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Street Fighter X Mega Man

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2012 crossover action-platform video game published by Capcom

2012 video game
Street Fighter X Mega Man
DeveloperSeow Zong Hui
PublisherCapcom
ProgrammerSeow Zong Hui
ArtistsSeow Zong Hui
George Papapetrou
ComposerLuke Esquivel
SeriesMega Man
Street Fighter
PlatformMicrosoft Windows
ReleaseDecember 17, 2012[1]
GenresAction,platform
ModeSingle-player

Street Fighter X Mega Man[a] is acrossoverplatform game created bySingaporeanfan developer Seow Zong Hui. Initially developed as afan game,Street Fighter X Mega Man later received support fromCapcom, who assisted in the production of the game.Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom'sMega Man andStreet Fighter franchises. Gameplay mimicks the design of classicMega Man games withStreet Fighter characters substituting as important enemies encountered in the game.[1] The game received mixed to positive reviews by critics, with some common complaints relating to technical issues and a lack of a save feature. In response to the complaints, an update was released on January 28, 2013 titledStreet Fighter X Mega Man V2, which added a password save feature and other fixes.

Premise and gameplay

[edit]
See also:Gameplay in the Mega Man series
Mega Man battlingDhalsim

Street Fighter X Mega Man mimics the appearance and gameplay style ofMega Man games released on theNintendo Entertainment System. The game's premise and plot center around its status as acrossover video game and the respective anniversaries of both franchises. Having fought countless Robot Masters over the years, Mega Man is ready to lie back, relax and enjoy his 25th anniversary. Getting wind of this,Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. In terms of gameplay, Mega Man uses the same set of moves (the slide and the charge shot) featured inMega Man 4. Instead of using stages based onMega Man and using Robot Masters as level bosses, the stages share influences from theStreet Fighter franchise stages and characters such asBlanka,Chun-Li, and Ryu take the place of the Robot Masters as the end of levelbosses. TheStreet Fighter characters use their signature moves as attacks; in addition, they have their ownSuper Meters that build up when they take damage during the boss fights and allow them to launch a powerful attack at Mega Man once filled. Like otherMega Man games, defeating each boss earns Mega Man a new weapon based on the characters' attacks, such as Ryu'sHadouken and Chun-Li'sHyakuretsu Kyaku.[3] After clearing the eight main levels, the player then moves on to face the final set of bosses. Clearing certain conditions allows players to fight hidden bossesSagat andAkuma at the end of the game.[4]

Development

[edit]

The game began as theprivate development of Seow Zong Hui who presented an early build to Christian Svensson, Capcom's Senior VP of consumer software, atEVO 2012.[5][6] Svensson showed the build to several staff members in the Capcom office (including senior community manager Brett Elston), and Capcom later decided to assist in the development of the game. While Zong Hui continued to develop the game based on his original design, Capcom took over tasks such as funding, marketing, andquality assurance. Capcom decided to distribute the game on PC instead of gaming consoles because Zong Hui did not have a license for console development. Svensson has noted that Capcom will consider console releases in the future, but chose to initially distribute the game on PC to keep the game free for fans and meet its December 17 target release date.[5]

Zong Hui noted several concepts that were scrapped during development.Yang was originally planned as a boss character but was ultimately replaced by Chun-Li. His special weapon is still included in the game via cheat codes. Zong Hui also wanted to include alternate costumes for boss characters and a second playable character from theStreet Fighter franchise.[7]

Following release, there were several complaints about the game crashing, having a vagueuser interface, and lacking anysave system. In response to these complaints, Svensson noted that a patch was being discussed with the development team to address these issues in a future update.[8] An updated version was released on January 28, 2013 under the name,Street Fighter X Mega Man V2.[9] The update boasts an improved user interface, better controller compatibility, bug fixes, apassword save system reminiscent of the originalMega Man games on theNintendo Entertainment System, and an additional boss character.[10]

Music

[edit]

