Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Super Street Fighter II

From Wikipedia, the free encyclopedia
1993 video game

"SSFII" redirects here. For the McLeodGaming video game, seeSuper Smash Flash 2.
1993 video game
Super Street Fighter II: The New Challengers
Arcade flyer
DeveloperCapcom
PublisherCapcom
ProducerYoshiki Okamoto[5]
DesignersNoritaka Funamizu
Haruo Murata
ComposersIsao Abe
Syun Nishigaki
SeriesStreet Fighter
PlatformsArcade,Mega Drive/Genesis,Super NES,X68000,FM Towns,Amiga,MS-DOS
Release
September 14, 1993
  • Arcade
    Mega Drive/Genesis, Super NES
    • JP: June 25, 1994[3]
    • NA: July 7, 1994
    • AU: August 17, 1994
    • EU: December 2, 1994[4]
    X68000
    • JP: September 30, 1994
    FM Towns
    • JP: October 7, 1994
    Amiga
    MS-DOS
GenreFighting
ModesSingle-player,multiplayer
Arcade systemCP System II

Super Street Fighter II: The New Challengers[a] is a 1993fighting game developed and published byCapcom forarcades. It is the fourth game in theStreet Fighter II sub-series ofStreet Fighter games, followingStreet Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, includingFei Long,Cammy,T. Hawk, andDee Jay. It is the first game on Capcom'sCP System II hardware, with more sophisticatedgraphics and audio over the original CP System hardware used in previous versions ofStreet Fighter II.

Super Street Fighter II was ported to theSuper Nintendo andSega Genesis home consoles in 1994, followed by a number of computer platforms later.Super Street Fighter II was followed in 1994 bySuper Street Fighter II Turbo, a fifth version ofStreet Fighter II, which further balances the characters and adds features.

Gameplay

[edit]

Super Street Fighter II features the following changes fromStreet Fighter II: Hyper Fighting.

Graphics and audio

[edit]

TheHUD and all of the stages and character portraits feature new graphics. The originalopening sequence andunused sequence, which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead characterRyu launching aHadouken projectile toward the screen.[citation needed] . The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples forKen,Guile, and Sagat.[citation needed]

Other new features

[edit]
Cammy vs. Fei-Long in Ryu's stage. A new scoring system was implemented that keeps track of the number of hits a player performs during a combo.

Super Street Fighter II features a new scoring system trackingcombos, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.

Players choose one of eight character color schemes: the character's original color scheme, their color scheme fromChampion Edition andHyper Fighting, or one of five new color schemes.

The faster game speed introduced inHyper Fighting was reduced to the same speed level asChampion Edition. The faster game speed would later return inSuper Turbo.[citation needed]

Tournament Battle

[edit]

An alternate version ofSuper Street Fighter II that features eight-playersingle-elimination tournament gameplay.Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.

Characters

[edit]

All twelve World Warriors from the previousStreet Fighter II games return, many with basic and special techniques refined to adjust the overall balance.[6] Some of the characters received new special techniques such as Ryu'sFire Hadōken (renamedShakunetsu Hadōken in theStreet Fighter Alpha series), a flamingShoryuken for Ken,[7]Zangief'sAtomic Buster, andM. Bison'sDevil Reverse. Eight opponents are chosen at random, followed by the four Grand Masters (Balrog,Vega,Sagat, and M. Bison).[6]

Four newcomers are introduced:

  • Cammy, a 19-year-old female special forces agent fromEngland with a mysterious past tied to M. Bison.
  • T. Hawk, a Native American warrior fromMexico whose ancestral homeland was taken from him by Shadaloo.
  • Dee Jay, akickboxing musician fromJamaica seeking inspiration for his next song.
  • Fei Long, aHong Kong movie star who wishes to test his martial arts against real opponents, modeled after actorBruce Lee and an example ofBruceploitation.

Home versions

[edit]

Super NES

[edit]
ForSuper Street Fighter II, Capcom produced a special controller with a traditional six-button layout, for the Sega Mega Drive/Genesis, 3DO, and Super NES.

The Super NES version ofSuper Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the thirdStreet Fighter game released for the console, following the originalStreet Fighter II andStreet Fighter II Turbo (a clone[clarification needed] ofHyper Fighting from the Arcade). It is on a 32 megabit cartridge supporting theXBAND online network. It has several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Several levels of speed can also be chosen. Like in the SNES version ofTurbo, the background music stops between rounds and restarts from the beginning at the next round. Unlike the Sega Genesis version, the SNES version has the blood for the character's beat up portraits removed or replaced with sweat due to Nintendo's strict censorship policy at the time. This version was re-released on theWiiVirtual Console in Japan on November 8, 2011, the PAL region on April 12, 2012, and in North America on April 26, 2012. The Japanese version appeared on theSuper Famicom Classic Edition, but was replaced byStreet Fighter II Turbo in the SNES Classic Edition.

