Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Street Fighter Alpha 2

From Wikipedia, the free encyclopedia
1996 video game

1996 video game
Street Fighter Alpha 2
North American arcade flyer
DeveloperCapcom
Publishers
Capcom
ComposersSetsuo Yamamoto
Syun Nishigaki
Tatsuro Suzuki
SeriesStreet Fighter
PlatformsArcade,PlayStation,Sega Saturn,Super NES,Windows
Release
March 25, 1996
  • Arcade
    PlayStation
    • JP: August 9, 1996
    • NA: November 1, 1996[3]
    • AU: October 18, 1996
    • EU: November 16, 1996[4]
    Saturn
    • JP: September 14, 1996
    • NA: November 1, 1996[3]
    • EU: November 16, 1996[4]
    Super NES
    • NA: October 28, 1996[5]
    • EU: December 19, 1996
    • JP: December 20, 1996
    Windows
    • NA: November 1, 1997
    • JP: March 12, 1998
    • EU: 1998
GenreFighting
ModesSingle-player,multiplayer
Arcade systemCP System II

Street Fighter Alpha 2, known asStreet Fighter Zero 2[a] in Japan, Asia, South America, and Oceania, is a 1996fighting game developed and published byCapcom forarcades. The game is the sequel to the previous year'sStreet Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It wasported to thePlayStation,Sega Saturn andSuper Nintendo home consoles globally in 1996, and later aWindows port. It was followed byStreet Fighter Alpha 3 in 1998.

Gameplay

[edit]

Street Fighter Alpha 2 retains most of the new features introduced in the originalStreet Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the firstAlpha.[6] If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks.[7] The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.[8]

The single-player mode, much like the originalStreet Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead.[7] WithAkuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. UnlikeSuper Turbo and the originalAlpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.

Characters

[edit]

The game brings back all thirteen characters fromStreet Fighter Alpha, withM. Bison,Akuma, andDan now being immediately selectable as playable characters. In addition to theAlpha roster,Alpha 2 includesDhalsim andZangief, both fromStreet Fighter II;Gen, an assassin from the originalStreet Fighter;Rolento, a member of the Mad Gear gang who originally appeared inFinal Fight; and newcomerSakura, a Japanese schoolgirl who takes up street fighting after witnessing one ofRyu's battles.[9] The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from theStreet Fighter II series.

Development

[edit]

According to Capcom senior plannerShinji Mikami, "When we were trying to get the balance ofAlpha 2 right we only concentrated onAlpha 2. That's the one that's important. We don't really have to get the actual same damage as Alpha. InAlpha 2 some new characters were introduced, so in order to maintain the game balance we had to increase the damage for the normal hits. In addition, this time forAlpha 2 we wanted to focus on the importance of the normal hits and not just the specials."[10]

Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show inTokyo.[11]

BothManga Entertainment/A.P.P.P. andGroup TAC developed OVA adaptations based on the game, titledStreet Fighter Alpha: The Animation (2000) andStreet Fighter Alpha: Generations (2005), which were both co-produced byKaoru Mfaume. All of the characters except Gen and Dan also have roles in the Canadian-American cartoonStreet Fighter: The Animated Series.

Versions

[edit]

Arcade

[edit]

Street Fighter Alpha 2 was released under the titleStreet Fighter Zero 2 in Japan, Asia, and South America. The North American and European versions ofAlpha 2 feature three additional characters who were not in theZero 2 version: Evil Ryu and alternative versions of Dhalsim and Zangief known as EX versions, where they use their movesets from theStreet Fighter II series and do not have access to the Super Combo gauge.[9] These three characters were selected by Capcom USA.[10]

Capcom also released an updated version ofZero 2 titledStreet Fighter Zero 2 Alpha in Japan, Asia, and South America, which features all the additional characters fromAlpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim,Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li (where she is wearing her outfit from the[Street Fighter II series, similarly to the "classic-style" version of her), Sagat, and M. Bison, all of whom were characters fromStreet Fighter II: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1+12 level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu'sShakunetsu Hadouken and Dhalsim's Yoga Tempest.Zero 2 Alpha also features a survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the originalAlpha. In this version, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.