Chiptune artist Luke Esquivel ("A_Rival") composed the music for the game. Esquivel became involved when he approached Zong Hui viaYouTube and requested to being full-time musician for the game in 2009/2010 after comparing his music with Zong Hui's previous musician. When composing the music forStreet Fighter X Mega Man, Esquivel combined Mega Man themes with Street Fighter themes on certain songs. In other songs, he would use elements from various Mega Man songs in order not to break the cohesion of the original soundtrack. Esquivel based most of the sounds on the first two Mega Man games, but had also used sounds from Mega Man 3, 4, and 5. Esquivel also added original compositions within several songs including two completely original compositions: "Willy Map Theme" and the beginning of the "Ending" theme.[11] The soundtrack blends popular themes from both franchises together (such as mixing Snake Man's theme fromMega Man 3 with Dhalsim's theme fromStreet Fighter II).[3] The official soundtrack titledStreet Fighter X Mega Man OST was released for free on Esquivel's website on December 18, 2012.[12] An EP with a total of four tracks titledStreet Fighter X Mega Man X-tended Vol. 1 was released on February 8, 2013.[13]

Street Fighter X Mega Man OST track list
No.TitleLength
1."Main Theme"01:02
2."Select Your Fighter"00:28
3."Blanka Stage"01:55
4."Chun-Li Stage"01:33
5."C. Viper Stage"02:12
6."Dhalsim Stage"01:17
7."Urien Stage"01:50
8."Rolento Stage"02:12
9."Rose Stage"01:38
10."Ryu Stage"01:49
11."Boxer Stage"01:46
12."Claw Stage"01:46
13."Seth's Lab"01:21
14."Dictator Final Battle"02:02
15."Ending"02:15
16."Get Your Weapons Ready"00:32
17."Akuma Theme"01:43
18."Goes With Everything"02:16
19."DESCEND TRANSFER"00:06
20."Continue"00:20
21."VS"00:06
22."Boss"00:42
Total length:0:30:49
Street Fighter X Mega Man X-tended Vol. 1 track list
No.TitleLength
1."Sagat Theme"01:31
2."Yang Theme (Unused)"01:51
3."Voice Collection"00:37
4."Ryu Theme (Super Square Remix)"03:15
Total length:0:07:14

Reception

[edit]
Street Fighter X Mega Man
Aggregate scores
AggregatorScore
GameRankings71.71%[14]
Metacritic71/100[15]
Review scores
PublicationScore
Destructoid7/10[16]
Edge5/10[17]
Game Informer8/10[18]
IGN7/10[19]

Two days after release, Capcom Senior VP Christian Svensson commented on the official Capcom website, Capcom-Unity, that the game has exceeded his personal expectations in terms of downloads, but no exact numbers have been released.[20] Capcom's Senior Community Manager, Brett Elston, noted that the number of downloads during release was enough to cause significant strain on their servers.[21] By March 3, 2013, the game had been downloaded one million times.[22]

Street Fighter X Mega Man has been met with mostly mixed to positive reviews.Game Informer gave the game an 8 out of 10, summarizing that "Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it’s still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans."[18]Inside Gaming Daily gave the game an 8 out of 10, stating, "Though it’s short and strays away a bit from traditional Mega Man games,Street Fighter X Mega Man is a great play that you honestly have little reason not to experience."[23]IGN gave the game a 7 out of 10, noting that "The end result is a fine game thatMega Man fans will enjoy once or twice, but one without that special something that would allow it to rise to the greatness Mega Man so regularly reached in its heyday."[19]Destructoid echoed similar opinions stating, "Street Fighter X Mega Man is not the best or most polishedMega Man game around, but it's a solid effort by a very dedicated fan."[16]Game Industry News gave it a 3.5 out of 5 with mixed review stating, "It combines two of Capcom's greatest games in history into one nostalgic mash up that is sure to take fans on a trip down memory lane while still feeling fresh. Unfortunately though, the lack of challenge or the ability to continue progress after shutting down the game only hindersStreet Fighter X Mega Man from being the perfect jewel it could have been."[24]Edge however gave the game a 5 out of 10, noting "inconsistent level design and limited functionality" as the game's biggest flaws.[17]