Mega Drive/Genesis

[edit]

TheMega Drive/Genesis version was released simultaneously with its SNES counterpart in all three regions, almost identical. Like the SNES version, the Genesis version supports the XBAND online network although only for its North American release. The Genesis version is on a 40 Megabit cartridge, with additional voice clips of the announcer such as stating the names of the fighters (in place of "you win" or "you lose" on the SNES version). In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters. Several levels of speed can also be chosen.

Sharp X68000

[edit]

TheX68000 version was released exclusively in Japan on September 30, 1994. The graphics are reproduced faithfully from the arcade version, with only a few omissions made (the message when a new challenger interrupts a match in 1-Player mode has differently-colored fonts, and the aurora in Cammy's stage is a different color). For voices, all the spatial processing and echo processing specific to the CP System II hardware were removed. Like the X68000 version ofStreet Fighter II Dash, the game is compatible with multiplepulse-code modulation (PCM) drivers on a X68030 or higher models. A message from the game's sound team is hidden in one of the ADPCM sound files containing music. Like the previous X68000 version, it was sold with an adapter for the CPS Fighter joystick controller.

Fujitsu FM Towns

[edit]

TheFM Towns version was released exclusively in Japan on October 28, 1994. The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect. The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version was later featured in the 3DO version ofSuper Turbo and console versions ofHyper Street Fighter II). A color edit that allows players to alter each character's color scheme was added. Like the X68000 version, it also included an adapter for the CPS Fighter joystick controller.

Other versions

[edit]

Super Street Fighter II was ported toMS-DOS by Rozner Labs and published by Capcom in 1996[8] (despite the fact that its successor,Super Street Fighter II Turbo, had already been ported to the same system byEurocom and published byGameTek the year prior).[9]

The game was ported to theAmiga computer by Freestyle Software[10] and published byU.S. Gold in 1995.

It is in the originalStreet Fighter Collection for thePlayStation andSega Saturn, released in 1997. However, this version lacks the 8-player tournament that appeared in the arcade and on other versions.

A home arcade cabinet featuringSuper Street Fighter II,Turbo, andChampion Edition was released byArcade1Up.[11]

It is in theStreet Fighter 30th Anniversary Collection for theNintendo Switch,Xbox One,Windows andPlayStation 4.[12]

Reception

[edit]
Contemporary reviews
Review scores
PublicationScores
ArcadeMega Drive/GenesisSuper NES
Computer & Video Games92%[13]88%[14]90%[15]
Electronic Gaming Monthly27/40[16]28/40[17]
Famitsu31/40[18]30/40[19]
GameFan268/300[20]280/300[21]
GamePro4.5/5[22]4.5/5[23]4.5/5[24]
GamesMaster94%[25]95%[26]
Mega94%[27]
MegaTech96%[28]
Total!StarStarStarStarStar[29]
Video Games [de]91%[30]92%[31]
Retrospective reception
Aggregate score
AggregatorScore
SNESWii
GameRankings77% (5 reviews)[32]
Review scores
PublicationScore
SNESWii
Eurogamer8/10[33]
GameSpot8.7/10[34]
IGN8/10[35]
Nintendo LifeStarStarStarStarStarStarStarStar[36]
Official Nintendo Magazine94%[37]

Arcade

[edit]

In Japan,Game Machine listedSuper Street Fighter II as the most popular table arcade game of October 1993.[38] It became the sixth highest-grossingarcade game of 1994 in Japan.[39]

In North America, Capcom launched the game with up to 1,000Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis.[40]RePlay reported thatSuper Street Fighter II was the most popular arcade game in of November 1993.[41]Play Meter later listedSuper Street Fighter II as the eighth most populararcade video game and fifth toparcade conversion kit of January 1994.[42]

In early 1994, Capcom projected sales ofSuper Street Fighter II to reach 100,000 arcade units sold worldwide.[43]

Home Versions

[edit]

In Japan, the Super Famicom version was the third best-selling video game of 1994, with 941,000 sales that year.[44] In North America, it topped the Sega Genesis and Super NES sales charts from July[45] to August 1994.[46] By the end of the year, the Genesis version had outsold the SNES version in the United States, becoming one of the year's top ten best-selling video games in the region.[47] Eventually,2 million copies were sold worldwide.[48]

GamePro gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "Super was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "Super is stillStreet Fighter" and "Street Fighter is still the best fighting game ever made".[23] They gave a more positive review for the SNES version, while citing some of the same issues with the core game.[24]

