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| Stargate | |
|---|---|
![]() North American arcade flyer | |
| Developer | Vid Kidz[a] |
| Publisher |
|
| Designers | Eugene Jarvis Larry DeMar |
| Platforms | Arcade,IBM PC,Apple II,Commodore 64,Atari 2600,NES,Amiga,Atari ST |
| Release | |
| Genre | Scrolling shooter |
| Modes | Single-player,multiplayer |
Stargate is a horizontallyscrolling shooter released as anarcade video game in 1981 byWilliams Electronics. Created byEugene Jarvis andLarry DeMar, it is a sequel toDefender which was released earlier in the year. It was the first of only three productions fromVid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports ofStargate were renamed toDefender II for legal reasons.
This sequel adds new ships to the alien fleet, including Firebombers, Yllabian Space Guppies, Dynamos, Phreds, Big Reds, Munchies and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate transports the ship to any humanoid in trouble. There are two special stages: the Yllabian Dogfight, first appearing at wave 5 and recurring every 10 waves; and the Firebomber Showdown, first appearing at wave 10 and also recurring every 10 waves.
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The player flies a small spaceship above a scrolling,mountainous landscape whichwraps around, so flying constantly in one direction will eventually return to the starting point. The player's ship flies in front of the landscape and does not contact it.
The terrain is inhabited by a small number of humanoids. Enemy ships fly overhead. The goal is to destroy the enemies to prevent the humans from being captured.
The player is armed with a beam-like weapon which can be fired rapidly in a long horizontal line ahead of the spaceship, and also has a limited supply of smart bombs, which can destroy every enemy on the screen. The player also has a limited supply of "Inviso" cloaking energy, which makes the ship invisible, and able to destroy any ships it comes in contact with.
At the top of the screen is amini-map, which displays the positions of all aliens and humans on the landscape.

There are fifteen types of aliens:
The game starts with ten Humanoids inhabiting the planet. Landers will attempt to capture and fuse with them during play.
To rescue a Humanoid from capture, the player must kill the Lander holding it while it is in the air, causing the Humanoid to drop. At low height Humanoids can survive the drop on their own, but if the Lander is killed at too high an altitude, the player must catch the Humanoid with their ship and return him to the ground, otherwise he will not survive the drop. A player's ship can carry as many Humanoids as are alive on that level.
The Humanoids can be killed by the player's weapon just as easily as the aliens can, so careful aim is required when firing near them.
If all Humanoids are killed, the entire planet explodes, leaving the player in empty space. This also has the unfortunate effect of turning every Lander into a Mutant, making the player's job very difficult.
Every time the player completes 5 waves of enemies (i.e. at wave 6, 11, 16 and so forth), the planet (and all its 10 Humanoids) is restored.
As well as the points gained by killing aliens, scores are also awarded as follows:
By default, the player receives an extra life, smart bomb, and Inviso energy every 10,000 points. This amount can be overridden when the machine is in maintenance mode. As inDefender, at 9,990,000, those bonuses are given for every enemy destroyed.
The control system ofStargate expands on that ofDefender. The game has a joystick to move up and down, a Reverse button to toggle the player's horizontal direction, and a Thrust button to move in that direction. There is also a Fire button for shooting, a button to activate a Smart Bomb, a button to turn on the Inviso cloaking device, and a Hyperspace button which teleports the player to a random position in the level, at the risk of either exploding upon rematerialization, or materializing onto an enemy or enemy projectile, and then exploding.
A central feature of the gamefield is the Stargate itself, represented by a series of concentric rectangles. The operation of the Stargate depends on the current game conditions.
If a Lander is in the process of abducting a Humanoid, flying into the Stargate will teleport the ship to where the Humanoid is under attack. If more than one Humanoid is being captured, the ship will be taken to the Lander that is closest to the top of the screen. If a Humanoid is being captured while a Humanoid is falling to the ground, the ship will be taken to the Humanoid that is falling to the ground. Otherwise, entering the Stargate will teleport the ship to the opposite side of the planet.
If the ship is carrying at least four humanoids, entering the Stargate will "warp" the game ahead three levels. This allows more advanced players to skip the easier lower levels and also get a great number of points, extra lives, smart bombs, and inviso energy. Warping is only allowed in the first 10 levels, and can be avoided (if desired) by flying into the Stargate in reverse, allowing a player to continue on the current level.
Ports ofStargate were being developed for theAtari 5200 console[7] and theAtari 8-bit computers[8] byAtari, Inc. programmer Steve Baker in 1984, but were not released. The game was also ported to theCommodore 64,Apple II, theAmiga,Atari ST andIBM PC.
TheFamily Computer port developed byHAL (renamedStar Gate, and later namedDefender II for U.S. release) has some elements in common with theirMillipede (renamedMilli-Pede, later named back toMillipede for U.S. release) andJoust ports, as well asMike Tyson's Punch-Out!!, all of which were released around the same time. In particular, the title jingles forMilli-Pede,Star Gate, andJoust are almost identical, the music played whenStar Gate begins is a longer version of the opponent entrance music fromPunch-Out!!, and the music played duringStar Gate's intermission screen between waves is the same as the screen after a loss inPunch-Out!!.
TheDefender II name was used in some home releases, due to legal issues (according to the bonus material forMidway Arcade Treasures, Williams wanted to "make sure they could own the trademark" on theDefender name). The nameDefender II has been used on many home ports and game compilation appearances, but not in arcades. TheAtari 2600 port was originally sold asStargate, but was renamed toDefender II for a later re-release.[9] The Amiga and Atari ST ports were developed byJeff Minter and includesDefender,Stargate andDefender II.[10]
Computer and Video Games scored the Atari VCS version 89% in 1989.[11] In 1996,GamesMaster ranked the arcade version 82nd on their "Top 100 Games of All Time" list.[12]
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In July 2000,Midway licensedDefender II, along with otherWilliams Electronics games, toShockwave for use in an online applet entitledShockwave Arcade Collection, to demonstrate the power of the Shockwave web content platform. The conversion was created byDigital Eclipse. This port is no longer available.
As withDefender II, the game is included in the 2012 compilationMidway Arcade Origins.[13]
AStargate machine is featured in the 3rd-season episode "Arcade" of the TV comedy seriesNewsRadio, in which it was referred to as "Stargate Defender". Eugene Jarvis, the game's creator, had a cameo role on the episode as "Delivery Guy #3".[14]
Stargate and its predecessorDefender are featured as plot points in the podcastRabbits.