Home versions

[edit]
  • Street Fighter Alpha 2 was ported to thePlayStation andSega Saturn in 1996. The PlayStation version features an arranged soundtrack (in the form ofXA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions feature Shin Akuma as a selectable character via a secret code (which differs between the two versions; the PlayStation version requires players to move the cursor in a pattern which forms the letter Z on the character select screen; the Saturn version requires a pattern that forms an X), in addition to the "classic-style" Chun-Li. The Saturn version is the only one of the two versions to feature the characters Evil Ryu, EX Dhalsim, and EX Zangief from the North American and European arcade versions. The Saturn version also features an exclusive survival mode, as well as an art gallery.[8] The PlayStation version ofStreet Fighter Alpha 2 was re-released for thePSP andPlayStation 3 via thePlayStation Network on June 4, 2009 in North America.
  • TheSNES version was also released in 1996. Since third-party publishers such as Capcom were increasingly concentrating on CD-based consoles, this version was published byNintendo outside of Japan instead of Capcom.[12] It makes use of theS-DD1 chip for on-the-fly graphic decompression.[13] Despite the graphics decompression chip, this version has loading times when entering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret characters available to the player are the "classic-style" Chun-Li and Shin Akuma.[14] The SNES port of the game sold poorly, and Capcom resorted to selling large shipments of cartridges at a loss outside the United States to remove unsold inventory from warehouses.[15] This version was re-released for the Virtual Console in North America on December 7, 2009[16] and in the PAL region on January 29, 2010 for theWii, and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for theWii U.
  • A Windows PC version was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the originalAlpha in Japan. The Windows PC version was re-released onGOG.com in 2012.
  • A home console version ofStreet Fighter Zero 2 Alpha was released under the titleStreet Fighter Alpha 2 Gold in North America,Street Fighter Alpha 2 (Prime) in Europe[citation needed], andStreet Fighter Zero 2 (Dash)[17] in Japan, as part of theStreet Fighter Collection, a compilation released on the PlayStation and Sega Saturn that also includesSuper Street Fighter II andSuper Street Fighter II Turbo.Alpha 2 Gold features most of the same changes, features, and game modes as the arcade version ofZero 2 Alpha, only omitting the 2-on-1 Dramatic Battle mode from that version. In addition to all of the characters featured in previous versions ofAlpha 2 (including the console-exclusive Shin Akuma),Gold features a version ofCammy based on her rendition fromX-Men vs. Street Fighter, who appears as a hidden character selectable only in the game's Versus and Training modes (the latter only in the Saturn Version, as it is absent from the PlayStation version). The game also features an "Akuma Mode", where the player can fight against Shin Akuma immediately. This version was re-released in Japan as a standalone game in the PlayStation the Best and Satakore budget games lines.
  • The 2006PlayStation 2 compilationStreet Fighter Alpha Anthology features a version of the originalAlpha 2 based on the arcade game, as well as a revised version ofAlpha 2 Gold which features Cammy as a selectable character in the game's arcade mode (with her own storyline and ending). Both games feature Dramatic Battle and Survival modes in addition to the Arcade, Versus, and Training modes. The Japanese version of the compilation (Street Fighter Zero: Fighters' Generation) features the arcade versions ofZero 2 andZero 2 Alpha, as well as the US version ofAlpha 2 and the revised version ofZero 2 (Dash) with the playable Cammy as hidden games.
  • Street Fighter Alpha 2 was ported to thePlayStation 4,Xbox One,Steam, andNintendo Switch as part of theStreet Fighter 30th Anniversary Collection released in May 2018. This version is arcade-perfect and does not carry over the coding used in earlier home console versions. Save states are available to allow the player to resume from where they left. TheStreet Fighter 30th Anniversary Collection does not include theAlpha 2 Gold update.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
ArcadePSSaturnSNES
GameRankings82% (4 reviews)[19]87% (4 reviews)[18]75% (5 reviews)[49]
Review scores
PublicationScore
ArcadePSSaturnSNES
AllGame2.5/5[20]4/5[22]3/5[21]
Computer and Video Games5/5[23]5/5[23]4/5[24]
Electronic Gaming Monthly36.5/40[26]4.5/10, 4/10, 6/10, 6.5/10[25]
Famitsu32/40[27]32/40[28]6/10, 7/10, 7/10, 5/10[29]
Game Informer7.75/10[32]8.75/10[33]
GameFan281/300[31]228/300[30]
GamesMaster86%[34]87%[35]
GameSpot7.8/10[37]8.1/10[36]
IGN8.5/10[38]
Mean Machines Sega94%[39]
Next Generation3/5[40]4/5[41]
PlayStation: The Official Magazine8/10[42]
Maximum5/5[43]
Sega Saturn Magazine95%[44]
Awards
PublicationAward
10thGamest Awards (Winner)Best Game of 1996,
Best Fighting Game,
Top Character (Dan Hibiki)[45]
10thGamest Awards (Nominee)Best Graphics (#9),
Best Direction (#6),
Best VGM (#4)[45]
Electronic Gaming MonthlyArcade Game of the Year,
Saturn Game of the Year (Runner-Up),
Fighting Game of the Year (Runner-Up)[46]
GameFan MegawardsFighting Game of the Year,
Coin-Op Game of the Year (Runner-Up)[47]
GamePro Readers' Choice Awards5th Best Arcade Game,
5th Best Fighting Game[48]

