Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Super Street Fighter II Turbo

From Wikipedia, the free encyclopedia
1994 video game

Not to be confused withStreet Fighter II Turbo orSuper Street Fighter II.
1994 video game
Super Street Fighter II Turbo
Arcade flyer, featuringAkuma
DeveloperCapcom
PublisherCapcom
ProducerYoshiki Okamoto[3]
DesignersNoritaka Funamizu
Haruo Murata
ComposersIsao Abe
Syun Nishigaki
SeriesStreet Fighter
PlatformsArcade,3DO,MS-DOS,Amiga,CD32,Dreamcast,Game Boy Advance
Release
February 23, 1994
GenreFighting
ModesSingle-player,multiplayer
Arcade systemCP System II

Super Street Fighter II Turbo, released in Japan asSuper Street Fighter II X: Grand Master Challenge,[b][c] is a 1994fighting game developed and published byCapcom forarcades. It is the fifth installment in theStreet Fighter II sub-series ofStreet Fighter games, followingSuper Street Fighter II (1993). Like its predecessor, it ran on theCP System II hardware.

Super Turbo introduced new gameplay mechanics, including the addition of combination moves called super combos and air combos. It also introduced the secret characterAkuma, who would go on to become a recurring character in laterStreet Fighter installments and other Capcom fighting games.

The game was published for3DO the same year followed by versions forMS-DOS andAmiga. In 1997, conversions were released forPlayStation andSaturn as part of theStreet Fighter Collection, and in 2000 for theDreamcast in asSuper Street Fighter II X for Matching Service. AGame Boy Advance version was also made.

While not as commercially successful as previous iterations ofStreet Fighter II,Super Turbo was well-received by critics and had a major impact on the competitive fighting game community.Super Street Fighter II Turbo still has an active tournament scene to this day, being one of the most popular retro fighting games in modern day tournaments. A remake was published in 2008 for thePlayStation 3 andXbox 360:Super Street Fighter II Turbo HD Remix.

Characters

[edit]
Main article:List of Street Fighter characters

Super Street Fighter II Turbo allows players to play as versions of characters from the originalSuper Street Fighter II in addition to their regular counterparts in the game by inputting a code[4] for each character. The character would play as they would inSuper Street Fighter II, with subtle differences. For example, the alternate version of Sagat inSuper Turbo can now cancel the second hit of his standing light and medium kick into any special move, whereas inSuper Street Fighter II he couldn't.[citation needed]

Super Street Fighter II Turbo also saw the introduction of the series' first secret character,Akuma (Gouki in Japan).[5] Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions ofSuper Turbo.[6][7]

Gameplay

[edit]
Ryu finishes off Zangief with hisShinkū Hadōken Super Combo.

Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited fromSuper Street Fighter II. TheHUD featured new graphics.Super Street Fighter II'sopening sequence and unused sequence featuring lead characterRyu launching aHadouken projectile towards the screen (which had replaced two generic characters fighting in front of a crowd) was intercut with images of Chun-Li and Cammy, as well as flashes of the new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example,Chun-Li received a new animation for herKikōken (fireball) projectile.A large criticism ofSuper Street Fighter II was the slower game speed in comparison to the previous release,Street Fighter II: Hyper Fighting.Super Turbo was the firstStreet Fighter game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game's operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings.[citation needed]

Super Street Fighter II Turbo introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.[8]

Home versions

[edit]

Direct ports

[edit]

3DO Interactive Multiplayer

[edit]
ForSuper Street Fighter II, Capcom produced a special controller for the Sega Mega Drive/Genesis, 3DO, and Super NES that featured a traditional six-button layout.

The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present.

While often claimed to suffer from poor, stuttery performance, due to CDs of the time often having such issues, modern testing disputes these claims, and verifiable reports from the time are rare, if any exist at all.[9]

The soundtrack features the same remixed music from the FM Towns version ofSuper Street Fighter II (with a few additional remixes specific toSuper Turbo). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up untilHyper Fighting.

MS-DOS and Amiga

[edit]

TheMS-DOS version, developed byEurocom and published byGameTek, was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack.

TheAmiga port was also released by Gametek (and ported by Human Soft) in1996, which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.

PlayStation and Sega Saturn

[edit]

Super Turbo is included in theStreet Fighter Collection compilation for thePlayStation andSega Saturn, which also includesSuper Street Fighter II on the same disc, as well asStreet Fighter Alpha 2 Gold on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version.