Electronic Gaming Monthly gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version ofStreet Fighter II to date, the additions were limited given how many versions had already been released, and Capcom should have put out aStreet Fighter III with new mechanics instead.[17] They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.[16]

Accolades

[edit]

In the February 1994 issue ofGamest,Super Street Fighter II was nominated forBest Game of 1993, ultimately ranked at third. In the category of Best Fighting Games,Super won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (video game music). Cammy, who was introduced inSuper, placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37 respectively.[49][50]

In 1994,Mega magazine listedSuper Street Fighter II as thesecond best game of all time.[51] In 1995,Total! ranked the SNES version sixth on its list of the "Top 100 SNES Games", calling it "one of the finest beat-'em-ups and one of the most well-crafted games ever."[52] In 2009,Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time.[53] In 2018,Complex ranked the SNES version 26th on their list of "The Best Super Nintendo Games of All Time".[54]

Notes

[edit]
  1. ^Japanese:スーパーストリートファイターII,Hepburn:Sūpā Sutorīto Faitā Tsū

References

[edit]
  1. ^Masumi Akagi (2005).アーケードTVゲームリスト国内•海外編(1971-2005).
  2. ^"HISTORY | Street Fighter 35th Anniversary Site | CAPCOM".
  3. ^"Software List (Released by Soft Licensees)".セガ 製品情報サイト (in Japanese). Sega. RetrievedMay 15, 2023.
  4. ^"Nintendo pledges hot new titles on the way soon".Grimsby Evening Telegraph. November 14, 1994. p. 21. RetrievedNovember 26, 2023.And finally, December 2 sees the launch ofSuper Street Fighter II (SNES, £59.99p)..
  5. ^ゲームマエストロ Vol. 2 プロデューサー/ディレクター編 [Game Maestro Volume #2 Producer/Director Edition]. 毎日コミュニケーションズ. December 15, 2000.ISBN 978-4839903879.
  6. ^abIGN Staff (February 16, 2009)."IGN Presents the History of Street Fighter".IGN. RetrievedFebruary 7, 2010.
  7. ^"Super Street Fighter 2 Collection: Two Classics Plus One from Japan".Electronic Gaming Monthly. No. 97.Ziff Davis. August 1997. p. 103.
  8. ^"Super Street Fighter II (DOS, 1996)".MobyGames. RetrievedMay 8, 2024.
  9. ^"Super Street Fighter II Turbo (DOS, 1995)".MobyGames. RetrievedMay 8, 2024.
  10. ^"Freestyle".GDRI. RetrievedMay 8, 2024.
  11. ^Devore, Jordan (July 25, 2018)."Arcade1Up's home arcade cabinets look fabulous".
  12. ^Alexander, Julia (December 10, 2017)."Street Fighter 30th Anniversary Collection coming in May 2018".Polygon. RetrievedDecember 22, 2017.
  13. ^"Arcade Action"(PDF).Computer and Video Games. No. 145 (December 1993). November 15, 1993. pp. 112–4.
  14. ^Computer and Video Games, issue 153 (August 1994)
  15. ^"Super Street Fighter 2 review from Computer + Video Games 156 The Essential Guide - Amiga Magazine Rack".abime.net. RetrievedNovember 29, 2016.
  16. ^ab"Review Crew: Super Street Fighter II".Electronic Gaming Monthly. No. 62. EGM Media, LLC. September 1994. p. 36.
  17. ^ab"Review Crew: Super SFII".Electronic Gaming Monthly. No. 61. EGM Media, LLC. August 1994. p. 32.
  18. ^"スーパーストリートファイターII ザ ニューチャレンジャーズ まとめ [メガドライブ] / ファミ通.com". Famitsu.com. August 17, 2016. RetrievedJanuary 20, 2017.
  19. ^"スーパーストリートファイターII [スーパーファミコン] / ファミ通.com".famitsu.com. RetrievedAugust 11, 2021.
  20. ^GameFan, volume 2, issue 8 (August 1994), page 30
  21. ^GameFan, volume 2, issue 8 (August 1994), page 31
  22. ^GamePro, issue 55 (February 1994), page 36
  23. ^ab"ProReview: Super Street Fighter II".GamePro. No. 61.IDG. August 1994. p. 40.
  24. ^ab"ProReview: Super Street Fighter II".GamePro. No. 60.IDG. July 1994. pp. 34–35.
  25. ^GamesMaster, issue 20 (August 1994), pages 44-46
  26. ^GamesMaster, issue 19 (July 1994), pages 37-42
  27. ^Mega magazine review,Future Publishing, issue 23, page 50, August 1994
