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Street Fighter | |
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Genre(s) | Fighting game |
Developer(s) | Capcom,Dimps (main series) Arika (Street Fighter EX series) |
Publisher(s) | Capcom |
Creator(s) | Takashi Nishiyama Hiroshi Matsumoto |
Platform(s) | List
|
First release | Street Fighter August 30, 1987; 37 years ago (August 30, 1987)[1] |
Latest release | Street Fighter 6 June 2, 2023; 21 months ago (June 2, 2023) |
Street Fighter[a] is aJapanese media franchise centered on a series offighting games developed and published byCapcom.The first game in the series was released in 1987, followed bysix other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release,Street Fighter II, established many of the conventions of the one-on-one fighting genre.
Street Fighter is one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 55 million units worldwide as of June 2024[update].[2] It is also one of thehighest-grossing media franchises of all time.
Street Fighter, designed byTakashi Nishiyama and Hiroshi Matsumoto, debuted inarcades in 1987.[3][4] The player controls martial artistRyu to compete in a worldwide martial arts tournament spanning five countries and 10 opponents. A second player can control Ryu's friendly American rival,Ken Masters. The player can perform three punch and kick attacks, each varying in speed and strength, and three special attacks: theHadōken,Shōryūken, andTatsumaki Senpūkyaku, performed by executing special joystick and button combinations.[citation needed]
Street Fighter wasported to many popular home computers, includingMS-DOS. In 1987, it was released on theTurboGrafx-CD console asFighting Street.[5] In 2005,Street Fighter was included inCapcom Classics Collection: Remixed for thePlayStation Portable andCapcom Classics Collection Vol. 2 for thePlayStation 2 andXbox. It is in theStreet Fighter 30th Anniversary Collection foreighth-generation consoles andWindows.[6]
Street Fighter II was released in 1991 following an unsuccessful attempt to brand the 1989beat 'em up gameFinal Fight as theStreet Fighter sequel. It is one of the earliest arcade games for Capcom'sCP System hardware and was designed byAkira Nishitani andAkira Yasuda, who also madeFinal Fight andForgotten Worlds.[7]
Street Fighter II: The World Warrior is the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches. Each player character has a unique fighting style with approximately 30 or more moves, including new grappling moves and throws, and two or three special attacks. In the single-player mode, the player character is pitted sequentially against the seven other main characters before confronting the final four bosses, exclusivelyCPU-controlled. As in the original, a second player can join anytime for competitive matches.[citation needed]
The original Japanese version ofStreet Fighter II introduced anAfrican-American boxerboss character that shared the physical characteristics and likeness of real-life boxerMike Tyson. (The character was originally named "Mike Bison". To avoid alikeness infringement lawsuit, Capcom rotated the names of three of the boss characters for international versions of the game. Thefinal boss, named Vega in the Japanese version, was given the M. Bison name, thetalon-wielding Spanish warrior, named Balrog in the Japanese version, was renamed Vega and the boxer became Balrog.[8] In a 2019 interview, Mike Tyson himself was asked about the "Mike Bison" character design, and revealed that he was "honored by the impersonation".[9])
Street Fighter II eclipsed its predecessor in popularity, eventually turningStreet Fighter into amultimediafranchise.[10] It had an unexpectedly phenomenal impact on gaming. More than $10 billion in inflation-adjusted revenue as of 2017 was grossed from all versions, mostly from arcades.[11] More than 14 millioncartridges were sold for theSuper Nintendo Entertainment System andSega Genesis/Mega Drive.[12]
The first official update to the series wasStreet Fighter II: Champion Edition, pronouncedStreet Fighter II Dash in Japan, as noted by theprime notation on the logo. The four computer-controlled boss characters are human-playable and two players can choose the same character, leaving one character with an alternate color pattern. It has slightly improved graphics, including differently colored backgrounds and refined gameplay. A second upgrade,Street Fighter II: Hyper Fighting (Street Fighter II Dash Turbo in Japan), was produced in response to the various bootleg editions of the game.Hyper Fighting offers faster gameplay than its predecessors, different character costume colors and new special techniques.Super Street Fighter II: The New Challengers, the third revision, gives the game a complete graphical and musical overhaul and introduces four new playable characters. It is also the first game for Capcom'sCP System II arcade hardware. The fifth arcade installment,Super Street Fighter II Turbo,Super Street Fighter II X in Japan, brings back the faster gameplay ofHyper Fighting, a new type of special techniques known as "Super Combos" and a hidden character,Akuma.[citation needed]
