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Synthetic media

From Wikipedia, the free encyclopedia
Artificial production of media by automated means
Not to be confused with asynthetic growth medium.
This article needs to beupdated. Please help update this article to reflect recent events or newly available information.(December 2023)

Synthetic media isdigital content in various media formats, including text, image, and video, which has been automatically and artificially produced or manipulated.[1][2] Although not all synthetic media isAI-generated,[3] it often refers to the use ofgenerative AI[4] to produce content, such asdeepfakes,[5] through the use ofartificial intelligence within a set of human-prompted parameters.[6][7][8][9]

Synthetic media as a field has grown rapidly since the creation ofgenerative adversarial networks, primarily through the rise of deepfakes as well as music synthesis, text generation, human image synthesis, speech synthesis, and more.[8] Though experts use the term "synthetic media," individual methods such as deepfakes and text synthesis are sometimes not referred to as such by the media but instead by their respective terminology (and often use "deepfakes" as a euphemism, e.g. "deepfakes for text"[citation needed] fornatural-language generation; "deepfakes for voices" for neuralvoice cloning, etc.)[10][11] Significant attention arose towards the field of synthetic media starting in 2017 whenMotherboard reported on the emergence ofAI altered pornographic videos to insert the faces of famous actresses.[12][13] Potential hazards of synthetic media include the spread of misinformation, further loss of trust in institutions such as media and government,[12] the mass automation of creative and journalistic jobs and a retreat into AI-generated fantasy worlds.[14] Synthetic media is an applied form ofartificial imagination.[12]

History

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Pre-1950s

[edit]
Maillardet's automaton drawing a picture

The idea of automated art dates back to theautomata ofancient Greek civilization. Nearly 2000 years ago, the engineerHero of Alexandria described statues that could move and mechanical theatrical devices.[15] Over the centuries, mechanical artworks drew crowds throughout Europe,[16] China,[17] India,[18] and so on. Other automated novelties such asJohann Philipp Kirnberger's "Musikalisches Würfelspiel" (Musical Dice Game) 1757 also amused audiences.[19]

Despite the technical capabilities of these machines, however, none were capable of generating original content and were entirely dependent upon their mechanical designs.

Rise of artificial intelligence

[edit]
Main article:History of artificial intelligence

The field of AI research was born ata workshop atDartmouth College in 1956,[20] begetting the rise ofdigital computing used as a medium of art as well as the rise ofgenerative art. Initial experiments in AI-generated art included theIlliac Suite, a 1957 composition forstring quartet which is generally agreed to be the first score composed by anelectroniccomputer.[21]Lejaren Hiller, in collaboration withLeonard Issacson, programmed theILLIAC I computer at theUniversity of Illinois at Urbana–Champaign (where both composers were professors) to generate compositional material for hisString Quartet No. 4.

In 1960, Russian researcher R.Kh.Zaripov published worldwide first paper on algorithmic music composing using the "Ural-1" computer.[22]

In 1965, inventorRay Kurzweil premiered a piano piece created by a computer that was capable of pattern recognition in various compositions. The computer was then able to analyze and use these patterns to create novel melodies. The computer was debuted onSteve Allen'sI've Got a Secret program, and stumped the hosts until film starHarry Morgan guessed Ray's secret.[23]

Before 1989,artificial neural networks have been used to model certain aspects of creativity. Peter Todd (1989) first trained a neural network to reproduce musical melodies from a training set of musical pieces. Then he used a change algorithm to modify the network's input parameters. The network was able to randomly generate new music in a highly uncontrolled manner.[24][25]

In 2014,Ian Goodfellow and his colleagues developed a new class ofmachine learning systems:generative adversarial networks (GAN).[26] Twoneural networks contest with each other in a game (in the sense ofgame theory, often but not always in the form of azero-sum game). Given a training set, this technique learns to generate new data with the same statistics as the training set. For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics. Though originally proposed as a form ofgenerative model forunsupervised learning, GANs have also proven useful forsemi-supervised learning,[27] fullysupervised learning,[28] andreinforcement learning.[29] In a 2016 seminar,Yann LeCun described GANs as "the coolest idea in machine learning in the last twenty years".[30]

