| Softimage Creative Environment | |
|---|---|
Screenshot of Softimage 3D 3.9.2 | |
| Developer | Softimage |
| Initial release | January 1989; 37 years ago (1989-01)[a] |
| Stable release | 4.0 / August 2001; 24 years ago (2001-08) |
| Operating system | Windows NT,IRIX |
| Successor | Softimage|XSI |
| Type | 3D computer graphics |
| License | Proprietary |
| Website | softimage |
Softimage 3D, stylized asSoftimage|3D, is a discontinued high-end 3D graphics application developed bySoftimage, which was used predominantly in thefilm,broadcasting,gaming, andadvertising industries for the production of 3D animation. It was superseded bySoftimage XSI in 2000.
In 1986,National Film Board of Canada filmmakerDaniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software was initially demonstrated atSIGGRAPH in 1988 and was released forSilicon Graphics workstations the following year as the Softimage Creative Environment.[1]
Softimage Creative Environment was adopted by major visual effects studios likeIndustrial Light & Magic (ILM) andDigital Domain for use in their production pipelines, which also typically included software fromAlias Research,Big Idea Productions,Kroyer Films,Angel Studios,Walt Disney Animation Studios, andPixar Animation Studios as well as a variety of custom tools. Its character animation toolset expanded substantially with the addition ofinverse kinematics in version 2, which was used to animate the dinosaurs inJurassic Park.[2] In 1994,Microsoft acquiredSoftimage with the intention of introducing high-end 3D animation software to itsWindows NT platform, and subsequently renamed it "Softimage 3D".[3] In January 1995, Softimage 3D was announced as the official 3D development tool for theSega Saturn.[4]
The first Windows port of Softimage 3D, version 3.0, was released in early 1996.[5] Softimage 3D Extreme 3.5, released later that year, includedparticle effects and themental ray renderer, which offered area lights,ray tracing, and other advanced features.[6] 3D paint functionality was added a year later in version 3.7.[7]
In the late 1990s, Softimage began developing a successor to Softimage 3D codenamed "Sumatra", which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya.[8] Development was delayed during a 1998 acquisition byAvid Technology, and in August 2000 Softimage 3D's successor was finally released asSoftimage XSI.[9][10] Because of Softimage 3D's entrenched user base, minor revisions continued until the final version of Softimage 3D, version 4.0, was released in 2002.[11]
| Version | Platform | Release date | Notes |
|---|---|---|---|
| Softimage Creative Environment 1.0 | IRIX | January 1989 | Beta debuted at SIGGRAPH '88, v1.0 commercial release in 1989[12] |
| Softimage Creative Environment 1.5 | 1989 | ||
| Softimage Creative Environment 1.65 | 1989 | Addedtexture mapping | |
| Softimage Creative Environment 2.0 | 1991 | Introduced Actor module, IK,constraints,deformation lattices | |
| Softimage Creative Environment 2.5 | 1991 | ||
| Softimage Creative Environment 2.6 | 1993 | Added clusters, weighted envelopes. Used inJurassic Park[13] | |
| Softimage Creative Environment 2.65 | 1994 | ||
| Softimage 3D 3.0 |
| January 1996 | First Windows release |
| Softimage 3D 3.5 | May 1996 | Introduced Extreme edition (metaballs, mental ray) | |
| Softimage 3D 3.7 | April 1997 | Added 3D paint, NURBS surface blending | |
| Softimage 3D 3.7 SP1 | August 1997 | New selection & viewing tools, RenderMap,Nintendo 64 support | |
| Softimage 3D 3.8 | July 1998 | Added animation sequencer, polygon/color reduction tools | |
| Softimage 3D 3.8 SP1 | January 1999 | First release by Avid Technology, Plus & Performance options | |
| Softimage 3D 3.8 SP2 | August 1999 | Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlow | |
| Softimage 3D 3.9 | March 2000 | Improved envelope weighting, updatedGUI | |
| Softimage 3D 3.9.1 | May 2000 | ||
| Softimage 3D 3.9.2 | December 2000 | ||
| Softimage 3D 3.9.2.2 | May 2001 | ||
| Softimage 3D 4.0 | May 2002 | Added multi-UV texturing, vertex colors. Final release |
The Softimage 3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process:[14]

Model: Tools for creating spline, polygon, patch, andNURBS primitives (later releases also includedMetaballs).Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools.Subdivision surface modeling was available via a third-party plugin from Phoenix Tools called MetaMesh.
Motion: Animation of objects and parameters viakeyframes, constraints,mathematical expressions, paths, and function curves. Animatable cluster and lattice deformations.Motion-capture through a variety of input devices.
Actor: Rigging and animation of digital characters usingskeletons, as well as dynamics tools for physics simulations of object interactions. Includedinverse kinematics and weighted/rigid skinning.
Matter: Creation of materials and rendering images for output. Standard features included 2D and 3D textures, field rendering, fog,motion blur, and raytracing.
Tools: Utilities for viewing, editing, andcompositing-rendered image sequences, color reduction, and importing/exporting images and 3D geometry.