Numerous home versions of theStreet Fighter II games have been produced following the release of the original game. The original version,Street Fighter II: The World Warrior, was ported to the Super NES in 1992, which is Capcom's best-selling game as of 2008[update].[12] A Japanese-only port ofStreet Fighter II Dash for thePC Engine came in 1993. That year, two home versions ofHyper Fighting were released:Street Fighter II Turbo for Super NES andStreet Fighter II: Special Champion Edition (Street Fighter II Dash Plus in Japan) for Genesis. The following game,Super Street Fighter II, was also ported to the Super NES and Genesis in 1994. That year,Super Street Fighter II Turbo was released for the3DO Interactive Multiplayer and forWindows, released by the now-defunctGameTek.[citation needed]
In 1997, Capcom released theStreet Fighter Collection for thePlayStation andSega Saturn. This is a compilation includingSuper andSuper Turbo, andStreet Fighter Alpha 2 Gold (Street Fighter Zero 2′ (Dash) in Japan), an updated version ofStreet Fighter Alpha 2. It was followed byStreet Fighter Collection 2 (Capcom Generation Vol. 5 in Japan), also released for the PlayStation and Saturn, which includes the originalStreet Fighter II,Champion Edition, andHyper Fighting. In 2000, Capcom releasedSuper Street Fighter II X for Matching Service exclusively in Japan for theDreamcast. This version of the game features an online two-player versus mode. In 2003, Capcom releasedHyper Street Fighter II: The Anniversary Edition for the arcades in Japan and Asia to commemorate the 15th anniversary of the series. As the final arcade installment, the game is a hybrid version ofSuper Turbo, which allows players to select between versions of characters from all five previousStreet Fighter II games.Hyper was released in North America and the PAL region via its ports for thePlayStation 2 and theXbox, released as part of theStreet Fighter Anniversary Collection along withStreet Fighter III: 3rd Strike. In 2005, the three games inStreet Fighter Collection 2 were included inCapcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. A version ofSuper Turbo, along with the originalStreet Fighter, was later included in the 2007 compilationCapcom Classics Collection Vol. 2, also released for the PlayStation 2 and Xbox.Street Fighter II andSuper Street Fighter II are also available as downloadable games for selectcellular phone services.[citation needed]
An updated version ofSuper Street Fighter II Turbo came to thePlayStation Network andXbox Live Arcade services in 2008.[13] The game,Super Street Fighter II Turbo HD Remix, has fully redrawn artwork, including HD sprites 4.5x the original size, drawn by artists fromUDON. This is the first time theStreet Fighter characters have had new sprites, drawn by Capcom, sinceCapcom vs. SNK 2 in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.[14]
Ultra Street Fighter II: The Final Challengers is an updated version of 1994'sSuper Street Fighter II Turbo for theNintendo Switch. The game features two graphical styles—classic pixel art and updated high-definition art. New gameplay mechanics and modes have been introduced and tweaks have been made to the game'sbalance. It has two more characters, who are classic alternate evil form of the classic characters Ryu and Ken, Evil Ryu and Violent Ken, and Akuma is now playable.[citation needed]
Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Asia and Mexico), was released in 1995. It uses the same character designs Capcom previously employed inDarkstalkers andX-Men: Children of the Atom, with settings and character designs heavily influenced byStreet Fighter II: The Animated Movie.Alpha expands on the Super Combo system fromSuper Turbo by extending Super Combo meter into three levels, allowing for super combos to be stored up and introducing Alpha Counters and Chain Combos, also fromDarkstalkers. The plot ofAlpha is set between the first twoStreet Fighter games and fleshes out the backstories and grudges held by many of the classicStreet Fighter II characters.[15] It has a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established characters, but also characters from the originalStreet Fighter andFinal Fight, such asAdon andGuy.[citation needed]
Street Fighter Alpha 2 has all-new stages, music, and endings for some characters, some of which overlap with those from the originalAlpha.[16] It also discards the Chain Combo system in favor of Custom Combos, which requires a portion of the Super Combo meter to be used.Alpha 2 retains all 13 characters from the original and adds five new characters to the roster along with hidden versions of returning characters.Alpha 2 is followed by a slightly enhanced arcade release,Street Fighter Zero 2 Alpha, released in Japan and Brazil, ported to home consoles asStreet Fighter Alpha 2 Gold andZero 2′ Dash in Japan.[citation needed]
The third and finalAlpha game,Street Fighter Alpha 3, was released in 1998 following the release of the originalStreet Fighter III: 2nd Impact andStreet Fighter EX.Alpha 3 introduces three selectable fighting styles and further expands the playable roster to 28 characters.[17] Console versions of the three games, including the originalAlpha 2 andAlpha 2 Gold, were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for theGame Boy Color, Super NES, Dreamcast, and Windows. The home console versions ofAlpha 3 further expands the character roster by adding the remaining "New Challengers" fromSuper Street Fighter II. The Dreamcast version of the game was backported to the arcades in Japan asStreet Fighter Zero 3 Upper. A version ofUpper, titledAlpha 3 outside Japan, was released for theGame Boy Advance and added three characters fromCapcom vs. SNK 2. APlayStation Portable version,Alpha 3 MAX, orZero 3 Double Upper in Japan, contains the added characters from the GBA version and Ingrid fromCapcom Fighting Jam.[citation needed]
In 1996, Capcom co-produced a 3D fighting gameStreet Fighter EX withArika, a company founded byStreet Fighter II planner Akira Nishitani. It was developed for the PlayStation-based ZN-1 hardware.EX combined the establishedStreet Fighter cast with original characters created and owned by Arika. It was followed by an upgraded version,Street Fighter EX Plus, in 1997, which expanded the character roster. A home version with additional features and characters,Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.[citation needed]
A sequel was released in 1998,Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced and the character roster was expanded upon even further. In 1999,EX2 also received an upgraded version,Street Fighter EX2 Plus. A port ofEX2 Plus was released for the PlayStation in 1999.[citation needed]
The third game in the series,Street Fighter EX3, was released as alaunch game for the PlayStation 2 in 2000. This game included a tag team system, a mode that let a single player fight up to three opponents simultaneously, and another mode that allowed players to give the new character, Ace, a selection of special and super moves after purchasing them with experience points. The cast included many characters from the previous game.[citation needed]
Some of the Arika-owned characters from the series were later featured in other games developed by the company. TheNamco-distributed arcade gameFighting Layer featuredAllen Snider andBlair Dame from the originalEX, while Skullomania would reappear in the PlayStation gameFighter Maker. A spiritual successor toFighting Layer, featuring an initial roster consisting entirely of Arika-ownedEX characters,Fighting EX Layer, was released in 2018.[18]
Capcom produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released theMarvel-licensed fighting gameX-Men: Children of the Atom, which features Akuma fromSuper Turbo as a hidden character. It was followed byMarvel Super Heroes in 1995, which features Anita fromNight Warriors.[citation needed]
Capcom released a third Marvel-licensed game,X-Men vs. Street Fighter, in 1996, a full-fledged crossover between characters fromX-Men and theStreet Fighter Alpha games with a two-on-twotag team-based system. It was followed byMarvel Super Heroes vs. Street Fighter in 1997, which expanded the roster to include characters fromMarvel Super Heroes;Marvel vs. Capcom in 1998, which features characters fromStreet Fighter and other Capcom properties; andMarvel vs. Capcom 2 in 2000, which was produced from the Dreamcast-basedNAOMI hardware.[citation needed] Due to Marvel Licencing issues,[19]Marvel vs. Capcom 2 was unavailable for digital purchase until the release ofMarvel vs. Capcom Fighting Collection: Arcade Classics in 2024.
