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Sony Music Entertainment Japan

From Wikipedia, the free encyclopedia
Japanese entertainment conglomerate
For the American music recording company within the Sony corporation, seeSony Music.

Sony Music Entertainment (Japan) Inc.
Logo used since 1997
Headquarters of SMEJ inRokubanchō, Chiyoda, Tokyo
Native name
株式会社ソニー・ミュージックエンタテインメント
Kabushiki gaisha Sonī Myūjikku Entateinmento
FormerlyCBS/Sony Records Inc. (1968–1983)
CBS/Sony Group, Inc. (1983–1991)
Company typeSubsidiary
IndustryEntertainment
Founded11 March 1968; 57 years ago (1968-03-11)
Headquarters4–5Rokubanchō,,
Japan
Area served
Japan
Key people
Shunsuke Muramatsu (president andCEO)
RevenueIncrease¥447,2 billion (FY24)
Number of employees
5.000
ParentCBS Records Group (1968–1988)
Sony Group Corporation (1968–present)
Website

Sony Music Entertainment (Japan) Inc. (SMEJ), also known asSony Music Japan, is a Japaneseentertainment company wholly owned bySony Group Corporation. SMEJ's extensive operations encompassrecord labels,music publishing,anime production, and event organization. Founded in 1968 asCBS/Sony, the company operates independently from the United States–basedSony Music Entertainment due to its diversity and strength in the Japanese market. Its prominent subsidiaries include Sony Music Labels, which manages and operates its various record labels; Sony Music Solutions, which provides comprehensive support services like physical distribution, merchandise sales, and event planning; and the animation production company,Aniplex.

The company holds a dominant position in theAnime song market, with its artists providing songs for several series per year. Sony Music Japan has long utilized anime productions as a major platform for its artists, particularly through its subsidiary Aniplex. The establishment of theSacra Music label in 2017 further cemented this focus, dedicated specifically to managing artists prominent in the anisong genre, such asLiSA andAimer. This strategy leverages the global popularity of anime titles to propel Japanese artists to international audiences.

Sony Music does not hold the trademark rights to the Columbia name in Japan; therefore, releases fromColumbia Records (outside of Japan) are issued under the Sony Records label in Japan, though they retain the usage of the "walking eye" logo. The rights to the Columbia name and trademark are instead controlled byNippon Columbia, which served as the licensee for the American Columbia Records until 1968.

WithSony Corporation of America's buyout ofBertelsmann's stake inSony BMG, Sony Music Entertainment Japan stepped in to acquire outstanding shares ofBMG Japan fromSony BMG, making it a wholly owned subsidiary of Sony Music Japan.[1]

History

[edit]

Beginnings as CBS joint venture

[edit]

The idea for a CBS/Sony joint venture came in 1967 from Harvey Schein, then President of Columbia Records International, who had spent a decade traveling the world building CBS's international company. In 1972, Schein would leave CBS to become the president of Sony Corporation of America.[2]

Sony Music Entertainment Japan was officially incorporated in March 1968[3] as a Tokyo-based 50/50joint venture betweenSony and U.S. conglomerateCBS to distribute the latter's music releases inJapan. The company was incorporated as CBS/Sony Records and with Sony co-founderAkio Morita as president.[4][5][6]

Norio Ohga, who himself was a musician, was part of the management team from the formation of the company and served as president and representative director since April 1970.[7][8] In 1972, when CBS/Sony was generating robust profits, Ohga was named chairman and, at the same time, gained further responsibility and influence within Sony. He would continue to work for the music company one morning a week.[9] In 1980, Toshio Ozawa succeeded Ohga as president.[10]

In 1983, the company was renamed CBS/Sony Group.[3]

Sony acquires The CBS Records Group in 1988

[edit]

In January 1988, after more than a year of negotiations, Sony acquired the CBS Records Group and the 50% of CBS/Sony Group that it did not already own.[11]

In March 1988, four wholly owned subsidiaries were folded into CBS/Sony Group: CBS/Sony Inc., Epic/Sony Records Inc., CBS/Sony Records Inc. and Sony Video Software International.[3][12]

The company was renamed Sony Music Entertainment (Japan), Inc.

On November 22, 1991, Sony Music began trading on theTokyo Stock Exchange, initially offered at its 6,800 yen per share subscription price, but fell to 5,700 yen due to no buyers.[13]

Shugo Matsuo was named new president in January 1992, replacing Toshio Ozawa, who was appointed to the post of chairman.[14]

Overall sales for the fiscal year ending March 31, 1991, were 83.8 billion yen with a pretax profit of 9.2 billion yen.[14]

In June 1996, Ryokichi Kunugi became the new president. Shugo Matsuo was named chairman.[15]

Shigeo Maruyama was appointed to the new post of CEO on October 1, 1997, and replaced Kunugi as president in February 1998.[16]

In August 1998, the logo was changed from the original"Walking Eye" to the current one.

As of 2019, Mizuno Michinori is the official CEO of the company.

In May 2018, SMEJ, through its Sony Creative Products division, acquired a 39% stake in thePeanuts comic strip franchise fromDHX Media.[17]

Unties

[edit]

Sony Music Entertainment announced the launch of its firstvideo game publishing label, Unties, in October 2017. Unties will publishindie games for thePlayStation 4,PlayStation VR,Nintendo Switch, andPC. The name was selected by Sony as representative of helping to "unleash" the power of independent video game development and "unshackle" such developers from the traditional video game publishing process.[18]

Unties' first release wasTiny Metal, a turn-based tactics video game developed by Area 35, for the Nintendo Switch, PS4, and PC. The game was first premiered at PAX West Indie Megabooth.[19] PublishedAzure Reflections, a side-scrolling bullet hell developed by Souvenir Circ., on May 15, 2018, for the PS4.[20] Published Touhou Gensou Wanderers Reloaded, a roguelike rpg developed by Aqua Style, for the PS4, Nintendo Switch, and PC.[21] PublishedNecrosphere, a platformer developed by Cat Nigiri, for the PS4, Nintendo Switch, PC, and PSVita.[21][22] PublishedMidnight Sanctuary, a VR/3D Novel game developed by CAVYHOUSE, for the PS4, Nintendo Switch and PC.[21][23] Published Tokyo Dark, a visual novel mystery adventure hybrid developed by Cherrymochi, for the PC.[24][21] PublishedChiki-Chiki Boxy Racers, an arcade racing game developed by Pocket, for the Nintendo Switch on August 30, 2018.[25][21] Scheduled to publish onLast Standard, a 3d action game developed by I From Japan, intended for PC.[26][27] Scheduled to publishThe Good Life, a daily-life rpg developed by White Owls Inc., for the PS4 and PC.[28][21] Scheduled to publishMerkava Avalanche, a 3d cavalry warfare action game developed by WinterCrownWorks, for the PC.[29][21] Scheduled to publishOlija, an action adventure game developed by Skeleton Crew Studio, for the PC.[30][21] Scheduled to publishDeemo Reborn, a music rhythm and urban fantasy game developed by Taiwanese studio Rayak, for the PS4 with PSVR support.[27][21] Scheduled to publishGiraffe and Anika, a 3d adventure game developed by Atelier Mimina, for the PS4, Nintendo Switch and PC.[31][21] Scheduled to publish 3rd Eye, a 2d horror exploration game, based on the Touhou franchise, for the PS4, Nintendo Switch, and PC.[32][21] Scheduled to publish Gensokyo Defenders, a tower-defense game developed by Neetpia, for the PS4 and Nintendo Switch.[33][21] In 2019, Unties was dropped from the Sony group and became the new company Phoenixx.

Increased competition

[edit]

The company's leading role on the Japanese market was increasingly challenged by labels such asAvex (where SMEJ formerly owned 5 percent of shares).[16][34] Net sales for the fiscal year ending March 31, 1997, were down 10% to 103 billion yen, while net income fell 41% to 7.7 billion yen.[34] The market share at that time was less than 18%.[34] In August 1997,Dreams Come True, until that point Sony Music Entertainment Japan's best-selling act, signed a worldwide multi-album deal with competing U.S. labelVirgin Records America.[35]

Since then it was said that SMEJ ceded to Avex's challenge,[36] but SMEJ bounced back and regained leadership from its indie rival until 2012. SMEJ netted 22.4 billion yen for 1H 2012 and 14.3% of the market, second behind Avex (24.95 B yen, 15.9%).[37]

In May 2017, SMEJ, through subsidiary Sony Music Marketing (now Sony Music Solutions), acquired the physical retail and distribution rights to releases of another rival,Warner Music Japan.[38]

On June 11, 2025, SMEJ, via Sony Music Labels acquired the rights to theSpookiz series including its characters from Keyring.[39]

Group Companies

[edit]
For more info, seeAniplex.

