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Star Trek Generations (video game)

From Wikipedia, the free encyclopedia
1997 video game
This article is about the video game. For the 1994 film, seeStar Trek Generations. For the Game Boy and Game Gear game, seeStar Trek Generations: Beyond the Nexus.
1997 video game
Star Trek Generations
DeveloperMicroProse
PublisherMicroProse
DesignerErol Otus
ProgrammerGreg Blaha
ArtistErol Otus
WriterSteve Tsai
ComposerSteven Scherer
PlatformMicrosoft Windows
Release
GenreFirst-person shooter
ModeSingle player

Star Trek Generations is a 1997first-person shooter withadventure andstrategy elements byMicroProse, based onStar Trek Generations (1994), the seventh film in theStar Trek film franchise. It includes voice-acting by much of the cast of the film including actorsPatrick Stewart,William Shatner, andMalcolm McDowell, as well as footage from the film.[3][4]

Story

[edit]

The plot of the game is similar to that of the film:[5] CaptainJean-Luc Picard and the crew of theEnterprise-D responds to a distress call from the Amargosa Observatory and CommanderWilliam Riker is sent over to investigate. Once there, he findsDr. Tolian Soran, a scientist and madman hell bent on returning to theNexus, a paradise dimension.

Soran escapes and theEnterprise goes on various missions to try to find him. To return to the Nexus, Soran intends on destroying stars in order to cause the Nexus (due to loss of the stars' gravity) to pass near Veridian III. Theplayer needs to guess which planets Soran intends to destroy in order to pursue him.

Apart from being based on the film, the game is also related toStar Trek: The Next Generation – A Final Unity, since the aliens from that game, the Chodak, make an appearance. The overall science fiction universe of these titles is based onStar Trek: The Next Generation, a television show that aired between 1987 and 1994, itself developed from the earlierStar Trek show of the late 1960s.

Gameplay

[edit]

The game combines several video game genres, and follows the main non-linear philosophy of alternate paths to complete the game,[6] followed in other Star Trek games.

The major portion of the game occurs in Stellar Cartography (also appearing in the film, although only for some minutes) where the player plans their next moves, the main opponents being time and Soran. This part of the game includes the strategic part where the player has to calculate and guess where Soran could be, in order to travel there and stop him before he destroys the system.

When a crew member beams to a planet or space station, the game switches to first-person action/adventure.[5] The main objective of every away mission is finding and fighting with Soran, who beams away seconds before being killed by the player. The mission is then successful; however, not all away missions need to be successful to win the game.

Enemy ships are encountered while in space. The game then switches to pure tactical/simulator where the player controls theEnterprise against the enemy ship(s). The fighting system is simplified over the extremely difficult tactical part ofA Final Unity.

Development

[edit]

Producer Simon Finch explained the game's storytelling philosophy: "We were trying to put the player into the situation that the characters were in the movieGenerations, but we wanted to let them do what they wanted to do, and have the situations deviate fairly far from the film."[6] Concerning the gameplay style, he commented, "We definitely wanted to teach players that violence isn't always the right solution, but we never wanted to water down gameplay by taking that option away from them."[6]

Reception

[edit]
Reception
Review scores
PublicationScore
GameSpot6.5/10[3]
The Electric Playground5.5/10[7]

Star Trek Generations received mediocre reviews. Most critics said that while the away missions are interesting, particularly their puzzle elements,[3][7][8] the stellar cartography and space combat portions are dull,[3][7][8] though Vince Broady defended the space combat in a 2000 review of the game forGameSpot, contending that "this combat system is the best yet in aStar Trek game, and it provides a welcome respite from the drudgery of Stellar Cartography."[3] Critics unanimously agreed that the inability to save in the middle of a mission was ill-considered and frustrating.[3][7][8] Other common criticisms were that the controls are needlessly confusing[3][8] and the graphics are primitive by contemporary standards.[3][7][8] Critics did praise the use of sounds that were authentic to the film, such as the theme music and voice acting byPatrick Stewart andMalcolm McDowell.[3][7][8]

GamePro took an optimistic look, summarizing that "While some significant flaws crop up, Generations still delivers a fun but mellow puzzle/adventure experience."[8] Most reviewers, however, concluded that the game was not strong enough to appeal to anyone butTrekkies.[3][7] Bonnie James ofThe Electric Playground also speculated that "Star Trek: Generations may have a difficult time being taken seriously as a cutting edge game due to the fact that it has appeared so long after the release of the film. In fact, there has been another Star Trek film released in the meantime [Star Trek: First Contact]."[7]

References

[edit]
  1. ^"Big Games - Small Prices".Bristol Observer (Keynsham ed.). May 30, 1997. p. 8. RetrievedJanuary 24, 2023.This week seeStar Trek Generations from Microprose on PC CD (£33.99), the challenging space adventure based around the famous TV and movie characters.
  2. ^Lee, Helen (May 21, 1997)."Star Trek Generations Ships".GameSpot. Archived fromthe original on October 12, 2000. RetrievedDecember 5, 2019.
  3. ^abcdefghijBroady, Vince (2000-04-12)."Star Trek Generations Review".GameSpot. Retrieved2019-03-05.
  4. ^Giovetti, Al (1996-10-21)."Star Trek Generations".TheComputerShow. Retrieved2023-06-25.
  5. ^ab"Star Trek Generations".GamePro. No. 103.IDG. April 1997. p. 58.
  6. ^abc"Star Trek: Generations".Next Generation. No. 15.Imagine Media. March 1996. pp. 66–67.
  7. ^abcdefghJames, Bonnie (July 17, 1997)."EP Reviews: Star Trek: Generations".Electric Playground. Archived fromthe original on August 11, 1997.
  8. ^abcdefgCat Man Do (August 1997). "PC GamePro Review: Star Trek Generations".GamePro. No. 107.IDG. p. 65.

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