Capcom produced a series of similar crossover fighting games with rival fighting game developerSNK Playmore. They includeCapcom vs. SNK in 2000, which features characters primarily from theStreet Fighter andKing of Fighters series. It was followed by a minor upgrade,Capcom vs. SNK Pro, and a sequel,Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover include theDimps-developed portable fighting gameSNK vs. Capcom: The Match of the Millennium for theNeo Geo Pocket Color in 1999 andSNK vs. Capcom: SVC Chaos for theNeo Geo in 2003.[citation needed]
From 2003 to 2008, theVersus series of Capcom fighting games had no new releases, though Capcom andNamco produced the crossover tactical role-playing gameNamco × Capcom for the PlayStation 2 exclusively in Japan in 2005. Ryu and Ken are playable in 2012'sProject X Zone, a tactical role-playing game that draws characters from variousSega, Namco-Bandai, and Capcom franchises.[citation needed]
Tatsunoko vs. Capcom: Cross Generation of Heroes, released in 2008, features characters from bothTatsunoko Production and Capcom properties, includingStreet Fighter characters Ryu,Chun-Li, and Alex as well as characters like Ken the Eagle ofGatchaman and Casshern ofNeo-Human Casshern on Tatsunoko's side. Initially released only in Japan, the game received an updated international release,Tatsunoko vs. Capcom: Ultimate All-Stars, in 2010 in response to fan demand.[citation needed]
Marvel vs. Capcom 3: Fate of Two Worlds was released in 2011 and includes Akuma, Chun-Li, Crimson Viper, and Ryu. The game features completely new visuals and audio, three-on-three gameplay, and online play. The game was also intended to have downloadable content, but the content was disrupted due to an earthquake and tsunami inTōhoku and was released along with additional new content in a separate game,Ultimate Marvel vs. Capcom 3.[citation needed]
Street Fighter X Tekken was released in 2012, featuring over 50 playable characters from both theStreet Fighter andTekken fighting franchises.Street Fighter X Tekken was developed by Capcom, and Namco developed a crossover game,Tekken X Street Fighter.[20] Akuma has a guest appearance inTekken 7.[21]
Street Fighter X Mega Man is an all-star platform game that was originally supposed to be a fan game developed by Seow Zong Hui, but Capcom distributed and released the game for the PC in 2012. Based on the classicMega Man games, the free game has players controlMega Man as he battles against variousStreet Fighter characters and obtain their techniques.[citation needed]
Marvel vs. Capcom: Infinite was released in 2017.Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding games. The series' traditional character assists have been removed; instead, the game incorporates a tag-basedcombo system, which allows players to instantly switch between their two characters to form continuous combos. It introduces a new gameplay mechanic in the form of theInfinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.[citation needed]
BeyondStreet Fighter, Capcom franchises make guest appearances in the 2014 Nintendo crossover-fighting gamesSuper Smash Bros. for Nintendo 3DS andWii U, with protagonist Ryu appearing[22] alongside fellow Capcom representative Mega Man. TheStreet Fighter content was released as extra in-gamedownloadable content in 2015 and includes Ryu and Suzaku Castle, a stage inspired by Ryu's stage from theStreet Fighter II series. Mega Man and Ryu returned in the following game,Super Smash Bros. Ultimate, with Ken as the latter's Echo Fighter.[23]
Street Fighter III: New Generation debuted in the arcades on theCPS3 hardware in 1997.[24]Street Fighter III discards most of the character roster from previous games, keeping only Ryu and Ken, introducing several new characters in their place including the grapplerAlex, who was designed to be the new lead character of the game, andGill, who replacedBison as main antagonist.Street Fighter III introduced the "Super Arts" selection system and the ability to parry an opponent's attack.[25]
Several months afterStreet Fighter III: New Generation's release cameStreet Fighter III: 2nd Impact, adjusting the gameplay, adding two new characters, and returning Akuma as a playable character.Street Fighter III: 3rd Strike, released in 1999 as the third and last iteration ofStreet Fighter III, brings back Chun-Li and adds four new characters.[citation needed]
The first twoStreet Fighter III games were ported to the Dreamcast as a compilation,Double Impact. Ports of3rd Strike were released for the Dreamcast as a standalone game, then included in the compilationStreet Fighter Anniversary Collection for the PlayStation 2 and Xbox. Gill became a playable secret character in the console versions. In 2010, Capcom announcedStreet Fighter III Third Strike: Online Edition.[26]
The originalStreet Fighter IV game concept,Street Fighter IV Flashback, never made it past the proposal stage.[27] In 2007, more than eight years since the release ofStreet Fighter III 3rd Strike for the arcades, Capcom unveiledStreet Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the earlyStreet Fighter II games (particularlySuper Street Fighter II Turbo),Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a newboss character) in a storyline chronologically set betweenStreet Fighter II andStreet Fighter III. The gameplay, while still 2D, featurescel-shaded 3D graphics inspired byJapanesesumi-e paintings. The Super Combo system, aStreet Fighter mainstay sinceSuper Turbo, returns along with new counter-attacking techniques called "Focus Attacks" ("Saving Attacks" in Japan), as well as new "Ultra Combo" moves, similar to theRage Gauge seen in games fromSNK Playmore.[citation needed]
The arcade version, which runs on theTaito Type X2 hardware, was distributed in Japan in 2008, with a limited release in North America and the United Kingdom. A home version was released in 2009 for thePlayStation 3,Xbox 360, and Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges inStreet Fighter EX. The cast includes six characters new to theStreet Fighter series.[citation needed]
Super Street Fighter IV includes ten additional characters including two characters new to the franchise:Juri and Hakan. Capcom implemented character balance adjustments and added second Ultra moves for each character. The game features an improved online experience with new modes of play. The game was released in 2010 for the PlayStation 3 and Xbox 360 at a discounted price point.[28] A portable conversion ofSuper Street Fighter IV for theNintendo 3DS,Super Street Fighter IV: 3D Edition, features 3D stereoscopic technology, multiplayer, and all 35 characters from the originalSuper Street Fighter IV release.[29]Super Street Fighter IV: Arcade Edition was released in 2010, containing all of the content from the console release, and featuring four additional characters: Yun and Yang fromStreet Fighter III, as well as Evil Ryu and Oni, an alternate version of Ryu and Akuma, respectively.[30]
A new update forStreet Fighter IV,Ultra Street Fighter IV, was released in 2014 as an arcade game, aDLC add-on for existing console versions ofSuper Street Fighter IV, and as a standalone game containing DLC from previous iterations. Along with various tweaks and additional modes and stages, the update adds five additional characters, consisting ofRolento,Elena,Poison andHugo, who previously appeared inStreet Fighter x Tekken, plus an all-new character, Decapre.[31] The game arrived on next generation consoles with aPlayStation 4 version releasing in 2015.[32]
Street Fighter V was released exclusive to the PlayStation 4 and PC,[33] enabling cross platform gameplay,[34][35] in 2016 with a roster of 16 characters including Ryu, Ken, and Chun-Li.[36] In 2018, the game received a major update,Street Fighter V: Arcade Edition. In 2020,Street Fighter V: Champion Edition was released as downloadable content with several characters progressively added and totaling 46.[37]
Street Fighter 6 was released forMicrosoft Windows,PlayStation 4,PlayStation 5, andXbox Series X|S on June 2, 2023.[38][39] The game is powered by theRE Engine and include multiple new features, including real-time in-game commentary and a single-player adventure mode with customizable player avatars.[40][41]
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The main games have introduced a varied cast of around 90 characters into video game lore, plus around another 30 in spin-off games. Each of the international characters in the playable roster have a unique fighting style.