References

[edit]
  1. ^also known asStreet Fighter X Rockman (ストリートファイター X ロックマン,Sutorīto Faitā Kurosu Rokkuman) in Japan[2]
  1. ^abBrelston (2012-12-08)."Street Fighter X Mega Man coming December 17". Capcom-Unity. Retrieved2013-10-08.
  2. ^"CAPCOM:ロックマンシリーズ公式サイト|イベント・キャンペーン". Capcom. 2013-01-21. Archived fromthe original on 2013-08-18. Retrieved2013-10-08.
  3. ^abHamza CTZ Aziz (2012-12-10)."Hands-on with Street Fighter X Mega Man". Destructoid. Archived fromthe original on 2013-11-13. Retrieved2013-10-08.
  4. ^"Strategies for all eight [robot] masters and more". Destructoid. 18 December 2012. Archived fromthe original on 2014-07-23. Retrieved2013-11-13.
  5. ^abRichard George (2012-12-08)."Capcom Discusses the Future of Mega Man". IGN. Retrieved2013-10-08.
  6. ^Evan Narcisse (2012-12-12)."Capcom: Street Fighter x Mega Man "Is Not Meant to Be the Cure for All That Ails Mega Man Fans"". Kotaku. Retrieved2013-10-08.
  7. ^Kris (2012-12-19)."The Making Of Street Fighter X Mega Man And The Daigo Costume That Didn't Get In". Siliconera. Retrieved2013-10-08.
  8. ^Ishaan (2013-12-19)."Street Fighter X Mega Man Update Coming To Address Issues". Siliconera. Retrieved2013-10-08.
  9. ^Brelston."Street Fighter X Mega Man V2 now available". Capcom-Unity. Retrieved2013-10-08.
  10. ^Brelston (2013-01-14)."Street Fighter X Mega Man V2 coming this Friday". Capcom-Unity. Retrieved2013-10-08.
  11. ^"Interview with Luke Esquivel (aka A_Rival) (December 2012)". Squareenixmusic.com. Archived fromthe original on 2013-09-22. Retrieved2013-10-08.
  12. ^"Street Fighter X Mega Man OST now available". Destructoid. 2012-12-18. Archived fromthe original on 2012-12-30. Retrieved2013-10-08.
  13. ^A_Rival."Street Fighter X Mega Man X-tended Vol. 1". A_Rival. Retrieved2013-10-08.
  14. ^"Street Fighter X Mega Man". Game Rankings. Archived fromthe original on 2012-12-31. Retrieved2013-10-08.
  15. ^"Street Fighter X Mega Man". Meta-Critic. Retrieved2013-10-08.
  16. ^abTony Ponce."Ha-PEW-PEW-ken!". Destructoid. Archived fromthe original on 2013-10-10. Retrieved2013-10-08.
  17. ^abEdge Staff."Street Fighter X Mega Man review".Edge. Retrieved2013-10-08.
  18. ^abTim Turi."An Entertaining, Free Crossover With Awful UI". Game Informer.Archived from the original on December 31, 2012. Retrieved2013-10-08.
  19. ^abColin Moriarty (19 December 2012)."A Fan-Made Tribute Becomes an Impromptu Anniversary Celebration". IGN. Retrieved2013-10-08.
  20. ^Sven."Did SF x Mega Man meet expectations?". Capcom-Unity. Retrieved2013-11-23.
  21. ^Chris Carter (4 January 2013)."An update for Street Fighter X Mega Man is on the way". Destructoid. Archived fromthe original on 2013-01-07. Retrieved2013-10-08.
  22. ^"Street Fighter X Mega Man scores one million downloads". Destructoid. 3 March 2013. Archived fromthe original on 2013-03-07. Retrieved2013-12-11.
  23. ^Jason Jasicki."Street Fighter X Mega Man Review". Inside Gaming Daily. Retrieved2013-10-08.
  24. ^Billy White."Blue Bomber Returns!". Inside Game Industry News. Archived fromthe original on 2013-12-03. Retrieved2013-10-08.

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