Dreamcast

[edit]

Capcom releasedSuper Street Fighter II X for Matching Service for theDreamcast in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known asSega Direct) on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions ofStreet Fighter II, which had been cut from the arcade, were restored in this version and can be enabled via a special options menu making it more arcade-accurate. Other secret options are available as well. The Dreamcast version is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and a very slow speed (speed 0) that doesn't remove any frames.

Capcom Classics Collection

[edit]

Super Turbo is included inCapcom Classics Collection Vol. 2 for thePlayStation 2 andXbox. Although the first compilation included the first threeStreet Fighter II games, the second volume skipped the originalSuper Street Fighter II and only includedSuper Turbo. This version has many glitches.

30th Anniversary Collection

[edit]

Super Street Fighter II Turbo is included inStreet Fighter 30th Anniversary Collection. The existing updates of this title are not included in the collection asHyper Street Fighter II is exclusive to arcade, PlayStation 2 and Xbox, whileUltra Street Fighter II is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along withStreet Fighter II: Hyper Fighting,Street Fighter Alpha 3 andStreet Fighter III: 3rd Strike) has availability for multiplayer matches.

The arcade version was also ported in the compilationCapcom Arcade Stadium as an individual purchase option in the software. This edition allows for selection of either US and Japan editions of the game.

Rearranged versions

[edit]

Super Street Fighter II Turbo Revival

[edit]

Released on July 13, 2001 in Japan,[d] with subsequent releases in North America and Europe byCapcom,Super Street Fighter II Turbo Revival is a port ofSuper Turbo for theGame Boy Advance (GBA) with new character illustrations and title screen. It was re-released as aVirtual Console game for theWii U in2015. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the originalSuper Street Fighter II, the new techniques that were added fromSuper Turbo used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result.

Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken fromStreet Fighter III: 3rd Strike and Chun-Li's fromStreet Fighter Alpha 2. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the originalStreet Fighter II, while Akuma's voice clips are from theStreet Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well.

Akuma can use theShun Goku Satsu as a Super Combo, unlike in the arcade version (where he had none). The player can also unlockShin Akuma, a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use theShun Goku Satsu Super Combo.

Turbo Revival was a runner-up forGameSpot's annual "Best Fighting Game" award amongconsole games, losing toGarou: Mark of the Wolves.[10]

Hyper Street Fighter II: The Anniversary Edition

[edit]
Main article:Hyper Street Fighter II: The Anniversary Edition

In 2003, Capcom released this version of the game that allowed players to select every previous iteration of the main cast over the course of the five different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation 2 and Xbox.

Super Street Fighter II Turbo HD Remix

[edit]
Main article:Super Street Fighter II Turbo HD Remix

In 2008, Capcom publishedSuper Street Fighter II Turbo HD Remix, anHD port of the game for thePlayStation 3 andXbox 360 available as a downloadable title. It was developed byBackbone Entertainment. It features a 1080p resolution with graphics by artists fromUdon (authors of theStreet Fighter comic book series), an arranged soundtrack provided byOverclocked Remix, and adjustments to the game's balance by David Sirlin with input from the competitive community.[11] This version was based on the source code fromSuper Street Fighter II X for Matching Service for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played atEVO Championship Series in 2009 and 2010.

Ultra Street Fighter II: The Final Challengers

[edit]
Main article:Ultra Street Fighter II: The Final Challengers

In 2017, Capcom announced they would be makingUltra Street Fighter II: The Final Challengers for the Nintendo Switch.[12] This version adds Evil Ryu (previously introduced in theAlpha series) and Violent Ken (introduced inSNK vs. Capcom: SVC Chaos), and allows players to select Akuma on the character select screen. Also, Shin Akuma is now a playable character; he can be selected by performing a series of specific button inputs on the character select screen, and is only usable offline.

