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Star Wars Episode I: Jedi Power Battles

From Wikipedia, the free encyclopedia
2000 video game
2000 video game
Star Wars Episode I: Jedi Power Battles
DevelopersLucasArts[a]
HotGen Studios Ltd(GBA)
PublishersLucasArts (PS, DC)
THQ (GBA)
Aspyr (remasters)
DirectorsRobert Blackadder
Kevin Boyle
DesignersBill Hennes
Carl Wattenberg
Martin Yee
Michael Licht
Rebecca Perez
ProgrammersRobert Blackadder
Charlie Skilbeck
ArtistsKevin Boyle
Bill Hennes
Paul Davies
WriterHaden Blackman
SeriesStar Wars
PlatformsPlayStation,Dreamcast,Game Boy Advance,Nintendo Switch,PlayStation 4,PlayStation 5,Windows,Xbox One,Xbox Series X/S
Release
April 4, 2000
  • PlayStation
    Dreamcast
    • NA: October 4, 2000[3]
    • EU: October 2000
    Game Boy Advance
    • NA: December 4, 2001[4]
    • EU: March 1, 2002
    Switch, PS4, PS5, Windows, Xbox One, Xbox Series X/S
GenreAction
ModesSingle-player,multiplayer

Star Wars Episode I: Jedi Power Battles is a 2000actionvideo game based on the 1999 filmStar Wars: Episode I – The Phantom Menace. It was released for thePlayStation andDreamcast in 2000, followed by theGame Boy Advance in 2001 (under the titleStar Wars: Jedi Power Battles). A remastered version of the game was released forWindows,Nintendo Switch,PlayStation 4,PlayStation 5,Xbox One, andXbox Series X/S in January 2025.

Gameplay

[edit]
Jedi MastersMace Windu andPlo Koon fighting Trade Federation battle droids

Jedi Power Battles is anaction game that combines elements of theplatform andbeat 'em up genres. Emphasis is placed both on completing jumping sequences and defeating enemies. Players can choose from one of five prequel-eraJedi and run, jump, slash, and usethe Force through the game's ten levels, starting on theTrade Federation Battleship and ending with the battle againstDarth Maul onNaboo. The player's primary weapon is alightsaber used to fight through waves of enemies and deflect blaster shots. The lightsaber combat is rather simplified with a system that lets the player lock on to the nearest enemy using the R1 button. Items and the force can also be used for special attacks. On most levels jumping puzzles make up a large portion of the challenge. There are a few segments in which the player can pilot various craft. The single player campaign can also be played in cooperative mode with a second player, while the Dreamcast version has an additional training mode and a two player duel mode. As players progress additional lightsaber combos and force powers are unlocked.[5]

Five primary characters are available for players to use; Jedi PadawanObi-Wan Kenobi, and Jedi MastersQui-Gon Jinn,Mace Windu,Adi Gallia andPlo Koon, with the latter two being unavailable in the Game Boy Advance version. Characters have specific lightsaber styles, force powers, weaknesses and strengths.[5] The game features both characters and levels that can be unlocked by completing specific tasks in the game, such as completing the game with a specific character. Up to four additional unlockable characters are available, depending on platform.Queen Amidala of Naboo andCaptain Panaka, head of the Queen's security forces, are the only two playable characters to utilize ranged weapons.Sith ApprenticeDarth Maul and Jedi MasterKi-Adi Mundi are also unlockable, though the latter was exclusive to theDreamcast version of the game until his inclusion in the 2025 remaster. Four levels can be unlocked which offer players uniqueminigames.

Plot

[edit]

The game loosely follows the plot ofThe Phantom Menace and begins as two Jedi are sent to negotiate an agreement between the corrupt Trade Federation and the royal government ofNaboo. The meeting turns out to be a trap and the two Jedi manage to fight their way throughbattle droids on the Trade Federation ship. The pair eventually make it to the planet's surface, where they fight through the swamps that eventually lead to the streets of Naboo's capital city, Theed. In the ensuing battle the Jedi are forced to flee with Naboo's Queen Amidala and several trusted members of her court on her starship.