In 2017,Google unveiledtransformers,[31] a new type of neural network architecture specialized for language modeling that enabled for rapid advancements innatural language processing. Transformers proved capable of high levels of generalization, allowing networks such asGPT-3 and Jukebox from OpenAI to synthesize text and music respectively at a level approaching humanlike ability.[32][33] There have been some attempts to use GPT-3 andGPT-2 for screenplay writing, resulting in both dramatic (the Italian short filmFrammenti di Anime Meccaniche[34], written byGPT-2) and comedic narratives (the short filmSolicitors by YouTube CreatorCalamity AI written by GPT-3).[35]

Branches of synthetic media

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Deepfakes

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Main article:Deepfake

Deepfakes (aportmanteau of "deep learning" and "fake"[36]) are the most prominent form of synthetic media.[37][38] Deepfakes are media productions that uses an existing image or video and replaces the subject with someone else's likeness usingartificial neural networks.[39] They often combine and superimpose existing media onto source media using machine learning techniques known asautoencoders andgenerative adversarial networks (GANs).[40] Deepfakes have garnered widespread attention for their uses incelebrity pornographic videos,revenge porn,fake news,hoaxes, andfinancial fraud.[41][42][43][44] This has elicited responses from both industry and government to detect and limit their use.[45][46]

The term deepfakes originated around the end of 2017 from aReddit user named "deepfakes".[39] He, as well as others in the Reddit community r/deepfakes, shared deepfakes they created; many videos involved celebrities' faces swapped onto the bodies of actresses in pornographic videos,[39] while non-pornographic content included many videos with actorNicolas Cage's face swapped into various movies.[47] In December 2017, Samantha Cole published an article about r/deepfakes inVice that drew the first mainstream attention to deepfakes being shared in online communities.[48] Six weeks later, Cole wrote in a follow-up article about the large increase in AI-assisted fake pornography.[39] According to a study conducted bySensity, a company that detects and tracks deepfakes online, 85,047 deepfake videos had been found on online streaming websites by December 2020. This number was expected to double every six months. In September 2019, Sensity study revealed that 96% of the fake videos are non-consensual pornography. Most of the victims of these videos were celebrities or high-profile individuals.[49]

In February 2018, r/deepfakes was banned by Reddit for sharing involuntary pornography.[50] Other websites have also banned the use of deepfakes for involuntary pornography, including the social media platformTwitter and the pornography sitePornhub.[51] However, some websites have not yet banned Deepfake content, including4chan and8chan.[52]

Non-pornographic deepfake content continues to grow in popularity with videos fromYouTube creators such as Ctrl Shift Face and Shamook.[53][54] A mobile application, Impressions, was launched foriOS in March 2020. The app provides a platform for users to deepfake celebrity faces into videos in a matter of minutes.[55]

Image synthesis

[edit]

Image synthesis is the artificial production of visual media, especially through algorithmic means. In the emerging world of synthetic media, the work of digital-image creation—once the domain of highly skilled programmers and Hollywood special-effects artists—could be automated by expert systems capable of producing realism on a vast scale.[56] One subfield of this includeshuman image synthesis, which is the use of neural networks to make believable and evenphotorealistic renditions[57][58] of human-likenesses, moving or still. It has effectively existed since the early 2000s. Many films usingcomputer generated imagery have featured synthetic images of human-like charactersdigitally composited onto the real or other simulated film material. Towards the end of the2010sdeep learningartificial intelligence has been applied to synthesize images and video that look like humans, without need for human assistance, once the training phase has been completed, whereas the old school 7D-route required massive amounts of human work. The websiteThis Person Does Not Exist showcases fully automated human image synthesis by endlessly generating images that look like facial portraits of human faces.[59]

Audio synthesis

[edit]

Beyond deepfakes and image synthesis, audio is another area where AI is used to create synthetic media.[60] Synthesized audio will be capable of generating any conceivable sound that can be achieved through audio waveform manipulation, which might conceivably be used to generate stock audio of sound effects or simulate audio of currently imaginary things.[61]

AI art

[edit]
This section is an excerpt fromArtificial intelligence visual art.[edit]
Impressionistic image of figures in a futuristic opera scene
Théâtre D'opéra Spatial (Space Opera Theater; 2022), an award-winning image made using generative artificial intelligence
Part ofa series on
Artificial intelligence (AI)
Glossary

Artificial intelligence visual art, or AI art, isvisual artwork generated or enhanced through the implementation ofartificial intelligence (AI) programs, most commonly usingtext-to-image models. The process of automated art-making has existed since antiquity. The field of artificial intelligence was founded in the 1950s, and artists began to create art with artificial intelligence shortly after the discipline's founding. A select number of these creations have been showcased in museums and have been recognized with awards.[62] Throughoutits history, AI has raised manyphilosophical questions related to thehuman mind,artificial beings, and the nature ofart in human–AI collaboration.

During theAI boom of the 2020s, text-to-image models such asMidjourney,DALL-E andStable Diffusion became widely available to the public, allowing users to quickly generate imagery with little effort.[63][64] Commentary about AI art in the 2020s has often focused on issues related tocopyright,deception,defamation, and its impact on more traditional artists, includingtechnological unemployment.

Example of a usage ofComfyUI for Stable Diffusion XL. People can adjust variables (such as CFG, seed, and sampler) needed to generate image.

There are many tools available to the artist when working with diffusion models. They can define both positive and negative prompts, but they are also afforded a choice in using (or omitting the use of)VAEs,LoRAs, hypernetworks, IP-adapter, and embedding/textual inversions. Artists can tweak settings like guidance scale (which balances creativity and accuracy), seed (to control randomness), and upscalers (to enhance image resolution), among others. Additional influence can be exerted during pre-inference by means of noise manipulation, while traditional post-processing techniques are frequently used post-inference. People can also train their own models.

In addition, procedural "rule-based" image generation techniques have been developed, utilizing mathematical patterns, algorithms that simulate brush strokes and other painterly effects, as well as deep learning models such asgenerative adversarial networks (GANs) and transformers. Several companies have released applications and websites that allow users to focus exclusively on positive prompts, bypassing the need for manual configuration of other parameters. There are also programs capable of transforming photographs into stylized images that mimic the aesthetics of well-known painting styles.[65][66]

There are many options, ranging from simple consumer-facing mobile apps toJupyter notebooks and web UIs that require powerful GPUs to run effectively.[67] Additional functionalities include "textual inversion," which refers to enabling the use of user-provided concepts (like an object or a style) learned from a few images. Novel art can then be generated from the associated word(s) (the text that has been assigned to the learned, often abstract, concept)[68][69] and model extensions or fine-tuning (such asDreamBooth).

Music generation

[edit]
Main articles:Computer music,Music and artificial intelligence, andPop music automation

The capacity to generate music through autonomous, non-programmable means has long been sought after since the days of Antiquity, and with developments in artificial intelligence, two particular domains have arisen:

  1. The robotic creation of music, whether through machines playing instruments or sorting of virtual instrument notes (such as throughMIDI files)[70][71]
  2. Directly generatingwaveforms that perfectly recreate instrumentation and human voice without the need for instruments, MIDI, or organizing premade notes.[72]

Speech synthesis

[edit]
Main article:Speech synthesis

Speech synthesis has been identified as a popular branch of synthetic media[73] and is defined as the artificial production of humanspeech. A computer system used for this purpose is called aspeech computer orspeech synthesizer, and can be implemented insoftware orhardware products. Atext-to-speech (TTS) system converts normal language text into speech; other systems rendersymbolic linguistic representations likephonetic transcriptions into speech.[74]

Synthesized speech can be created by concatenating pieces of recorded speech that are stored in adatabase. Systems differ in the size of the stored speech units; a system that storesphones ordiphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of thevocal tract and other human voice characteristics to create a completely "synthetic" voice output.[75]

Virtual assistants such as Siri and Alexa have the ability to turn text into audio and synthesize speech.[76]

In 2016,Google DeepMind unveiled WaveNet, a deep generative model of raw audio waveforms that could learn to understand which waveforms best resembled human speech as well as musical instrumentation.[77] Some projects offer real-time generations of synthetic speech using deep learning, such as15.ai, aweb application text-to-speech tool developed by anMIT research scientist.[78][79][80][81]

Natural-language generation

[edit]
Main articles:Computational creativity § Story generation, andComputational creativity § Poetry

Natural-language generation (NLG, sometimes synonymous withtext synthesis) is a software process that transforms structured data into natural language. It can be used to produce long form content for organizations to automate custom reports, as well as produce custom content for a web or mobile application. It can also be used to generate short blurbs of text in interactive conversations (achatbot) which might even be read out by atext-to-speech system. Interest in natural-language generation increased in 2019 afterOpenAI unveiled GPT2, an AI system that generates text matching its input in subject and tone.[82] GPT2 is a transformer, a deepmachine learning model introduced in 2017 used primarily in the field ofnatural language processing (NLP).[83]

Interactive media synthesis

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AI-generated media can be used to develop a hybrid graphics system that could be used in video games, movies, and virtual reality,[84] as well as text-based games such as AI Dungeon 2, which uses either GPT-2 or GPT-3 to allow for near-infinite possibilities that are otherwise impossible to create through traditional game development methods.[85][86][87] Computer hardware companyNvidia has also worked on developed AI-generated video game demos, such as a model that can generate an interactive game based on non-interactive videos.[88]

Concerns and controversies

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Apart from organizational attack, political organizations and leaders are more suffered from such deep fake videos. In 2022, a deep fake was released where Ukraine president was calling for a surrender the fight against Russia. The video shows Ukrainian president telling his soldiers to lay down their arms and surrender.[89]

Deepfakes have been used to misrepresent well-known politicians in videos. In separate videos, the face of the Argentine PresidentMauricio Macri has been replaced by the face ofAdolf Hitler, andAngela Merkel's face has been replaced withDonald Trump's.[90][91]

In June 2019, a downloadableWindows andLinux application called DeepNude was released which used neural networks, specificallygenerative adversarial networks, to remove clothing from images of women. The app had both a paid and unpaid version, the paid version costing $50.[92][93] On June 27 the creators removed the application and refunded consumers.[94]

The US Congress held a senate meeting discussing the widespread impacts of synthetic media, including deepfakes, describing it as having the "potential to be used to undermine national security, erodepublic trust in our democracy and other nefarious reasons."[95]

In 2019, voice cloning technology was used to successfully impersonate a chief executive's voice and demand a fraudulent transfer of €220,000.[96] The case raised concerns about the lack of encryption methods over telephones as well as the unconditional trust often given to voice and to media in general.[97]

Audio-visual material is typically recognized in court as an accurate evidence of events regardless of whether it originates from a suspect's phone, social media, or local CCTV footage,. However, the increasing prevalence of deepfakes necessitates a close examination of such evidence to verify its authenticity and identify potential manipulation.[49]

Starting in November 2019, multiple social media networks began banning synthetic media used for purposes of manipulation in the lead-up to the2020 United States presidential election.[98]

In 2024, Elon Musk shared a parody without clarifying that it’s a satire but raised his voice against AI in politics.[99] The shared containsKamala Harris saying things she never said in real life. A few lines from the video transcription include, “I, Kamala Harris, am your Democrat candidate for president because Joe Biden finally exposed his senility at the debate,” The voice then says that Kamala is a “Diversity hire”, and that she has no idea about “the first thing about running the country”.[100]

These are some examples of synthetic media potentially affecting the public reaction to celebrities, political party or organizations, business or MNCs. The potential to harm their image and reputation is concerning. It may also erode social trust in public and private institutions, and it will be harder to maintain a belief in their ability to verify or authenticate "true" over "fake" content.[101][9] Citron (2019) lists the public officials who may be most affected are, “elected officials, appointed officials, judges, juries, legislators, staffers, and agencies.” Even private institutions will have to develop an awareness and policy responses to this new media form, particularly if they have a wider impact on society.[102] Citron (2019) further states, “religious institutions are an obvious target, as are politically engaged entities ranging from Planned Parenthood to the NRA.[103]” Indeed, researchers are concerned that synthetic media may deepen and extend social hierarchy or class differences which gave rise to them in the first place.[104][9] The major concern tends to revolve around synthetic media is that it isn’t only a matter of proving something that is wrong, it’s also a concern of proving that something is original.[105] For example, a recent study shows that two out three cyber security professionals noticed that deepfakes used as part of disinformation against business in 2022, which is apparently a 13% increase in number from the previous year.[106]

Potential uses and impacts

[edit]

The World Economic Forum placed AI-generated misinformation and disinformation as the second most likely global risk in 2024 after extreme weather disasters.[107] Despite this, governments and businesses continue to invest in AI because of its benefits for the economy and society, and they are actively developing rules to reduce risks and maximize benefits.

