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Softimage 3D

From Wikipedia, the free encyclopedia
3D graphics program
Softimage Creative Environment
Screenshot of Softimage 3D 3.9.2
DeveloperSoftimage
Initial releaseJanuary 1989; 37 years ago (1989-01)[a]
Stable release
4.0 / August 2001; 24 years ago (2001-08)
Operating systemWindows NT,IRIX
SuccessorSoftimage|XSI
Type3D computer graphics
LicenseProprietary
Websitesoftimage.com

Softimage 3D, stylized asSoftimage|3D, is a discontinued high-end 3D graphics application developed bySoftimage, which was used predominantly in thefilm,broadcasting,gaming, andadvertising industries for the production of 3D animation. It was superseded bySoftimage XSI in 2000.

History

[edit]

In 1986,National Film Board of Canada filmmakerDaniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software was initially demonstrated atSIGGRAPH in 1988 and was released forSilicon Graphics workstations the following year as the Softimage Creative Environment.[1]

Softimage Creative Environment was adopted by major visual effects studios likeIndustrial Light & Magic (ILM) andDigital Domain for use in their production pipelines, which also typically included software fromAlias Research,Big Idea Productions,Kroyer Films,Angel Studios,Walt Disney Animation Studios, andPixar Animation Studios as well as a variety of custom tools. Its character animation toolset expanded substantially with the addition ofinverse kinematics in version 2, which was used to animate the dinosaurs inJurassic Park.[2] In 1994,Microsoft acquiredSoftimage with the intention of introducing high-end 3D animation software to itsWindows NT platform, and subsequently renamed it "Softimage 3D".[3] In January 1995, Softimage 3D was announced as the official 3D development tool for theSega Saturn.[4]

The first Windows port of Softimage 3D, version 3.0, was released in early 1996.[5] Softimage 3D Extreme 3.5, released later that year, includedparticle effects and themental ray renderer, which offered area lights,ray tracing, and other advanced features.[6] 3D paint functionality was added a year later in version 3.7.[7]

In the late 1990s, Softimage began developing a successor to Softimage 3D codenamed "Sumatra", which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya.[8] Development was delayed during a 1998 acquisition byAvid Technology, and in August 2000 Softimage 3D's successor was finally released asSoftimage XSI.[9][10] Because of Softimage 3D's entrenched user base, minor revisions continued until the final version of Softimage 3D, version 4.0, was released in 2002.[11]

Release history

[edit]
VersionPlatformRelease dateNotes
Softimage Creative Environment 1.0IRIXJanuary 1989Beta debuted at SIGGRAPH '88, v1.0 commercial release in 1989[12]
Softimage Creative Environment 1.51989
Softimage Creative Environment 1.651989Addedtexture mapping
Softimage Creative Environment 2.01991Introduced Actor module, IK,constraints,deformation lattices
Softimage Creative Environment 2.51991
Softimage Creative Environment 2.61993Added clusters, weighted envelopes. Used inJurassic Park[13]
Softimage Creative Environment 2.651994
Softimage 3D 3.0
  • IRIX
  • Windows NT
January 1996First Windows release
Softimage 3D 3.5May 1996Introduced Extreme edition (metaballs, mental ray)
Softimage 3D 3.7April 1997Added 3D paint, NURBS surface blending
Softimage 3D 3.7 SP1August 1997New selection & viewing tools, RenderMap,Nintendo 64 support
Softimage 3D 3.8July 1998Added animation sequencer, polygon/color reduction tools
Softimage 3D 3.8 SP1January 1999First release by Avid Technology, Plus & Performance options
Softimage 3D 3.8 SP2August 1999Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlow
Softimage 3D 3.9March 2000Improved envelope weighting, updatedGUI
Softimage 3D 3.9.1May 2000
Softimage 3D 3.9.2December 2000
Softimage 3D 3.9.2.2May 2001
Softimage 3D 4.0May 2002Added multi-UV texturing, vertex colors. Final release

Features

[edit]

The Softimage 3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process:[14]

Softimage Creative Environment 2.66 - Matter module with Render Setup dialogue box

Model: Tools for creating spline, polygon, patch, andNURBS primitives (later releases also includedMetaballs).Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools.Subdivision surface modeling was available via a third-party plugin from Phoenix Tools called MetaMesh.

Motion: Animation of objects and parameters viakeyframes, constraints,mathematical expressions, paths, and function curves. Animatable cluster and lattice deformations.Motion-capture through a variety of input devices.

Actor: Rigging and animation of digital characters usingskeletons, as well as dynamics tools for physics simulations of object interactions. Includedinverse kinematics and weighted/rigid skinning.

Matter: Creation of materials and rendering images for output. Standard features included 2D and 3D textures, field rendering, fog,motion blur, and raytracing.

Tools: Utilities for viewing, editing, andcompositing-rendered image sequences, color reduction, and importing/exporting images and 3D geometry.

Notes

[edit]
  1. ^The beta version was released inSIGGRAPH in 1988.

References

[edit]
  1. ^Softimage: 16 Years of Leadership and Innovation, Softimage, archived fromthe original on 2002-10-15.
  2. ^3D Software Reviews: Softimage, Jeremy Birn,archived from the original on 2014-09-03, retrieved2014-08-30.
  3. ^"An Acquisition by Microsoft",The New York Times, Feb 15, 1994,archived from the original on March 26, 2014, retrievedFebruary 18, 2017.
  4. ^"Sega and Sony Announced their 32-Bit Systems for the U.S.".Electronic Gaming Monthly. No. 68.Ziff Davis. March 1995. p. 89.
  5. ^Microsoft Delivers High-End 3-D Animation Software for Microsoft Windows NT (press release), Microsoft, Jan 16, 1996, archived fromthe original on 2011-12-29, retrieved2009-10-10.
  6. ^Microsoft Introduces Major Upgrade to Softimage 3D (press release),Microsoft, May 16, 1996,archived from the original on December 17, 2007, retrievedOctober 13, 2007.
  7. ^Softimage 3D Version 3.7 for Windows NT and IRIX Platforms Now Shipping (press release),Microsoft, Apr 7, 1997, archived fromthe original on 2009-05-02, retrieved2007-10-13
  8. ^Softimage's Next-Generation 3D System, SUMATRA, Introduces Non-Linear Animation (press release), 1999,archived from the original on 2014-09-10, retrieved2014-09-01
  9. ^The Long and Lonely Death of Softimage, DigitalArts,archived from the original on 2021-11-11, retrieved2014-08-30
  10. ^"Softimage Co. Announces First Customer Shipment of SOFTIMAGE/XSI Version 1.0; Softimage Grants 17,000 Licenses of Next-Generation 3-D Animation Software",Business Wire, Find articles, May 30, 2000,archived from the original on January 8, 2016, retrievedJuly 30, 2009.
  11. ^Softimage Slashes 3D price, Broadcast now, Jun 12, 2002
  12. ^Helen Shortal (Apr 1992),Private Revolution: SOFTIMAGE Animation Software Breaks New Ground,archived from the original on 2016-03-04, retrieved2014-09-01
  13. ^Remembering Softimage, fxguide, Mar 4, 2014
  14. ^On Powerful Wings, Imagination Soars(PDF) (brochure),Microsoft, 1996,archived(PDF) from the original on 2011-07-10, retrieved2007-10-13.
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