The group arrives onTatooine, where they hope to acquire parts to repair the Queen's ship. The environment proves hostile, and the Jedi are forced to defend themselves againstTusken Raiders and an attack by a dark-robed assassin while the parts are acquired. The group eventually makes their way toCoruscant, where a group of criminals instigate an attack. The Jedi fight their way through the attackers to see the queen to the Galactic Senate building. Concerned for the welfare of her planet and finding no hope in the apathetic Senate, the Queen and Jedi return to Naboo to liberate the city of Theed from the control of the Trade Federation.

Now allied with theGungans of Naboo, the two Jedi fight their way through Gungan ruins to the city. They arrive and liberate a pair of droidSTAPs. Utilizing the vehicle's limber controls and fast firing weaponry, they fight their way to the royal palace. Upon arriving the Jedi scale the side of the palace, using their force abilities to jump from platform to platform until they ascend to the top. Arriving, they find their progress blocked by the Sith apprenticeDarth Maul, who had previously tried to kill them on Tatooine. The Sith engages the two Jedi as they push through the palace's generator complex. The Jedi gain the upper hand and Maul is defeated. The Jedi celebrate their victory withBoss Nass, leader of the Gungans, and Queen Amidala in a large celebration within the city of Theed. Yoda states that it is far from over, as Sidious is still out there.

Development and marketing

[edit]

Level design began with what designer Michael Stuart Licht referred to asspatial studies. Design began with paper cut outs of various rooms. Licht would rearrange these rooms until he found a design that he felt worked. The papers had design ideas written on them so that other developers could understand the overall flow of each level. Bubble diagrams were then created which represented main ideas for each space. This was followed by various stages of overview drawings and other drawing studies. 3D level design began after such studies were completed.[6]

Characters were developed to have not only unique force abilities and lightsaber combos, but different lightsaber colors as well. Three characters had not yet had an on-screen appearance wielding their lightsabers. These colors matched the marketing coordination at the time seen in theKenner toyline andDark Horse comics. Jedi Masters Mace Windu, Adi Gallia and Plo Koon utilize blue, crimson and orange lightsabers in the game, respectively. Windu would go on to change to a purple color for his saber inStar Wars Episode II: Attack of the Clones.[7] In the sequels Lucas would reveal that majority of Jedi only carry blue or green blades.Yoda was also off-limits as anunlockable character and it was not permitted to show him with a lightsaber, instead the sound of his laughter is heard every time the player collects apower-up.

Jedi Power Battles was first unveiled in March 2000 via a gameplay trailer.[8] Following the PlayStation release, developers sought to make improvements for the then upcoming Dreamcast version. Amongst improvements were 60frames per second gameplay, tweaks to platforming sections, and abugfix that ensured unlockable character Darth Maul would use both blades of his lightsaber, unlike his single blade on the PlayStation. Improvements in character animation were also made, and the game runs on a higher resolution.[9] HotGen Studios developed a GameBoy Advance game based onJedi Power Battles. It was released a full year after the console releases in the fall of 2001.

On October 10, 2024,Lucasfilm Games announcedAspyr would be releasing a remastered version of the game forWindows (viaSteam andGOG.com) as well asNintendo Switch,PlayStation 4,PlayStation 5,Xbox One, andXbox Series X/S on January 23, 2025.[10] This version adds the option to switch Mace Windu, Plo Koon, and Adi Gallia's lightsaber colors from their original game colors of blue, yellow, and red respectively to their canonically-accurate colors of purple for Windu and blue for Koon and Gallia, as well as adding 13 characters from the story mode and the Dreamcast version's added bonus modes as playable characters.

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
DreamcastGBAPS
GameRankings75%[11]57%[12]57%[13]
Metacritic76/100[14]58/100[15]N/A
Review scores
PublicationScore
DreamcastGBAPS
AllGameStarStarStar[16]StarStar[17]StarStarHalf star[18]
CNET Gamecenter7/10[19]N/A3/10[20]
Electronic Gaming Monthly8/10[21]N/A4.17/10[22][b]
EurogamerN/AN/A4/10[23]
Game Informer8/10[24]6.25/10[25]8/10[26]
GameFan79%[27]N/A62%[28]
GameSpot5.8/10[29]N/A5.4/10[30]
GameSpy7/10[31]N/AN/A
GameZoneN/A8/10[32]N/A
IGN6.8/10[33]4/10[34]3/10[35]
Next GenerationStarStarStar[36]N/AStarStar[37]
Nintendo PowerN/A2.9/5[38]N/A
Official U.S. PlayStation MagazineN/AN/AStarStarHalf star[39]

The Dreamcast version received "generally favorable reviews", while the Game Boy Advance and PlayStation versions received "mixed or average" reviews, according to thereview aggregation websiteMetacritic.[14][15] Jeff Lundrigan ofNextGen said in its July 2000 issue that the PlayStation version "really needed a few more months of playtesting and balancing. As it is, this is best approached as an exercise in anger management."[37] Six issues later, however, Chris Charla said of the Dreamcast version, "Super Empire Strikes Back this isn't, but if you're looking for a hack-and-slash time killer, it'll satisfy."[36] Uncle Dust ofGamePro said of the PlayStation version in its June 2000 issue, "Jedi Power Battles gets off to a frustrating start and has too much platform jumping throughout. But after you slash through the legions of battle droids to reach Darth Maul, you'll remember the thrill of the fight and forget the agony of the jumps."[40][c] Six issues later, Extreme Ahab said of the Dreamcast version, "if you have a high tolerance for falling repeatedly to your virtual death,JPB will reward you with spectacular visuals and hours ofStar Wars fun."[41][d]

The game placed 30th inGame Informer's top 30Star Wars games list in 2016.[42]

Reviewers were critical of the game's high difficulty.[42] In the bookRogue Leaders: The Story of LucasArts, author Rob Smith said the media had a "tepid response" to the game's difficult control system.[43] Edwin Evans-Thirlwell ofVice magazine expressed fondness for the game's cooperative mode. He noted that while the game was "dreadful" he praised the incentive for two players to work together to complete the game. He cited modern games such as those in theCall of Duty series, noting that with online play the desire to work as a team is lessened. This in turn brought his point thatJedi Power Battles provides an opportunity for two people to sit together and truly cooperatively work through the game.[44]

Notes

[edit]
  1. ^Remastered version developed byAspyr.
  2. ^InElectronic Gaming Monthly's review of the PlayStation version, two critics gave it each a score of 4/10, and the other gave it 4.5/10.
  3. ^GamePro gave the PlayStation version two 4/5 scores for graphics and fun factor, 5/5 for sound, and 3.5/5 for control.
  4. ^GamePro gave the Dreamcast version two 5/5 scores for graphics and sound, 4/5 for control, and 4.5/5 for fun factor.

References

[edit]
  1. ^"Star Wars Episode I : Jedi Power Battles".Jeuxvideo.com (in French). Retrieved2023-12-04.
  2. ^"Episode I Returns With Video/Power Battles Release".Game Informer.FuncoLand. Archived fromthe original on October 20, 2000. RetrievedJune 3, 2022.
  3. ^Dunham, Jeremy (October 4, 2000)."New & Improved Jedi Power Battles Ships for Dreamcast".IGN.Ziff Davis. RetrievedJune 3, 2022.
  4. ^Harris, Craig (December 4, 2001)."Jedi, Shmedi".IGN. Ziff Davis. RetrievedJune 3, 2022.
  5. ^abO'Connor, Frank (2000)."Star Wars Episode 1: Jedi Power Battles (Preview)".Daily Radar.Imagine Media. Archived fromthe original on March 11, 2001. RetrievedJune 21, 2019.
  6. ^Licht, Michael (June 3, 2003)."An Architect's Perspective On Level Design Pre-Production".Game Developer.Informa. RetrievedJune 3, 2022.
  7. ^Elston, Brett (May 14, 2008)."Evolution of the lightsaber".GamesRadar+.Future plc. RetrievedJune 21, 2019.
  8. ^IGN staff (March 29, 2000)."Star Wars Episode 1: Jedi Power Battles (Preview)".IGN. Ziff Davis. RetrievedJune 21, 2019.
  9. ^Stahl, Ben (August 15, 2000)."Jedi Power Battles Hands-On [date mislabeled as "May 17, 2006"]".GameSpot.Red Ventures.Archived from the original on November 10, 2000. RetrievedJune 3, 2022.
  10. ^Romano, Sal (October 10, 2024)."Star Wars Episode I: Jedi Power Battles remaster announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC".Gematsu. RetrievedOctober 11, 2024.
  11. ^"Star Wars Episode I: Jedi Power Battles for Dreamcast".GameRankings. CBS Interactive. Archived fromthe original on May 20, 2019. RetrievedJune 3, 2022.
  12. ^"Star Wars: Jedi Power Battles for Game Boy Advance".GameRankings. CBS Interactive. Archived fromthe original on May 21, 2019. RetrievedJune 3, 2022.
  13. ^"Star Wars Episode I: Jedi Power Battles for PlayStation".GameRankings. CBS Interactive. Archived fromthe original on May 20, 2019. RetrievedJune 3, 2022.
  14. ^ab"Star Wars Episode I: Jedi Power Battles for Dreamcast Reviews".Metacritic. Red Ventures. RetrievedAugust 16, 2014.
  15. ^ab"Star Wars: Jedi Power Battles for Game Boy Advance Reviews".Metacritic. Red Ventures. RetrievedAugust 16, 2014.
  16. ^Chung, Terry."Star Wars: Episode I: Jedi Power Battles (DC) - Review".AllGame.All Media Network. Archived fromthe original on November 20, 2014. RetrievedNovember 20, 2014.
  17. ^Miller, Skyler."Star Wars: Jedi Power Battles (GBA) - Review".AllGame. All Media Network. Archived fromthe original on November 20, 2014. RetrievedNovember 20, 2014.
  18. ^Sutyak, Jonathan."Star Wars: Episode I: Jedi Power Battles (PS) - Review".AllGame. All Media Network. Archived fromthe original on November 20, 2014. RetrievedNovember 20, 2014.
  19. ^Sansone, Chris (October 30, 2000)."Star Wars Episode I: Jedi Power Battles - Dreamcast Review".Gamecenter.CNET. Archived fromthe original on November 9, 2000. RetrievedJune 4, 2022.
  20. ^Young, Jeffrey Adam (April 28, 2000)."Star Wars Episode I: Jedi Power Battles (PS)".Gamecenter. CNET. Archived fromthe original on August 16, 2000. RetrievedJune 4, 2022.
  21. ^Einhorn, Ethan (January 2001)."Star Wars Episode I: Jedi Power Battles (DC)".Electronic Gaming Monthly. No. 138. Ziff Davis. p. 199.Archived from the original on January 29, 2001. RetrievedJune 4, 2022.
  22. ^Kujawa, Kraig; Boyer, Crispin; Johnston, Chris (June 2000)."[Star Wars Episode I:] Jedi Power Battles (PS)"(PDF).Electronic Gaming Monthly. No. 131. Ziff Davis. p. 166. RetrievedJune 4, 2022.
