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Source Filmmaker

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Video capture and editing application

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Source Filmmaker
Source FilmmakerUI, beta release[1][2][3]
DeveloperValve
Initial release27 June 2012; 13 years ago (2012-06-27)
Preview release
0.9.8.4 / 15 May 2020; 5 years ago (2020-05-15)[4]
Written inC/C++
Engine
  • Source
Edit this at Wikidata
Operating systemMicrosoft Windows
Size15.71 GB[2][5]
Available inEnglish[2]
Type3D computer graphics software
LicenseFreeware[5]
Websitesourcefilmmaker.com

Source Filmmaker (SFM) is a free3D computer graphics software tool published byValve for creatinganimated films, which uses theSource game engine.[6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such asTeam Fortress 2, theLeft 4 Dead series, andHalf-Life 2.

Overview

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Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters.[7]

SFM contains three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and making fine-tuned adjustments, which include:

  • TheClip Editor; for recording, editing, and arranging shots.[7][8] They hold the user's recorded gameplay and virtual assets.[9] It also allows the user to place and arrange sound files and video filters.[10]
  • TheMotion Editor; for motion adjustments over time such as blending two animations. Users can also use motion presets to select paths and manipulate different scene objects,[11] play clips at different times,[12] and puppeteer the characters in different positions and frames.[13]
  • TheGraph Editor; for editing motion[14] by creatingkeyframes that can be used forpose-to-pose animation.[15]

Users can either create new projects or import data from Source-based games to extend their SFM animations. SFM also supports severalcinematographic effects and techniques such asmotion blur,Tyndall effects,dynamic lighting, anddepth of field. Users can also useinverse kinematics to manually animate movements.

More advanced users can use Source's official modding tools to create environments,[16] import new models and characters,[17] change textures,[18] and make scripts[19] that make their workflow easier.

Production and updates

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Pre-release

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SFM was developed internally at Valve in 2005 and most of it was based on the code from the in-game demo playback tool found in Source. SFM was used to makeDay of Defeat: Source trailers with effects that could not be achieved in real-time.[20] The tool was used extensively for certain promotional materials for the release ofTeam Fortress 2, particularly theMeet the Team trailers.[21] This version of SFM, which ran using Source's in-game tools framework, was unintentionally leaked during the public beta ofTeam Fortress 2 in September 2007.[22] By 2010, the entire interface was re-implemented usingQt 4 and given its engine branch for further development.

Before SFM was released to the public,Team Fortress 2 carried a simplified version of SFM known as the "Replay Editor", which was limited to capturing the actual events occurring throughout a player's life. It provided no ability to modify actions, repeat segments, or apply special effects beyond those already used in-game. However, arbitrary camera angles were possible, such as tracking the movements of other players in action at the time. The Replay Editor also allowed users to upload completed videos toYouTube.[23]

On June 27, 2012, SFM became available on a limited basis through Steam, the same day the final Meet the Team video "Meet the Pyro" was released.[24] The open beta forWindows was released as of July 11, 2012[update].[25][26] From 2011 to 2018, Valve operated a competition known as theSaxxy Awards for community-made SFM animations.[27] Winners were awarded an in-game item inTeam Fortress 2[28] called a Saxxy, which resembles an Oscar Statuette in the likeness of theTeam Fortress 2 character Saxton Hale. The Saxxy can be used as a melee weapon, and is one of only three in-game items to possess the unique effect of turning enemy players into gold if killed by someone wielding one.[29]

Other updates

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On April 1, 2013, Valve implemented support for theSteam Workshop, which allows users to upload their custom-made assets onto the Steam community. These assets range from video game models and sound to animation project files.[30]

A version of the software for Valve'sSource 2 engine, known as Source 2 Filmmaker, was released on May 15, 2020, alongside other development tools forHalf-Life: Alyx.[31]

In February 2023,Facepunch announced they were producing their own successor to SFM due to compatibility issues with their own game platform,S&box.[32] S&box, like Half-Life: Alyx, runs on the Source 2 engine.

