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Sorcerer (video game)

From Wikipedia, the free encyclopedia
1984 video game
1984 video game
Sorcerer
DeveloperInfocom
PublisherInfocom
DesignerSteve Meretzky
EngineZ-machine
PlatformsAmiga,Amstrad CPC,Amstrad PCW,Apple II,Atari 8-bit,Atari ST,Commodore 64,CP/M,DEC Rainbow,MS-DOS,IBM PC,Kaypro II,Classic Mac OS,NEC APC,Osborne 1,RT-11,TI-99/4A,TRS-80.[1]
ReleaseRelease 4: January 31, 1984

Release 6: May 8, 1984
Release 13: October 21, 1985
Release 15: November 8, 1985

Release 18: September 4, 1986
GenreInteractive fiction
ModeSingle-player

Sorcerer is aninteractive fiction game written bySteve Meretzky and released byInfocom in 1984. It is the second game in themagic-themed "Enchanter trilogy", preceded byEnchanter and followed bySpellbreaker. It is Infocom's eleventh game.

Plot

[edit]

Following the unlikely defeat of Krill inEnchanter, the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only amentor but a close friend as well. Lately, Belboz has seemed different, distracted, even talking to himself at length. Whatever he's dealing with, Belboz doesn't see fit to confide in anyone, then suddenly he disappears.

Gameplay

[edit]

Potions are used by drinking them and each can only be used once.Sorcerer has 70 ways for the player to die.[2]

Release

[edit]

TheSorcerer package includes the following physical items:

  • A copy of the fictitious magazinePopular Enchanting featuring a profile of Belboz
  • An "Infotater", a papercode wheel disguised as information about creatures in the game. The Infotater was found in the original package only. When the game was later re-released in the "gray stripe" box format, the Infotater was replaced by a "Field Guide to the Creatures of Frobozz" brochure containing the same information. Consequently, original Infotaters are highly sought after by collectors. The Field Guide or Infotater is necessary to open the chest and acquire its contents in the game.

Reception

[edit]

St.Game stated that "The world of the Sorcerer is rich in detail and wonderment. The magical experiences resemble the exotic adventures ofCarlos Castaneda", with "several diabolical traps and puzzles", and concluded that "The final solution is like a delicate orchid achieving full bloom. Long after the game is over, the heady fragrance stays with you".[3]PC Magazine gaveSorcerer 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons.[4]Zzap!64 noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ... lengthy location descriptions, great atmosphere, and highly addictive qualities".[5]

References

[edit]
  1. ^Sorcerer at Adventureland by Hans Persson and Stefan Meier
  2. ^"Infocom Scoreboard"(PDF).The New Zork Times.3 (2): 3. Spring 1984.
  3. ^Adams, Roe (Mar–Apr 1984)."Do You Believe in Magic?".St.Game. p. 35. Retrieved29 July 2014.
  4. ^Wiswell, Phil (1984-08-21)."Ultimate Sorcery".PC Magazine. p. 271. Retrieved25 October 2013.
  5. ^The White Wizard (June 1985)."Sorceror".Zzap!64. p. 64. Retrieved26 October 2013.

External links

[edit]
Zork
Original trilogy
  • Zork
    • Zork I
    • Zork II
    • Zork III
Enchanter trilogy
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Planetfall
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