Aniplex

[edit]
Aniplex logo since 2003

Aniplex Inc. is the SMEJ subsidiary responsible for the production, distribution and licensing ofJapanese animation and related media. Established in September 1995, it became a wholly owned subsidiary of Sony Music Japan in 2001. Aniplex has been involved in various major anime franchises likeFullmetal Alchemist,Puella Magi Madoka Magica, andDemon Slayer. The company also produces stage plays and publishes video games, notably the highly successful mobile gameFate/Grand Order.

Sony Music Labels

[edit]
Sony Music (Japan) Logo

Sony Music Labels Inc. (SML) is the primary subsidiary of SMEJ's music division, tasked with the consolidated management and operation of the company's many record labels and large musical artist roster. SML was established to create a unified strategy across various genres and market segments. Its high-profile imprints include Sony Music Records,Epic Records Japan,Ki/oon Music, andSacra Music.

Sony Music Solutions

[edit]
The headquarters of Sony Music Solutions is located in the Tokyo Midtown Tower.

Sony Music Solutions Inc. (SMS) serves as the comprehensive services and infrastructure arm of SMEJ. Its extensive responsibilities include the manufacturing, packaging, and physical distribution of music and video content for all group labels. Beyond logistics, SMS is the key provider for fan-facing activities, managing concert and live event production, organizing 2.5D musicals and exhibitions, overseeing the planning and sales of merchandise, and operating official fan clubs. The subsidiary also develops various digital and technology-based solutions to support the group's entertainment businesses.

Sony Music Artists

[edit]

Sony Music Artists Inc. (SMA) is the major talent and artist management agency within the SMEJ group. It handles the careers of numerous Japanese musicians, actors, voice actors, andtarento. SMA provides management, booking, and promotional services, operating as a crucial link between the artists and the recording labels and production houses.

Labels and sublabels

[edit]

Active

[edit]
  • Music Ray'n [ja][40][41]
  • Sony Music Labels
    • Sony Music Records
    • Echoes
    • Epic Records Japan – formerly known as Epic/Sony since 1971
    • Ki/oon Music – launched as Ki/oon Sony Records on April 1, 1992[42]
    • SME Records – founded in 1998 and took over the Japanese anime television series "Pocket Monsters" since 2013.
    • Sony Music Associated Records – given this name in 2001.[43][44]
    • Ariola Japan – formerly known asBMG Japan until October 2009.[45]
    • Sacra Musicanison label since 2017
    • Sony Music Direct – founded as Sony Music House in 1996. Continues to use "Walking Eye" logo. Became part of Sony Music Labels in 2022.
  • Sony Music Solutions – Overseas distribution of labels that have a distribution and contract with SMEJ. Formerly known as Sony Music Distribution until 2014 and as Sony Music Marketing until 2019.

Defunct

[edit]
  • Dohb Discs (1994–2000)
  • Antinos Records – launched in 1994 with Sony Music directorShigeo Maruyama as its president. The first releases on August 21 were a mini-album by indie group Confusion and singles by the groups Aniss, Neverending Story, and Ginji Itoh.[46] (1994–2004, merged intoEpic Records Japan)
  • Studioseven Recordings (2006–2010, merged intoGr8! Records)
  • Tofu Records (US sub-label, 2003–2007)
  • Defstar Records – (2000–2015, merged intoSME Records)
  • Pikachu Records – (1997–2012, merged into SME Records and Sony Music Labels)
  • VVV records
  • OKeh – launched in 1994 and headed by Sony Music deputy president Hiroshi Inagaki.[46]
  • Former sub-labels of Sony Music Associated Records
    • True Kiss Disc – private label ofTetsuya Komuro
    • Tributelink – Temporary label in 2001
    • Terry Dollar Records – formerly private label ofOreskaband
    • Yeah! Yeah! Yeah! Records – (2005–2010)
  • Former sub-labels of Ki/oon Music
    • Fitz Beat[42]
    • Haunted Records
    • Ki/oon Records2
    • Neosite
    • Siren Song – formerly private label ofX Japan[42]
    • Trefort[42]
  • Former Aniplex subsidiaries (on behalf ofCrunchyroll LLC (withSony Pictures))
  • Quatro A