  23. ^Bramwell, Tom (May 23, 2000)."Star Wars: Jedi Power Battles (PSOne)".Eurogamer.Gamer Network.Archived from the original on January 7, 2001. RetrievedAugust 16, 2014.
  24. ^Reiner, Andrew (January 2001). "Star Wars [Episode I]: Jedi Power Battles (DC)".Game Informer. No. 93. FuncoLand. p. 123.
  25. ^Reiner, Andrew (March 2002)."Star Wars Episode 1: Jedi Power Battles [sic] (GBA)".Game Informer. No. 107. FuncoLand. p. 91. Archived fromthe original on February 27, 2005. RetrievedAugust 16, 2014.
  26. ^Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (May 2000)."Star Wars [Episode I]: Jedi Power Battles - PlayStation".Game Informer. No. 85. FuncoLand. Archived fromthe original on October 26, 2000. RetrievedAugust 16, 2014.
  27. ^"REVIEW for Star Wars: Episode I Jedi Power Battles (DC)".GameFan.BPA International. October 18, 2000.
  28. ^Chau, Anthony (April 20, 2000)."REVIEW for Star Wars: Episode I Jedi Power Battles (PS)".GameFan. Shinno Media. Archived fromthe original on May 11, 2000. RetrievedAugust 16, 2014.
  29. ^Shoemaker, Brad (October 20, 2000)."Star Wars: Episode 1: Jedi Power Battles Review (DC)".GameSpot. Red Ventures.Archived from the original on November 10, 2000. RetrievedAugust 16, 2014.
  30. ^Fielder, Joe (April 10, 2000)."Star Wars: Jedi Power Battles Review (PS)".GameSpot. Red Ventures.Archived from the original on March 2, 2001. RetrievedJune 3, 2022.
  31. ^Mad Carl (October 15, 2000)."Star Wars Episode I: Jedi Power Battles".PlanetDreamcast. IGN Entertainment. Archived fromthe original on January 22, 2009. RetrievedAugust 16, 2014.
  32. ^Lafferty, Michael (December 19, 2001)."Star Wars Jedi Power Battles Review - Game Boy Advance".GameZone. Archived fromthe original on February 25, 2008. RetrievedAugust 16, 2014.
  33. ^Dunham, Jeremy (October 4, 2000)."Star Wars Episode One - Jedi Power Battles (DC)".IGN. Ziff Davis. RetrievedAugust 16, 2014.
  34. ^Nix, Marc (January 24, 2002)."Star Wars: Episode One: Jedi Power Battles (GBA)".IGN. Ziff Davis. RetrievedAugust 16, 2014.
  35. ^Conrad, Jeremy; Perry, Douglass C. (April 6, 2000)."Star Wars Episode 1: Jedi Power Battles (PS)".IGN. Ziff Davis. RetrievedAugust 16, 2014.
  36. ^abCharla, Chris (January 2001)."[Star Wars Episode I:] Jedi Power Battles (DC)".NextGen. No. 73. Imagine Media. p. 95. RetrievedJune 3, 2022.
  37. ^abLundrigan, Jeff (July 2000)."Star Wars Episode I: Jedi Power Battles (PS)".NextGen. No. 67. Imagine Media. p. 92. RetrievedJune 3, 2022.
  38. ^"Star Wars: Jedi Power Battles".Nintendo Power. Vol. 152.Nintendo of America. January 2002. p. 132.
  39. ^Rybicki, Joe (June 2000)."[Star Wars Episode I:] Jedi Power Battles".Official U.S. PlayStation Magazine. Vol. 3, no. 9. Ziff Davis. p. 101. RetrievedJune 3, 2022.
  40. ^Uncle Dust (June 2000)."Star Wars Episode I: Jedi Power Battles (PS)"(PDF).GamePro. No. 141.IDG. p. 120. RetrievedJune 4, 2022.
  41. ^Extreme Ahab (December 2000)."Star Wars Episode I: Jedi Power Battles Review for Dreamcast on GamePro.com"(PDF).GamePro. No. 147. IDG. p. 150.Archived from the original on January 13, 2005. RetrievedJune 4, 2022.
  42. ^abReiner, Andrew (May 5, 2016)."Ranking The Top 30 Star Wars Games".Game Informer.GameStop. Archived fromthe original on May 9, 2016. RetrievedJune 21, 2019.
  43. ^Smith, Rob (2008).Rogue Leaders: The Story of LucasArts.Chronicle Books.ISBN 978-0-8118-6184-7.
  44. ^Evans-Thirlwell, Edwin (March 25, 2015)."'Jedi Power Battles' Is the Game That Made Me Somebody's Best Friend".Vice.Vice Media. RetrievedJune 3, 2022.

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