| Strike | |
|---|---|
| Genre | Shoot 'em up |
| Developer | Electronic Arts |
| Publisher | Electronic Arts |
| Platforms | Amiga,Amiga CD32,MS-DOS,Macintosh,Master System,Atari Lynx,Game Gear,Game Boy,Game Boy Advance,Nintendo 64,Sega Genesis,PC,PlayStation Network,PlayStation,PSP,Sega Saturn,Super NES |
| First release | Desert Strike March 1992 (1992-03) |
| Latest release | Nuclear Strike 31 August 1997 (1997-08-31) |
Strike is a series of video games created by Mike Posehn, John Patrick Manley and Tony Barnes released between 1991 and 1997 byElectronic Arts for a number of video game systems. The games aremulti-directional shooters viewed from an overhead ortop-down perspective. The first three games in the series were 2D and usedisometricsprites to give the illusion of 3D depth. The series made the jump to real-time 3D graphics with the release ofSoviet Strike which used a brand new engine built forfifth generation gaming consoles.
In the games, the player mainly controls ahelicopter (although in the following titles some levels require the player to control other vehicles such as ahovercraft, anF-117 Nighthawk, amotorcycle and even on foot). The series is composed of five games, and was very popular during the16-bit era, receiving critical acclaim for the games' strategic elements, gameplay, graphics, and sound. The last two games released on the PlayStation featured live-actioncutscenes that reflected and explained events in the game.
The player controls a helicopter - aBoeing AH-64 Apache or a similar type - equipped with threeammunition types, limited fuel, and armor. While there are refits for ammo, fuel, and armor scattered around the map, armor is more easily repaired by rescuing and deliveringPOWs, allied soldiers or other passengers to a landing point. If either armor or fuel reaches zero, the aircraft crashes and a life is lost.
Levels are composed of several missions that can be completed in any order but it is often better to complete them sequentially, as completing an earlier mission will make later ones easier. This is because the objectives of later missions are usually protected by a "Danger Zone" which gives enemies in the area increased weapon range, firepower and damage as well as additional armor. A "Danger Zone" can be removed by the destruction of a radar or power plant, often the objective of an earlier mission. Later levels will often present only one mission that must be completed to reveal the next one. Missions can range from destruction of enemy targets, rescuing aMIA soldier who carries vital information, protecting friendly troops, capturing or eliminating an enemy leader, or delivery of friendlies or cargo to a drop zone. Between each level cut-scenes developing the story take place.
There are several kinds of enemies, from foot soldiers armed with rifles to powerful anti-aircraft systems and enemy helicopters. Generally, the player has no backup and must deal with the opponents on his own, though both Soviet Strike and Nuclear Strike incorporate missions involving large amounts of allies.
The player can lose a game in several ways; by losing all their lives or through an action that makes a mission impossible to complete. These include destroying a mission-critical object, killing someone who was to be captured or rescued, killing too many friendlies, allowing an objective to leave the battlefield, failing to protect a friendly target from being captured or destroyed, destroying your home base or landing zones, or waiting too long to complete a mission objective. After such an occurrence, the player must return to his home base and the level restarts from the beginning. InSoviet Strike andNuclear Strike, if a player fails to return they are warned to return to base and after three warnings, STRIKE shuts down the player's vehicle and the level will be restarted.
The series was militaristic in nature, with each enemy sprite having a corresponding information section in the pause menu, relating details of the real world weapon (or a fictionalized version, in the case of non-existent weapons, such as the Mohican helicopter fromUrban Strike). The next generation titles,Soviet Strike andNuclear Strike, featured plots based heavily on the present daygeopolitics, such as the instability of post-USSR states, or tensions at theDMZ between North and South Korea. However, in contrast, the games often displayed a quirky sense of humor, featuring numerous appearances byElvis including outside a castle where he cannot be killed or even harmed, he just laughs at you and evenSanta Claus, as well as wisecracks from the player character in the earlier games (inUrban Strike, the player's character, on being told the villain is anevil genius, comments: 'Great, another evil genius. Why can't I ever fight an evil idiot?') Although ostensibly serious in nature, the games were often quitetongue-in-cheek in their execution.
| Title | Release | Platforms |
|---|---|---|
| Desert Strike | 1992 | Amiga,DOS,Macintosh,Master System,Atari Lynx,Game Gear,Game Boy,Game Boy Advance,Mega Drive/Genesis,Super NES,PSP (as part ofEA Replay) |
| Jungle Strike | 1993 | Amiga, DOS, Game Gear, Game Boy, Mega Drive/Genesis, Super NES,Amiga CD32, PSP (as part ofEA Replay) |
| Urban Strike | 1994 | Mega Drive/Genesis, Super NES, Game Gear, Game Boy |
| Soviet Strike | 1996 | PlayStation,Sega Saturn,PlayStation Network |
| Nuclear Strike | 1997 | PlayStation, PC,Nintendo 64, PlayStation Network |
ASega CD compilation calledSuper Strike Trilogy was demonstrated at the 1995Electronic Entertainment Expo, but never released. It includedDesert Strike,Jungle Strike, andUrban Strike.[1]
Two new trademark filings forDesert Strike made in November 25, 2013[2] have been discovered on the U.S. Patent and Trademark Office's website.[citation needed] These list EA as the company filing for them but provide no additional information of substance or interest.
The final cutscene ofNuclear Strike includes a trailer for the next game in the series,Future Strike, including shots of aMecha robot called 'Warrior' that could turn into a helicopter.Future Strike was never released, but development of the game evolved intoFuture Cop: LAPD, which features gameplay similar to the previousStrike games and a mech robot like the one seen in theFuture Strike trailer that can turn into a police hovercar.
The series was ranked as the 95th top game of all time byNext Generation in 1996, commenting that "rarely has a game series had such an on-target blend of action, strategy, and scenario."[3] More than 2.7 million units of the Strike franchise have shipped by May 1997.[4]