Synthetic media techniques involve generating, manipulating, and alteringdata to emulate creative processes on a much faster and more accurate scale.[108] As a result, the potential uses are as wide as human creativity itself, ranging from revolutionizing theentertainment industry to accelerating the research and production of academia. The initial application has been to synchronize lip-movements to increase the engagement of normal dubbing[109] that is growing fast with the rise ofOTTs.[110] News organizations have explored ways to use video synthesis and other synthetic media technologies to become more efficient and engaging.[111][112] Potential future hazards include the use of a combination of different subfields to generatefake news,[113] natural-language bot swarms generating trends andmemes, false evidence being generated, and potentially addiction to personalized content and a retreat into AI-generated fantasy worlds within virtual reality.[14]

Advanced text-generatingbots could potentially be used to manipulate social media platforms through tactics such asastroturfing.[114][115]

Deep reinforcement learning-based natural-language generators could potentially be used to create advanced chatbots that could imitate natural human speech.[116]

One use case for natural-language generation is to generate or assist with writing novels and short stories,[117] while other potential developments are that of stylistic editors to emulate professional writers.[118]

Image synthesis tools may be able to streamline or even completely automate the creation of certain aspects of visual illustrations, such asanimated cartoons,comic books, andpolitical cartoons.[119] Because the automation process takes away the need for teams of designers, artists, and others involved in the making of entertainment, costs could plunge to virtually nothing and allow for the creation of "bedroom multimedia franchises" where singular people can generate results indistinguishable from the highest budget productions for little more than the cost of running their computer.[120] Character and scene creation tools will no longer be based on premade assets, thematic limitations, or personal skill but instead based on tweaking certain parameters and giving enough input.[121]

A combination of speech synthesis and deepfakes has been used to automatically redub an actor's speech into multiple languages without the need for reshoots or language classes.[120] It can also be used by companies for employee onboarding, eLearning, explainer and how-to videos.[122]

An increase in cyberattacks has also been feared due to methods ofphishing,catfishing, andsocial hacking being more easily automated by new technological methods.[97]

Natural-language generation bots mixed with image synthesis networks may theoretically be used to clog search results, fillingsearch engines with trillions of otherwise useless but legitimate-seeming blogs, websites, and marketing spam.[123]

There has been speculation about deepfakes being used for creating digital actors for future films. Digitally constructed/altered humans have already been used infilms before, and deepfakes could contribute new developments in the near future.[124] Amateur deepfake technology has already been used to insert faces into existing films, such as the insertion ofHarrison Ford's young face onto Han Solo's face inSolo: A Star Wars Story,[125] and techniques similar to those used by deepfakes were used for the acting of Princess Leia inRogue One.[126]

GANs can be used to create photos of imaginary fashion models, with no need to hire a model, photographer, makeup artist, or pay for a studio and transportation.[127] GANs can be used to create fashion advertising campaigns including more diverse groups of models, which may increase intent to buy among people resembling the models[128] or family members.[129] GANs can also be used to create portraits, landscapes and album covers. The ability for GANs to generate photorealistic human bodies presents a challenge to industries such asfashion modeling, which may be at heightened risk of being automated.[130][131]

In 2019, Dadabots unveiled an AI-generated stream of death metal which remains ongoing with no pauses.[132]

Musical artists and their respective brands may also conceivably be generated from scratch, including AI-generated music, videos, interviews, and promotional material. Conversely, existing music can be completely altered at will, such as changing lyrics, singers, instrumentation, and composition.[133] In 2018, using a process by WaveNet for timbre musical transfer, researchers were able to shift entire genres from one to another.[134] Through the use of artificial intelligence, old bands and artists may be "revived" to release new material without pause, which may even include "live" concerts and promotional images.

Neural network-poweredphoto manipulation also has the potential to support problematic behavior of various state actors, not justtotalitarian andabsolutist regimes.[135]

A sufficiently technically competent government or community may use synthetic media to engage in a rewrite of history using various synthetic technologies, fabricating history and personalities as well as changing ways of thinking – a form of potentialepistemicide. Even in otherwise rational and democratic societies, certain social and political groups may use synthetic media to craft cultural, political, and scientificfilter-bubbles that greatly reduce or even altogether undermine the ability of the public to agree on basic objective facts. Conversely, the existence of synthetic media may be used to discredit factual news sources and scientific facts as "potentially fabricated."[56][9]

See also

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References

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