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Tail of the Sun

From Wikipedia, the free encyclopedia
1996 video game
1996 video game
Tail of the Sun
Developer(s)Artdink
Publisher(s)
Director(s)Kazutoshi Iida
Platform(s)PlayStation
Release
  • JP: April 26, 1996
  • NA: April 22, 1997[1]
Genre(s)Action role-playing
Mode(s)Single-player

Tail of the Sun, known in Japan asTaiyō no Shippo: Wild, Pure, Simple Life (太陽のしっぽ WILD・PURE・SIMPLE LIFE,Taiyō no Shippo Wairudo, Pyua, Shinpuru Raifu), is anaction role-playingvideo game developed byArtdink for thePlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 bySony Computer Entertainment. It was created byKazutoshi Iida, who worked onAquanaut's Holiday and would later work withNintendo onDoshin the Giant.[2]

The player's ultimate objective is to build a tower ofmammothtusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply.

The game was re-released in Japan onPlayStation 3 andPlayStation Portable as aPSone Classic in 2006,[citation needed] and on thePlayStation Network the same year.

Gameplay

[edit]

When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonalfauna, but by flora rendered in the form ofMochi of various shapes and colors, which have varying effects on one's health and various stats.

While exploring the landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. The North American release allows the player to wake the caveman up when this occurs.[1]

Development

[edit]

Tail of the Sun was developed byArtdink and directed by Kazutoshi Iida. When developing this game, Iida wanted to make the "anti-Mario game," explaining that the enjoyment ofSuper Mario Bros. derives from the action rather than the premise of savingPrincess Peach. Iida was wowed bySuper Mario 64, as the exploration of a 3D space was what they were aiming for with this, and using the same methods. However, he felt that a character likeMario, it's "impossible to imagine a game without a happy end," wanting to make a game without a happy ending.[3]

Iida designed the game with a "counter-intuitive approach" at times, citing how the player-character would intermittently fall asleep during the action. Iida believed that this made the parts where the character was awake more entertaining as a result. Iida discussed how he feels "suspicious" about claims that a game must be fun to be a game, arguing that games likeCrazy Climber andFrogger were not really fun, and exaggeratedly expressing a desire to create an "un-fun game."[3]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings61%[4]
Review scores
PublicationScore
AllGame[5]
CNET Gamecenter4/10[6]
Edge5/10[7]
Electronic Gaming Monthly2.875/10[8]
Famitsu29/40[9]
Game Informer7.25/10[10]
GameFan91%[11][a]
GamePro[12][b]
GameRevolutionB−[13]
GameSpot4.4/10[14]
IGN7/10[15]
Next Generation[16]
Entertainment WeeklyB[17]

The game received mixed reviews. In Japan,Famitsu gave it a score of 29 out of 40.[9]

The game has been called a spiritual successor toArtdink's earlier 'non-game'Aquanaut's Holiday.[18] As withAquanaut's Holiday, its relaxed gameplay style polarized reviewers. On one end,Next Generation said,Tail of the Sun "doesn't fit neatly into any one genre but still gives gamers most everything they want - challenge, tension, humor, and fun - in a way that hasn't been done before." The reviewer also praised the combination of ludicrous and serious concepts and the graphical style.[16] On the other end, the four reviewers ofElectronic Gaming Monthly judged the game to be innovative but impenetrable and dull. They were irritated by the player character's falling asleep, and found the game world "surprisingly barren", the graphics primitive, and the premise excessively high concept.[8]

LikeEGM,GameSpot contested the idea that the minimalist graphics are stylistically appropriate rather than simply crude ("Tail of the Sun's prehistoric schtick ... seems like an excuse for its often lackluster presentation"), and found both the static camera and the player character's passing out when sleep-deprived irritating. They did praise the way the graphics reflect the passage of time and seasons, but concluded that "there just isn't enough variety here to keep the attention of the upright-walking."[14]Entertainment Weekly had a more mixed response: "Slower than a woolly mammoth,Tail of the Sun won’t likely leave you hollering 'Yabba-dabba-doo,' but it will provide a tranquil alternative to the usual hyperactive videogame fare."[17]GamePro similarly commented that while the slow pace (particularly the player character's slow walking speed and tendency to fall asleep) would not be for everyone, the sheer weirdness, crude yet appealing graphics, and "simple but engrossing strategy" of gameplay mechanics such as eating specific foods to increase stats make it enjoyable.[12]