Arcade

[edit]

In Japan,Game Machine listedStreet Fighter Zero 2 as the most successful arcade game of April 1996, outperforming titles such asVirtua Fighter 2.[50]Street Fighter Zero 2 went on to be thehighest-grossing arcade game of 1996 in Japan.[51]Game Machine also listedStreet Fighter Zero 2 Alpha as the second most successful arcade game of September 1996.[52]

Maximum magazine reviewed the arcade game, calling it "Capcom's best fighting game to date" and scoring it 5 out of 5 stars.[43] A reviewer forNext Generation gave the arcade version 3 out of 5 stars, praising the large number of characters, smooth animation, innovative backgrounds, and "wonderful" character design. He deemed the custom combos "an unprecedented, new, and complex innovation inStreet Fighter gameplay", though he found some points of their implementation to be odd. He concluded, "Although it's just another 2D fighter for those who aren't paying attention, this is a fine new addition for true hard-core gameplayers."[40]

In the Japanese arcade magazineGamest,Street Fighter Zero 2 was votedBest Game of 1996 in theTenth Annual Grand Prize.Zero 2 was also number one in the category of "Best Fighting Game", number nine in "Best Graphics", number six in "Best Direction", and number four in "Best VGM (Video Game Music)".Dan Hibiki andSakura Kasugano were depicted on the cover of this issue, who were placed number one and three respectively on the Top 50 Characters of 1996, withRyu at number 13,Zangief at number 18 (sharing the spot withMature fromThe King of Fighters '96),Guy at number 26,Chun-Li at number 32,Akuma at number 37 (sharing the spot with two other characters),Rolento at number 45 (sharing the spot with the Elf fromDungeons & Dragons: Shadow over Mystara) andKen at number 49 (sharing the spot with two other characters).[45]

Ports

[edit]

The Saturn and PlayStation ports both received praise for their faithfulness to their arcade counterpart,[26][36][37][53][54] large selection of characters,[26][44][53][54] and replacement of the easily exploited chain combo system from the originalStreet Fighter Alpha.[26][37][41][53][54] Some critics, while acknowledging that the 2D fighting genre was dated, heldStreet Fighter Alpha 2 to be equal or even superior to any of the 3D fighting games on the market at the time.[26][37] The Saturn version tied with the PlayStation version ofTomb Raider forElectronic Gaming Monthly's "Game of the Month".[26] ThoughEGM never reviewed the PlayStation version ofAlpha 2, in an overview of fighting games released in 1996, Sushi-X commented, "Both the Saturn and PlayStation versions are great, but the Saturn version has a few advantages", citing frames of animation that were missing from the PlayStation version and the Saturn-exclusive illustrations mode.[55] The following year,EGM named the Saturn version the 36th best console video game of all time, saying they chose the Saturn version specifically due to its superior graphics.[56]

The Saturn port was also a commercial success, selling over 400,000 units in Japan.[57]

The Super NES version was much less well-received, with reviews commenting that the sound quality is exceptionally poor,[25][58] the animation is choppy,[24][25][58] and the overambitious graphics cause the game to play at a slow speed, compounded by bouts of slowdown when performing special moves.[24][25][58] Shawn Smith and Dan Hsu ofElectronic Gaming Monthly deemed it the worstStreet Fighter game for the Super NES.[25] Most critics were more forgiving, concluding that despite the port's flaws, it was a decent buy for gamers who did not own a Saturn or PlayStation.[24][25][58]IGN ranked the game 96th on their list of the "Top 100 SNES Games of All Time", saying it pushed the limits of the SNES and had to make some compromises, and concluded: "But it's hard to fault the effort, and that's why it deserves this rank and recognition."[59] In 2018,Complex listed the game 71st in their list of "The Best Super Nintendo Games of All Time", saying that it had loading times before the fights and graphics that were not as good as on the other ports, but stating that "Nonetheless, the gameplay was still on point, and the bells and whistles were pretty amazing for an SNES game. We loved it."[60]