Notable works

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The Saxxy awards were given to a total of 33 winners, ranging from comedic or action shorts to extended short films across a variety of genres. Longer films produced with the software includeDarkest Days, an hour-longjukebox musical based onLeft 4 Dead 2, andEmesis Blue, a 108-minutepsychological horror feature film based onTeam Fortress 2.[33][34]

See also

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References

[edit]
  1. ^"Source Filmmaker homepage".Valve.Archived from the original on 2 April 2013. Retrieved8 July 2012.
  2. ^abc"Source Filmmaker".Steam.Valve.Archived from the original on 26 February 2021. Retrieved13 November 2012.
  3. ^"Valve Tutorials".YouTube. Valve.Archived from the original on 21 September 2023. Retrieved21 December 2012.
  4. ^Hamilton, Ian (15 May 2020)."Valve Launches Half-Life: Alyx Workshop Tools, Updates Game For Linux".UploadVR.Archived from the original on 16 July 2023. Retrieved30 March 2021.
  5. ^ab"FAQ".Valve.Archived from the original on 6 April 2021. Retrieved13 November 2012.
  6. ^"Source Filmmaker".Valve Developer Community.Archived from the original on 14 October 2023. Retrieved4 August 2009.
  7. ^ab"00 basics".YouTube.Valve. 28 June 2012.Archived from the original on 25 September 2023. Retrieved16 March 2013.
  8. ^"02 editing".YouTube.Valve. 28 June 2012.Archived from the original on 27 June 2023. Retrieved16 March 2013.
  9. ^"01 recording".YouTube.Valve. 28 June 2012.Archived from the original on 18 May 2023. Retrieved16 March 2013.
  10. ^"03 sound".YouTube.Valve. 28 June 2012.Archived from the original on 29 June 2023. Retrieved16 March 2013.
  11. ^"04 manipulating".YouTube.Valve. 28 June 2012.Archived from the original on 30 May 2023. Retrieved16 March 2013.
  12. ^"05 time selection".YouTube.Valve. 28 June 2012.Archived from the original on 18 May 2023. Retrieved16 March 2013.
  13. ^"07 puppeteering".YouTube.Valve. 28 June 2012.Archived from the original on 16 August 2023. Retrieved16 March 2013.
  14. ^"06 graph editor".YouTube.Valve. 28 June 2012.Archived from the original on 16 August 2023. Retrieved16 March 2013.
  15. ^"13.1 Pose To Pose Animation".YouTube. Valve. 3 October 2012.Archived from the original on 18 May 2023. Retrieved21 December 2012.
  16. ^"Hammer Overview - Valve Developer Community".
  17. ^"Kicodora".
  18. ^"VTFEdit - Valve Developer Community".developer.valvesoftware.com. Archived fromthe original on June 13, 2025.
  19. ^"Scripting with Python - Valve Developer Community".
  20. ^SFM Team (23 May 2013)."Day Of Defeat: Prelude To Victory".Valve.Archived from the original on 29 March 2016. Retrieved28 May 2013.
  21. ^Valve (January 17, 2009)."Meet the Team - Team Fortress 2 YouTube playlist".YouTube.Archived from the original on October 8, 2023. RetrievedSeptember 18, 2022.
  22. ^"Source Film Maker Tutorial".YouTube. 2 January 2010.Archived from the original on 1 June 2023. Retrieved21 April 2015.
  23. ^Valve (9 October 2007).Team Fortress 2 (Steam) (1.2.3.3 ed.).
  24. ^"Free Source Filmmaker brings Valve's 3D animation tools to the public". Ars Technica. 25 January 2013.Archived from the original on 9 April 2023. Retrieved27 June 2012.
  25. ^Daw, David (12 July 2012)."Trying Out Valve's Movie Making Tools With the Source Filmmaker".Archived from the original on 13 July 2012. Retrieved13 July 2012.
  26. ^"Happy New Year! (0.9.6.1 Released)".Source Filmmaker.Valve. 22 January 2013.Archived from the original on 10 April 2023. Retrieved25 January 2013.
  27. ^"The Saxxy Awards".Rock Paper Shotgun. 2018-03-15. Retrieved2023-10-07.
  28. ^"Source Filmmaker".www.sourcefilmmaker.com. Retrieved2023-10-07.
  29. ^"Saxxy - Official TF2 Wiki | Official Team Fortress Wiki".wiki.teamfortress.com.Archived from the original on 2025-06-29. Retrieved2025-05-19.
  30. ^SFM Team (1 April 2013)."The SFM Gets Its Own Workshop!".Source Filmmaker.Valve.Archived from the original on 9 April 2023. Retrieved4 April 2013.
  31. ^Clayton, Natalie (2020-05-16)."Half-Life: Alyx gets proper mod tools and Steam Workshop support".Rock, Paper, Shotgun.Archived from the original on 2023-06-15. Retrieved2023-03-17.
  32. ^"Source Film Maker - News".sbox.facepunch.com.Archived from the original on 2023-10-12. Retrieved2023-09-22.
  33. ^Goodman, Aileene-Bjork."Emesis Blue: 2023’s Most Important Film",the Stallion.
  34. ^Bumpus, Kayvon."Mercs and Mortality:Emesis Blue, a Fan-MadeTeam Fortress 2 Horror Flick",Bright Lights Film Journal, 16 April 2024. Retrieved 25 July 2024.

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