think that if someone can find articles or books that have already talked about this, it would not require Orginal Research. If such information exists, then I think that it would certainly be relevant to mention in this article.
I think that this is the correct story,link; I'd confirm for myself, but I can't access YouTube at the moment.
I recall an Australian News Story from some time around 2006 that covered video game "addiction", an Australian Teenager was playingWorld of Warcraft for an extended amount of time every day, to the point that it was seriously impacting his life. The story highlighted that whenever he would talk overVoIP, that he "lost" his accent. I don't recall the explanation that he gave, I think it had something to do with fitting in.
It might be valuable to cover this type of phenomena within the scope of this article. If anyone can cite similar cases of this happening across cultures, perhaps a Chinese player adopting a Korean accent, or vice versa? It would be interesting to know whether this is a growing trend among Net Culture across the world, and not just English speaking societies, and how common it is for citizens of one society to adopt another's; to see how deeply cultural exchange hascross pollinated onto other societies, while also highlighting the impact that Cyberculture has had onall societies in the process. I can certainly think of cases where governments have explicitly attempted tostop this kind of exposure to outside influence,<ref>https://en.wikipedia.org/wiki/Iranian_Cultural_Revolution</ref> <ref>https://en.wikipedia.org/wiki/Censorship_in_the_Soviet_Union</ref> <ref>https://en.wikipedia.org/wiki/Censorship_in_North_Korea</ref> it seems likely that without those restrictions actively being enforced that this kind of exposure would occur naturally, and that the high availability of information online would increase the level of that exposure.
Think of something in the vein ofJapanophile,anime fans that sometimes adopt the persona, memes, and mannerisms of fictional or historical characters, while living in a completely different culture. They are able to adopt an identity completely foreign from their native one, but are still able to identify to both.Sawta (talk)16:05, 23 February 2017 (UTC)[reply]
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The result of the move request was:page moved.(closed by page mover)GeoffreyT2000 (talk)19:57, 30 December 2017 (UTC)[reply]
Cyberculture →Internet culture – I concur with the rationale from the prior RM, which is thatInternet culture (still a redirect here) is aWP:COMMONNAME for cyberculture. Cyberculure is 'cool' neologism, defined in numerous places, but I can't find sources that clearly differentiate it from 'Internet culture'. On the contrary, I found the following (I took the liberty to ilink some terms to point out redirects existing or that need to be added):
Used interchangeably with 'Internet culture', 'cyberculture' is a term that...
Computer culture,virtual culture, cyberculture,eculture, Internet culture, new media,convergence culture,digital culture are all relatively new terms that are toady widely used in scientific and popular literature.
The post-materialistic internet culture, also known as cyberculture, is a...
Now, I am not saying that cyberculture is not used term, on the contrary, it is widely used and some scholars do seem to prefer it to others. For example, inSteve Jones (10 December 2002).Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publications. p. 102.ISBN 978-1-4522-6528-5. this topic gets its own entry under cyberculture, but in the end it is defined as "culture formed in or associated with online social spaces... the culture of cyberspace." An academic articlehere while seemingly endorsing the term cyberculture, also notes there are several competing terms for this (see its very name). However, the bottom line is this: 1) no source seems to distinguish cyberculture from Internet culture, and several sources clearly state all those related terms refer to the very same concept 2) no source seems to clearly explain why cyberculture should be a preferred term to the simpler phrase 'Internet culture'. 3) While the term cyberculture has over 60k hits on Google Books, "Internet culture" has 20k and "culture of the Internet", 80k. I think we should therefore use the most basic, simple term, while the lead should use the sources I found above and note that this topic has a number of alternate names used in scholarly literature. Lastly, I'll also point out that this article is the main article forCategory:Internet culture and that we have aWikipedia:WikiProject Internet culture, notWikipedia:WikiProject Cyberculture. Courtesy ping to participants of prior RM:@Arbitrarily0,LtPowers,Wrayth, andSkomorokh:
PS. After I posted this RM I came to the conclusion thatCulture of the Internet would be better phrase thanInternet culture, because a) Google hits above and b) we use a Culture of Foo for culture by country, not Fooian culture.Piotr Konieczny aka Prokonsul Piotrus| reply here12:59, 23 December 2017 (UTC)[reply]
I just made a large, bold addition.
I'm characteristically a one-and-done editor with no investment in my past contributions. Revert or revise at will.
Part of my impetus here (see also my edit comment) is that this article clearly reads as thesociology of internet culture, and not asinternet culture (which it pretends to be).
Maybe we need an article devoted to the sociology of internet culture. But until then, this article really should address internet culture on its own terms, however much sociological perspective is larded on top (which is all to the good, I might add, despite my mildly sour tone). —MaxEnt19:25, 18 January 2022 (UTC)[reply]
At the bottom of the "Historical evolution" section, the following is written:
Since 2021, there has been an unprecedented surge of interest in the concept of the metaverse.[18][19][unreliable source?] In particular, Facebook Inc. renamed itself to Meta Platforms in October 2021, amid the crisis of the Facebook Papers.[20]
I disagree with this. The concept of the metaverse only became mainstream after Facebook's name change. The paragraph should at least reflect this.
Moreover, I think the wording of "unprecedented surge of interest" is unfortunate. Most everyday people couldn't care less what grandiose plans Mark Zuckerberg has for the future, but the paragraph makes it sound like the opposite is true. The attention received has been mostly from investors hoping to earn some quick cash by getting in early, sometimes with a crypto/nft twist. In my opinion,metaverse is just a buzzword - and thegoogle trends page cited shows this clearly. Just look at how quickly interest in the topic dwindled down, mere months after Meta's name change.
Here's an article that could be used to make the paragraph more balanced:https://www.wired.co.uk/article/metaverse-big-tech-land-grab-hype— Precedingunsigned comment added byVemunwan (talk •contribs)09:58, 4 April 2022 (UTC)[reply]
I personally believe that this article should have a segment that specifically focusses on the culture of internet trolling. Trolling and cyber-bulling is a huge part of internet culture and there is no better way to complete this article other than adding a Trolling section, explaining in detail what it is and why people do it. The internet provides a place for people to present their comments and opinions anonymously, and because their is no need for accountability people say whatever they want to people on the internet.
Also the influence of internet clout, is a great point that should be touched on in this article.Amaniann (talk)19:00, 6 October 2022 (UTC)[reply]
I think the term nowadays most commonly refers toMeme culture. I propose to rename this article to Internet culture (psychology) and create a disambiguation page containing bothAdler3 (talk)15:54, 20 May 2023 (UTC)[reply]
This article seems to have been neglected and requires a comprehensive and considered rewrite. Problems with tone, dubious content, and clear issues with editors treating the article as a space to voice opinions. The article subject itself is so broad that it's understandable that it's ended up being so vague and chaotic.Boredintheevening (talk)05:02, 21 December 2024 (UTC)[reply]
This article is currently the subject of a Wiki Education Foundation-supported course assignment, between25 August 2025 and5 December 2025. Further details are availableon the course page. Student editor(s):Hithisismeandmywikiusername (article contribs).
— Assignment last updated by (talk)20:02, 20 September 2025 (UTC)[reply]
This article talks a lot about the history of the internet, but there are many things that happened recently that the article does not mention. It could go more into detail about internet identity checks, and also other lighter things such as memes. It feels like an article more about the history of internet culture than just internet culture.Hithisismeandmywikiusername (talk)16:54, 3 October 2025 (UTC)[reply]
This article is currently the subject of a Wiki Education Foundation-supported course assignment, between8 September 2025 and19 December 2025. Further details are availableon the course page. Student editor(s):Mic2518407 (article contribs).
— Assignment last updated byMic2518407 (talk)02:59, 6 October 2025 (UTC)[reply]
The whole Platforms section smells likeWP:OR/WP:SYNTH. The opening lines of "Digital platforms serve as the primary infrastructure through which internet culture is practiced, each embedding particular affordances, governance models, and social dynamics that shape how communities form, communicate, and create meaning online. These platforms are not neutral containers but actively mediate cultural expression through their architecture, purpose, and design choices around identity, visibility, temporality, and interaction" is unsourced commentary. And then we just list a bunch of different platform types, not all of which have a source the suggests the distinctiveness connects back tointernet culture. This needs heavy cleaning/removal. --ZimZalaBimtalk19:41, 19 November 2025 (UTC)[reply]