Splatterhouse | |
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![]() Japanese arcade flyer | |
Developer(s) | Namco |
Publisher(s) | |
Director(s) | Shigeru Yokoyama |
Producer(s) |
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Programmer(s) | PSQGL |
Artist(s) | M. Ishida T. Oda |
Composer(s) |
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Platform(s) | Arcade,TurboGrafx-16,FM Towns Marty,Windows,Windows Mobile,mobile phone,iOS,BlackBerry |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player,multiplayer |
Splatterhouse[a] is abeat 'em uparcade game developed and published byNamco in 1988. It was the first in a series of games released inhome console andpersonal computer formats. This game would later spawn the parodySplatterhouse: Wanpaku Graffiti, the sequelsSplatterhouse 2,Splatterhouse 3, and the 2010 remakeSplatterhouse, with the classic games being added toNamco Museum since 2017.
Marketing for the game heavily emphasized its violent nature; for example, theTurboGrafx-16 port ofSplatterhouse had a faux parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards."
Splatterhouse is anarcade-stylesidescrolling beat 'em up withplatform elements[2] in which the player controls Rick, aparapsychology college major who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[3] The game is influenced by western horror films, such asFriday the 13th,Evil Dead II,Poltergeist,Rejuvenatrix, andParasite, as well as imagery inspired by the works of horror writerH. P. Lovecraft such asHerbert West–Reanimator.
Similar to manysidescrolling beat 'em up games, Rick can only move in atwo-dimensional environment. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform adropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room.
Unlike traditional sidescrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre,Splatterhouse sends players back to checkpoints after losing lives or receiving a game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Two students at the local university, Rick Taylor and Jennifer Willis, take refuge from a storm in West Mansion, a local landmark known as "Splatterhouse", for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. As they enter the mansion and the door shuts behind them, Jennifer screams.[3]
Rick awakens in a dungeon under the mansion having been resurrected thanks to the influence of the "Hell Mask", aMayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters.[3]
Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a slightly taller, fanged monster that attempts to kill Rick while begging him for help. Rick is forced to kill Jennifer, who transforms back to normal and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor.[4]
Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway to the house's "womb", which produces fetus-like monsters that attack him.[4] Rick destroys the womb, which causes the house to burst into flames as it "dies".
Escaping the burning mansion, Rick comes across a grave marker. The Terror Mask releases energy into the grave, reviving a giant monster named "Hell Chaos" that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask shatters, turning Rick back to normal, and he flees as the house burns to the ground and the credits roll. However, after he leaves and the credits end, the Terror Mask reassembles itself and laughs evilly for several seconds as the word "END" appears in the bottom right corner of the screen.
Home versions ofSplatterhouse were released on theTurboGrafx-16,FM Towns Marty andPC. In addition to loss of graphical detail and removal of some sounds (standard for a port to less powerful hardware), the following edits were made to both the Japanese PC Engine and North American TurboGrafx-16 versions of the game:
The following edits are exclusive to the North American TurboGrafx-16 version:
The TG16 version was released on theWii'sVirtual Console in Europe on March 16, 2007; in North America on March 19, 2007; in Japan on July 3, 2007; and in Australia on July 20, 2007.[5] The arcade version was released on May 26, 2009, on the Japanese Virtual Console.[6]
The FM Towns Marty version was ported by Ving Co. and released only in Japan in 1992 and it is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen.[4]
There was also an LCD handheld game released.[4]
In 2010, the game was ported toJ2ME/BREWmobile phones,Windows Mobile andiOS platforms to coincide with the release of the2010 remake, which also included versions of all three original games.[7][8] The only change was in theJava-based mobile phone version, where Rick's mask is modeled after the skull-like one present in the remake. This change is not present in iOS version of the game, but it includes a "Splatter Rush" mode instead, where enemies continuously spawn from both ends of a wide screen. The remake also included the uncensored Japanese arcade version as an unlockable extra.[9]
In 2017, the game was included as a part of theNamco Museum compilation for theNintendo Switch, through theNintendo eShop.[10][11] The PC Engine/TurboGrafx-16 version was included on theTurboGrafx-16 Mini, which was released in 2020. On June 22, 2023, the original arcade version was ported to thePlayStation 4 andNintendo Switch byHamster Corporation as part of theArcade Archives series.[12]
Aggregator | Score |
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Metacritic | iOS: 49 / 100[13] |
Publication | Score |
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Computer and Video Games | ARC: Positive[1] PCE: 92%[14] |
GameSpot | VC: 4.7 / 10[15] |
GameSpy | PCE: 8 / 10[16] |
IGN | VC: 6.5 / 10[3] iOS: 4.5 / 10[17] |
Nintendo Life | VC:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In Japan,Game Machine listedSplatterhouse on their December 15, 1988 issue as being the sixth most-popular arcade game at the time.[19] Following its European release at the ATEI show in January 1989,Computer and Video Games gave the arcade version a positive review.[1]
Splatterhouse received positive reviews upon release, with praise for its graphics, music and general gameplay. It is also known for its graphic violence, which was inspired by classic ’80s horror movies. The game did receive some criticism for its lack of variety and simplistic nature, but it was otherwise praised for being challenging.
The PC-Engine/Turbografx-16 versions also received praise for their faithful recreations of the arcade game but the North-American console version was criticised for its “toned-down gore” due to controversy while the Japanese PC-Engine version saw less changes, the most notable being Rick's mask being nearly identical to the arcade version, but still sharing the occasional censorship of the American version.
IGN's Lucas M. Thomas gave a mixed review ofSplatterhouse. He stated that "Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking." He complained about the limited variety of attacks, one wayscrolling, and censorship present in the North American console version. Thomas did, however, compliment the game's horror themes and music, noting that the console graphics, despite being "toned down", are a "good representation of the arcade original".[3]
Frank Provo ofGameSpot had similar complaints: "Ultimately, the problem with Splatterhouse is that there's not much to it. There are only seven levels, and you'll finish each one in just a few minutes," he wrote, going on to explain that the enemies all follow easily memorized patterns, making the game very simple to play. In particular, Provo criticized the fact that the Virtual Console version was the censored console version, noting how he missed the meat cleavers and extra violence of the arcade game.[15]