Since the release of the firstStreet Fighter game in August 1987, the series had total home software sales of 35 million units by 2014,[83] and 46 million units as of 2021[update],[84] in addition toarcade cabinet sales of over 500,000 units generating more than $1 billion in revenue invideo game arcade cabinet sales,[85][86] qualifying it for thelist of best-selling video game franchises.Street Fighter has remained Capcom's second-biggest franchise behindResident Evil as of 2014[update],[87] and is Capcom'sthird-best-selling software franchise behindResident Evil andMonster Hunter.
Thebest-selling game in the series isStreet Fighter II, with more than $10 billion in total gross revenue from all versions, mostly fromarcades.[11] More than 14 millionSuper NES andSega Mega Drive/Genesiscartridges were sold.[12] As of 2017[update],Street Fighter II is one of the world's top three highest-grossing Japan-made arcade blockbusters of all time, afterTaito'sSpace Invaders andNamco'sPac-Man.[11]
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In 1994, Capcom referred toStreet Fighter as "the most successful video game series of the decade" while promotingSuper Street Fighter II.[88]
Title | Year | Platform(s) | Software sales (est.) | Gross revenue (est.) | |||
---|---|---|---|---|---|---|---|
Worldwide | Japan | Overseas | Japan | Overseas | |||
Final Fight (Street Fighter '89) | 1990 | SNES | 1,480,000[89] | 860,000[90] | 620,000 | ¥8,041,000,000[91] | $37,193,800[92] |
Final Fight One (Final Fight) | 2001 | GBA | 56,137+ | 56,137[90] | Unknown | ¥296,403,360[93] | Unknown |
Street Fighter II | 1991 | Multi-platform | 15,500,000[94] | 6,515,373[b] | 8,984,627 | $10,610,000,000[95][c] | |
Street Fighter: The Movie | 1995 | Saturn | 62,375+ | 62,375[90] | Unknown | ¥397,952,500[96] | Unknown |
PS1 | 121,765+ | 38,427[90] | 83,338+[97] | ¥245,164,260[98] | $4,996,113[99] | ||
Street Fighter Alpha (Street Fighter Zero) | 1995 | PS1 | 494,076+ | 350,267[90] | 143,809+[97] | ¥2,234,703,460[100] | $8,627,102[101] |
1996 | Saturn | 291,362+ | 291,362[90] | Unknown | ¥1,858,889,560[102] | Unknown | |
Street Fighter Alpha 2 (Street Fighter Zero 2) | 1996 | PS1 | 721,276+ | 604,957[90] | 116,319+[97] | ¥3,859,625,660[103] | $6,973,324[104] |
Saturn | 403,405+ | 403,405[105] | Unknown | ¥2,573,723,900[106] | Unknown | ||
SNES | 77,853+ | 77,853[90] | Unknown | ¥667,978,740[107] | Unknown | ||
Street Fighter Collection | 1997 | Saturn, PS1 | 150,311+ | 150,311[90] | Unknown | ¥958,984,180[108][109] | Unknown |
Street Fighter Alpha 3 (Street Fighter Zero 3) | 1998 | PS1 | 1,000,000[89] | 503,562[90] | 496,438 | ¥3,212,725,560[110] | $21,341,870[111] |
Street Fighter Alpha 3: Saikyo Dojo | 1999 | Dreamcast | 120,561+ | 51,510[90] | 69,051+[112] | ¥328,633,800[113] | $3,106,604[114] |
Street Fighter Alpha 3↑ | 2002 | GBA | 30,004+[115] | 5,025[90] | 24,975+ | ¥26,532,000[116] | $724,025[117] |
Street Fighter Alpha 3 MAX | 2006 | PSP | 410,894+ | 10,894[90] | 400,000+[118][119] | ¥57,520,320[120] | $11,996,000[121] |
Street Fighter Alpha Anthology | 2006 | PS2 | 27,328+ | 27,328[90] | Unknown | ¥144,291,840[122] | Unknown |
Super Puzzle Fighter II Turbo | 1996 | PS1 | 75,122+ | 11,594[90] | 63,528+[97] | ¥73,969,720[123] | $1,905,840[124] |
Saturn | 11,742+ | 11,742[90] | Unknown | ¥68,103,600[125] | Unknown | ||
Pocket Fighter (Super Gem Fighter Mini Mix) | 1998 | PS1 | 149,137+ | 105,607[90] | 43,530+[97] | ¥673,772,660[126] | $1,871,355[127] |
Saturn | 19,026+ | 19,026[90] | — | ¥121,385,880[128] | — | ||
X-Men vs. Street Fighter | 1997 | Saturn | 193,970+ | 193,970[90] | — | ¥1,237,528,600[129] | — |
1998 | PS1 | 244,511+ | 119,017[90] | 125,494+[97] | ¥759,328,460[130] | $6,273,445[131] | |
Marvel Super Heroes vs. Street Fighter | 1998 | Saturn | 93,701+ | 93,701[90] | — | ¥597,812,380[132] | — |
1999 | PS1 | 180,620+ | 60,724[90] | 119,896+[97] | ¥387,419,120[133] | $5,154,329[134] | |
Street Fighter EX Plus α | 1997 | PS1 | 837,052+ | 203,803[90] | 633,249+[d] | ¥1,300,263,140[136] | $31,656,118[137] |
Street Fighter EX2 Plus | 1999 | PS1 | 147,177+ | 66,052[90] | 81,125+[97] | ¥421,411,760[138] | $2,839,375[139] |
Street Fighter EX3 | 2000 | PS2 | 183,974+ | 183,974[90] | Unknown | ¥1,376,125,520[140] | Unknown |
Street Fighter III: Double Impact | 1999 | Dreamcast | 106,008+ | 51,510[90] | 54,498+[112] | ¥385,294,800[141] | $2,342,869[142] |
Street Fighter III: 3rd Strike | 2000 | Dreamcast | 116,987+ | 56,741[90] | 60,246+[112] | ¥362,007,580[143] | $2,589,976[144] |
2004 | PS2 | 49,088+ | 49,088[90] | Unknown | ¥313,181,440[145] | Unknown | |
Slotter Up Core 7: Dekitou da! Street Fighter II | 2005 | PS2 | 15,700+ | 15,700[90] | — | ¥81,169,000[146] | — |
Street Fighter IV | 2009 | Multi-platform | 10,200,000 (all versions)[89] | 810,405[e] | 8,398,708[e] | ¥4,715,097,284[e] | $401,843,119[e] |
Street Fighter X Tekken | 2012 | PS3,X360 | 1,900,000[89] | 101,129[90] | 1,698,871 | ¥740,567,667[147][148] | $101,915,271[149] |
Steam | 188,453[150] | — | 188,453 | — | $11,305,295[149] | ||
PSV | 13,550+ | 13,550[151] | Unknown | ¥70,839,400[152] | Unknown | ||
Street Fighter V | 2016 | PS4,PC | 7,700,000[89] | 135,362[90][153] | 3,964,638 | ¥1,189,696,618[154] | $237,518,767[155] |
Street Fighter 30th Anniversary Collection | 2018 | PS4,Switch,PC,Xbox One | 3,400,000[89] | 31,653[90][153] | Unknown | ¥173,743,317[156][157] | Unknown |
Steam | 20,000+[158] | — | 20,000+ | — | $799,800[158] | ||
Street Fighter 6 | 2023 | PS4,PS5,PC,Xbox Series X | 4,400,000[89] | — | — | — | — |
Total | 56,000,000[84] | 12,343,134 | 31,656,866 | ¥39,952,847,086+ ($496,152,884+)[f] | $902,974,397+[f] | ||
$12,009,123,687[g] |
Daigo Umehara, known as "Daigo" or "The Beast"[159] in the West and "Umehara" or "Ume" in Japan, is the world's most famousStreet Fighter player and is often considered its greatest.[160] He currently holds a world record of "the most successful player in major tournaments ofStreet Fighter" in theGuinness World Records.[161]
"Evo Moment 37", also known as the "Daigo Parry", refers to a portion of aStreet Fighter III: 3rd Strike semi-final match held atEvolution Championship Series 2004 (Evo 2004) between Daigo Umehara andJustin Wong. During this match, Umehara made an unexpectedcomeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel ofvitality. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history ofcompetitive video gaming. Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such asBabe Ruth's called shot and theMiracle on Ice.[162]
Hajime "Tokido" Taniguchi is currently ranked as the #1Street Fighter VeSports player in the world per SRK Data eSports player rankings. Hailing from Japan, he is a three time EVO champion and generally recognized one of the best fighters that ever played the game.
Mike "BrolyLegs" Begum is also a well known "disabled" player who has been ranked as high as 378 in the world and has been featured on ESPNE:60 for operating the game controller with only his mouth.[163]
Street Fighter influencedmixed martial arts (MMA)combat sports. The firstUltimate Fighting Championship (UFC) MMA event. During the 1993 release ofUFC 1 whileSuper Street Fighter II andMortal Kombat II were best sellers, both were initially pitched by UFC promoters as a real-life fighting video game tournament.[164]
Street Fighter II has beensampled and referenced video game inhip hop music, includingThe Lady of Rage,Nicki Minaj,Lupe Fiasco,Dizzee Rascal,Lil B,Sean Price, andMadlib. This started withHi-C's "Swing'n" (1993) andDJ Qbert's "Track 10" (1994) which sampledStreet Fighter II, and theStreet Fighter film soundtrack (1994) which is the first major film soundtrack to consist almost entirely of hip hop music. According to DJ Qbert, "I think hip-hop is a cool thing, I thinkStreet Fighter is a cool thing". According toVice magazine, "Street Fighter's mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper."[165]GrimeDJLogan Sama saying, "Street Fighter is just a huge cultural thing that everyone experienced growing up [with] such a huge impact that it has just stayed in everyone's consciousness." According to Jake Hawkes of Soapbox, "grime was built around lyrical clashes [and] the 1v1 setup of these clashes was easily equated withStreet Fighter's 1 on 1 battles." Grime MCs such as Dizzee Rascal were samplingStreet Fighter II in 2002, andStreet Fighter II has been sampled "by almost every grime MC". It became an integral part ofBBC Radio 1Xtra DJCharlie Sloth'sFire in the Boothfreestyle segments, using samples such as "Hadouken", "Shoryuken", and the "Perfect" announcer sound.[166]
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: CS1 maint: numeric names: authors list (link)Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue.