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Star Wars Battlefront (2015 video game)

From Wikipedia, the free encyclopedia
2015 video game
For the 2004 game, seeStar Wars: Battlefront (2004 video game).
"Star Wars Battlefront 3" redirects here. For the cancelled game, seeStar Wars: Battlefront III.

2015 video game
Star Wars Battlefront
DeveloperDICE[a]
PublisherElectronic Arts
ProducerSigurlína Ingvarsdóttir[2]
DesignerNiklas Fegraeus
ArtistKen Brown
ComposerGordy Haab
SeriesStar Wars: Battlefront
EngineFrostbite 3
PlatformsMicrosoft Windows[3]
PlayStation 4
Xbox One[3]
Release
  • NA: November 17, 2015
  • AU: November 18, 2015
  • EU: November 19, 2015
GenresFirst-person shooter,third-person shooter
ModesSingle-player,[4]Multiplayer[5]

Star Wars Battlefront is a 2015actionshooter video game developed byDICE and published byElectronic Arts. The game, based on thefictional universe of theStar Wars franchise, is the third main installment of theStar Wars: Battlefront series, but is considered areboot to the previous games, instead of a sequel,[6] to reflect the newStar Wars canon thatLucasfilm established (to replace theStar Wars expanded universe) after being acquired byThe Walt Disney Company. The game was released in November 2015 forPlayStation 4,Xbox One andMicrosoft Windows.

Battlefront received mixed to positive reviews from critics, who praised its gameplay, visuals, music, technical aspects and high production values, but criticized its lack of content at launch in both single and multiplayer modes, and use of aseason pass model. Despite this, the game was a commercial success, with more than 14 million copies sold worldwide. A sequel,Star Wars Battlefront II, was released on November 17, 2017.

Gameplay

[edit]
Players can control characters from the films, such asLuke Skywalker andDarth Vader.

Star Wars Battlefront is an action game played from either afirst-person orthird-person view; players can switch views whenever desired, similar to previous games, except when controlling "hero" characters or their personal guards.[7] Players traverse planets from the originalStar Wars trilogy, such asEndor,Hoth,Tatooine,Bespin, andSullust, as well as the planet ofJakku introduced in thesequel trilogy. To navigate the game's various maps, players use a variety of vehicles, including both air and land-based vehicles, such asspeeder bikes andAT-STs, which can be unlocked during every match by finding tokens that spawn randomly across the map.[8] Battles are planet-based, restricting players from exploringspace. The only maps that are space-based were added through DLC, namely in the "Death Star" pack (released in September 2016), which included the titularDeath Star, and the "Rogue One" pack (released in December 2016 and based on the film of the same name), which includedScarif. The game's weapons, characters, gear, and abilities are customizable.[9] As new weapons are unlocked, players have the ability to share them with their teammates.[8]Battlefront does not featureiron sights apart from one blaster, but allows players to zoom in for better accuracy.[10]

The game lets players choose whether to control aRebel Alliance soldier or an ImperialStormtrooper. Players can also assume the role of iconic characters from theStar Wars films, which serve as "heroes" and, similarly to vehicles, are unlocked during every match by finding specific tokens across the map. At launch, the hero roster includedLuke Skywalker,Darth Vader,Han Solo,Emperor Palpatine,Leia Organa, andBoba Fett, withNien Nunb,Greedo,Lando Calrissian,Dengar,Bossk,Chewbacca,Jyn Erso, andOrson Krennic being added later through DLC.[11][12]Non-playable characters such asC-3PO,Admiral Ackbar, andJabba the Hutt also make minor appearances in the game.[13] The game includescooperative missions, which can be played offline, but excludes a campaign mode. Players can complete the missions both independently and withbots or another player; the game supportssplit screen on consoles.[14] The game'sonline multiplayer mode supports up to 40 players in one match and consists of 16 multiplayer maps. These maps feature five locations from theStar Wars universe: Hoth, Tatooine, Endor, Sullust, and Jakku, with three more locations added through different DLCs: Cloud City on Bespin, the Death Star, and Scarif.[15][16]

Multiplayer

[edit]

Multiplayer is the main focus ofBattlefront. There are several different modes:

Walker Assault

A mode where there are 40 players on each team, the Rebels and the Imperials. The Rebel's objective is to destroy the Empire's AT-AT walkers, which are advancing on their position. The Empire's objective is to prevent them from doing so. The Rebels must keep their uplink stations online so theirY-Wing bombers will be able to perform bombing runs on the walkers. The Empire must keep the uplinks offline or shut them down when necessary.