Notes

[edit]
  1. ^Japanese:ストリートファイターZERO/2

References

[edit]
  1. ^Akagi, Masumi (October 13, 2006).アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 113.ISBN 978-4990251215.
  2. ^"ヒストリー ストリートファイター35周年記念サイト".Capcom JP.
  3. ^ab"The Buzz -- October - November News".Escapade. Archived fromthe original on March 31, 1997. RetrievedDecember 25, 2023.
  4. ^ab"Checkpoint".Computer and Video Games. No. 181.EMAP. December 1996. p. 49.
  5. ^"Street Fighter Alpha 2 for Super NES to Hit October 28th".Game Informer. September 11, 1996. Archived fromthe original on February 18, 1999.
  6. ^"Street Fighter Alpha 2: The Latest SF Comes Home to the PlayStation".Electronic Gaming Monthly. No. 88.Ziff Davis. November 1996. p. 220.
  7. ^ab"Street Fighter Alpha 2".Electronic Gaming Monthly. No. 85.Ziff Davis. August 1996. pp. 48–49.
  8. ^abBright, Rob (November 1996). "Return to Alpha".Sega Saturn Magazine. No. 13.Emap International Limited. pp. 36–42.
  9. ^ab"Street Fighter Alpha 2".Sega Saturn Magazine. No. 12.Emap International Limited. October 1996. pp. 16–18.
  10. ^ab"The Capcom Interview".Sega Saturn Magazine. No. 12.Emap International Limited. October 1996. p. 19.
  11. ^"Model 3: Sega Affirms Arcade Supremacy".Next Generation. No. 17.Imagine Media. May 1996. p. 17.
  12. ^"16-Bit's Final Hurrah".Electronic Gaming Monthly. No. 88.Ziff Davis. November 1996. pp. 21–22.
  13. ^"Repasamos 10 juegos de SNES que necesitaron de cartuchos especiales".Univision (in Spanish).Univision Communications. August 18, 2016.Archived from the original on January 29, 2023. RetrievedFebruary 8, 2024.
  14. ^"Shin Akuma pops up in SNES Street Fighter Alpha 2 thanks to newly discovered code". Destructoid. January 5, 2021. RetrievedJanuary 5, 2021.
  15. ^"Street Fighter Alpha: An oral history".Polygon. November 23, 2020. RetrievedFebruary 12, 2025.
  16. ^"Classic Rayman and Street Fighter Games Lead a Luminous December Lineup". Nintendo of America. December 7, 2009. RetrievedDecember 7, 2009.
  17. ^Like the Japanese versions ofStreet Fighter II Dash andStreet Fighter II Dash Turbo, the word "Dash" is represented by aprime symbol ().
  18. ^"Street Fighter Alpha 2 Sega Saturn Review Score". Archived fromthe original on June 23, 2012.
  19. ^"Street Fighter Alpha 2 PlayStation Review Score". Archived fromthe original on December 7, 2011.
  20. ^Kanarick, Mark (December 10, 2014)."Street Fighter Alpha 2 - Overview - allgame".Allgame. Archived fromthe original on December 10, 2014. RetrievedMarch 11, 2016.
  21. ^Alan, Brett (December 10, 2014)."Street Fighter Alpha 2 - Overview - allgame".Allgame. Archived fromthe original on December 10, 2014. RetrievedMarch 11, 2016.
  22. ^Williamson, Colin (December 12, 2014)."Street Fighter Alpha 2 - Review - allgame".Allgame. Archived fromthe original on December 12, 2014. RetrievedMarch 11, 2016.
  23. ^ab"Computer and Video Games - Issue 181 (1996-12)(EMAP Images)(GB)".Archive.org. December 1996. RetrievedMarch 11, 2016.
  24. ^abcd"Computer and Video Games - Issue 182 (1997-01)(EMAP Images)(GB)".Archive.org. January 1997. RetrievedMarch 11, 2016.
  25. ^abcdefSmith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (January 1997)."Review Crew".Electronic Gaming Monthly. Vol. 10, no. 90.Ziff Davis. p. 74. RetrievedNovember 29, 2025 – viaVideo Game History Foundation.
  26. ^abcdefElectronic Gaming Monthly, issue 89 (December 1996), page 84
  27. ^"ストリートファイターZERO2 まとめ [PS] / ファミ通.com".Famitsu.com. February 22, 2014. RetrievedMarch 11, 2016.
  28. ^"ストリートファイターZERO2 まとめ [セガサターン] / ファミ通.com".Famitsu.com. February 22, 2014. RetrievedMarch 11, 2016.
  29. ^Kato, Baqartar; Harafuji, MIDI; Nagano, Isabella; Masuda, Ninja (December 27, 1996). "New Games Cross Review Part 1".Famicom Tsūshin (in Japanese). No. 221. Japan:ASCII Corporation. p. 31.
  30. ^GameFan, volume 5, issue 1 (January 1997), page 18
  31. ^"Street Fighter Alpha 2"(PDF).GameFan. Vol. 4, no. 11. November 1996. pp. 18,122–3.
  32. ^"Street Fighter Alpha 2".Game Informer. January 17, 1997. Archived fromthe original on January 17, 1997. RetrievedMarch 11, 2016.
  33. ^"Legacy Review Archives".Game Informer. Archived fromthe original on December 14, 2018. RetrievedOctober 3, 2021.
  34. ^GamesMaster, issue 49 (December 1996), pages 40-41
  35. ^GamesMaster, issue 52 (February 1997), page 63
  36. ^ab"Street Fighter Alpha 2 Review".GameSpot. December 1, 1996. RetrievedMarch 11, 2016.
  37. ^abcdGerstmann, Jeff (October 10, 2013)."Street Fighter Alpha 2 Review".GameSpot. RetrievedMarch 11, 2016.
  38. ^"Street Fighter Alpha 2".IGN. December 11, 1996. RetrievedMarch 11, 2016.
  39. ^"MeanMachinesSega50UK". Sega Retro. August 2, 2015. RetrievedMarch 11, 2016.
  40. ^ab"2D or Not 2D?".Next Generation. No. 18.Imagine Media. June 1996. p. 129.
  41. ^ab"Street Fighter Alpha 2".Next Generation. No. 24.Imagine Media. December 1996. p. 266.
  42. ^Review, Issue 13, December 1996
  43. ^ab"Extended Play: Street Fighter Alpha 2".Maximum. No. 7.EMAP (published May 30, 1996). June 1996. pp. 4,44–9.
  44. ^abAutomatic, Rad (November 1996). "Review: Street Fighter Alpha 2".Sega Saturn Magazine. No. 13.Emap International Limited. pp. 66–67.
  45. ^abcIshii, Zenji (December 1996)."第10回ゲーメスト大賞".Gamest Magazine.188: 46. RetrievedDecember 28, 2008.
  46. ^Electronic Gaming Monthly, issue 92 (March 1997), pages 82-91
  47. ^GameFan, volume 5, issue 2 (February 1997), pages 34-36
  48. ^"GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)".Archive.org. July 1997. RetrievedMarch 11, 2016.
  49. ^"Street Fighter Alpha 2 (SNES) on Gamerankings". Archived fromthe original on December 9, 2019.
  50. ^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".Game Machine (in Japanese). No. 517.Amusement Press, Inc. May 1, 1996. p. 25.
  51. ^第10回 ゲーメスト大賞 [10th Gamest Awards].Gamest (in Japanese). Vol. 188 (January–February 1997). December 27, 1996. pp. 46–63.alternate url
  52. ^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".Game Machine (in Japanese). No. 527.Amusement Press, Inc. October 1, 1996. p. 25.
  53. ^abc"PlayStation ProReview: Street Fighter Alpha 2".GamePro. No. 98.IDG. November 1996. p. 108.
  54. ^abc"Saturn ProReview: Street Fighter Alpha 2".GamePro. No. 98.IDG. November 1996. p. 120.
  55. ^"Sushi-X's Guide to Domestic Violence: In Other Words the Best Home System Fighting Games of 1996".Electronic Gaming Monthly. No. 91.Ziff Davis. February 1997. p. 91.
  56. ^"100 Best Games of All Time".Electronic Gaming Monthly. No. 100.Ziff Davis. November 1997. p. 136. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  57. ^"Sega Saturn Magazine (JP)".
  58. ^abcd"Super NES ProReview: Street Fighter Alpha 2".GamePro. No. 101.IDG. February 1997. p. 86.
  59. ^"Top 100 SNES Games of All Time".IGN. RetrievedJanuary 27, 2022.
  60. ^Knight, Rich (April 30, 2018)."The Best Super Nintendo Games of All Time".Complex. RetrievedJanuary 28, 2022.

Sources

[edit]
  • Cole, Jason; Schaefer, Jeff; Taylor, Matt; Watson, Mike; Wolfe, Graham (1996).Street Fighter Alpha 2 Strategy Guide. Empire 21 Publishing, Inc.
  • Studio Bent Stuff (September 2000).All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc.ISBN 4-88554-676-1.

External links

[edit]
Video games
andcharacters
Street Fighter
Final Fight series
Street Fighter II
Street Fighter Alpha
Street Fighter III
Street Fighter IV
Street Fighter V
Street Fighter 6
Spin-offs
Compilations
Other shared
universe games
Media
Animated
Films
Series
Live-action
Films
Series
Print media
Further reading
People
Unofficial
Authority control databasesEdit this at Wikidata
Retrieved from "https://en.wikipedia.org/w/index.php?title=Street_Fighter_Alpha_2&oldid=1324835741"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp