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Spime

From Wikipedia, the free encyclopedia

Spime is aneologism for a futuristic object, characteristic to theInternet of Things,[1] that can be tracked through space and time throughout its lifetime.[2] They are essentially virtual master objects that can, at various times, have physical incarnations of themselves.[1][3] An object can be considered a spime when all of its essential information is stored in the cloud.[4]Bruce Sterling sees spimes as coming through the convergence of six emerging technologies, related to both the manufacturing process for consumer goods, and through identification and location technologies. Depending on context, the term "spime" can refer to both—the archetype, as designed by the developer, or a user-specific instance of it.

Origin

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The term spime was coined for this concept by authorBruce Sterling. It is a contraction of "space" and "time", and was probably first used in a large public forum by Sterling atSIGGRAPH Los Angeles, August 2004.[4] The idea was further expanded upon in his bookShaping Things.[2] Since, the use of the term by researchers and in industry has grown.[5][6][7]

Concept

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The six facets of spimes are:[8]

  1. Small, inexpensive means of remotely and uniquely identifying objects over short ranges; for exampleradio-frequency identification.
  2. A mechanism to precisely locate something on Earth, such as aglobal-positioning system.
  3. A way tomine large amounts of data for things that match some given criteria, like internetsearch engines.
  4. Tools to virtually construct nearly any kind of object;computer-aided design.
  5. Ways torapidly prototype virtual objects into real ones. Sophisticated, automated fabrication of a specification for an object, through “three-dimensional printers.”
  6. "Cradle-to-cradle" life-spans for objects. Cheap, effectiverecycling.

With all six of these, one could track the entire existence of an object, from before it was made (its virtual representation), through its manufacture, its ownership history, its physical location, until its eventual obsolescence and breaking-down back into raw material to be used for new instantiations of objects. If recorded, the lifetime of the object can be archived and queried.

Spimes are not defined merely by these six technologies; rather, if these technologies converge within the manufacturing process then spimes could indeed arise. Due to physical limitations and cost-effectiveness, objects that perform similar functions to a spime but exist in a heterogeneous ecosystem where some of their spime-like functionality is performed by and/or shared with other entities may be precursors to spimes. For example, integrating a GPS receiver into every object is currently impractical because of size, power, and cost, among other reasons, but a base station that provides location services for one or many nearby devices may be more practical.[8]

See also

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Similar terms

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Related terms

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References

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  1. ^abThomas, Sue (2006)."The End of Cyberspace and Other Surprises"(PDF).Convergence: The International Journal of Research into New Media Technologies.12 (4):383–391.doi:10.1177/1354856506068316.S2CID 62537041. RetrievedJune 3, 2014.
  2. ^abSterling, Bruce (2005).Shaping Things.Cambridge, Massachusetts:MIT Press.ISBN 978-0-262-69326-4. Archived fromthe original on October 7, 2012. RetrievedJune 3, 2014.A SPIME is, by definition, the protagonist of a documented process. It is an historical entity with an accessible, precise trajectory through space and time.
  3. ^Maciag, Timothy; Daryl H. Hepting (2010)."Constructing Collaborative Online Communities for Visualizing Spimes"(PDF). 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology. RetrievedJune 3, 2014.{{cite journal}}:Cite journal requires|journal= (help)
  4. ^abSterling, Bruce (August 2004).When Blobjects Rule the Earth (Speech). SIGGRAPH, Los Angeles. RetrievedJune 3, 2014.
  5. ^Bonanni, Leonardo; Vargas, Greg; Chao, Neil; Pueblo, Stephen; Ishii, Hiroshi (2009-01-01). "Spime builder".Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. TEI '09. New York, NY, USA: ACM. pp. 263–266.doi:10.1145/1517664.1517719.ISBN 9781605584935.S2CID 43426486.
  6. ^"BaseN".www.basen.net. Retrieved2017-01-14.
  7. ^Sterling, Bruce."Spime Watch: way, way beyond the Internet of Things".WIRED. Retrieved2017-01-14.
  8. ^abDelaney, Kieran (2009).Ambient Intelligence with Microsystems - Springer. Microsystems. Vol. 18.doi:10.1007/978-0-387-46264-6.ISBN 978-0-387-46263-9.

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