Fighter Squadron

A starship-only mode, basicallyteam deathmatch in the sky. Additionally, each side will spawn in a transport ship, which the other team must destroy. Either team wins upon reaching 200 points.

Blast

A team deathmatch-type mode with 20 players. Whichever team gets 100 kills first wins.

Supremacy

A 40-player mode; the objective for both teams is to capture as many control points as possible. The team that captures the most control points will win.

Hero Hunt

A "Cat-and-Mouse" style game mode which pits a single Hero character against seven other players on the opposing team. The Hero must stay alive as long as possible and kill attacking pursuers. Once a pursuer kills the Hero, the round ends and the players that dealt the most damage will become the next Hero. The person with the highest number of kills at the end of the match, or the first one to obtain 50 will win the game.

Heroes vs. Villains

This round-based game mode features all hero and villain characters from theRebel Alliance andGalactic Empire. Teams of six must keep their three heroes or villains (four in theOuter Rim maps) alive while destroying the enemy heroes or villains of the other team. The heroes or villains are supported by infantry. For heroes and villains that have bodyguards, they are limited to two spawns only. The first team to win five rounds will win the match.

Cargo

This game mode has two teams of six trying to steal each other's cargo whilst defending their own. It is very similar to the capture the flag.

Development and release

[edit]
A group of 30 attendees at theEB Games Expo play a match on a single server inStar Wars Battlefront.

In May 2013, publisherElectronic Arts obtained exclusive rights to developStar Wars games for gaming consoles, and its subsidiariesDICE,Visceral Games, andBioWare started work onStar Wars games afterLucasArts was shut down.[17][18] DICE first acknowledged the game at Electronic Arts'E3 2013 press conference, along with a teaser trailer.[19] The game is built with theFrostbite 3 engine; studio headPatrick Söderlund stated that the game would be "DICE's interpretation of whatBattlefront should be", while still incorporating elements from the previous two games. As such, DICE did not brand the new game as a sequel toBattlefront II, but areboot of the franchise.[20][21] Söderlund said that the game almost was not developed, but that staffers at DICE lobbied to be given the project; he called DICE's development ofBattlefront "a match made in heaven".[22] Instead of using traditional modeling techniques, the developers usedphotogrammetry to produce the assets. Small teams formed by artists were responsible for selecting the right assets that could be used by level designers to build maps. According to DICE, the process of developing the assets for the game took half as much time as developing the assets forBattlefield 4, which were produced by using traditional modeling techniques.[23]

In June 2014, it was revealed at EA'sE3 2014 press conference that the ice planet Hoth and the forest moon of Endor would be playable maps for the game.[24] In late October of that year, it was revealed that the game would be released Christmas 2015, tying in with the release ofStar Wars: The Force Awakens.[25] To meet the deadline, the team had to remove the game's single-player campaign mode.[26] In early March 2015, the first gameplay footage of the game was shown at a private retail event and received a standing ovation from the audience.[27] In April 2015, atStar Wars Celebration 2015 in Anaheim, California, the first gameplay details and the second trailer was released.[28] The first downloadable content of the game, entitledBattle of Jakku, was also announced during the event.[29]

In April 2015, EA announced thatBattlefront would release in North America on November 17 and in Europe on November 20 of that year.[30] And in Australia on November 18.[31] It was previously stated that the release date for Europe would fall on November 19.[32] It was confirmed that the game would not feature the Battlelog system, but to use a new system developed by Uprise, an Electronic Arts subsidiary based in Sweden, which has previously worked on the Battlelog system ofBattlefield 4.[33] On June 15, further gameplay was shown atE3 2015 depicting the Walker Assault mode on Hoth from perspectives of both the Rebel Alliance and the Galactic Empire using various weapons, items and vehicles such as the AT-AT walker, Snowspeeders andTIE Fighters ending with playable characters Luke Skywalker and Darth Vader engaging in battle.[34] Another gameplay trailer featuring cooperative missions was also shown at the event.[35] An open beta of the game was released for PC,PlayStation 4 andXbox One on October 8. The beta includes the Walker Assault, Drop Zone, and Survival mission modes.[36] The beta was originally set to close on October 12 but was extended to October 13 for testing of "extreme scenarios".[37] The beta was played by more than nine and a half million players.[38] According to Electronic Arts, it was their largest beta.[39]

Fellow EA developer Criterion Games, known for makingracing games, helped DICE develop the speeder bikes for the game.[40]Visceral Games also assisted in an undisclosed capacity.

Downloadable content

[edit]

Star Wars Battlefront featuresdownloadable content (DLC). A season pass was announced on October 12, 2015, and includes four DLC packs. TheUltimate Edition was released digitally that includes theDeluxe Edition of the game and the season pass.[41] Aside from the contents of the season pass, additional content will be released for free, which includes new maps and star cards.[42]

The first downloadable content release, titledBattle of Jakku, was revealed duringStar Wars Celebration 2015 and was available as a free download to players on December 8, 2015.[43] Players who pre-ordered the game received theBattle of Jakku DLC a week earlier, on December 1, 2015. It features two maps set on planet Jakku.[44]Outer Rim is the second downloadable content for the game, which was released on March 22, 2016. It adds maps set inJabba the Hutt's palace in Tatooine and a factory area in Sullust. It also includes iconic charactersNien Nunb andGreedo. The DLC is available to players who have purchased the game's Season Pass.Outer Rim is the first of the four DLC packs planned for Season Pass owners.[45] The second expansion pack is titledBespin, and was released on June 21, 2016.[46] It introduces the Cloud City,Bespin, and allows players to play as the heroLando Calrissian and the bounty hunterDengar.[47] The third expansion pack, titledDeath Star, was released on September 20, 2016,[48] and marked the debut of theDeath Star in the game, as well asChewbacca, and bounty hunterBossk, as playable characters.[47][49] The final expansion pack as part of the Season Pass,Rogue One: Scarif, was released on December 20, 2016, based on the 2016 filmRogue One: A Star Wars Story. The expansion pack debuted the new tropical planet of Scarif introduced in the film. The expansion pack introduces characters Director Orson Krennic for the Empire and Jyn Erso for the Rebellion.[50]

Rogue One: X-Wing VR Mission

[edit]

Criterion Games developed a PlayStation VR exclusive mission titledRogue One: X-Wing VR Mission, taking place alongside the events of the 2016Star Wars Anthology film,Rogue One: A Star Wars Story.[51] It was released free for the PlayStation 4 version of the game in December 2016 and requires thePlayStation VR headset and PlayStation Camera.[52]

Tie-in game

[edit]

Base Command is a companion app available on theApp Store andGoogle Play.Base Command can be played with or without owningStar Wars Battlefront. Players defend theRebel base from theGalactic Empire using Star Cards featuring vehicles, weapons, and power-ups. In the companion app, players can earn virtual credits, which can be used to unlock star cards, weapons, and character customization in the main game.[53][54]

Tie-in novel

[edit]

A novel based on the game titled,Star Wars Battlefront: Twilight Company, was written by Alexander Freed, a former developer from Electronic Arts subsidiary BioWare. It is hisdebut novel.IGN gave the book a positive review.[55]

Reception

[edit]

Pre-release

[edit]

Leon Hurley ofGamesRadar had a positive impression ofStar Wars Battlefront beta. He praised the game's gunplay for its being "strong" and seeming "great" but heavily criticized Walker Assault, one of the game's modes, for its difficulty of winning it as a Rebel. He compared the game's visuals to theStar Wars films' realistic clashes. Moreover, he praised the accuracy of Stormtroopers for its being "at least 100% true to the movie" and called wave-one soldiers "exceptionally special" while pointing out the flaw that the game had an unusual balance ofStar Wars heroes and villains. For example, Darth Vader would be splatted by any passing ship while Luke Skywalker would have "far more luck on the 'looking epic' side of things" such as successfully destroying anAT-ST solo. Another flaw which he had pointed out is the "weird" and "infuriating" timing of ending scenes in which screens overlap the ends of matches.[56]

The game's lack of a campaign for the single-player mode was criticized.[57] Steven Storm ofArs Technica praised the visuals, stating: "DICE has at least captured the look and feel ofStar Wars, perhaps better than any other game with the license before it."[58] He likened gameplay to the "standardBattlefield formula of walk, get shot, respawn, and repeat...".[58]

Post-release

[edit]
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This sectionneeds expansion. You can help byadding missing information.(November 2016)
Reception
Aggregate score
AggregatorScore
Metacritic(PC) 72/100[59]
(PS4) 73/100[60]
(XONE) 75/100[61]
Review scores
PublicationScore
Destructoid6/10[62]
Electronic Gaming Monthly7/10[63]
Game Informer7.5/10[64]
GameRevolutionStarStarStarHalf star[65]
GameSpot7/10[66]
GamesRadar+StarStarStarStar[67]
GameTrailers8.1/10[68]
Giant BombStarStarStar[69]
IGN8/10[70]
PC Gamer (US)72/100[71]
VideoGamer.com7/10[72]

Star Wars Battlefront received "mixed reviews" for the PC and PlayStation 4 and positive reviews for the Xbox One, according to video gamereview aggregator websiteMetacritic.[59][60][61]Mizuho Securities analyst Neil Doshi noted the negative reviews, but predicted that the game would prevail as a financial hit.[73] Mike Mahardy ofGameSpot criticised the game's combat as repetitive.[64] Dan Ryckert ofGiant Bomb praised the game for capturing theStar Wars feel.[69] Due to heavy criticism about the gameplay's lack of depth and approach tocasual gamers, Blake Jorgensen,Electronic Arts'chief financial officer admitted that the game was intentionally designed to be accessible for those new tofirst-person shooter games, or children wanting to play with their parents, going against the hardcore fanbase ofStar Wars: Battlefront (2004).[74]

The universal consensus among many critics is that the game's visuals are generally praiseworthy.[63][64][65][67][69][71][72] For that reason, Mitch Dyer ofIGN referred to the game as one of the best-looking games of the generation.[70]

The feeling ofBattlefront's lack of content upon release was noticed by several critics.[63][69] Andrew Reiner ofGame Informer criticized the Season Pass approach by feeling a little cheated given the sparse content available at launch.[64]

The Official UK PlayStation Magazine listed the X-Wing mission as the fifth best PS VR game.[75]

Sales

[edit]

Electronic Arts expected the game to sell nine to ten million copies before the end of the company's 2016 financial year on March 31, 2016.[76] After the release of the game's beta, the company hoped the game to sell at least 13 million copies by the end of March 2016.[77]Star Wars Battlefront debuted at number one in the UK for retail non-digital sales according to Chart-Track in its first week of release, and became the fourth fastest-selling title released in 2015. It marked the biggest launch of a video game in theStar Wars franchise, and exceeded the sales ofStar Wars: The Force Unleashed, the previous record holder, by 117%.[78] It was also the fastest-selling onlinePlayStation 4 video game in the UK, breaking the record previously held byDestiny.[79]

In early December 2015,GameStop president Tony Bartel told retail investors that a number of key November games had sold fewer copies than the chain had expected.Star Wars Battlefront was one of three titles listed, along withHalo 5 andAssassin's Creed Syndicate.Peter Moore, however, defendedStar Wars Battlefront's launch sales and spoke out to investors to say that Electronic Arts was still standing by its target of selling 13 million copies by the end of March 2016.[80] According to analyst Michael Pachter, 12 million copies had been sold as of December 31, 2015.[81] Electronic Arts made its sales goal of shipping 13 million copies of the game by the start of 2016[82][83] and had shipped 14 million copies by May 2016.[84] Although launched in 2015, the game sold well enough to be the seventeenth best-selling game in the UK in 2016.[85] In Japan, the PlayStation 4 version sold 123,908 copies within its first week of release, placing it at number one on the all format sales chart.[86]

Awards

[edit]
List of awards and nominations
AwardCategoryResultRef.
The Game Awards 2015Best ShooterNominated[87]
2015 National Academy of Video Game Trade Reviewers (NAVGTR) awardsSound EffectsWon[88]
Use of Sound, FranchiseWon
Lighting/TexturingNominated
Graphics, TechnicalWon
19th Annual D.I.C.E. AwardsAction Game of the YearWon[89]
Outstanding Achievement in Art DirectionNominated
Outstanding Achievement in Sound DesignWon
Outstanding Technical AchievementNominated

Sequel

[edit]
Main article:Star Wars Battlefront II (2017 video game)

A sequel developed byEA DICE,Motive Studios andCriterion Games was released on November 17, 2017.[90]

Notes

[edit]
  1. ^Criterion Games assisted on developing the speeder bikes and theRogue One: X-wing VR Mission[1] andVisceral Games also assisted development.

References

[edit]
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