  28. ^"Game Index".MegaTech. No. 42 (June 1995). May 31, 1995. pp. 30–1.
  29. ^NegCon."Super Street Fighter II: The New Challengers (Super NES) - N.i.n.Retro (New is not Retro) v3+".ninretro.de. RetrievedNovember 29, 2016.
  30. ^"Super Street Fighter II (Mega Drive)".Video Games [de]. No. 8/94. August 1994. pp. 98–9. RetrievedNovember 29, 2016.
  31. ^"Come closer, my friend! Super Street Fighter II (Super Nintendo)".Video Games [de]. No. 8/94. August 1994. pp. 96–7. RetrievedNovember 29, 2016.
  32. ^"Super Street Fighter II for Super Nintendo".GameRankings.CBS Interactive. Archived fromthe original on December 9, 2019. RetrievedMay 16, 2020.
  33. ^Whitehead, Dan (February 8, 2008)."Virtual Console Roundup".Eurogamer. RetrievedAugust 12, 2021.
  34. ^"Super Street Fighter II - GameSpot.com". Archived fromthe original on September 11, 2012. RetrievedSeptember 8, 2012.
  35. ^Thomas, Lucas M. (February 7, 2008)."Super Street Fighter II: The New Challengers Review".ign.com. RetrievedNovember 29, 2016.
  36. ^McFerran, Damien (January 22, 2008)."Review: Super Street Fighter II: The New Challengers (Wii Virtual Console / Super Nintendo)".Nintendo Life. RetrievedAugust 12, 2021.
  37. ^"Virtual Console Review: Super Street Fighter II - Official Nintendo Magazine". February 1, 2008. Archived fromthe original on February 1, 2008. RetrievedNovember 29, 2016.
  38. ^"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".Game Machine (in Japanese). No. 460.Amusement Press, Inc. November 1, 1993. p. 25.
  39. ^第8回 ゲーメスト大賞 [8th Gamest Awards].Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59.alternate url
  40. ^"Hot Off The Press! Revenue Sharing".RePlay. Vol. 19, no. 1. October 1993. p. 9.
  41. ^"The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software".RePlay. Vol. 19, no. 2. RePlay Publishing, Inc. November 1993. p. 10.
  42. ^"Equipment Poll - Video & Pinball Combined".Play Meter. Vol. 20, no. 1. Skybird Publishing. January 1994. p. 8.
  43. ^"Japan Company Handbook: Second Section".Japan Company Handbook: Second Section. No. 1.Toyo Keizai. Spring 1994. p. 758.Sales of "Street Fighter II Turbo" aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units, in current term.
  44. ^"1994年のコンシューマーゲームソフトの売上" [1994 Consumer Game Software Sales].Dengeki Oh (in Japanese).MediaWorks. Archived fromthe original on September 20, 2001. RetrievedSeptember 16, 2021.
  45. ^"EGM's Hot Top Tens"(PDF).Electronic Gaming Monthly. September 1994. p. 44.
  46. ^"EGM's Hot Top Tens"(PDF).Electronic Gaming Monthly. October 1994. p. 48.
  47. ^Famighetti, Robert, ed. (1995)."Top-Selling Video Games, 1994".The World Almanac and Book of Facts, 1996.World Almanac Books. p. 259.Source: The NPD TRSTS Video Game Tracking Service,The NPD Group, Inc., Port Washington, NY; ranked by units sold
  48. ^"Platinum Titles".Capcom. RetrievedOctober 19, 2021.
  49. ^第7回ゲーメスト大賞.GAMEST (in Japanese). No. 107. p. 20.
  50. ^"Fatalities on SNES!!".GamePro. No. 61.IDG. August 1994. p. 25.
  51. ^Mega magazine Top 50 feature,Mega, Future Publishing, issue 24, page 74, September 1994
  52. ^"Top 100 SNES Games".Total! (43): 39. July 1995.
  53. ^East, Tom."100 Best Nintendo Games – Part Six".Official Nintendo Magazine.Future plc. RetrievedSeptember 9, 2022.{{cite web}}:|archive-url= is malformed: timestamp (help)CS1 maint: url-status (link)
  54. ^Knight, Rich (April 30, 2018)."The Best Super Nintendo Games of All Time".Complex. RetrievedFebruary 11, 2022.

Bibliography

[edit]
  • All About Capcom Head-to-Head Fighting Games 1987–2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications. September 2000.ISBN 4-88554-676-1.

External links

[edit]
Characters
Derivatives
Media
Animated
Live-action
Print media
Related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Street_Fighter_II&oldid=1337983874"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp