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Steam Machine (computer)

From Wikipedia, the free encyclopedia
Line of gaming PCs utilizing SteamOS

Steam Machine
Steam Machine fromGigabyte Technology next to an early prototype of theSteam Controller
DeveloperValve
ManufacturerVarious
Type
Release dateNovember 10, 2015 (2015-11-10)
Introductory priceUS$400–$600(Steam Controller $49.99; Steam Link $49.99)
Units sold<500,000
Operating systemSteamOS
Controller input
Online servicesSteam

Steam Machine is a discontinued series ofsmall form factorgaming computers byValve, designed to operateSteamOS to provide ahome game console-like experience. Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options withMicrosoft Windows and the ability to upgrade the computer. Consumers could digitally purchase video games on their Steam Machine through Valve's namesakeSteam storefront.

To support the Steam Machine and SteamOS, Valve released theSteam Controller, a customizablegame controller withtouchpad-basedhaptic feedback, and theSteam Link, a device that allows consumers with Steam software to stream content to a monitor. Following a two-year testing period, Steam Machines and its related hardware were released on November 10, 2015. By 2018, many Steam Machine models were no longer offered on the Steam store.

History

[edit]

Steam, a digital video games storefront offering many third-partygame publishers' titles, was developed byValve primarily forMicrosoft Windows and accounted for an estimated 75% of digitally purchased games on that platform in 2013.[1] Valve has indicated displeasure with the approaches that both Microsoft and Apple are taking with their respective operating systems, limiting what applications could be run, and upon the release ofWindows 8 in 2012, Valve's CEOGabe Newell called it "a catastrophe for everyone in the PC space", and discussed the possibility of promoting the open-source operating systemLinux that would maintain "the openness of the platform".[2] Newell recognized that games would need to be a significant part of the push for Linux.[2] An official Linux client for Steam was released in July 2012, along with developer tools to help port games to the platform.[3][4] Valve worked to assure that users' game libraries would be portable, including offering Steam Play whereby purchase of a title for one platform automatically allows that user to play the title on other supported platforms, and cross-platform multiplayer features.

Prior to Valve's official announcement of Steam Machines, rumors of Valve's plan to get into the hardware market developed in the industry throughout 2012, based on aspects such as the emphasis on the Linux operating system and the introduction of features like the10-foot user interface "Big Picture Mode" for Steam which would be a necessary feature for a video game console.[5] Valve formally announced that it was considering developing avideo game console near the end of 2012. Industry journalists tentatively called the hardware a "Steam Box". It would function as a dedicated unit running Steam to allow players to launch games, media, and other functions that the client already provides. The unit's hardware was expected to be tightly controlled in a similar manner to other video game consoles.[6] The software side was expected to remain open; for example, the unit is expected to ship with a Linux operating system, but the user will be able to install Microsoft Windows if they want to.[7]

An Xi3 modular computer "Piston" prototype demonstrated at the 2011CES that demonstrates many of the features planned to be added to the final Steam Machine hardware; Xi3 Corporation ceased collaboration with Valve since then, since the unit still shipped with Windows by default, and had mouse and keyboard inputs.[8]

Gabe Newell explained that Valve's strategy was to develop a single hardware unit themselves as the default model, internally named "Bigfoot", and work with other computer manufacturers who want to offer the same user experience but with different hardware configurations not offered by Valve's model; for example, Valve did not expect to include an optical drive due to size and cost, but this could have been a feature offered by a manufacturing partner.[7] He also envisioned the software to enablescreencast capabilities, allowing the single box to work with any monitor or television within the home.[7] Newell stated that they would also likely develop controllers for the unit that integratebiometrics data from the player and options forgaze tracking, citing that the involuntary responses from the player are more useful than other forms of player input such asmotion control.[7] Newell also explained that Valve is also considering the mobile device market in addition to the home console market, specifically considering laptops and tablets with their own hardware nicknamed "Littlefoot".[7] During the Steam Dev Days in January 2014, Valve further explained that the initial target market for Steam Machines was to be placed in the living room and build a demand for support for Linux versions of games such that they can continue to work away from Windows and OS X operating systems for the future.[9]

At the 2013Consumer Electronics Show,modular computer hardware company Xi3 Corporation introduced a prototype modular PC codenamed "Piston". This unit is one of several possible designs that Valve is looking as the default hardware model for the Steam Box, and is specifically designed to run Steam on Linux and support Big Picture mode.[10] The unit is based on Xi3's "performance level" X7A model and is slightly larger than a human hand, containing various I/O ports to connect to power, video, and data signals.[11] Xi3 began taking pre-orders for the Piston Console at the 2013South by Southwest Festival in March 2013, anticipating high levels of interest in the hardware with plans to release the unit for general purchase by the end of 2013.[12][13] Valve clarified that although they conducted some initial exploratory work with Xi3, they have had no direct involvement with the Piston's specifications, and it was not necessarily representative of the final design for the Steam Box.[14][15]

Valve officially revealed Steam Machines including the relatedSteamOS and Steam Controller during the last week of September 2013, with a tentative release date in mid-2014.[16] On December 13, 2013, three hundred beta units of the Steam Machine were shipped to selected beta testers for initial testing. An additional 2000 units were provided to developers attending the Steam Dev Days event in January 2014.[17] Valve also released an early restricted download link for their SteamOS for "Linux hackers" to try out.[18] Based on feedback from these testers, Valve announced in May 2014 that they have pushed back the anticipated release until November 2015.[19][20] The first set of Steam Machines, Steam Controllers, and Steam Links were available for consumer purchase and delivery starting on November 10, 2015.[21][22]

Several gaming websites observed that by April 2018, Valve no longer offered links to the Steam Machine section on the Steam storefront, and while it could be reached directly via a URL, many of the models previously offered were no longer listed.[23] Valve responded that they recognized that Steam Machines were not selling well and saw little user traffic, prompting them to make the change to the storefront. Valve stated they remained committed to an open gaming platform and will continue to develop the back-end technologies like SteamOS that will help such efforts.[24]

Valve later revealed theSteam Deck in 2021,[25] a handheld computer designed to play Steam games running theArch Linux-based SteamOS. Some design factors of the Steam Deck resulted from the development and failure of the Steam Machines. As it was difficult to get developers to build for Linux systems and reach thresholds for adaption to convince manufacturers to produce Steam Machines, Valve invested intoProton, a compatibility layer for Linux to runMicrosoft Windows-based application and games. The hesitation of their manufacturing partners from Steam Machines also led Valve to keep development of the Steam Deck internal as to build a better product.[26]

Hardware

[edit]

Hardware units

[edit]

Unlike gaming consoles, the Steam Machine does not have a specific configuration of hardware, but a minimum specification of computer hardware components that would be needed to support the SteamOS operating system and games developed for it. Valve planned to have several different retail versions of the Steam Machine through various hardware manufacturers, that would also allow users to create their own units from components and or modify retail products with off-the-shelf parts as desired. The units were expected to arrive in 2014, with Valve expecting to announce its partners for this first line at the 2014Consumer Electronics Show in early January.[27]

A core part of the machine configurations was the method of providing ventilation and cooling of the CPU, GPU, and power supply; Valve engineered custom compartments within these beta units so that each of these three units has separate circulation and ventilation routes.[28] Valve also worked withAMD to develop and certify hardware for future Steam Machines.[29] Valve began running a beta-testing program in late 2013, selecting 300 Steam users to test their optimized prototype hardware units and initial versions of the Steam Controllers.[30] The initial prototypes sent to testers had several configurations, which include:[31]

Portables

[edit]

Ahandheld game console version of the Steam Machine was in development as the "SMACH Z", previously dubbed "Smach Zero" or "Steamboy" by analogy to Nintendo'sGame Boy. The SMACH Z was to be released in November 2016 and was to combine a x86 Steam OS architecture based on an AMD G-Series chip with a portable form factor and input elements similar to those of a Steam controller.[32] AKickstarter crowdfunding campaign was launched in December 2015,[33] and canceled a few days later with a promise of a restart.[34] A new Kickstarter campaign was launched on October 16, 2016, with a much lower goal, and successfully ended with a total of €474,530 one month later. The processor is now to be anAMD Raven Ridge V1605B, and the release date was to be sometime in April 2017. An InDemandindiegogo campaign was launched following the end of the Kickstarter campaign.[35] The SMACH Z has not yet been approved by Valve as an official Steam Machine.[36] On May 12, 2021, the Smach team announced they will be filing for bankruptcy, and that units aren't likely to be shipped unless they get new investment.[37]

Steam Controller

[edit]
Main article:Steam Controller
Steam Controller

The Steam Controller was released in November 2015.[38] The Steam Controller was designed by Valve not only for games developed for controllers, but also for games traditionally played with keyboard and mouse controls. It features two high-resolution clickable touchpads (replacing the typical thumbsticks on modern console controllers), sixteen buttons, including face, shoulder, and undergrip buttons, andgyroscopic sensors for motion control. The touchpads includehaptic feedback, which can send tactile feedback to the player in reaction to events within the game; Chris Kohler ofWired described using the controller while playingCivilization V at a press event at Valve, and noted that as he used the touchpad to move the mouse cursor, electromagnets within the controller created audio and tactile feedback as if he were using a trackball.[39] Although the controller was designed for the Steam Machine platform, it can also be used with Steam on existing PCs.[40]

The controller is designed to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis including button/touchpad mapping and sensitivity, as well as accessing other users' shared controller configuration to use themselves. The Steamworks API provides means for developers to provide more detailed settings for the Steam Controller when in Big Picture mode. Outside of Big Picture mode, the controller otherwise behaves as a standard two-stick controller.[41] Valve has added improvements to the controller's capabilities based on public feedback, which include movement and aiming controls schemes using its internal gyroscope, the ability to trigger actions that enable cursor movement limited to certain regions on a UI (such as to manipulate a game's mini-map), a quick-access popup for 16 commands that can act similar to hotkeys for keyboard-and-mouse games, cloud-based controller configuration saving, and support for non-Steam games that otherwise can be played through the Steam Overlay.[42][43]

Unlike their plan to have third-party hardware vendors manufacture Steam Machines, Valve plans was to be the sole manufacturer of the Steam Controller.[44] Valve did clarify that they will open up specifications for third-party controllers to be developed.[45] And in March 2016, Valve released the computer aided design geometry files for the Steam controller, to facilitate hardwaremodding by end users.[46] As of December 2015[update], Valve is working withFlextronics robotic assembly line inBuffalo Grove, Illinois to assemble the machines; jokingly, the machines have been givenAperture Science branding, the fictional company from Valve'sPortal series.[47][48]

Vendor support

[edit]

Selected manufacturers showcased prototype units prior to the 2014 CES show. iBuyPower announced a prototype model, powered by an AMD CPU with a discrete R9-270 GPU and a 500GB hard drive with a price of $499.[49]Digital Storm also revealed its higher-end unit utilizing liquid-cooled parts, expected to retail from about $1,500.[50] Other vendors with Steam Machine prototypes includeAlienware,Falcon Northwest,CyberPowerPC,Origin PC,Gigabyte, Materiel.net, Webhallen, Alternate, Next,Zotac, Scan Computers, andMaingear, all of whom, except Maingear, showcased their prototypes at the 2014 CES show.[51] The price range of these first machines ranged from $499 to $6,000 based on vendor and specifications.[52]

Alienware announced it would start selling consumer Steam Machines in September.[53] The company planned to offer only fixed hardware units that cannot be modified by the user, but plan on offering new configurations on an annual basis.[54] The initial units, called Alpha, did not initially ship with SteamOS, as the operating system wasn't ready in time. Owners were able to upgrade their units to SteamOS once it was officially released.[55] On the official release of Steam Machines in November 2015, both Falcon Northwest and Origin PC opted to not ship a SteamOS-enabled machine in 2015 due to limitations of SteamOS over Windows; Falcon Northwest have said they would consider shipping machines with SteamOS in the future if performance improves.[56][57] Valve has negotiated deals with retail storesGameStop,EB Games andGame to create Steam Sections within the stores where various Steam Machines, the Steam Controller and Link, and pre-paid Steam cards will be sold.[58]

Software

[edit]

SteamOS

[edit]
Main article:SteamOS

Steam Machines, at minimum, runSteamOS, aLinux-based operating system derived fromDebian that expands the current Steam client to add additional functionality such as media sharing, media services, Steam In-Home Streaming, family sharing, andparental controls. The operating system is freely available for any user to install on their own hardware, assuming it meets the system requirements.[59]

Games and applications

[edit]
Steam Link with one-euro coin for scale

Games will be developed to run natively on Linux and SteamOS. Linux compatibility is already a feature offered through the Steamworksapplication programming interface (API), and according toParadox Interactive, all of their recent games that have been designed to work with Steam under Linux will also run under SteamOS without additional modifications.[60] Valve will not make games that are exclusive to SteamOS or Steam Machines, and has cautioned third-party developers against making games exclusive to the platform.[61] However, Valve will not stop developers from making SteamOS-exclusive games, particularly those that are best suited for playing from the living room.[45] Players will also be able to stream games from regular PCs running Steam to Steam Machines, allowing access to games that are only available forWindows ormacOS/OS X.[62] Through SteamPlay, users can play games available on SteamOS that they already own on Windows or OS X and will not need to repurchase the title. Also, games running on a Steam Machine can be streamed to aSteam Link device via a wireless LAN connection.[63]

Reception

[edit]

By June 2016, seven months after the official release, fewer than half a million units had been sold.[64][65] In response to the sales figures,Ars Technica described the unit asdead on arrival.[66] By 2017, some vendors still offered Steam Machine options, or configurations that can be installed with SteamOS, other vendors discontinued their products by the end of 2016.[67]

In an article published in July 2017,PC Gamer lists several factors why Steam Machines did not take off as Valve had anticipated. SteamOS itself was not seen as ready for everyday use or gameplay in its initial builds, and Valve has been unresponsive at times towards Steam Machine makers to release updates, while concurrently,Microsoft had announced its free rollout ofWindows 10, making that an incentive over Valve's software. Valve also had delayed the Steam Controller release to 2015, which also subsequently delayed the Steam Machine release. Further, the Steam Machine makers felt that theSteam Link, produced by Valve, competed with concept of Steam Machines and was a much more cost-attractive product. In most cases the Steam Machine vendors simply found that there was not as great a market for the product, since it was trying to bridge consoles and home computers, while they found most consumers would flock to one extreme or the other.[67] In March 2020, Newell said "the [Steam Machine] hardware we were pushing for was super-incomplete at the time." Gabe Newell noted that Steam Machines impacted Valve's design for theValve Index andHalf-Life: Alyx, which, like the Steam Machine and SteamOS, were intended to be "hardware and software in concert with each other."[68]

References

[edit]
  1. ^Edwards, Cliff (November 4, 2013)."Valve Lines Up Console Partners in Challenge to Microsoft, Sony".Bloomberg. RetrievedNovember 5, 2013.
  2. ^abJackson, Mike (July 25, 2012)."Newell: 'Windows 8 is a catastrophe for everyone in the PC space'".Computer and Video Games. RetrievedJanuary 6, 2013.
  3. ^"Steam'd Penguins".Valve. July 16, 2012. RetrievedJuly 24, 2013.
  4. ^Lein, Tracey (July 16, 2012)."'Left 4 Dead 2' to be first Valve game on Linux".The Verve. RetrievedJuly 16, 2012.
  5. ^Schreier, Jason (September 10, 2012)."Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles". Kotaku. RetrievedNovember 5, 2013.
  6. ^Scheirer, Jason (December 8, 2012)."Gabe Newell: Living Room PCs Will Compete With Next-Gen Consoles". RetrievedDecember 10, 2012.
  7. ^abcdeSottak, T.C. (January 8, 2013)."Exclusive interview: Valve's Gabe Newell on Steam Box, biometrics, and the future of gaming".The Verge. RetrievedJanuary 8, 2013.
  8. ^Xi3 Piston having mouse and keyboard inputs
  9. ^Kuchera, Ben (January 15, 2014)."Steam Dev Days show plan for Valve-owned future, and Microsoft should be terrified".Polygon. RetrievedJanuary 15, 2014.
  10. ^"Valve-backed living room PC system debuts at CES 2013".VG247. January 9, 2013. RetrievedJanuary 9, 2013.
  11. ^McWhertor, Michael (January 7, 2013)."Valve and Xi3's 'Steam Box' codenamed Piston, early specs detailed at CES".Polygon. RetrievedJanuary 8, 2013.
  12. ^Farokhmanesh, Megan (March 9, 2013)."Piston available for pre-order at SXSW, discounted $100".Polygon. RetrievedMarch 9, 2013.
  13. ^Schirier, Jason (March 9, 2013)."The First 'Steam Box' Will Launch This Holiday Season Starting At $1,000". Kotaku. RetrievedMarch 9, 2013.
  14. ^Gilbert, Ben (January 8, 2013)."Valve engineer explains Steambox comments: 'No current plans to announce anything in 2013'".Engadget. RetrievedJanuary 9, 2013.
  15. ^Pitcher, Jenna (March 12, 2013)."Valve 'currently has no involvement' with the Piston Xi3".Polygon. RetrievedMarch 12, 2013.
  16. ^Schreier, Jason (September 23, 2013)."Valve Announces Steam OS". Kotaku. RetrievedDecember 21, 2013.
  17. ^Wawro, Alex (January 15, 2014)."Steam now has over 75 million active accounts".Gamasutra. RetrievedJanuary 15, 2014.
  18. ^Makuch, Eddie (December 11, 2013)."Steam Machine prototypes shipping this week for 300 lucky beta testers".GameSpot. RetrievedDecember 21, 2013.
  19. ^Hillard, Kyle (May 27, 2014)."Steam Machines And Controller Move To 2015".Game Informer.Archived from the original on May 28, 2014. RetrievedMay 27, 2014.
  20. ^Hillier, Brenna (March 3, 2015)."Steam Machines, Controller, streaming box to launch in November".VG247. RetrievedMarch 3, 2015.
  21. ^Crossley, Rob (November 11, 2015)."First Three Steam Machines Released, Prices and Specs Detailed".GameSpot. RetrievedNovember 11, 2015.
  22. ^Crecente, Brian (June 4, 2015)."The first official Steam Machines hit Oct. 16, on store shelves Nov. 10".Polygon. RetrievedJune 4, 2015.
  23. ^Saed, Sharif (April 2, 2018)."Proof of death: Valve removes the Steam Machines section from Steam".VG247. RetrievedApril 2, 2018.
  24. ^Phillips, Tom (April 4, 2018).""It's true Steam Machines aren't exactly flying off the shelves"".Eurogamer. RetrievedApril 4, 2018.
  25. ^"Valve releases Steam Deck handheld PC to select few".BBC News. February 26, 2022. RetrievedOctober 16, 2022.
  26. ^Marks, Tom (July 30, 2021)."Valve Explains How The Failure of Steam Machines Helped Build The Steam Deck".IGN. RetrievedJuly 30, 2021.
  27. ^Goldfarb, Andrew (November 4, 2013)."Valve Will Announce Steam Machine Partners at CES 2014". IGN. RetrievedNovember 4, 2013.
  28. ^Hollister, Sean (November 4, 2013)."We play with the Steam Machine, Valve's game console of the future".The Verge. RetrievedNovember 4, 2013.
  29. ^Evangenlo, Jason (October 9, 2013)."Valve Confirms Official AMD-Powered Steam Machines For 2014".Forbes. RetrievedOctober 10, 2013.
  30. ^Goldfarb, Andrew (September 25, 2013)."Valve Confirms Hardware Prototype, Announces Beta". IGN. RetrievedSeptember 25, 2013.
  31. ^Ng, Alan (October 5, 2013)."Steam Machine specs may have KO'ed Xbox One, PS4". product-reviews.net. Archived fromthe original on December 24, 2013. RetrievedOctober 9, 2013.
  32. ^McWhertor, Michael (August 10, 2015)."The portable Steam Machine will cost $299, gets late 2016 release date".Polygon. RetrievedNovember 25, 2015.
  33. ^SMACH Team."SMACH Z - The first handheld Steam Machine".Kickstarter.
  34. ^"Smach Z, the portable Steam Machine, drops off of Kickstarter following lackluster support".Digital Trends. December 21, 2015. RetrievedDecember 30, 2015.
  35. ^"SMACH Z - The Handheld Gaming PC".Kickstarter. RetrievedNovember 23, 2016.
  36. ^"SMACH Z - The handheld PC (Canceled)".Kickstarter. RetrievedNovember 23, 2016.
  37. ^"Smach Z: Dead in 2021, Yet Portable PC Gaming Lives On - Boiling Steam". May 22, 2021. RetrievedJuly 17, 2021.
  38. ^Robinson, Martin (March 3, 2015)."Valve announces the Source 2 engine, which will be free to developers".Eurogamer. RetrievedMarch 3, 2015.
  39. ^Kohler, Chris (November 4, 2013)."Full Steam Ahead: Inside Valve's Grand Plan to Replace Game Consoles With PCs".Wired. RetrievedNovember 4, 2013.
  40. ^Webster, Andrew (September 27, 2013)."Valve unveils the Steam Controller".The Verge. RetrievedSeptember 27, 2013.
  41. ^Felnon, Wes (November 10, 2015)."Steam Controller review in progress".PC Gamer. RetrievedNovember 10, 2015.
  42. ^Prescott, Shaun (December 11, 2015)."Valve outlines forthcoming Steam Controller improvements".PC Gamer. RetrievedDecember 11, 2015.
  43. ^Hillier, Brenna (December 11, 2015)."Watch robots build the Steam Controller".VG247. RetrievedDecember 11, 2015.
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  45. ^abGrubb, Jeffrey (January 15, 2014)."Steam Dev Days: Greenlight gets death sentence, third-party Steam controllers, and 75 million users".Venture Beat. RetrievedJanuary 15, 2014.
  46. ^Porter, Matt (March 23, 2016)."Valve releases Steam Controller CAD geometry so you can mod it".PCGamer. RetrievedMarch 23, 2016.
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  48. ^Kamen, Matt (December 11, 2015)."Watch robots build Valve's Steam Controller".Wired UK. RetrievedDecember 11, 2015.
  49. ^"iBuyPower's Steam Machine offers PC specs for the price of a new Xbox". November 25, 2013. RetrievedJanuary 29, 2014.
  50. ^Karmali, Luke (December 12, 2013)."Liquid-Cooled Steam Machine Unveiled by Digital Storm". IGN. RetrievedDecember 12, 2013.
  51. ^Gilbert, Ben (January 5, 2014)."Here are Valve's 12 Steam Machines partners (so far)".Engadget. RetrievedJanuary 7, 2014.
  52. ^McWhertor, Michael (January 6, 2014)."Valve releases first hardware specs, prices for third-party Steam Machines".Polygon. RetrievedJanuary 6, 2014.
  53. ^Dingman, Hayden (January 15, 2014)."Alienware's Steam Machine gets a launch date, 'specs'".PC World. RetrievedJanuary 15, 2014.
  54. ^Jackson, Mike (January 21, 2014)."New Alienware Steam Machine will be released annually".Computer and Video Games. RetrievedJanuary 21, 2014.
  55. ^Carcose, Brad (June 10, 2014)."Meet Alienware's Alpha console, a Steam Machine without SteamOS (for now)".PC World. RetrievedJune 10, 2014.
  56. ^Takahashi, Dean (November 13, 2015)."Why one PC maker decided not to ship a Steam Machine this year".Venture Beat. RetrievedNovember 16, 2015.
  57. ^Futter, Mike (November 11, 2015)."Origin PC Decides Against Steam OS For Its Steam Machines".Game Informer. Archived fromthe original on September 7, 2016. RetrievedNovember 16, 2015.
  58. ^McWhertor, Michael (October 5, 2015)."Steam coming to retail stores with dedicated space at GameStop, EB Games and Game UK".Polygon. RetrievedOctober 5, 2015.
  59. ^Cook, Dave (September 23, 2013)."Valve announces SteamOS".VG247. RetrievedSeptember 23, 2013.
  60. ^Hafer, T.J. (September 26, 2013)."Paradox: "SteamOS is a great thing for PC gaming," confirms CK2 and EU4 will run natively".PC Gamer. RetrievedOctober 1, 2013.
  61. ^Goldfarb, Andrew (November 4, 2013)."Valve Will Not Make Exclusive Games for SteamOS". IGN. RetrievedNovember 4, 2013.
  62. ^Wilde, Tyler (September 24, 2013)."The pros and cons of SteamOS".PC Gamer. RetrievedSeptember 27, 2013.
  63. ^Lawler, Richard (March 3, 2015)."$50 Steam Link streams PC games anywhere within your house".Engadget. RetrievedMarch 6, 2015.
  64. ^Paul, Ian (June 3, 2016)."Valve's Steam Machines aren't gaining steam, but they inspired wonderful creations". PCWorld. RetrievedJanuary 28, 2019.
  65. ^Dingman, Hayden (June 2, 2016)."Valve adds fresh Steam Controller features to celebrate 500,000 sold". PCWorld. RetrievedJanuary 28, 2019.
  66. ^Kyle Orland (June 2, 2016)."Seven months later, Valve's Steam Machines look dead in the water". Ars Technica. RetrievedJanuary 28, 2019.
  67. ^abWilde, Tyler (July 7, 2017)."What happened to Steam Machines?".PC Gamer. RetrievedJuly 11, 2017.
  68. ^Ben, Tyrer (March 20, 2013)."Gabe Newell opens up on why Steam Machines didn't work out in latest Edge magazine".Edge Magazine. RetrievedDecember 10, 2023.

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