Other services

[edit]
  • Antinos Management America Inc. – Overseas marketing and promotion of SMEJ artists[47]
  • Monogatary.com – Named after a stylized romanization ofmonogatari (物語, 'story'), asocial networking service about creative writing and illustrations founded in October 2017.[48] Has collaborated with SMEJ artists, most notablyYoasobi, which was initially formed to create music based on selected stories on the site.[49][48]
  • Sony Creative Products – Character & Franchise licensing/distribution in the Japanese market, usually working with overseas characters, such as thePeanuts franchise[a] andPingu.
  • Zepp Hall Network Inc. – Operates 11 concert halls in Japan, Taiwan and Malaysia

Notable artists

[edit]

Actors

[edit]
  • Ken Ishiguro
  • Satoshi Ichijo
  • Yuki Ito
  • Shota Inoue
  • Shutaro Kadoshi
  • Kyôhei Kanomi
  • Yuki Kura
  • Ryo Takasugi
  • Ryo Narita
  • Nishikiori Gekidan
  • Kazuhiko Nishimura
  • Rio Masuzawa
  • Meguro-eup
  • Yuki Morinaga
  • Yuma Yamoto
  • Daichi Watanabe
  • Yutaro Watanabe

Actress

[edit]

Other people

[edit]

See also

[edit]

Key rivals

[edit]

Notes

[edit]
  1. ^SCP held the licensing rights of Peanuts in Japan since 2010. Later in 2018, SMEJ bought 39% ofDHX Media's stake in Peanuts Worldwide LLC.

References

[edit]
  1. ^"Acquisition of Shares in BMG Japan Inc. by Sony Music Entertainment Japan Inc. (Japanese)"(PDF). Sony Corporation. October 2, 2008. Archived fromthe original(PDF) on July 22, 2011. RetrievedDecember 31, 2009.
  2. ^Sony History, Chapter 18, The Strong-Willed Schein
  3. ^abcSony Music Entertainment Japan – HistoryArchived December 25, 2016, at theWayback Machine Retrieved September 15, 2010
  4. ^Kimio Kase, Francisco J. Sáez-Martínez, Hernán Riquelme: Transformational CEOs: Leadership and Management Success in Japan. Edward Elgar Publishing, 2005,ISBN 1-84542-046-2. Page 16.
  5. ^"Sony and the Modern Age". Archived fromthe original on February 17, 2001. RetrievedSeptember 14, 2017..Sony Music UK, Retrieved on August 6, 2006.
  6. ^CBS/Sony Records is Established in First Round of Capital Deregulation. Sony History. Retrieved September 15, 2010.
  7. ^Press release:Chairman of the Board Norio Ohga Retires as Director of Sony Corporation. Sony Corporation, January 28, 2003. Retrieved September 15, 2010
  8. ^John Nathan:Sony. Houghton Mifflin Harcourt 2001,ISBN 0-618-12694-5. Pages 146–147.
  9. ^John Nathan:Sony. Houghton Mifflin Harcourt 2001,ISBN 0-618-12694-5. Page 147.
  10. ^The Joy of Creating Something New. Sony History. Accessed September 17, 2010.
  11. ^The Acquisition of CBS Records and Columbia Pictures. Sony History. Accessed September 27, 2010.
  12. ^CBS/Sony to Take Over 4 Subsidiaries. Jiji Press Ticker Service, February 12, 1988
  13. ^"Stones help sink Sony Music's Tokyo debut".Business Times (Singapore). Reuters. November 25, 1991.
  14. ^abSteve McClure:Sony Music Names Matsuo to Head Label in Japan In: Billboard, February 8, 1992. Page 4.
  15. ^Attorneys Launch Entertainment-Focused Firm In: Los Angeles Times, May 3, 1996. Accessed September 17, 2010.
  16. ^abSteve McClure:"CEO Maruyama Steps Up as New SMEJ President". InBillboard, February 28, 1998.
  17. ^"Sony Music Entertainment Japan pays $185m to buy 39% in Snoopy cartoon company Peanuts – Music Business Worldwide". May 14, 2018.
  18. ^Phillips, Tom (October 17, 2017)."Sony to release indie game on Nintendo Switch".Eurogamer. RetrievedOctober 17, 2017.
  19. ^"A new Sony label's publishing a Nintendo Switch game".Polygon. RetrievedNovember 21, 2018.
  20. ^"Sony Publishing Label Unties Games Rains Bullet Hell Down on PlayStation 4 Today with Release of Azure Reflections". Archived fromthe original on October 25, 2018. RetrievedNovember 21, 2018.
  21. ^abcdefghijkl"Unties announces PAX West 2018 lineup – Gematsu".Gematsu. August 22, 2018. RetrievedNovember 21, 2018.
  22. ^"Cat Nigiri".www.catnigiri.com. RetrievedNovember 21, 2018.
  23. ^"The Midnight Sanctuary: Guide Side -Home-".www.carpefulgur.com. RetrievedNovember 21, 2018.
  24. ^"Cherrymochi".www.tokyodark.com. RetrievedNovember 21, 2018.
  25. ^"Chiki-Chiki Boxy Racers".Metacritic. RetrievedNovember 21, 2018.
  26. ^"I From Japan".I From Japan (in Japanese). RetrievedNovember 21, 2018.
  27. ^ab"UNTIES Games for everyone".UNTIES Games for everyone. RetrievedNovember 21, 2018.
  28. ^"The Good Life".Kickstarter. RetrievedNovember 21, 2018.
  29. ^"Merkava Avalanche[メルカバ・アバランチ]│OFFICIAL SITE".Merkava Avalanche[メルカバ・アバランチ]│OFFICIAL SITE (in Japanese). RetrievedNovember 21, 2018.
  30. ^"Skeleton Crew Studio – Work".Skeleton Crew Studio. RetrievedNovember 21, 2018.
  31. ^"ジラフとアンニカ Giraffe and annika ジラフとアンニカ公式 3Dアドベンチャーゲーム".ジラフとアンニカ Giraffe and annika ジラフとアンニカ公式 3Dアドベンチャーゲーム (in Japanese). RetrievedNovember 21, 2018.
  32. ^"3rd eye". RetrievedNovember 21, 2018.
  33. ^Neetpia."Gensokyo Defenders".neetpia.sakura.ne.jp. RetrievedNovember 21, 2018.
  34. ^abcSteve McClure:SMEJ's Other Announcements, "Komuro's Sony Deal Won't Hurt Avex Relations" – Maruyama. In: Billboard, February 28, 1998.
  35. ^Virgin's Dreams Come True. In: Billboard, August 20, 1997.
  36. ^Kana Nishino | CNN Travel. Cnngo.com (December 11, 2009). Retrieved on 2013-07-16.
  37. ^"Avex tops total sales ranking for the first half of 2012".Oricon. July 20, 2012. RetrievedAugust 15, 2012.
  38. ^"ワーナー、CD/DVD等パッケージ商品の小売販売・流通業務をソニー・ミュージックマーケティングへ委託" [Warner, outsources retail sales and distribution of packaged products such as CD / DVD to Sony Music Marketing].Musicman (in Japanese). May 31, 2017. RetrievedJuly 10, 2022.
  39. ^Dalugdug, Mandy (June 15, 2025)."SONY MUSIC ENTERTAINMENT JAPAN ACQUIRES 'FULL RIGHTS' TO SPOOKIZ ANIMATION FRANCHISE".Music Business Worldwide. RetrievedJanuary 11, 2026.
  40. ^ミュージックレイン. Musicrayn.com. Retrieved on July 16, 2013.
  41. ^Sony Music Group Company Site – グループ会社情報. Sme.co.jp. Retrieved on July 16, 2013.
  42. ^abcdInternational – Newsline. In: Billboard, April 25, 1992. Page 36
  43. ^Stevens. Japanese Popular Music: Culture, Authenticity and Power. Routledge. 2008.p 156.
  44. ^沿革. Sony Music Group.
  45. ^History | Company Information | Sony Music Group Corporate Site. Sme.co.jp. Retrieved on February 14, 2019.
  46. ^abSteve McClure:Sony Bows Two Japan Subsids. In: Billboard, October 15, 1994. Page 53.
  47. ^"Nadeshiko Nakahara".Project Anime. RetrievedOctober 20, 2023.
  48. ^ab"monogatary.comのコンテスト「モノコン2019」開幕。90日後に、ホラードラマやコミック、オーディオブック等の原作者が誕生。".プレスリリース・ニュースリリース配信シェアNo.1|PR TIMES. RetrievedJune 22, 2022.
  49. ^Japan, Billboard (July 1, 2020)."Rising J-Pop Duo YOASOBI Reveal Influences From Anime to Folk: Interview".Billboard. RetrievedJune 22, 2022.
  50. ^音楽プロデューサー酒井政利さん死去 85歳 山口百恵さんら手掛け.Mainichi Shimbun. 19 July 2021.
  51. ^"Billboard".110 (9). Nielsen Business Media. February 28, 1998: 85.ISSN 0006-2510. RetrievedDecember 31, 2012.{{cite journal}}:Cite journal requires|journal= (help)

External links

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Key personnel
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