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Spawn: The Eternal

From Wikipedia, the free encyclopedia
1997 video game

1997 video game
Spawn: The Eternal
DeveloperSony Interactive Studios America
PublisherSony Computer Entertainment
ProducersPaul Willman
Russell Shanks
ProgrammersBrandon Bogle
Tim Monk
ComposersRick Patterson
Rex Baca
Chuck Carr
Joel Copen
Kip Martin
PlatformPlayStation
Release
  • NA: December 9, 1997[1]
  • EU: April 10, 1998
GenreAction-adventure
ModeSingle-player

Spawn: The Eternal is anaction-adventurevideo game developed bySony Interactive Studios America and published bySony Computer Entertainment for thePlayStation. It is based on the comic book characterSpawn created byTodd McFarlane and published byImage Comics. It was released on December 9, 1997, in North America and received negative reviews from critics. When played on a CD player, the disc plays a lengthy audio interview with Todd McFarlane.[2]

Development

[edit]

Development on the game began in early 1995 at Sony Interactive Studios America, who was known at the time for sport games and racing games such asJet Moto andTwisted Metal. The game's original format was scrapped in 1996 so that it could be redesigned in the same style as the innovativeTomb Raider, leading to the development cycle being stretched out to two years.[3] A release date was announced for August 1997 to be released around the same time theSpawn film was released in theaters,[3] but pushed back to December due to further delays.[4]

All of the character animations were recorded at Sony's in-housemotion capture studio inSan Diego.[5]

During development, the team regularly sent unfinished copies of the game to Todd McFarlane and his right-hand man Terry Fitzgerald, who would review the game and provide feedback.[5]

Reception

[edit]
Reception
Review scores
PublicationScore
Electronic Gaming Monthly4/10[6]
GameSpot1.8/10[7]
IGN2/10[8]
Next GenerationStar[9]
Ultra Game Players3/10[10]

The game received an overwhelmingly negative response from critics.GameSpot called it "an adventure game with no story tacked onto a substandard but generic fighting game" citing poor controls, buggy graphics, dull levels, and a camera which moves far too slow to keep up with the player character.[7]IGN complained of grainy textures, simplistic combat, overly easy puzzles, and general lack of challenge.[8]Next Generation likewise said the puzzles are simplistic to the point of being mindless, and found the transition from over-the-shoulder to side-view perspective when entering combat to be confusing. They also criticized the ugly visuals.[9] Shawn Smith ofElectronic Gaming Monthly praised the lighting effects, animated textures, and music, but concluded that the gameplay makesSpawn: The Eternal unlikable, and his three co-reviewers were much more negative about the game. Kelly Rickards razed the muddy graphics, awkward fighting engine, and mindless enemy A.I., and Joe Fielder commented, "It fails miserably as both a fighting game and explorative actioneer, with a weak fighting engine, horrible 3-D camera, choppy control and bad graphics. It ranks right down there withSirtech'sExcalibur 2555 and ASC'sPerfect Weapon."[6]

GamePro panned the game for the needlessly complex and under-responsive controls, the weak fight music, the repetitive gameplay, and the fact that Spawn only wears his chains and cape during fights. The reviewer gave it 3.5 out of 5 for graphics, 2.5 for control, and 2.0 for both sound and fun factor.[11]Ultra Game Players stated that "Textures are ugly and repetitive, and the resolution is so blocky and pixelated, you'll find yourself longing forthe days of eight-bit games."[10]

References

[edit]
  1. ^"Game Informer News".Game Informer. January 21, 1998. Archived fromthe original on January 21, 1998. RetrievedApril 6, 2023.
  2. ^DeGayla, ed. (September 30, 1998).The Big Playstation Book: Prima's Unauthorized Game Secrets. Prima Publishing. pp. 321–323.ISBN 978-0-7615-1645-3.
  3. ^abBrown, Steve (August 1997). "Junk Drawer: Video Games".Wizard. No. 72. pp. 84–85.
  4. ^Dan Elektro (January 1998). "Sneak Previews: Spawn: The Eternal".GamePro. No. 112.IDG. p. 58.
  5. ^ab"Spawn: Horror Is Coming to the PlayStation".Electronic Gaming Monthly. No. 95.Ziff Davis. June 1997. pp. 70–71.
  6. ^abSmith, Shawn; Fielder, Joe; Rickards, Kelly; Sushi-X (February 1998). "Review Crew: Spawn".Electronic Gaming Monthly. No. 103. Ziff Davis. p. 120.
  7. ^abSmith, Josh (March 18, 1998)."Spawn the Eternal Review".GameSpot.Archived from the original on July 30, 2016. RetrievedJuly 11, 2021.
  8. ^abDouglas, Adam (December 9, 1997)."Spawn: The Eternal".IGN.Archived from the original on April 26, 2012. RetrievedJuly 11, 2021.
  9. ^ab"Finals".Next Generation. No. 38.Imagine Media. February 1998. p. 114.
  10. ^abSpawn PlayStation review.Ultra Game Players No. 106.Imagine Media. January 1998. p 50
  11. ^Bad Hare (February 1998). "PlayStation ProReview: Spawn: The Eternal".GamePro. No. 113.International Data Group. p. 88.

External links

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