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
3DOArcadeGBA
GameRankingsN/AN/A83%[13]
MetacriticN/AN/A84/100[14]
Review scores
PublicationScore
3DOArcadeGBA
AllGameStarStarStarHalf star[16]StarStarStarStarHalf star[15]N/A
Computer and Video Games94%[17]N/AN/A
Electronic Gaming Monthly32/40[18]N/AN/A
Famitsu29/40[19]N/AN/A
GameFan290/300[20]N/AN/A
GamePro16.5/20[21]N/AN/A
Next GenerationStarStarStarStar[22]N/AN/A
Digital Press9.5/10[23]N/AN/A
Fun Generation9/10[24]N/AN/A
HonestGamers10/10[25]N/AN/A
Ultimate Future Games95%[26]N/AN/A
Video Games93%[24]N/AN/A
Awards
PublicationAward
Gamest Awards4th Best Game of 1994,
4th Best Fighting Game[27]
VideoGamesBest Arcade-to-Home Translation,
Best 3DO Game (runner-up),
Best Fighting Game (runner-up)[28]

In Japan,Game Machine listedSuper Street Fighter II Turbo as the second most successful table arcade unit of April 1994, just belowVirtua Fighter and outperforming titles likeArt of Fighting 2 andKarnov's Revenge.[29] It went on to become Japan'shighest-grossing arcade game of 1994,[30] and thesixth highest of 1995.[31] In the United States,Super Street Fighter II Turbo was the top-earning arcadeprinted circuit board (PCB) of May 1994.[32] It was also one of the US's top twelve best-selling arcade video games of 1994.[33]

In Japanese magazineGamest,Super Street Fighter II X (known asSuper Turbo internationally) placed fourth place in the award forBest Game of 1994 and Best Fighting Game.[27] Upon release on home consoles,Famicom Tsūshin scored the 3DO version of the game a 29 out of 40.[19]

The four reviewers ofElectronic Gaming Monthly gave the 3DO version a unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect", even when using the standard 3DO pad.[18] In contrast,GamePro stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of the fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version ofStreet Fighter II: Hyper Fighting amongStreet Fighter II conversions.[21] A reviewer forNext Generation concurred withGamePro that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version [ofStreet Fighter II] to hit home systems." He described the conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds."[22] Arcade Sushi rankedSuper Street Fighter II Turbo as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven't played this fighter, then you haven't played fighting games at all."[34]Future Publishing'sUltimate Future Games gave the 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "slow CD access" times.[26] In 2019,Game Informer ranked it as the third best fighting game of all time.[35]

Competitive play

[edit]

Super Street Fighter II Turbo has been a staple in the competitive fighting game scene for its entire existence in one form or another. It was a featured game at theEvolution Championship Series (EVO) from 2002 to 2008. Its remixed version,Super Street Fighter II Turbo: HD Remix, was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013.[36] The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in the Tougeki Super Battle Opera series of tournaments multiple times.[citation needed]

Notes

[edit]
  1. ^Date given during bootup.
  2. ^Japanese:スーパーストリートファイターII X,Hepburn:Sūpā Sutorīto Faitā Tsū Ekkusu
  3. ^Its international release was initially going to be under the titleSuper Street Fighter II: The Ultimate Championship.
  4. ^AsSuper Street Fighter II X Revival.

References

[edit]
  1. ^"3DO Software List 1994".GAME Data Room (in Japanese). Archived fromthe original on October 1, 2018.
  2. ^"Press Releases". December 21, 2001. Archived fromthe original on December 21, 2001. RetrievedApril 21, 2023.
  3. ^ゲームマエストロ Vol. 2 プロデューサー/ディレクター編 [Game Maestro Volume #2 Producer/Director Edition]. 毎日コミュニケーションズ. December 15, 2000.ISBN 978-4839903879.
  4. ^"Codes for alternate characters". Archived fromthe original on February 2, 2017. RetrievedJanuary 25, 2017.
  5. ^"Super Street Fighter II Turbo Cheats, Codes, and Secrets for Arcade Games - GameFAQs".www.gamefaqs.com. RetrievedJanuary 25, 2017.
  6. ^Hoadley, Chris (September 13, 2012)."Playing with power: The strongest Street Fighter characters of the last 25 years".VentureBeat. RetrievedOctober 14, 2019.
  7. ^Yin-Poole, Wesley (March 28, 2017)."For Honor tournament organisers ban the game's most overpowered hero".Eurogamer. RetrievedOctober 14, 2019.
  8. ^"Super Street Fighter 2 Collection: Two Classics Plus One from Japan".Electronic Gaming Monthly. No. 97.Ziff Davis. August 1997. p. 103.
  9. ^Retro Ralph (July 20, 2020)."SUPER Street Fighter II Turbo on the 3DO w/ retrotink 2x pro! Retro Ralph".YouTube.Archived from the original on December 22, 2021.
  10. ^GameSpot VG Staff (February 23, 2002)."GameSpot's Best and Worst Video Games of 2001".GameSpot. Archived fromthe original on August 3, 2002.
  11. ^"Street Fighter HD Remix Articles".Sirlin.Net — Game Design. RetrievedJanuary 25, 2017.
  12. ^"Ultra Street Fighter 2 Announced for Switch, Has New Characters and Mode".GameSpot. RetrievedJanuary 25, 2017.
  13. ^"Super Street Fighter II Turbo: Revival for Game Boy Advance".GameRankings.CBS Interactive. Archived fromthe original on December 9, 2019. RetrievedMay 16, 2020.
  14. ^"Super Street Fighter II: Turbo Revival for Game Boy Advance Reviews".Metacritic.CBS Interactive. RetrievedMay 16, 2020.
  15. ^Miller, Skyler (December 11, 2014)."Super Street Fighter II Turbo - Review - allgame". Archived from the original on December 11, 2014. RetrievedJanuary 20, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  16. ^"Super Street Fighter II Turbo - Overview - allgame". December 10, 2014. Archived from the original on December 10, 2014. RetrievedJanuary 20, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  17. ^Lawrence, Edward (Radion Automatic) (December 15, 1994)."Unnatural Born Killers: Super Street Fighter II Turbo X (3DO)"(PDF).Computer and Video Games. No. 158 (January 1995). United Kingdom:Future plc. p. 48.
  18. ^ab"Super Street Fighter II Turbo Review".Electronic Gaming Monthly. No. 66. EGM Media, LLC. January 1995. p. 42.
  19. ^ab3DO GAMES CROSS REVIEW: スーパーストリートファイターII X. Weekly Famicom Tsūshin. No.330. Pg.78. 14 April 1995.
  20. ^GameFan, volume 3, issue 1 (January 1994), pages 24 & 86-87
  21. ^ab"ProReview: Super Street Fighter II Turbo".GamePro. No. 67.IDG. February 1995. p. 72.
  22. ^ab"Powerful".Next Generation (3).Imagine Media: 89. March 1995.
  23. ^Joe Santulli (December 10, 2003)."Super Street Fighter II (3DO) - Digital Press Online". Digitpress.com. RetrievedJanuary 20, 2017.
  24. ^ab"Super Street Fighter II Turbo (3DO) - N.i.n.Retro (New is not Retro) v3". Ninretro.de. RetrievedJanuary 20, 2017.
  25. ^"Super Street Fighter II Turbo (3DO) review by Marc Golding". Honestgamers.com. December 13, 2003. RetrievedJanuary 20, 2017.
  26. ^ab"Ultimate Future Games - Issue 02 (1995-01)(Future Publishing)(GB)". July 21, 2010. RetrievedJanuary 20, 2017.
  27. ^ab第8回ゲーメスト大賞.GAMEST (in Japanese). No. 136. p. 40.
  28. ^"VideoGames Best of '94".VideoGames - The Ultimate Gaming Magazine. No. 74 (March 1995). February 1995. pp. 44–7.
  29. ^"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)"(PDF).Game Machine (in Japanese). No. 470.Amusement Press, Inc. April 15, 1994. p. 25.
  30. ^第8回 ゲーメスト大賞 [8th Gamest Awards].Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59.alternate url
  31. ^第9回 ゲーメスト大賞 [9th Gamest Awards].Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53.alternate url
  32. ^"Charts - Arcade: PCBs".Edge. No. 10 (July 1994). United Kingdom:Future plc. May 26, 1994. p. 85.
  33. ^"ACME Awards".RePlay. Vol. 20, no. 7. April 1995. pp. 68–9.
  34. ^"25 Best Fighting Games #5 - #1". Arcade Sushi. May 13, 2013. RetrievedSeptember 28, 2015.
  35. ^"What are the top 30 fighting games of all time? Game Informer offers their full list". April 19, 2019.
  36. ^"Evo Tournament Results | Super Street Fighter II Turbo".www.strevival.com. RetrievedJanuary 25, 2017.

Further reading

[edit]
  • All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications. September 2000.ISBN 4-88554-676-1.

External links

[edit]
Characters
Derivatives
Media
Animated
Live-action
Print media
Related
Authority control databasesEdit this at Wikidata
Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Street_Fighter_II_Turbo&oldid=1335604110"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp