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Space Shuttle Project

From Wikipedia, the free encyclopedia
This article is about theNintendo Entertainment System video game. For the Space Shuttle program, seeSpace Shuttle program.
1991 video game
1991 video game
Space Shuttle Project
Space Shuttle Project
Cover art
DeveloperImagineering
PublisherAbsolute Entertainment[1]
DesignerJohn Van Ryzin[2]
ArtistsBill Wentworth
John Van Ryzin
ComposerScott Marshall[2]
PlatformNES[1]
Release
GenreAction[1]
ModeSingle-player

Space Shuttle Project is anactionvideo game released in 1991 by Absolute Entertainment for theNintendo Entertainment System. It was one of the fewvehicle simulators not to be released for thepersonal computer.[3]

Gameplay

[edit]
The second mission of this video game requires players to build a space station.

The object ofSpace Shuttle Project is to successfully launch and fly one of NASA's historicSpace Shuttles as ashuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games.[2]

Players are first required to activate oxygen and hydrogen pumps in addition to getting additional crew members into the shuttle within a strict time limit. Crew members are transported to certain parts of the ship by moving an elevator up and down while avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performingquick time events that correspond to particular shuttle launch maneuvers such asbooster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him/her around hazards, replenish his air supply before the timer runs out, and deliver components for theSpace Station Freedom to their correct locations. Acosmonaut from theSoviet Union must also be rescued in the game.[2]

Players that fail to maintain a flawlessly working space shuttle will see the entire shuttle mission fail.[4] Every mission has a lengthy list of secondary objectives that require speed, patience in addition to pure trial and error.[5]

A complete shuttle guidance system is included in the game's instruction manual. Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing atEdwards Air Force Base.[2] Players get a congratulations screen featuring then-US presidentGeorge H. W. Bush after finishing all six missions.[6]

Reception

[edit]

Allgame gaveSpace Shuttle Project a score of 2.5 points out of a possible 5.[7]

References

[edit]
  1. ^abcd"Release information".GameFAQs. Retrieved2009-05-11.
  2. ^abcde"Additional release information".MobyGames. Retrieved2012-02-12.
  3. ^"General summary". Shh-Mom. Retrieved2012-02-17.
  4. ^Slaven, Andy (2002).Basic overview. Trafford.ISBN 9781553697312. Retrieved2013-01-29.
  5. ^"Mission objectives". Confuse Reviews. Retrieved2013-01-29.
  6. ^"Congratulations screen". RF Generation. Retrieved2013-01-29.
  7. ^"Rating information".Allgame. Retrieved2012-12-30.
Components
Orbiters
Add-ons
Sites
Operations
and training
Testing
Disasters
Support
Special
Space suits
Experiments
Derivatives
Replicas
Related
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