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The following discussion is closed.Please do not modify it. Subsequent comments should be made in a new section.A summary of the conclusions reached follows.
Over the next few weeks I plan to separate the topics of 3D and 2D animation into two separate categories as is noted on this article's "To-do list." I will be sure to preserve the content and particularly focus on making the article more readable and organized by allowing each sub topic to have its own section. Feel free to leave any suggestions here or questions about what I will do here.ZacZig (talk)18:07, 20 February 2024 (UTC)[reply]
I think so. Not being solely a reason and not being limited to these articles, seperation between 2D and 3D CGI should be made well.RuzDD (talk)16:34, 7 June 2025 (UTC)[reply]
The discussion above is closed.Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
Hello all - I see that there is a plan to split the article into 2d and 3d animation pages but I have a different idea - given that animation has advanced so much, there is now 1d, 2d, 3d, 4d (yes it exists now), and hybrid. So instead I would like to remove the 2 parts and discuss the coordinate systems and how they make the animation disciplines different. This will also enable us to make the article more specific on the topics which are ubiquitous across, for example, 2d and 3d animation.SnoopLoops (talk)20:01, 13 November 2025 (UTC)[reply]