Notes

[edit]
  1. ^Three critics ofGameFan gave the game each a score of 88, 93, and 91.
  2. ^GamePro gave the game two 3.5/5 scores for graphics and sound, 3/5 for control, and 4/5 for overall fun factor.

References

[edit]
  1. ^abIGN staff (April 4, 1997)."Tail Of The Sun's Gameplay Boost".IGN.Ziff Davis. RetrievedFebruary 17, 2021.
  2. ^"Bitsummit".Bitsummit. Archived from the original on November 20, 2015. RetrievedDecember 3, 2022.
  3. ^ab"Kazutoshi Iida – 1996 Developer Interview".Game Hihyou. 1996. RetrievedMay 10, 2023.
  4. ^"Tail of the Sun for PlayStation".GameRankings.CBS Interactive. Archived fromthe original on May 1, 2019. RetrievedFebruary 17, 2021.
  5. ^House, Michael L."Tail of the Sun - Review".AllGame.All Media Network. Archived fromthe original on November 14, 2014. RetrievedFebruary 17, 2021.
  6. ^Chick, Tom (June 6, 1997)."Tail of the Sun".Gamecenter.CNET. Archived fromthe original on August 23, 2000. RetrievedFebruary 17, 2021.
  7. ^Edge staff (June 1997)."Tail of the Sun".Edge. No. 46.Future Publishing. p. 94. RetrievedFebruary 17, 2021.
  8. ^abEGM staff (June 1997). "Tail of the Sun".Electronic Gaming Monthly. No. 95. Ziff Davis. p. 46.
  9. ^ab"太陽のしっぽ WILD・PURE・SIMPLE LIFE [PS]".Famitsu (in Japanese).Enterbrain. RetrievedFebruary 17, 2021.
  10. ^"Tail of the Sun".Game Informer. No. 50.FuncoLand. June 1997. Archived fromthe original on October 21, 1997. RetrievedFebruary 17, 2021.
  11. ^Cockburn, Andrew "The Enquirer"; Hodgson, David "Chief Hambleton"; Halverson, Dave "E. Storm" (April 1997)."Tail of the Sun".GameFan. Vol. 5, no. 4. Metropolis Media. p. 23. RetrievedFebruary 17, 2021.
  12. ^abToxic Tommy (July 1997)."Tail of the Sun".GamePro. No. 106.IDG. p. 98. RetrievedFebruary 17, 2021.
  13. ^Baldric (April 1997)."Tail of the Sun Review".GameRevolution.CraveOnline.Archived from the original on February 19, 2004. RetrievedFebruary 17, 2021.
  14. ^abGameSpot staff (June 30, 1997)."Tail of the Sun Review [date mislabeled as "May 2, 2000"]".GameSpot. CBS Interactive.Archived from the original on January 19, 2005. RetrievedFebruary 17, 2021.
  15. ^IGN staff (May 9, 1997)."Tail of the Sun".IGN. Ziff Davis. RetrievedFebruary 17, 2021.
  16. ^ab"Tail of the Sun".Next Generation. No. 31.Imagine Media. July 1997. pp. 160, 163. RetrievedFebruary 17, 2021.
  17. ^abWalk, Gary Eng (June 13, 1997)."Tail of the Sun".Entertainment Weekly. No. 383.Time Inc. RetrievedOctober 9, 2018.
  18. ^"NG Alphas: Tail of the Sun: Wild, Pure Simple Life".Next Generation. No. 22. Imagine Media. October 1996. p. 139. RetrievedFebruary 17, 2021.

External links

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